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Author SHA1 Message Date
Waters ChurchandClaude Opus 5 7f50fa0ba9 A pin on the title bar, and no more notch
Pointing at a tile's top edge already brings its bar back, which left the
notch doing half a job: it could still hide a bar, but hiding one tile at a
time stopped being the interesting question once the whole dashboard could
fold its bars at once. It is gone.

In its place, a pin beside each tile's label. Pinned, that tile keeps its
bar while auto-hide is on — for the one or two tiles whose controls are
wanted at a glance. It sits next to the label rather than out with the gear
and ✕ because it is about the bar, not about the tile's contents, and it
stays faint until the tile is pointed at or the pin is on, so a wall of
unpinned tiles is not a wall of pins.

Fullscreen keeps its own rule: every bar folds, pinned or not, because that
is a mode for watching. What it loses with the notch it gets back better —
the same hover at a tile's top edge peeks a bar there too, and now as an
overlay, so peeking no longer pushes the tile's content down and disturbs
the auto-fit. The peek timer the notch needed goes with it.

Per-tile `headHidden` gives way to `headPinned` in the layout, on disk and
on the server.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 12:04:59 -04:00
Waters ChurchandClaude Opus 5 68f0ba806d Tiles resize from anywhere, so nothing marks the spots
Every edge and both bottom corners resize now, so the little marks that used
to appear on hover were pointing at the whole rim. They are gone — corners,
edges and the seam pill alike — and the cursor over an edge is what says it
can be dragged, the way a window's own edges do it. The seam still shows
itself while it is actually being dragged, which says what is moving rather
than where you may push.

With nothing drawn, the grips could be made to cover the rim properly: the
top strip now runs corner to corner instead of stopping 24px short, the
sides run from it down to the bottom corners, and the bottom strip fills
between those. No dead spots left along an edge.

The side grips also stopped standing down at a seam. They only did so to
avoid stacking three marks in one place, and it cost real ground: a tile
taller than its neighbour lost its whole side, not just the part the seam
covers. The seam sits above them anyway, so it still wins where it exists
and the rest of the edge now works.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 11:52:45 -04:00
Waters ChurchandClaude Opus 5 8e579ecb34 Shell 1.6.0: bars that tuck away, and every edge resizes
Three things about arranging a dashboard.

**Auto-hide bars.** A new button left of ⛶ folds every tile's title bar away
at once, for a windowed screen that should read like a wall display.
Fullscreen already did this for watching; this is the windowed equivalent,
asked for by hand. It starts off and saves with the layout, so a booth's
named layout loads with the bars already tucked away.

**A hidden bar is not a gone bar.** Folded away — by that switch or by a
tile's own notch — the bar leaves the flow and parks just above its tile, so
the module keeps the whole body and nothing reflows as the bar comes and
goes. Point at the tile's top edge and it slides back in over the content,
where its buttons click and its width drags the tile exactly as before. A
dashboard can now be arranged with every bar out of the way, which is the
point of hiding them.

**Every edge resizes.** The top, left and right edges join the bottom one:
each moves only itself, so the tile grows into the space beside it while the
opposite edge stays put, stopping at a neighbour or at the module's own
minimum. Where two tiles meet, that boundary already belongs to the seam
pill between them — it moves both edges and leaves no gap — so the two
tiles' side marks step aside there rather than offer a second, different
control on the same pixels.

One fix underneath: saving a named layout was dropping each tile's variant,
title, minimum size and hidden-bar state, so a saved "Now" tile came back as
the full Now/Next card and a solo timer came back with a full tile's
settings. The layout file now carries them — and the new switch with them.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 11:39:34 -04:00
michael 6cca6d4d1a Merge pull request 'The church's own Gitea is where ProdDash lives' (#2) from claude/gitea-is-home into main 2026-09-16 19:00:51 -04:00
Waters ChurchandClaude Opus 5 1be5cbef31 The church's own Gitea is where ProdDash lives
The shipped defaults pointed at GitHub, so a fresh install with no
configuration would have looked there — and that repository is going away.
