Tiles resize from anywhere, so nothing marks the spots

Every edge and both bottom corners resize now, so the little marks that used
to appear on hover were pointing at the whole rim. They are gone — corners,
edges and the seam pill alike — and the cursor over an edge is what says it
can be dragged, the way a window's own edges do it. The seam still shows
itself while it is actually being dragged, which says what is moving rather
than where you may push.

With nothing drawn, the grips could be made to cover the rim properly: the
top strip now runs corner to corner instead of stopping 24px short, the
sides run from it down to the bottom corners, and the bottom strip fills
between those. No dead spots left along an edge.

The side grips also stopped standing down at a seam. They only did so to
avoid stacking three marks in one place, and it cost real ground: a tile
taller than its neighbour lost its whole side, not just the part the seam
covers. The seam sits above them anyway, so it still wins where it exists
and the rest of the edge now works.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Waters Church
2026-09-17 11:52:45 -04:00
co-authored by Claude Opus 5
parent 8e579ecb34
commit 68f0ba806d
3 changed files with 70 additions and 191 deletions
+11 -10
View File
@@ -189,16 +189,17 @@ below. Nothing is installed without someone clicking.
- **+** — add any enabled module; multiple tiles of the same module are
fine (e.g. two transcripts filtered to different channels).
- Drag a tile by its **title bar** to move it; drag either **bottom
corner** to resize; **✕** removes it. Hover a tile and a small mark
appears on each **edge** — drag one to move just that edge, so the tile
grows or shrinks into the space beside it while the opposite edge stays
put. The bottom edge is the exception: when another tile sits directly
below, it moves the shared edge instead, trading rows between the two so
the column keeps its total height. Tiles sit flush — when two share a
vertical edge, hover the seam and a pill appears; drag it to trade width
(macOS split-view style). That seam belongs to the pill, so the two tiles'
own side marks step aside there.
- Drag a tile by its **title bar** to move it; **✕** removes it.
- **Resize from any edge or bottom corner**, the way a window resizes:
nothing is drawn on a tile to mark the spots — the cursor over an edge is
what says it can be dragged. An edge moves only itself, so the tile grows
or shrinks into the space beside it while the opposite edge stays put,
stopping at a neighbour or at the module's own minimum size. Two
exceptions, both of which move a *shared* edge instead: with another tile
directly below, the bottom edge trades rows between the two so the column
keeps its total height; and where two tiles meet side by side, the seam
between them trades width (macOS split-view style), showing itself only
while you drag it.
- **Fullscreen** (the ⛶ button) is a viewing mode: the menu bar hides (its
green lip at the top-left brings it back, minus the Admin button), the
occupied columns stretch to the full width, and every column runs to the
+13 -54
View File
@@ -353,31 +353,23 @@ function buildTile(tile) {
const body = document.createElement('div');
body.className = 'tile-body';
const resize = document.createElement('div');
resize.className = 'tile-resize';
resize.title = 'Drag to resize';
const resizeLeft = document.createElement('div');
resizeLeft.className = 'tile-resize-left';
resizeLeft.title = 'Drag to resize';
// pill on the bottom edge: moves that edge (trading rows with tiles below)
const resizeBottom = document.createElement('div');
resizeBottom.className = 'tile-resize-bottom';
resizeBottom.title = 'Drag to adjust height';
// The other three edges move only themselves: the top edge changes where
// the tile starts, the sides change how wide it is. Each stops where a
// neighbour or the tile's own minimum says it must.
