Commit Graph
72 Commits
Author SHA1 Message Date
christianandClaude Opus 5.5 2893316a1a Vista Cues 1.0.0: which Vista 3 cue lists are live, from the network MIDI that fires them
Vista 3 reports nothing about what it is playing — its OSC only takes
commands — so a booth with no lighting operator can't see the lighting
computer. ProPresenter, the tracks rig and Companion fire Vista's cue lists
with notes over macOS network MIDI sessions, and a session sends every note
to every participant, so the module joins those sessions as one more
listener (RTP-MIDI in plain Node, no helper) and hears what Vista hears.

The admin's cue sheet turns notes into Go / release / pause / back / flash
on named lists. Sheets with no release notes use [groups]: a Go replaces its
group's live list, and the first group is the headline — the main scene —
which takes over the look and clears the FX below it. The tile shows the
headline list large with how long ago and who fired it, the other live
lists as tags, recent notes, and which senders are connected.

The module invites each configured sender and keeps re-inviting, accepts
invitations from anyone, and advertises itself over Bonjour on macOS. A
busy port (a config save re-initing before the old sockets close) is
retried rather than failing. Default session port is 5040/5041, clear of
the 5009 session on NA Ingest.

tools/vista-midi-mock.js is a stand-in sender for development;
modules/vista-cues/vista.test.js covers the parser, packet decoding and
real loopback sessions.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:15:45 -04:00
Waters ChurchandClaude Fable 5.1 7481d1d9e2 Shell 1.13.0: the Layouts menu lists the tiles a layout holds but the board is not showing, with a ✕ to remove each
A tile whose module stopped offering its picker entry — Slack's Send message
and Quick replies since the Send Message module took them over — kept its
place in the layout and drew nothing, as designed, but still held its grid
cells with no control anywhere to let them go: a dead area the operator
could not place anything in.

The Layouts menu now has a Not shown section, present only while the layout
holds such a tile. One row per tile: its title (or the module's name plus
the variant, or the module id when it is not installed), why in a few words
— "not offered right now", "module disabled", "module needs a newer
ProdDash", "module not installed" — and a drawn ✕ with a tooltip that
removes it, saves the layout and frees the cells, leaving the menu open as
the Grid Size stepper and Alerts do. The section repaints while the menu is
open whenever tiles become offered or stop being, and only when the list
changed. A tile that merely waits for its module keeps its place as before.

GET /api/modules also returns `inactive` — the installed modules that are
not running, id, name and reason only — so a dashboard can tell a disabled
module from one that is not installed. The toast after loading a named
layout now says the Layouts menu can remove the tiles it did not show.
README and the module guide updated.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-07 11:46:50 -04:00
Waters ChurchandClaude Opus 5 7bb1131378 PCO Plan 1.10.0: follow several service types in priority order, and read any of them from any dashboard
An account runs more than one service type — a Sunday morning, a Wednesday
night, a youth service, a second campus — and until now that meant one
ProdDash per type. The module now follows as many as are configured.

Admin picks them in priority order. Shell 1.12.0 gives `multiselect` an
`orderable: true` that stops being a ticklist: the picks sit in a numbered
list with a nudge either way and a remove, over a dropdown holding what is
left. Forty switches to read past is not a picker, and a ticklist cannot
carry an order anyway. The order is the setting — when two types have a plan
at the same date and time, the one higher up wins.

The server gathers candidate plans from every ticked type and tiers them:
today's plan first, then the next upcoming, then the most recent past, with
the configured order breaking a tie. A type that fails is skipped rather
than failing the read, unless it is an auth or rate-limit answer, which
belongs to the whole connection. The types not being followed are read on a
slower lane (45 s) into `state.others`, so they are there to look at without
a second connection.

Every tile's title bar carries a service-type control. Picking one moves
every PCO Plan tile on that browser's dashboard — plan, teams and song key
together — onto its plan, over a small page bus in `viewed-type.js`; the
choice is per browser and survives a reload. The control hides itself when
only one type is configured.

Live machinery stays with the type being followed: another type's plan shows
its running order with no now marker, no AbleSet and no service clock — it
shows that plan's own scheduled time instead, since borrowing the running
clock of a different service is exactly the misreading the amber top-bar
stripe exists to prevent.

Old configs carry `serviceTypeId`; it is read once into the new array and
saved, and plan pins still resolve bare, so nothing has to be re-entered.

`tools/pco-mock.js` takes `--types N` to pad the list out, for trying the
picker against an account with dozens of them.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-06 14:32:19 -04:00
Waters ChurchandClaude Fable 5.1 5ca0a672fa Shell 1.11.0: alerts — a module flashes every dashboard listening on one of six channels
A module that sees something a tech must act on now (a timer overrun, a meter
past its limit, timecode gone) raises an alert on a channel, 1–6, and every
dashboard listening to that channel flashes: the menu bar — brought out for
the duration if it was hidden — and a frame round the screen alternate between
the level's two colours, with the alert's text bold across the bar. Low fades
slowly, medium faster, critical snaps with no fade and floods the board behind
the tiles too, in a muted cut that shows faintly through the tile panels
without costing their content any contrast.

Server: the hub. One alert per channel (a new one replaces the last), timed
out server-side (1–600 s, 15 by default, 0 = held until cleared), broadcast
over the shell stream as `alert` / `alert-clear`; GET /api/alerts for a
dashboard that opens or reconnects mid-alert; POST /api/alerts and
DELETE /api/alerts/<n>, open like a layout save. Modules raise from their
server entry with shell.alert() / shell.clearAlert() or from a tile with
moduleApi.alert() / moduleApi.clearAlert(); a module's alerts end when it
stops. Colours live as alerts.colors in the data directory's proddash.json.

Dashboard: the Layouts menu gains a folded Alerts row with six numbered
toggles; the channel list saves with the layout, local and named (the server
keeps it in a saved layout). Admin: a folded Alerts section with two colour
pickers per level, a swatch running each level's cadence, and a Test row.

Docs: docs/ALERTS.md (the feature), a "Raising alerts" section in the module
guide, README. Tools: tools/alert.js raises/clears/lists from the command
line; tools/alerts.test.js drives it all end to end.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-05 16:05:12 -04:00
Waters ChurchandClaude Fable 5.1 1274360ee6 Send Message 1.0.0: one PIN, one place to send from; Slack 1.3.0 and ProdCom 1.4.0 become messaging providers
A new send-message module owns everything a dashboard sends: the PIN
(switchable off in admin), the unlock tokens, the Send message and Quick
replies tiles, the quick replies and quick emojis. It opens no upstream
connection of its own — it finds every module declaring
provides: ["messaging"] through the shell's module list and hands each
message to that module's POST /messaging/send over loopback, so Slack keeps
its one Slack connection and ProdCom its one ProdCom connection. Providers
check the browser's unlock token with GET /verify over loopback before
touching their upstream, so no browser on the network can post as the
location without having entered the PIN here.