They now name michael/ProdDash on chronicles-ab.waterschurch.org:3000, which
a fresh install was verified to reach with nothing configured at all.

The hostname rather than the IP, because the UniFi DNS record is
authoritative and this survives the NAS changing address. Both production
machines already carry an explicit setting of their own, so neither is
affected either way.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 19:00:22 -04:00
Michael McGary 1c8cd63cd0 Merge pull request #20 from michaelmcgary2008/claude/shell-1-5-0
Shell 1.5.0
2026-09-16 18:25:02 -04:00
Waters ChurchandClaude Opus 5 af6322d079 Shell 1.5.0: updates can come from your own git server
The forge setting is a new capability, so the version moves — which is
also how a machine already running 1.4.0 is offered the update at all
(an archive install compares versions, having no commit of its own).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 18:24:57 -04:00
Michael McGary 168f717398 Merge pull request #19 from michaelmcgary2008/claude/self-hosted-forge
Updates can come from your own git server
2026-09-16 18:23:38 -04:00
Waters ChurchandClaude Opus 5 67bcd3640a Updates can come from your own git server
ProdDash fetched one tar.gz of the branch from GitHub's codeload host, with
that URL shape hardcoded. A `forge` setting now names where the code comes
from: absent or "github" behaves exactly as before, and a Gitea or Forgejo
base URL such as http://10.3.8.90:3000 fetches from a server of your own.

Gitea spells an archive URL differently — /archive/<branch>.tar.gz rather
than /tar.gz/<branch> — and that is the only real difference. Its tarball
carries the same pax header with the same commit hash, so the archive
parser, update detection and module installs are untouched. The "what
changed" link follows the forge too, using each one's own compare and
commits paths.

Verified against both: the same commit and version come back from GitHub
and from a self-hosted Gitea, and a module installs from each.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 18:23:20 -04:00
Michael McGary 095fe66118 Merge pull request #17 from michaelmcgary2008/claude/no-campus-defaults
No campus's address ships in the repo
2026-09-16 10:38:32 -04:00
Michael McGary 6417c3aa54 Merge pull request #16 from michaelmcgary2008/claude/slack-module
Slack module: channel transcripts, PIN-gated sending as the location
2026-09-15 15:25:24 -04:00
Michael McGary c1d9fa0527 Merge pull request #14 from michaelmcgary2008/claude/proddash-app-tweaks
Shell: quieter menu handle, calmer fullscreen, live tile settings
2026-09-15 15:24:27 -04:00
8 changed files with 459 additions and 247 deletions
+46 -15
View File
@@ -100,10 +100,24 @@ with this machine's shell settings — the same keys as the checked-in
| --- | --- |
| `port` | Port ProdDash serves on (default `24500`). The macOS launcher writes this one, so the port it is set to holds however ProdDash is started. |
| `adminPasscode` | If set, the admin page asks for this shared passcode. Leave `""` for none — it's a plain-HTTP LAN tool. |
| `forge` | Where updates and module installs are fetched from. Absent or `"github"` uses GitHub; a Gitea or Forgejo base URL such as `"http://10.3.8.90:3000"` uses a server of your own. Set it per machine in the data directory, alongside `repo`. |
| `theme` | The dashboard palette: `booth` (default), `harbor`, `graphite`, `ember` or `daylight`. The admin page's **Theme** section writes this one — see [Themes](#themes). |
**Updating from your own git server.** ProdDash fetches one `tar.gz` of the
branch — nothing else — so any Gitea or Forgejo works. Point `forge` at its
base URL and `repo` at the owner/repo there:
```json
{ "forge": "http://10.3.8.90:3000", "repo": "michael/ProdDash", "branch": "main" }
```
Gitea spells an archive URL differently from GitHub, which is the only thing
that changes; the tarball itself is identical, commit hash included, so update
detection and module installs behave exactly as before. Make the repository
readable without signing in, or ProdDash cannot fetch it.