const edgeGrip = (cls, title) => {
/* The rim: both bottom corners resize in two directions, the bottom edge
moves that edge (trading rows with tiles below), and the other three
move only themselves — the top edge changes where the tile starts, the
sides how wide it is — each stopping where a neighbour or the tile's own
minimum says it must. None of them draw anything: the cursor over an
edge is what says it can be dragged, as on a window. */
const grip = (cls) => {
const gripEl = document.createElement('div');
gripEl.className = cls;
gripEl.title = title;
return gripEl;
};
const edgeTop = edgeGrip('tile-resize-top', 'Drag to adjust height');
const edgeRight = edgeGrip('tile-resize-right', 'Drag to adjust width');
const edgeLeft = edgeGrip('tile-resize-side', 'Drag to adjust width');
const resize = grip('tile-resize');
const resizeLeft = grip('tile-resize-left');
const resizeBottom = grip('tile-resize-bottom');
const edgeTop = grip('tile-resize-top');
const edgeRight = grip('tile-resize-right');
const edgeLeft = grip('tile-resize-side');
// notch on the title bar's bottom edge: hides/shows the bar
const notch = document.createElement('button');
@@ -752,29 +744,6 @@ function rebuildDividers() {
buildDivider(L, R, top, bottom);
}
}
markSeamSides();
}
/* Where two tiles meet, the seam pill between them already owns that
boundary — and it is the better tool there, since it moves both edges at
once and leaves no gap. A side grip on the same pixels would be a second
control doing something else, so it steps aside and the tile is resized
from that side by the pill. Free sides keep their grip. */
function markSeamSides() {
const rowsOverlap = (a, b) => Math.min(a.y + a.h, b.y + b.h) > Math.max(a.y, b.y);
for (const t of tiles) {
const el = tileEls.get(t.id)?.el;
if (!el) continue;
let left = false;
let right = false;
for (const o of tiles) {
if (o === t || !rowsOverlap(o, t)) continue;
if (o.x + o.w === t.x) left = true;
if (o.x === t.x + t.w) right = true;
}
el.classList.toggle('seam-left', left);
el.classList.toggle('seam-right', right);
}
}
/** Every pair of tiles that meets at this column boundary, in any row. */
@@ -794,7 +763,6 @@ function seamPairsAt(boundary) {
function buildDivider(L, R, top, bottom) {
const el = document.createElement('div');
el.className = 'tile-divider';
el.title = 'Drag to resize this column';
const place = () => {
const m = cellMetrics();
@@ -807,14 +775,6 @@ function buildDivider(L, R, top, bottom) {
const boundary = () => L.x + L.w;
const groupEls = () => dividers.filter((d) => d.boundary() === boundary()).map((d) => d.el);
const unlink = () => { for (const d of dividers) d.el.classList.remove('linked'); };
// Before anything is dragged, show which seams travel with this one.
el.addEventListener('pointerenter', () => {
if (document.body.classList.contains('fullscreen')) return;
for (const other of groupEls()) other.classList.add('linked');
});
el.addEventListener('pointerleave', unlink);
el.addEventListener('pointerdown', (ev) => {
if (ev.button !== 0 && ev.pointerType === 'mouse') return;
@@ -870,7 +830,6 @@ function buildDivider(L, R, top, bottom) {
el.removeEventListener('pointerup', onUp);
el.removeEventListener('pointercancel', onUp);
for (const other of group) other.classList.remove('active');
unlink();
if (changed) saveLayout();
rebuildDividers(); // adjacencies may have changed
};
+46 -127
View File
@@ -464,146 +464,67 @@ body.fullscreen .tile.head-peek .tile-notch { top: 32px; }
overflow: hidden;
}
.tile-resize,
.tile-resize-left {
position: absolute;
bottom: 0;
width: 20px;
height: 20px;
touch-action: none;
z-index: 5;
color: var(--muted);
opacity: 0; /* corner indicators only show while hovering the tile */
transition: opacity 0.15s ease;
}
.tile-resize { right: 0; cursor: nwse-resize; }
.tile-resize-left { left: 0; cursor: nesw-resize; }
.tile:hover .tile-resize,
.tile:hover .tile-resize-left { opacity: 0.6; }
.tile .tile-resize:hover,
.tile .tile-resize-left:hover { opacity: 1; color: var(--text); }
.tile-resize::after,
.tile-resize-left::after {
content: "";
position: absolute;
bottom: 4px;
width: 9px;
height: 9px;
border-bottom: 2px solid currentColor;
}
.tile-resize::after {
right: 4px;
border-right: 2px solid currentColor;
border-radius: 0 0 3px 0;
}
.tile-resize-left::after {
left: 4px;
border-left: 2px solid currentColor;
border-radius: 0 0 0 3px;
}
/* ── resizing: the whole rim of a tile, drawn nowhere ────────────────
Every edge and both bottom corners resize, so there is nothing to point
at — the grips are invisible and the cursor says what each one does, the
way a window's own edges do. Together they tile the tile's outer 8px
without a gap: the top strip runs corner to corner, the sides run between
it and the bottom corners, and the bottom strip fills between those. */
/* bottom edge: drag to move the tile's bottom edge (height only). Drawn as