Slack 1.3.0 is view-only plus reactions: the Sending group, PIN, send tiles
and quick replies are gone; it serves the messaging descriptor (channels as
recipients) and its reactions ride on the Send Message unlock. A layout's
old Send message / Quick replies tiles draw nothing until removed.

ProdCom 1.4.0 serves the descriptor as identities — only channels with
typingEnabled, since typed text goes out *as* a channel — and posts with
POST /api/v1/channels/{id}/send. Its tile is a click-to-target like Slack's
(accent stripe along the bottom), and typed entries carry a keyboard mark.

The tiles: click any Slack or ProdCom transcript to point sends there; a
Send as menu (only for platforms with identities, hidden otherwise) picks
the ProdCom channel to speak as; the choice is saved with the tile so named
layouts remember it. Wording follows the role — "Send message to #ops…" /
"Send message to ProdCom as FOH…". The PIN pad's dots ride on a real
numeric input so a phone's keyboard appears. Outcome is an icon beside
Send (check / blocked, five seconds, sentence as tooltip). A pill on the
box's bottom edge trades box height for rows of quick-emoji keys, a row
at a time; the single row scrolls sideways on a narrow tile with Send
pinned in place.

The module guide documents the provider contract and the page bus
(window.proddashMessaging + proddash:messaging:* events) the tiles share;
the ProdCom mock gained the send route.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-05 13:55:55 -04:00
Waters Church b5d39c60dc Merge remote-tracking branch 'origin/main' into claude/release-builds 2026-09-30 09:46:12 -04:00
Waters ChurchandClaude Fable 5.1 ac1f17b9ed Shell 1.10.0: a packaged ProdDash carries no modules
The macOS app and the Windows bundle shipped every module in the repo, on
by default, and a shell update silently added whatever new module had
landed on main — Band Lineup appeared on AB that way. A module was also
only as fresh as the last shell update. Now a packaged install (no .git —
the same test the updater uses to choose the archive over git pull)
carries no modules at all: every one arrives from the admin page's catalog
into the data directory, and the shell's own update never writes modules/.
A git checkout keeps running the modules in its tree.

Existing installs move over by themselves: at the first start, the bundled
modules that are switched on are copied into the data directory as
installed copies (a compiled helper keeps its mode), an uninstalled one is
dropped, and the app folder's modules/ is removed. Settings are keyed by
module id, so nothing changes for the operator.

Around it: the dashboard's empty state says "No modules yet — open Admin"
when the registry is empty; the admin page says "Nothing installed yet",
puts a checkbox on every compatible catalog entry and an Install selected
button (POST /api/admin/modules/install {ids}) that fetches them in one go.
The Mac build stops copying modules/ and no longer compiles or signs Swift
helpers — those ship prebuilt inside a module, per the guide.

tools/unbundled.test.js drives a packaged copy of the shell through the
move, an archive update that must not bring modules back, and a multi-install.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-30 09:34:10 -04:00
Waters ChurchandClaude Opus 5 06066529bc Keys read as notes on the Plan tile's badge too
The item badge still showed Planning Center's raw "Bb" and "F#m" while the
Song Key tile beside it showed B♭ and F♯m. One module should not spell the
same thing two ways.

The notation moves into key-notation.js and both tiles import it, rather
than each keeping its own copy of the parse: the day one of them changes,
they all should.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-29 14:57:43 -04:00
Waters ChurchandClaude Opus 5 4e5b60e82b PCO Plan 1.9.0: a Song Key tile, and AbleSet-shaped section chips
**Song Key**, a third entry in the + picker: the key of the item
ProPresenter has live, as large as the tile allows. It is set as a note —
B♭, F♯m rather than Bb and F#m — with the song's name and the next keyed
song under it. All three are tile settings: the colour, the name and the
next key. There is no new connection; it reads the same streamed state the
Plan tile does.

The accidental and the quality sit on the same line as the letter. Raising
the accidental read as two stacked characters at tile sizes, which is worse
than plain at a glance from the back of a room.

When the ProPresenter feed that picks the item goes away the key stays up —
the band still needs it — but faded, and the tile's dot says it is the last
item rather than the current one.

**The section chips** on the Plan tile's current item are rounded squares
now, with the tinted ground and transparent border the AbleSet module gives
its own section pills, so the two read as one family. The chip playing keeps
its own ground so its progress fills against the chip rather than against
the row behind it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-29 14:57:43 -04:00
Waters ChurchandClaude Fable 5 86a3270f1c Timers 1.6.0: the ProPresenter video countdown, with looping videos hidden
Time left on the video ProPresenter is playing — the one number a booth
needs during a bumper or sermon video — was missing: the module only read
the configured timers, and the video countdown lives in the transport
routes. Verified live on ProPresenter 21.4:
  GET /v1/transport/presentation/current → { is_playing, uuid, name,
    artist, audio_only, duration }
  GET /v1/transport/presentation/time    → bare seconds as a sub-second
    float — better than /v1/timer/video_countdown's whole-second string,
    so no quantization phase lock is needed, only an anchor hold (a frame
    is broadcast only when the anchor drifts, not per poll).

The Video card rides the ProPresenter source: transport current on the
slow lane, position on the hot path (skipped while no media is loaded),
running/paused/idle from is_playing and position, the media name (minus
its file extension) as the detail line. It persists as an idle '—'
between videos — a wall tile must not appear and vanish with the media —
and is absent only on a ProPresenter whose transport routes 404.

No looping flag exists anywhere in the API, so looping is inferred: the
same media's position jumping backwards is a wrap, and the flag sticks
until the media changes. Each tile gets a 'Looping videos' switch
(default off): off, a looping background's meaningless time is hidden —
the card sits out of a multi-card tile, and a solo Video tile shows a
quiet 'Looping' card instead of sitting empty. Shown loops never take
the warn/overrun tones: a 15 s background flashing red every wrap would
cry wolf all service.