Environment variables override both files: `PORT`, `PRODDASH_PASSCODE`, and
`PRODDASH_DATA_DIR` to put the data directory somewhere else (a relative path
`PRODDASH_FORGE`, and `PRODDASH_DATA_DIR` to put the data directory somewhere else (a relative path
is taken from the app folder; `PRODDASH_DATA_DIR=config` restores the old
in-repo location). If the default directory can't be created, the server says
so and falls back to the app's `config/` folder.
@@ -131,10 +145,11 @@ set on a tile itself (a PCO Plan header colour, say) is deliberately kept.
## Installing modules and updating
Everything below happens in the **admin page**; ProdDash talks to its GitHub
repository (`michaelmcgary2008/ProdDash`, branch `main` — change with
`repo` / `branch` in `proddash.json` or the `PRODDASH_REPO` variable,
`owner/repo#branch`). It downloads one small archive of the branch, at most
Everything below happens in the **admin page**; ProdDash talks to its git
repository — `michael/ProdDash` on the church's own Gitea at
`chronicles-ab.waterschurch.org:3000`, branch `main`. Change it with `forge`,
`repo` and `branch` in `proddash.json`, or the `PRODDASH_FORGE` and
`PRODDASH_REPO` variables (`owner/repo#branch`). It downloads one small archive of the branch, at most
every few minutes, only while the admin page is open or for the update check
below. Nothing is installed without someone clicking.
@@ -174,13 +189,17 @@ below. Nothing is installed without someone clicking.
- **+** — add any enabled module; multiple tiles of the same module are
fine (e.g. two transcripts filtered to different channels).
- Drag a tile by its **title bar** to move it; drag either **bottom
corner** to resize; **✕** removes it. Hover a tile and a small pill
appears on its **bottom edge** — drag it to change just the height. If
another tile sits directly below, the pill moves the shared edge instead,
trading rows between the two so the column keeps its total height. Tiles
sit flush — when two share a vertical edge, hover the seam and the same
kind of pill appears; drag it to trade width (macOS split-view style).
- Drag a tile by its **title bar** to move it; **✕** removes it.
- **Resize from any edge or bottom corner**, the way a window resizes:
nothing is drawn on a tile to mark the spots — the cursor over an edge is
what says it can be dragged. An edge moves only itself, so the tile grows
or shrinks into the space beside it while the opposite edge stays put,
stopping at a neighbour or at the module's own minimum size. Two
exceptions, both of which move a *shared* edge instead: with another tile
directly below, the bottom edge trades rows between the two so the column
keeps its total height; and where two tiles meet side by side, the seam
between them trades width (macOS split-view style), showing itself only
while you drag it.
- **Fullscreen** (the ⛶ button) is a viewing mode: the menu bar hides (its
green lip at the top-left brings it back, minus the Admin button), the
occupied columns stretch to the full width, and every column runs to the
@@ -190,9 +209,21 @@ below. Nothing is installed without someone clicking.
gap; alone in its columns it stays as it is. Nothing is saved — the layout
reverts when you leave fullscreen. A layout deeper than the screen keeps
its normal row height and scrolls.
- A tile's actions (menus, text size, clear…) live in its **title bar**;
the small **notch** on the bar's bottom edge hides/shows the whole bar
for a clean wall-display look. The menu bar's handle is the **ProdDash
- A tile's actions (menus, text size, clear…) live in its **title bar**.
- **Auto-hide bars** (the button left of ⛶) folds every title bar away, for
a windowed screen that should read like a wall display. A folded bar is
not a gone bar: point at the tile's top edge and it slides back in over
the content, where its buttons click and its width drags the tile exactly
as before — so a dashboard can be arranged with every bar out of the way.
The switch is off on a fresh dashboard and saves with the layout —
including a named layout on the server, so a booth loads its screen with
the bars already tucked away. Fullscreen folds every bar regardless, and
the same hover brings one back there too.