the same 2px line as the corner handles it sits between, on the same
4px inset, so the three read as one set of marks along the bottom. */
.tile-resize-bottom {
position: absolute;
left: 24px;
right: 24px;
bottom: 0;
height: 10px;
z-index: 5;
display: flex;
align-items: flex-end;
justify-content: center;
cursor: ns-resize;
touch-action: none;
color: var(--muted);
opacity: 0;
transition: opacity 0.15s ease;
}
.tile-resize-bottom::after {
content: "";
width: 44px;
max-width: 60%;
height: 0;
margin-bottom: 4px;
border-bottom: 2px solid currentColor;
}
/* the other three edges: the same mark, turned to face its own side. Each
stops short of the corners so the corner grips keep their full 20px. */
.tile-resize,
.tile-resize-left,
.tile-resize-bottom,
.tile-resize-top,
.tile-resize-right,
.tile-resize-side {
position: absolute;
z-index: 6;
display: flex;
align-items: center;
justify-content: center;
z-index: 5;
touch-action: none;
color: var(--muted);
opacity: 0;
transition: opacity 0.15s ease;
}
/* the two bottom corners: both directions at once */
.tile-resize,
.tile-resize-left {
bottom: 0;
width: 20px;
height: 20px;
}
.tile-resize { right: 0; cursor: nwse-resize; }
.tile-resize-left { left: 0; cursor: nesw-resize; }
/* top and bottom: height only */
.tile-resize-top,
.tile-resize-bottom {
height: 8px;
cursor: ns-resize;
}
.tile-resize-top {
top: 0;
left: 24px;
right: 24px;
height: 10px;
align-items: flex-start;
cursor: ns-resize;
/* Above a revealed title bar: the bar slides in under the pointer here, and
this strip has to stay the top edge rather than become part of it. */
left: 0;
right: 0;
/* Above a revealed title bar: the bar slides in under the pointer here,
and this strip has to stay the top edge rather than become part of it. */
z-index: 8;
}
.tile-resize-bottom { bottom: 0; left: 20px; right: 20px; }
/* left and right: width only, between the top strip and the bottom corners */
.tile-resize-right,
.tile-resize-side {
top: 24px;
bottom: 24px;
width: 10px;
top: 8px;
bottom: 20px;
width: 8px;
cursor: ew-resize;
}
.tile-resize-right { right: 0; justify-content: flex-end; }
.tile-resize-side { left: 0; justify-content: flex-start; }
.tile-resize-top::after,
.tile-resize-right::after,
.tile-resize-side::after {
content: "";
border-radius: 999px;
}
.tile-resize-top::after {
width: 44px;
max-width: 60%;
height: 0;
margin-top: 4px;
border-top: 2px solid currentColor;
}
.tile-resize-right::after,
.tile-resize-side::after {
width: 0;
height: 44px;
max-height: 60%;
}
.tile-resize-right::after { margin-right: 4px; border-right: 2px solid currentColor; }
.tile-resize-side::after { margin-left: 4px; border-left: 2px solid currentColor; }
/* A side that meets another tile belongs to the seam pill between them. */
.tile.seam-left .tile-resize-side,
.tile.seam-right .tile-resize-right { display: none; }
.tile:hover .tile-resize-top,
.tile:hover .tile-resize-right,
.tile:hover .tile-resize-side { opacity: 0.6; }
.tile .tile-resize-top:hover,
.tile .tile-resize-right:hover,
.tile .tile-resize-side:hover { opacity: 1; color: var(--text); }
.tile:hover .tile-resize-bottom { opacity: 0.6; }
.tile .tile-resize-bottom:hover,
.tile.resizing .tile-resize-bottom { opacity: 1; color: var(--text); }
.tile-resize-right { right: 0; }
.tile-resize-side { left: 0; }
/* ── seam divider between adjacent tiles ───────────────────────────── */
/* When two tiles share a vertical edge, an invisible strip sits on the seam;
hovering reveals a small macOS-split-view-style grab pill. Dragging it
trades width between the two tiles. */
/* When two tiles share a vertical edge, an invisible strip sits on the seam.
Dragging it trades width between the two tiles rather than resizing one,
so it sits above their own edge grips. Like them it draws nothing at rest
— only while it is being dragged, to show which seam is moving. */
.tile-divider {
position: absolute;
width: 14px;
@@ -627,18 +548,16 @@ body.fullscreen .tile.head-peek .tile-notch { top: 32px; }
transition: opacity 0.15s ease, background 0.15s ease;
}
.tile-divider:hover::after,
.tile-divider.linked::after { opacity: 0.7; }
.tile-divider.active::after { opacity: 1; background: var(--text); }
/* Hide the pills while a tile itself is being moved or corner-resized —
they're rebuilt for the new geometry on release. */
/* Drop the seams while a tile itself is being moved or resized — they're
rebuilt for the new geometry on release. */
#grid.no-dividers .tile-divider { display: none; }
/* ── fullscreen mode ───────────────────────────────────────────────── */
/* Fullscreen is a viewing mode: the layout auto-fits the screen, so the
editing affordances (corner handles, seam pills) are parked. */
editing affordances (the rim grips and the seams) are parked. */
body.fullscreen .tile-resize,
body.fullscreen .tile-resize-left,
body.fullscreen .tile-resize-bottom,