The picker offers 'Video' as its own tile (solo gear carries the loop
switch); pp-timers-mock gains the transport routes with a 4-minute cycle
(bumper playing → paused → resumed → nothing → looping background).
Verified in the browser across the whole cycle, both tile kinds, and the
per-tile toggle. Selftests pass.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-09-27 11:32:36 -04:00
Waters ChurchandClaude Opus 5 aec9c47ed4 PCO Plan 1.8.0: the plan follows AbleSet, and auto-scroll stays in its tile
Three things, the first on its own.

**Auto-scroll moves the tile, not the board.** `scrollIntoView` walks up and
scrolls every ancestor that can scroll, so bringing the current item into
view dragged the whole dashboard with it whenever the board was taller than
the window. The list's own `scrollTop` is moved instead, measured from
rectangles because the rows' offset parent is the tile rather than the list.

**The current item fills as its song plays.** When an AbleSet module is
installed, configured and playing a song that IS the item on screen, that
item's background fills left to right with the song. The song is tied to a
plan item by the same name matching the live ProPresenter document already
uses, so a bar can never quietly fill the sermon while the band rehearses
something else.

**Its sections slide past, bottom right of that item.** Every section of the
song as a strip, the played ones dimmed, the one playing filling in turn and
kept centred — by moving that strip's own `scrollLeft`, for the same reason
as above. The chips are rebuilt only when the song changes; moving to the
next section just moves the classes, so the strip keeps its place.

Both are switches in the tile's gear, **Song progress** and **Song
sections**, and both draw nothing at all unless there is an AbleSet module
to follow: the server reports `available: false` for no module, a disabled
one, or one with no host, and re-checks every 15 s so installing AbleSet
later lights it up without a restart.

The server follows the AbleSet module over loopback exactly as it follows
ProPresenter's, and republishes a small slice — song, sections, playhead in
beats with a stamp — as its own `ableset` SSE event. Its own event because
it moves five times a second and must never drag the plan (items, teams)
onto the wire with it; the tile carries the playhead forward from the tempo
between packets.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-27 09:14:19 -04:00
Waters ChurchandClaude Fable 5.1 b5c539ba05 Release builds: Intel disk images, a Windows bundle, and where to download them
launcher/macos/build.sh takes ARCH=x86_64 for Intel Macs — the Swift target
and the embedded Node follow (nodejs.org calls that one darwin-x64). The
default stays arm64.

launcher/windows/build.sh is new: the same payload plus Node for Windows,
checksum-verified against nodejs.org, and ProdDash.bat, which keeps the
server running and starts it again on exit code 75 — the admin page's update
restart — the way the macOS launcher does. No Windows launcher app yet.

The README's Run it section now points at the Releases page and the
ProdDash-releases repo that holds the files, one line each for Apple
silicon, Intel and Windows.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-24 17:53:19 -04:00
Waters ChurchandClaude Opus 5 6d0f8828c1 PCO Plan 1.7.0: a Teams tile — who is scheduled, with photos
The module now offers two tiles in the + picker, Plan and Teams, sharing
the one Planning Center connection and the one poll.

Teams draws the current plan's team and position assignments: each team as
a band of its people, with the person's photo, their position and a dot for
confirmed / unconfirmed / declined. Photos are proxied and cached by the
module (GET /team-avatar/<planPersonId>) so no browser ever talks to
Planning Center; a person with no photo gets their initials.

Everything shown is the tile's own choice, so two tiles can differ:
- Teams and Positions — a switch per team and per position, all on until
  someone flips one (GET /teams, GET /positions feed the lists)
- Colours — a picker for the team headers, or Tint teams to give each its
  own, optionally carried into the rows, plus the header fade and pickers
  for the three statuses
- Show — twelve switches (top bar, team headers and counts, avatars,
  positions, group by position, status, notes, declined and unconfirmed
  people, teams nobody is on, columns)

Server: team_members?include=team,person rides a slow lane (re-read on a
plan change, else at most once a minute) and can never fail the plan read —
a lost roster keeps the last good one and says so. The service type's own
team list is read too, cached ten minutes: Planning Center only returns a
team once somebody is scheduled on it, so that list is the only way to show
a team nobody has signed up for.

No shell changes: picker entries carrying their own instanceSchema, the
colour field and multiselects all already exist.

tools/pco-mock.js grows team_members, the service type's teams and stand-in
avatar images, including a declined person, people with no photo and a team
nobody is on.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-24 12:42:57 -04:00
christian 8ca88ba10b Merge pull request 'Resi Cues: the countdown to the next cue, on the board and as a timer' (#22) from claude/resi-stage-cues into main 2026-09-24 12:19:49 -04:00
christianandClaude Opus 5 a8d1b8e159 Resi Cues becomes a real module, and Companion keeps the stage timer
Yesterday's version of this was a Python script under `modules/` with a
LaunchAgent to keep it alive — which the guide rules out in as many words:
everything a module does runs inside its server entry, no companion programs
or daemons an operator starts by hand. It also could not put anything on a
dashboard, which is half of what it was wanted for. Both halves are now in
the right place.

`modules/resi-cues/` is an ordinary module. Its tile is one number as large as
the tile allows — the countdown to the next Resi cue, the cue's name above it,
the playhead and the cue just passed underneath, and the whole cue list behind
a tile switch. It also declares `"provides": ["timers"]` and serves `/timers`
and `/timers/stream`, so the countdown and the playhead turn up among the
ProPresenter timers in the Timers module without either side knowing about
the other.

The countdown ticks in the browser. The server sends the playhead with the
instant it was true and whether playback is running, and the tile adds the
elapsed time since; the Timers module extrapolates from `startedAt` the same
way. So a snapshot only has to be sent when something structural changes — a
new cue, a pause, a seek — rather than at 1 Hz to every open dashboard.

`resi.js` holds the part worth reading twice. Resi republishes a decoder's
position only every few seconds, on an irregular cadence, and each reading is
already stale when it appears; a countdown built straight from it sits seconds
behind and lurches. So every reading is kept as media time minus wall time and
the largest recent value is trusted — the reading that arrived with the least
delay — which a slow round trip cannot drag backwards. A reading outside the
link's measured noise floor counts as a seek: drop the lock, snap, and re-read
the cue list at once instead of on its timer. Playback is only called paused
once the playhead has been still for longer than Resi's own cadence, because a
fixed timeout mistakes a slow update for a stop and freezes the countdown
mid-service.

Driving the ProPresenter timer on the stage screen is Companion's job now. It
is already a service on that machine, so nothing new has to be kept alive, and
this module no longer has to reach ProPresenter at all — it only has to be
right about Resi, which is the hard part.