- The **pin** beside a tile's title keeps *that* tile's bar showing while
auto-hide is on — for the one or two tiles whose controls are wanted at
a glance. It turns the accent colour when it is on and saves with the
layout. Fullscreen still folds a pinned bar with the rest.
- The menu bar's own handle is the **ProdDash
name itself**, wrapped in a translucent green pill at the left — click it
to hide the bar; the slim green lip it leaves at the top-left edge brings
the bar back. It stays at the left so it never sits on top of a tile's
+2 -1
View File
@@ -1,6 +1,7 @@
{
"port": 24500,
"adminPasscode": "",
"repo": "michaelmcgary2008/ProdDash",
"forge": "http://chronicles-ab.waterschurch.org:3000",
"repo": "michael/ProdDash",
"branch": "main"
}
+4 -3
View File
@@ -367,9 +367,10 @@ fallback), never a "Text size" field in `instanceSchema`; a timestamps or
newest-first toggle in the header means no such switch in the gear. The
gear is for display choices that have no button of their own.
One more thing to know: the user can hide the whole title bar with the
small notch on its bottom edge (a clean-view mode for wall displays). Your
controls disappear with it, so nothing essential — status, reconnects,
One more thing to know: the whole title bar folds away when the dashboard
auto-hides it, and always in fullscreen (a clean-view mode for wall
displays) — it comes back only while the pointer is at the tile's top edge.
Your controls fold away with it, so nothing essential — status, reconnects,
live data — may exist *only* as a header control.
`sse(path, handlers)` handlers:
+2 -2
View File
@@ -1,8 +1,8 @@
{
"name": "proddash",
"version": "1.4.0",
"version": "1.6.0",
"private": true,
"description": "Modular production dashboard for Waters Church — zero-dependency Node server + vanilla client",
"description": "Modular production dashboard for Waters Church \u2014 zero-dependency Node server + vanilla client",
"license": "UNLICENSED",
"engines": {
"node": ">=18"
+8
View File
@@ -19,6 +19,14 @@
<span class="spacer"></span>
<button class="tb-btn icon" id="autohide-btn" title="Auto-hide bars" aria-label="Auto-hide tile title bars" aria-pressed="false">
<svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true">
<path d="M9 6l3-3 3 3"/>
<rect x="4" y="10" width="16" height="10" rx="1.5"/>
<path d="M4 14h16"/>
</svg>
</button>
<button class="tb-btn icon" id="fs-btn" title="Fullscreen" aria-label="Fullscreen">
<svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true">
<path d="M4 9V5a1 1 0 0 1 1-1h4"/><path d="M20 9V5a1 1 0 0 0-1-1h-4"/>
+211 -92
View File
@@ -24,6 +24,7 @@ function toast(msg, isError = false) {
toastTimer = setTimeout(() => { toastEl.hidden = true; }, 3200);
}
const autoHideBtn = document.getElementById('autohide-btn');
const modalBackdrop = document.getElementById('modal-backdrop');
const modalEl = document.getElementById('modal');
@@ -161,18 +162,25 @@ async function loadRegistry() {
let tiles = [];
const tileEls = new Map(); // tile id -> { el, body, dot, titleEl, instance }
/* Whether tile title bars fold away until you point at them. It is part of