`resi.test.js` drives the estimator on a fake clock against nine simulated
Resi profiles — cadences of one to twelve seconds, staleness to three,
irregular timing, variable round trips — covering lock-on, a fired cue, a seek
backwards, a pause, and a pause longer than the offset window. A punctual
fixture proves nothing here: against one, three separate breakages of the
estimator go unnoticed. `server.test.js` runs the real server entry against a
canned Resi account and checks what the two consumers actually read, including
the `/timers` shape field by field. Every mutation tried against either turns
them red.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-24 12:08:55 -04:00
christianandClaude Opus 5 82c552955d Resi cue countdowns reach the stage screen without Companion
The ask was a Stream Deck button showing the time until the next Resi cue.
What it turned into is simpler: ProPresenter already renders countdowns, and
it already has an HTTP API, so nothing has to sit in between except something
that knows when the next cue is.

`resi_to_propresenter.py` watches a decoder's playhead and keeps a
ProPresenter countdown timer armed with the seconds until its next cue, with
the cue's name as a stage message beside it. Both halves of that come from
Resi's cloud rather than the decoder — the decoder reports its position
upstream and `central.resi.io` hands it back — so there is nothing to install
at the decoder end and nothing polling it every second.

The playhead is estimated rather than repeated. Resi republishes `position`
only every few seconds, irregularly, and each reading is already stale when
it appears; sent straight through, the countdown sat three seconds behind and
lurched. So each reading is kept as media time minus wall time and the
largest recent value is trusted — the reading that arrived with the least
delay — which a slow round trip can no longer drag backwards. A reading
outside the link's measured noise floor counts as a seek: drop the lock, snap,
and re-read the cue list immediately instead of on its timer. Playback is
only called paused once the playhead has been still for longer than Resi's own
cadence, because a fixed timeout mistakes a slow update for a stop and freezes
the countdown mid-service.

This is not a tile. There is no `module.json`, so `readManifests` skips the
folder and it never reaches the + picker; it lives under `modules/` because
that is where the production tooling lives. That is also why it carries a
README when no real module does — there is no *Included modules* entry it
could have instead — and the repo README says so where the module list ends.

`install-agent.command` sets up a LaunchAgent so it runs from login and
restarts if it stops. It deliberately runs a copy in Application Support: a
login agent cannot read `~/Documents` without Full Disk Access, and macOS
answers "Operation not permitted" rather than asking. Settings live there too,
outside the checkout, the same way module config does. The Resi password is
read from the Keychain and never written to disk; with none set the agent
says so once and waits rather than relaunching in a loop.

`test_playhead.py` drives the estimator on a fake clock against nine
simulated Resi profiles — update cadences of one to twelve seconds, staleness
to three, irregular timing, variable round trips — and six of seven deliberate
breakages of the estimator turn it red. `test_end_to_end.py` runs the real
loop against a real ProPresenter with a simulated decoder, and has: it armed
for the first cue, counted down in step, rolled over to the second and stopped
when the cues ran out. Neither covers the live Resi calls, which need real
credentials.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-24 11:35:40 -04:00
christian f542b34b6c Merge remote-tracking branch 'origin/main' into claude/service-times-module
# Conflicts:
#	README.md
2026-09-24 11:33:48 -04:00
christianandClaude Opus 5 098562c088 Band Lineup's docs move to where every other module's live
Two things were out of place. `modules/band-lineup/README.md` was the only
README inside any of the eight modules — the guide's folder shape is manifest,
client, server, assets, and every other module is described in this README's
*Included modules* instead. It was also describing a module that no longer
exists: photos and birthdays "come from Planning Center", guests "pinned per
slot", and a refresh interval the manifest has never had.

The entry here had drifted the same way, calling the Drive folder somewhere
to put "manual photos" and the board something Planning Center fills. It is
the other way round now, and has been since 1.10: the board is shared server
state and the source of truth, the photo library fills it, and Sync is
auto-fill that only touches slots nobody placed by hand. The entry says that,
and picks up the Choir spot and the title-bar columns while it is there.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-24 11:30:17 -04:00
christianandClaude Opus 5 3ca960baf6 Service Times 1.0.0: every campus's services, and what production can't use
Four campuses run different Sunday schedules and take their resi feed from one
of two broadcast origins. When a service goes wrong — a machine crashes, a feed
is unusable — the booth has to know which service at which campus can be
altered, and which campuses are riding on the one that broke. That lived in
people's heads and in messages.

The times come from the church website rather than from configuration, because
the site is what stays current when services change through the year. Each
campus page carries a "Times" block; the module reads it and re-reads it on a
timer. Two things on those pages are not services and are excluded on purpose:
the main-office hours in every page's footer, and the "Office Hours" block
Apollo Beach carries inside its own Times section. The parse is bounded to the
Times heading and stops at either.

A mark on a service — issue, replay, do not use, with a note, and for a resi
campus which of the origin's services it is taking — is the booth's shared
answer, so it lives in the module's server state and reaches every tile over
SSE. Per-tile settings would let two campuses disagree about whether the 9:30 is
going out. Marks are written to the data directory so a restart mid-morning
does not lose them, and they expire after 36 hours so last week's never greet a
new Sunday.

Campuses added by hand in admin are a stopgap for a site that has not caught up
yet: as soon as the website publishes that campus, the site's times take over
and the admin health line says the manual line can be removed.

Verified: the parser against all five live campus pages, and 31 unit tests plus
16 client checks, each proven to fail under mutation — both parse guards, the
merge rule, dependent recording, and three client behaviours. The suite is run
here under JavaScriptCore, since this machine has no Node.

Not verified here: the module guide's resilience checklist needs a running
ProdDash — upstream loss and recovery, two tiles side by side, and tile removal
leaving no timers behind.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-23 16:57:48 -04:00
Waters ChurchandClaude Fable 5.1 c73d0a3aac PCO Plan 1.6.0: the message document is matched by the plan's own name
The current item followed the live ProPresenter document by title alone,
and a sermon's document is named after the sermon — Waters names them
"YYMMDD Series Title - Part #" — never after its plan item. So the last
song stayed current through the whole message: North Attleboro on 20 Sept
spent 65 minutes on one song in two of its three services.

A live document that reads like the plan itself — its date code, series
title and part — now lands on the plan's message item: an item titled
Message, Sermon or Teaching, else the first item under such a header. A
date code naming another day is a firm no, so last week's sermon stays
unplaced. Position in the ProPresenter playlist breaks a tie between
equal names, only while the playlist mirrors the plan item for item, and
never places a document on its own.

The log now says what it never said: every feed drop and reconnect, which
item the message document will land on, what placed each item and how,
and a live document that is not in the plan.

matching.test.js: 27 checks built from both campuses' real 27 Sept plans
and ProPresenter playlists.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 13:06:53 -04:00
Waters ChurchandClaude Fable 5.1 7ca65a845f Grid Size: the stepper's row is a name and a number
The Layouts menu row reads "Grid Size  − 12 +": the label is the setting's
name, the readout is the bare column count, and the default/finer/coarser
caption under the label is gone. The buttons keep their tooltips.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 11:35:26 -04:00
Waters ChurchandClaude Fable 5.1 e383070a9e Grid density: a coarser board settles its tiles instead of stacking them
Stepping the grid coarser pulled tiles past the right edge back in and
left them wherever that put them — on top of one another, which the
board never allows under a drag. Tiles now settle in reading order: one
that would land on a tile already settled takes the first free spot, the
same rule a newly added tile follows.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 11:26:05 -04:00
Waters ChurchandClaude Fable 5.1 2af7ef27ba Grid density: cut the board finer or coarser, per browser
Twelve columns fit a booth monitor and nothing else well: on a 4K wall a
three-wide tile is nearly a thousand pixels, and on a small screen four tiles
across is the most the grid allows. A stepper in the Layouts menu now cuts
the board into 8, 10, 12, 16, 20 or 24 columns. Row height follows the
column width, so cells keep their shape and a 3×2 tile is still a 3×2 tile,
only smaller — finer lets tiles be smaller so more fit, coarser suits a
screen read close up.

It is this browser's choice, not the server's: two displays at one location
can want different densities, so it saves with the layout — the local one
and a named one on the server — and a named layout comes back at the density
it was arranged on, which the load message says. An older layout with no
density is the default twelve.

Tiles keep their grid units when the density changes; the board simply gets
denser or coarser around them, and a tile now past the right edge is pulled
in. A module's minSize is enforced in cells as declared, so on a finer grid a
tile can be smaller than it could at twelve, which is the point; a new tile's
defaultSize is scaled to the density so it lands at about the size its author
meant. Leaving fullscreen goes back to the chosen density rather than the
stylesheet's twelve — that reset predates any notion of a chosen density.

Shell 1.9.0. The round-trip test carries gridCols and drops a value off the
scale.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 10:19:49 -04:00
Waters ChurchandClaude Fable 5.1 5fb90190ae Band Lineup 1.11.0: into the catalog, and to the guide's rules
The module arrived in the previous commit exactly as it runs in North
Attleboro. This brings it to the interface rules every module follows and
puts it where the admin page can offer it.

The three hide-toggles — names, mic labels, parallax — sat in a folded
"Show / hide" group. Rule 8 puts four or fewer at the top of the gear with
no group at all, so they are ungrouped and first; the Birthday group keeps
its switch. The test-mode select loses its help line (rule 5). Everything
else in the gear was already within the rules, and every title-bar control
was already an icon with a tooltip.

The Planning Center mock moves out of the module folder to tools/, beside
the other upstream mocks, so an install does not download a development
tool with the module; README and CLAUDE.md say how to run it. The version
goes to 1.11.0 so the copy already installed on NA is offered the update
from the repo, and the module joins the README's list.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-22 09:19:34 -04:00
Waters ChurchandClaude Fable 5.1 a7e40ee1a8 Layouts keep every tile they are given, and show what is on offer
The bug behind this: for seventeen days the server rebuilt each saved tile
from the fields it knew and dropped the rest — including `variant`, so a
layout of five different timers came back from the server as five "All
timers". The client had carried `variant` since multi-tile modules arrived;
the server was the one that lagged, and it is the part of ProdDash that
always will (a booth updates weeks after the dev machine). So the server
stops deciding which tile fields exist: it checks the shape of the ones it
knows, keeps any other small plain-JSON field a tile carries, drops only
retired ones, stamps the file `v: 2`, and refuses a layout over a hundred
tiles instead of quietly saving the first hundred. A test round-trips a
fully-populated tile plus one the server has never heard of, and fails if
anything is lost.

Then the rule the arrangement is loaded by. A layout keeps every tile it is
given; the board shows the ones whose module is installed and enabled and —
for a tile added from a picker entry — whose entry is offered right now. The
rest keep their place and draw nothing, and appear the moment the registry
offers them again: a Service timer waits for PCO Plan, a transcript for its
channel. Never the module's default in their place. Because a module's entry
list can change with no event to mark it (PCO Plan comes back and, seconds
later, the timers module is offering its timers again), the registry is
re-read every few seconds while anything is folded away, and not at all
otherwise. The timers module's placeholder card for a missing solo timer
goes with this: nothing is drawn, the dot says why.

Loading says what it did — "Loaded 'FOH': 9 tiles, 2 not shown — Service,
#ops aren't offered right now" — with Undo in the message. Saving over a
name asks first, and the server keeps the copy it replaced one back; Admin →
Saved layouts gets Restore previous, which swaps the two so a restore is one
restore from undone. The browser keeps one good copy of its own layout
behind the live one and falls back to it when the live one will not parse.

Shell 1.8.0, timers 1.4.1. The layouts already saved on the booth machines
had their variants stripped before this and have to be saved again from a
browser that still holds the right tiles — nothing here recovers what the
files no longer contain.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-20 12:02:34 -04:00
Waters ChurchandClaude Opus 5 12f6e22187 An update that goes wrong is no longer the end of it
Two things the audit found, both about the archive path every shipped .app
uses.

**Settings could be wiped.** The update kept config/modules.json and
config/layouts/ by name, but not config/proddash.json — which holds the admin
PIN, the theme and the forge pointer. On an install whose data directory IS
the app's own config/ (an unwritable Application Support, or PRODDASH_DATA_DIR
aimed inside the app), an update wrote the repo's shipped defaults over it:
the theme went, and admin silently unlocked. Nothing inside the data
directory is written now, wherever it happens to sit, and the two legacy
names stay listed for an install whose state never moved out.

**A bad update was unrecoverable.** No rollback, and a fresh .app would not
help: seeding only replaces an *older* copy, and a broken one carries a
higher version — so the fix was deleting a folder nothing told you about.
Three changes, in the order they catch things:

- The download must parse before anything is swapped in. `node --check`
  against the new server.js, and a failure is reported with the syntax error
  and leaves the running copy untouched.
- Past that, the copy being replaced is set aside as `app.previous`, and
  dropped once the new version has stayed up ninety seconds — so that folder
  existing means "the last update has not proven itself yet", and never
  anything older.
- The launcher, which already gives up after four stops in two minutes, now
  looks for that folder before it does and puts the old copy back. Once: if
  the old one will not run either, the update was not the problem.