how a dashboard is arranged rather than a preference of this browser, so
it saves with the layout — including a named layout on the server — and a
fresh dashboard starts with the bars showing. Fullscreen folds every bar
away regardless; this is the windowed equivalent, asked for by hand. */
let autoHideHeads = false;
function saveLayout() {
try {
localStorage.setItem(LS_LAYOUT, JSON.stringify({ v: 1, tiles }));
localStorage.setItem(LS_LAYOUT, JSON.stringify({ v: 1, autoHideHeads, tiles }));
} catch { /* private mode / full — layout just won't persist */ }
}
function loadLayoutFromStorage() {
try {
const raw = JSON.parse(localStorage.getItem(LS_LAYOUT) || 'null');
if (raw && Array.isArray(raw.tiles)) return raw.tiles;
if (raw && Array.isArray(raw.tiles)) return raw;
} catch { /* corrupted — start fresh */ }
return [];
return { tiles: [] };
}
function sanitizeTile(t) {
@@ -185,7 +193,7 @@ function sanitizeTile(t) {
w,
h: Math.max(1, Number(t.h) || 2),
settings: (t.settings && typeof t.settings === 'object') ? t.settings : {},
headHidden: Boolean(t.headHidden),
headPinned: Boolean(t.headPinned),
// set when the tile was added from a module's tile list (multi-tile modules)
variant: t.variant ? String(t.variant) : '',
title: t.title ? String(t.title) : '',
@@ -249,9 +257,48 @@ function minSizeOf(tile) {
};
}
/* ── title bars that fold away ──────────────────────────────────────── */
/* A bar is "off" when it is folded out of sight: the dashboard has auto-hide
on and this tile is not pinned, or the screen is in fullscreen, which folds
every bar for watching whatever the tiles say. Off is never gone — the top
edge of the tile brings it back for as long as the pointer is there. */
/** How close to the tile's top edge the pointer opens a folded-away bar. */
const HEAD_REVEAL_PX = 22;
/** How far down it may wander before that bar folds away again (bar + a little). */
const HEAD_HOLD_PX = 38;
function headIsOff(tile) {
if (document.body.classList.contains('fullscreen')) return true;
return autoHideHeads && !tile.headPinned;
}
function applyHeadState(tile, el = tileEls.get(tile.id)?.el) {
if (!el) return;
const off = headIsOff(tile);
el.classList.toggle('head-off', off);
if (!off) el.classList.remove('head-peek');
}
/** Re-read every tile's bar — after the toggle, or after fullscreen changes. */
function applyAllHeadStates() {
for (const tile of tiles) applyHeadState(tile);
}
function setAutoHideHeads(on, { save = true } = {}) {
autoHideHeads = Boolean(on);
document.body.classList.toggle('autohide-heads', autoHideHeads);
autoHideBtn?.classList.toggle('is-on', autoHideHeads);
autoHideBtn?.setAttribute('aria-pressed', autoHideHeads ? 'true' : 'false');
applyAllHeadStates();
if (save) saveLayout();
}
/* ── tile DOM ───────────────────────────────────────────────────────── */
const CLOSE_SVG = '<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2.4" stroke-linecap="round" aria-hidden="true"><path d="M6 6l12 12M18 6L6 18"/></svg>';
const PIN_SVG = '<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"><path d="M12 16.5V22"/><path class="pin-head" d="M8.5 3h7l-1.2 7 3.2 3.2H6.5L9.7 10 8.5 3z"/></svg>';