The launcher half only reaches a machine with a new .app; the server half
travels by the normal update.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 16:16:46 -04:00
Waters ChurchandClaude Opus 5 ea1eac1c28 Twelve themes, and the Theme section folds away
Seven more palettes: Midnight (indigo, violet), Moss (forest floor, lime),
Plum (aubergine, purple), Sepia (warm brown with a cool teal — Ember's
arrangement reversed), Blackout (true black for a dark room, where any glow
off the screen carries), Paper (the warm light one, next to Daylight's cool
white) and Iron, which has no colour of its own: its accent is near-white, so
the only hues on screen are a module's own and the red and amber that mean
something.

Each holds the line the first five set. Text on panel lands between 14.8:1
and 19.8:1, muted between 5.8:1 and 7.4:1, and every accent clears its own
theme's danger red and warning amber by more than Ember already does — the
narrowest of the new ones is Moss at 54 degrees of hue, against Ember's 18.

The Theme section now starts folded, wearing the same disclosure triangle as
a module's config groups. A building picks its palette once and then wants
the rest of the page, which was getting further down the screen with every
swatch.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 13:16:47 -04:00
michael 82e6386c73 Merge pull request 'Shell 1.6.0: bars that tuck away, and every edge resizes' (#6) from claude/tile-chrome into main 2026-09-17 12:44:07 -04:00
michael f5eb611872 Merge pull request 'README: the Slack module joins the list of included modules' (#5) from claude/readme-slack-module into main 2026-09-17 12:43:31 -04:00
michael 7d46cfbd8f Merge pull request 'ProPresenter 1.1.0: a Now tile, and switches for everything on it' (#3) from claude/propresenter-now into main 2026-09-17 12:41:53 -04:00
michael 7a5b57dc56 Merge pull request 'Admin sits behind a 6-digit PIN' (#1) from claude/admin-pin into main 2026-09-17 12:40:31 -04:00
Waters ChurchandClaude Opus 5 7f50fa0ba9 A pin on the title bar, and no more notch
Pointing at a tile's top edge already brings its bar back, which left the
notch doing half a job: it could still hide a bar, but hiding one tile at a
time stopped being the interesting question once the whole dashboard could
fold its bars at once. It is gone.

In its place, a pin beside each tile's label. Pinned, that tile keeps its
bar while auto-hide is on — for the one or two tiles whose controls are
wanted at a glance. It sits next to the label rather than out with the gear
and ✕ because it is about the bar, not about the tile's contents, and it
stays faint until the tile is pointed at or the pin is on, so a wall of
unpinned tiles is not a wall of pins.

Fullscreen keeps its own rule: every bar folds, pinned or not, because that
is a mode for watching. What it loses with the notch it gets back better —
the same hover at a tile's top edge peeks a bar there too, and now as an
overlay, so peeking no longer pushes the tile's content down and disturbs
the auto-fit. The peek timer the notch needed goes with it.

Per-tile `headHidden` gives way to `headPinned` in the layout, on disk and
on the server.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 12:04:59 -04:00
Waters ChurchandClaude Opus 5 68f0ba806d Tiles resize from anywhere, so nothing marks the spots
Every edge and both bottom corners resize now, so the little marks that used
to appear on hover were pointing at the whole rim. They are gone — corners,
edges and the seam pill alike — and the cursor over an edge is what says it
can be dragged, the way a window's own edges do it. The seam still shows
itself while it is actually being dragged, which says what is moving rather
than where you may push.

With nothing drawn, the grips could be made to cover the rim properly: the
top strip now runs corner to corner instead of stopping 24px short, the
sides run from it down to the bottom corners, and the bottom strip fills
between those. No dead spots left along an edge.

The side grips also stopped standing down at a seam. They only did so to
avoid stacking three marks in one place, and it cost real ground: a tile
taller than its neighbour lost its whole side, not just the part the seam
covers. The seam sits above them anyway, so it still wins where it exists
and the rest of the edge now works.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 11:52:45 -04:00
Waters ChurchandClaude Opus 5 8e579ecb34 Shell 1.6.0: bars that tuck away, and every edge resizes
Three things about arranging a dashboard.

**Auto-hide bars.** A new button left of ⛶ folds every tile's title bar away
at once, for a windowed screen that should read like a wall display.
Fullscreen already did this for watching; this is the windowed equivalent,
asked for by hand. It starts off and saves with the layout, so a booth's
named layout loads with the bars already tucked away.

**A hidden bar is not a gone bar.** Folded away — by that switch or by a
tile's own notch — the bar leaves the flow and parks just above its tile, so
the module keeps the whole body and nothing reflows as the bar comes and
goes. Point at the tile's top edge and it slides back in over the content,
where its buttons click and its width drags the tile exactly as before. A
dashboard can now be arranged with every bar out of the way, which is the
point of hiding them.

**Every edge resizes.** The top, left and right edges join the bottom one:
each moves only itself, so the tile grows into the space beside it while the
opposite edge stays put, stopping at a neighbour or at the module's own
minimum. Where two tiles meet, that boundary already belongs to the seam
pill between them — it moves both edges and leaves no gap — so the two
tiles' side marks step aside there rather than offer a second, different
control on the same pixels.

One fix underneath: saving a named layout was dropping each tile's variant,
title, minimum size and hidden-bar state, so a saved "Now" tile came back as
the full Now/Next card and a solo timer came back with a full tile's
settings. The layout file now carries them — and the new switch with them.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 11:39:34 -04:00
Waters ChurchandClaude Opus 5 c379025d30 README: the Slack module joins the list
Every shipped module had an entry under "Included modules" except Slack,
which wasn't mentioned anywhere in the README — so the one module that can
send as the campus was also the one nobody could read about.

Its entry now sits with the others, in their shape: what it does, the tiles
it offers in the + picker (one transcript per configured channel plus the
two single send surfaces), its four admin groups and its tile settings —
all taken from modules/slack/module.json and client.js.

The testing paragraph listed the ProdCom, ProPresenter and PCO mocks but
not the Slack one, though CLAUDE.md has documented it all along; it is now
there with the SLACK_API_BASE line it needs.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 09:10:03 -04:00
Waters ChurchandClaude Opus 5 52d700df3d ProPresenter 1.1.0: a Now tile, and switches for everything on it
The + picker now offers the module two ways. "Now / Next" is the card as it
was. "Now" is the live item on its own: the gradient comes off the card and
fills the tile edge to edge, the border, radius and box go, and the playlist
name and live dot float over the colour instead of sitting above it. A wall
of them reads as panels of colour rather than cards on a background.