const GEAR_SVG = '<svg viewBox="0 0 90 90" fill="currentColor" aria-hidden="true"><path d="M 82.94 32.538 c -2.685 0 -5.093 -1.545 -6.327 -3.929 c -0.245 -0.476 -0.504 -0.948 -0.774 -1.416 c -0.27 -0.468 -0.55 -0.928 -0.84 -1.378 c -1.448 -2.26 -1.582 -5.117 -0.239 -7.443 c 1.951 -3.378 0.792 -7.696 -2.584 -9.645 l -9.352 -5.4 c -3.378 -1.951 -7.696 -0.792 -9.645 2.584 l -0.002 0.003 c -1.322 2.291 -3.815 3.641 -6.456 3.512 c -1.149 -0.056 -2.301 -0.057 -3.455 0 c -2.638 0.128 -5.124 -1.226 -6.444 -3.513 l -0.002 -0.002 c -1.951 -3.378 -6.269 -4.535 -9.645 -2.584 l -9.352 5.4 c -3.378 1.951 -4.535 6.269 -2.584 9.645 l 0.002 0.002 c 1.321 2.286 1.25 5.117 -0.18 7.336 c -0.625 0.972 -1.201 1.97 -1.726 2.993 c -1.209 2.353 -3.625 3.836 -6.269 3.836 H 7.063 c -3.9 0 -7.061 3.162 -7.061 7.061 v 10.801 c 0 3.9 3.162 7.061 7.061 7.061 l 0 0 c 2.685 0 5.093 1.545 6.327 3.929 c 0.245 0.475 0.504 0.948 0.774 1.416 c 0.27 0.468 0.55 0.928 0.84 1.378 c 1.448 2.26 1.582 5.117 0.239 7.443 c -1.951 3.378 -0.792 7.696 2.584 9.645 l 9.352 5.4 c 3.378 1.951 7.696 0.792 9.645 -2.584 l 0.002 -0.003 c 1.322 -2.291 3.815 -3.641 6.456 -3.512 c 1.149 0.056 2.301 0.057 3.455 0 c 2.638 -0.128 5.124 1.226 6.444 3.513 l 0.002 0.002 c 1.951 3.378 6.268 4.535 9.645 2.584 l 9.352 -5.4 c 3.378 -1.949 4.535 -6.268 2.584 -9.645 l -0.002 -0.002 c -1.321 -2.286 -1.25 -5.117 0.18 -7.336 c 0.625 -0.972 1.201 -1.97 1.726 -2.993 c 1.209 -2.353 3.625 -3.836 6.269 -3.836 h 0.003 c 3.9 0 7.061 -3.162 7.061 -7.061 V 39.599 C 90.001 35.7 86.84 32.538 82.94 32.538 z M 54.998 62.318 c -9.565 5.523 -21.796 2.245 -27.317 -7.32 c -5.523 -9.565 -2.245 -21.796 7.32 -27.317 s 21.796 -2.245 27.317 7.32 C 67.841 44.566 64.563 56.797 54.998 62.318 z"/></svg>';
function buildTile(tile) {
@@ -278,7 +325,34 @@ function buildTile(tile) {
const controls = document.createElement('span');
controls.className = 'tile-controls';
head.append(dot, title, controls);
/* Pinned tiles keep their bar through auto-hide. The switch sits right
beside the label rather than out with the actions, because it is about
this bar rather than about the tile's contents. */
const pin = document.createElement('button');
pin.className = 'tile-btn pin';
pin.innerHTML = PIN_SVG;
const paintPin = () => {
const on = Boolean(tile.headPinned);
pin.classList.toggle('is-pinned', on);
pin.setAttribute('aria-pressed', on ? 'true' : 'false');
// Instant tooltips read `title` the first time and `data-tip` after.
pin.title = on ? 'Unpin bar' : 'Pin bar';
pin.setAttribute('data-tip', pin.title);
};
paintPin();
pin.addEventListener('click', (e) => {
e.stopPropagation();
tile.headPinned = !tile.headPinned;
paintPin();
applyHeadState(tile, el);
saveLayout();
});
// Keeps the label hugging the pin however wide the tile gets.
const gap = document.createElement('span');
gap.className = 'tile-head-gap';
head.append(dot, title, pin, gap, controls);
// Every tile has something to set: its own settings when the module
// offers any, and the tint either way.