Every part of the tile is now a switch in a "Show" group in the gear —
playlist, live status, the NOW and NEXT labels, slide count, progress bar,
the next list and its item tags. One or two words each, no descriptions. The
Now entry carries its own six, since the three Next ones have nothing to act
on there.

Two things the tile still insists on. Trouble overrides the switches: the
top row and the live chip come back the moment the feed drops, whatever is
switched off, because a tile that has stopped updating must never look like
one with nothing live. And at the Now tile's shortest sizes the floating top
row would sit on the title, so below the height it needs it goes — the
header dot and the title itself still say what is wrong.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 19:39:55 -04:00
Waters ChurchandClaude Opus 5 1be5cbef31 The church's own Gitea is where ProdDash lives
The shipped defaults pointed at GitHub, so a fresh install with no
configuration would have looked there — and that repository is going away.
They now name michael/ProdDash on chronicles-ab.waterschurch.org:3000, which
a fresh install was verified to reach with nothing configured at all.

The hostname rather than the IP, because the UniFi DNS record is
authoritative and this survives the NAS changing address. Both production
machines already carry an explicit setting of their own, so neither is
affected either way.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 19:00:22 -04:00
Waters ChurchandClaude Opus 5 7690ae1fad Merge main into the admin PIN branch
Both sides added to the same two places — the environment-variable list in
server.js and the settings table in the README — because the forge work and
the PIN work each documented a new setting. Everything from both is kept.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 18:57:27 -04:00
Waters ChurchandClaude Opus 5 67bcd3640a Updates can come from your own git server
ProdDash fetched one tar.gz of the branch from GitHub's codeload host, with
that URL shape hardcoded. A `forge` setting now names where the code comes
from: absent or "github" behaves exactly as before, and a Gitea or Forgejo
base URL such as http://10.3.8.90:3000 fetches from a server of your own.

Gitea spells an archive URL differently — /archive/<branch>.tar.gz rather
than /tar.gz/<branch> — and that is the only real difference. Its tarball
carries the same pax header with the same commit hash, so the archive
parser, update detection and module installs are untouched. The "what
changed" link follows the forge too, using each one's own compare and
commits paths.

Verified against both: the same commit and version come back from GitHub
and from a self-hosted Gitea, and a module installs from each.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 18:23:20 -04:00
Waters ChurchandClaude Opus 5 6dabd9d8a1 Admin sits behind a 6-digit PIN
The passcode machinery existed but could only be set by hand in a config
file, so in practice every install left admin open to anyone on the
network. It is now a PIN you set from the admin page itself.

- Six digits, stored as a scrypt hash in this machine's proddash.json —
  never in the clear, since that file gets copied between machines.
- The unlock card takes the PIN and submits itself on the sixth digit.
  Five wrong tries from one address locks it out for 30 seconds, and the
  right PIN is refused during the lockout.
- Changing or turning off the PIN asks for the current one, so a browser
  left open on the admin page cannot be used to take the machine over.
  Whoever sets it keeps their session rather than being bounced to the
  card they just built.
- This is the shell's own PIN and guards /admin and the admin API only.
  Dashboards stay open, and it is unrelated to a module's PIN — Slack's
  4-8 digit send PIN still guards sending, separately and independently.
- Ways back in if it is forgotten: PRODDASH_PASSCODE in the environment
  (which overrides the PIN), or delete adminPin from proddash.json and
  restart. Both are in the README and on the page itself.
- The older free-text adminPasscode still works, so an existing install
  keeps running.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 10:46:41 -04:00
Waters ChurchandClaude Fable 5.1 96eff1a5c5 ProdCom 1.3.0: one connection to ProdCom, shared by every dashboard
The module used to proxy each browser's transcript stream to ProdCom one
to one, so N screens meant N upstream connections and N history reads.
It now follows ProdCom once: it keeps the channel list, the groups and
the last 300 entries, and gives every browser a snapshot on connect
(`state`) plus each changed entry as it happens (`entry`), with `clear`
and `status` frames as the link changes. Reconnects back off from 2 s to
15 s, re-read the lists and history, and re-send the snapshot. The tile
no longer loads anything itself; the admin readout says how many channels
and entries the server holds. The /prodcom/* proxy is gone.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 12:43:08 -04:00
Waters ChurchandClaude Fable 5.1 f79e8abd92 Themes: five presets, chosen in admin, applied live to every dashboard
Server: one THEMES list; `theme` is read from the data directory's proddash.json like port/adminPasscode; GET /api/theme is public (dashboards need it before anyone logs in) and returns { theme, themes: [{ id, name, colors: { bg, panel, accent } }] }; POST /api/admin/theme { theme } validates against the list, writes the key into proddash.json keeping every other key, updates the in-memory value and broadcasts a `theme` shell event over /api/events.

style.css: four html[data-theme] variable sets appended at the end — Harbor (navy/cyan), Graphite (charcoal/blue), Ember (warm black/orange) and Daylight (light, for daytime FOH) — each swapping exactly the eight palette variables; :root stays Booth, the default.

shell.js: a self-contained theme section — the last-known theme (localStorage proddash:theme) goes on synchronously, then the server's answer, then live changes via the SSE event; one listener line added in subscribeEvents. Tile-configured colours are set on the tile and still win.

README: a Themes subsection under Configure and the `theme` row in the proddash.json key table.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-13 12:55:36 -04:00
Waters ChurchandClaude Opus 5 adac3a4785 Ship ProdDash as one app: its own Node, its own copy, a .dmg
Installing is dragging ProdDash to Applications. The app carries the
dashboard and the Node that runs it, so nothing has to be installed first and
nothing can go missing underneath it.

  ProdDash.app/Contents/
    MacOS/ProdDash            the launcher
    Resources/node/bin/node   Node 24.21.0 LTS, fetched and checksum-verified
    Resources/app/            server.js, public/, modules/

Everything mutable stays where it already was, in ~/Library/Application
Support/ProdDash — and that now includes app/, the copy of ProdDash that
actually runs. The copy is not ceremony: ProdDash updates itself in place,
and nothing may write inside a signed .app. So the bundle holds a read-only
baseline and the data directory holds the running copy, which means both
routes to a new version keep working and don't fight — installing a newer
.app replaces the copy, while a copy that has already updated itself past the
bundle is left alone.

build.sh now assembles all of it: fetches Node against nodejs.org's published
checksums (cached in .cache/), embeds the server, compiles each module's
native helper so the Mac running ProdDash needs no compiler, signs nested
code before the bundle, and builds the disk image. --dev skips the payload
for launcher work, which still runs against a checkout.

Signing is set up for a Developer ID with the hardened runtime and
notarisation (--notarize), and falls back to ad-hoc when no such certificate
is installed. Entitlements are split by what each binary actually does: JIT
for node, audio input for the launcher and for module helpers that read one.

Built and run end to end: first-run install, bundled node, dashboard and
admin serving, re-seed in both directions (newer app replaces an older copy;
an updated copy survives), disk image mounts and its app verifies.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-11 12:38:46 -04:00
Waters ChurchandClaude Opus 5 1dbd55aa24 macOS menu-bar launcher: run ProdDash, and own its permissions
A native Swift app (launcher/macos, ~2 MB, no dependencies) that starts,
stops and watches over the server from the menu bar — and holds the macOS
permissions its modules need.

The permissions are the point as much as the buttons are. macOS grants
privacy permissions to the application that owns a process, and a child
inherits its parent's identity, so with the server started from here node —
and the Timers module's ltc-capture — belong to this app bundle and the
microphone and local-network prompts are asked, and remembered, as ProdDash.
Started over SSH or from a launchd job there is nobody to ask: the permission
is silently absent rather than refused, which is the "endless zeroes" failure
ltc-listener.js warns about.

The shell was already built for a supervisor: with PRODDASH_LAUNCHER=1 it
exits 75 instead of respawning itself when the admin page applies an update,
which the launcher reads as a restart request rather than a fault. Crashes
get a backed-off restart (1s, 2s, 5s, 10s) and four in two minutes stops the
cycle. The server is spawned into its own process group, so stopping it also
stops anything it started — an orphaned ltc-capture would otherwise hold an
audio device indefinitely — and signals, a logout and Quit all stop it first.

- Menu bar: ProdDash's own 2x2 tile mark, its accent tile lit green while
  serving, amber mid-move, red when something needs a person. Start, stop,
  restart, open the dashboard or admin, open at login, quit.
- Window: status and both addresses, plus Log (also written to
  ~/Library/Logs/ProdDash, kept a week), Settings, and Permissions.
- The port is written to the data directory's proddash.json — ProdDash's own
  file — so the port set here holds however it is next started. Something
  already on the port is reported, and offered as a takeover when it answers
  like a ProdDash started another way.
- Modules declare what they need in their manifests ("permissions": [...],
  documented in docs/MODULE-GUIDE.md and ignored by the shell); the launcher
  lists exactly that, with each module's reason, asks for the microphone,
  and — since macOS reports nothing about local network access — offers a
  check that browses for services and tries every configured upstream.

Timers, ProdCom and ProPresenter modules declare their permissions (patch
bumps). Build with launcher/macos/build.sh; output is gitignored.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-11 10:27:08 -04:00
Michael McGary abc70aa53d Merge pull request #12 from michaelmcgary2008/claude/prodcom-orientation-channels-icon-bcf897
ProdCom: direction toggle, icon channels button, leaner tile settings
2026-09-10 16:49:17 -04:00
Waters ChurchandClaude Fable 5.1 6b3e73824c Merge main (PRs #5, #7, #9, #10) into the PCO Plan branch
Resolves the admin form conflicts in favour of this branch's grouped /
collapsible / dependent-select additions (the base hunks were the timers
lane's, ported verbatim), keeps both sides of the README and module-guide
edits, and adopts main's versioning rules: the shell moves to 1.3.0 for the
new schema features (configGroups / instanceGroups, help, color fields,
grouped and dependent selects) and pco-plan 1.3.0 declares
"proddash": ">=1.3.0".

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-10 16:47:06 -04:00
Waters ChurchandClaude Opus 5 5ecc39efe2 ProdCom: direction toggle, icon channels button, leaner tile settings
Three changes to the ProdCom tile, all per-tile and persisted with the
layout (version 1.2.0):

- A title-bar button flips the transcript between top-down (newest at the
  bottom, still the default) and bottom-up. It is CSS only — the entries
  container becomes column-reverse, DOM order is untouched — but everything
  that follows "latest" flips with it: auto-follow, jump-to-latest, the
  near-latest scroll test, and the "New messages" pill, which moves to the
  top of the tile and points up.

- The "Channels ▾" text button is now a funnel icon. It keeps what the
  label carried: while any channel is hidden the icon takes the accent
  color and a compact "3/4" count sits beside it, with the full wording in
  the tooltip.

- Tile settings drop the channel-name filter and text size, both of which
  the title bar already handles, and gain "Show channel icons" for the
  per-entry avatars. Removing the channel filter made its code dead, so
  channelFilter(), filteredOut() and the data-channel-name attribute went
  with it — the menubar's hidden-channel set is now the only filter.

Text size keeps working without a schema entry: the A−/A+ buttons persist
it through saveInstanceSettings, the shell's settings popover only writes
schema keys so it survives an Apply, and the client falls back to 15px when
it is absent. Existing tiles have no saved showAvatars value and the check
is `=== false`, so they keep their icons.

Verified against tools/prodcom-mock.js: both directions render and
auto-follow correctly, the pill appears at the right end and jumps to the
newest entry, the count badge tracks the channel toggles, a tile bumped to
19px kept it across an Apply and a reload, a freshly added tile started at
15px with icons shown, and two tiles held independent state.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-10 16:40:46 -04:00
Waters Church d2c087a256 Merge main (PRs #5, #10) into the timers branch 2026-09-10 16:39:58 -04:00
Michael McGary db6467132e Merge pull request #5 from michaelmcgary2008/claude/timers-ltc-stage-display
Timers: LTC timecode via the stage-display websocket
2026-09-10 16:39:35 -04:00
Waters ChurchandClaude Fable 5.1 4c5d7956ab pco-plan: display settings are per tile again (gear menu), admin keeps the connection
Top bar (template, item-type tint, key color) and the whole show/hide
checklist move from admin config to instanceSchema, grouped in the gear
popover ("Top bar" open, "Show / hide" folded, three columns). They are
browser-side choices stored with the layout, not server state. Admin now
holds only credentials, service type, plan, poll interval and the
ProPresenter follow switch. noteCategories moves to the tile too.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-10 16:20:46 -04:00