@@ -307,45 +381,47 @@ function buildTile(tile) {
const body = document.createElement('div');
body.className = 'tile-body';
const resize = document.createElement('div');
resize.className = 'tile-resize';
resize.title = 'Drag to resize';
/* The rim: both bottom corners resize in two directions, the bottom edge
moves that edge (trading rows with tiles below), and the other three
move only themselves — the top edge changes where the tile starts, the
sides how wide it is — each stopping where a neighbour or the tile's own
minimum says it must. None of them draw anything: the cursor over an
edge is what says it can be dragged, as on a window. */
const grip = (cls) => {
const gripEl = document.createElement('div');
gripEl.className = cls;
return gripEl;
};
const resize = grip('tile-resize');
const resizeLeft = grip('tile-resize-left');
const resizeBottom = grip('tile-resize-bottom');
const edgeTop = grip('tile-resize-top');
const edgeRight = grip('tile-resize-right');
const edgeLeft = grip('tile-resize-side');
const resizeLeft = document.createElement('div');
resizeLeft.className = 'tile-resize-left';
resizeLeft.title = 'Drag to resize';
// pill on the bottom edge: moves that edge (trading rows with tiles below)
const resizeBottom = document.createElement('div');
resizeBottom.className = 'tile-resize-bottom';
resizeBottom.title = 'Drag to adjust height';
// notch on the title bar's bottom edge: hides/shows the bar
const notch = document.createElement('button');
notch.className = 'tile-notch';
notch.title = 'Hide / show the title bar';
notch.addEventListener('click', (e) => {
e.stopPropagation();
// In fullscreen the bars are all folded away for watching; the notch
// peeks one open for a moment without touching what this tile saved.
if (document.body.classList.contains('fullscreen')) {
peekHead(tile, el, !el.classList.contains('head-peek'));
return;
}
tile.headHidden = !tile.headHidden;
el.classList.toggle('head-hidden', tile.headHidden);
saveLayout();
// A folded-away bar is still reachable: point at the tile's top edge and it
// slides in over the content, where its buttons click and its whole width
// drags the tile exactly as when it is showing.
el.addEventListener('pointermove', (ev) => {
if (!headIsOff(tile)) return;
// Mid-drag the tile moves under the pointer, and mid-resize the edges do
// — neither is a moment to take the bar away.
if (el.classList.contains('dragging') || el.classList.contains('resizing')) return;
const y = ev.clientY - el.getBoundingClientRect().top;
const shown = el.classList.contains('head-peek');
// It takes less to hold the bar open than to open it, so a bar that
// appears under the pointer cannot flicker straight back out.
if (!shown && y <= HEAD_REVEAL_PX) el.classList.add('head-peek');
else if (shown && y > HEAD_HOLD_PX) el.classList.remove('head-peek');
});
// A peeked title bar stays while the pointer is on its tile, and starts
// counting down as soon as it leaves.
el.addEventListener('pointerenter', () => clearPeekTimer(tile.id));
el.addEventListener('pointerleave', () => {
if (el.classList.contains('head-peek')) schedulePeekHide(tile.id, el);
if (el.classList.contains('dragging') || el.classList.contains('resizing')) return;
el.classList.remove('head-peek');
});
el.append(head, body, resize, resizeLeft, resizeBottom, notch);
el.classList.toggle('head-hidden', Boolean(tile.headHidden));
el.append(head, body, resize, resizeLeft, resizeBottom, edgeTop, edgeRight, edgeLeft);
applyHeadState(tile, el);
grid.appendChild(el);
const entry = { el, body, dot, titleEl: title, controls, instance: null };
@@ -356,6 +432,9 @@ function buildTile(tile) {
wireResize(tile, el, resize, false);
wireResize(tile, el, resizeLeft, true);
wireBottomResize(tile, el, resizeBottom);
wireEdgeResize(tile, el, edgeTop, 'n');
wireEdgeResize(tile, el, edgeRight, 'e');
wireEdgeResize(tile, el, edgeLeft, 'w');
mountModule(tile);
return entry;
@@ -369,7 +448,7 @@ function refreshEmptyState() {
function wireDrag(tile, el, handle) {
handle.addEventListener('pointerdown', (ev) => {
if (ev.target.closest('.tile-btn') || ev.target.closest('.tile-menu') || ev.target.closest('.tile-notch')) return;
if (ev.target.closest('.tile-btn') || ev.target.closest('.tile-menu')) return;
if (ev.button !== 0 && ev.pointerType === 'mouse') return;
if (document.body.classList.contains('fullscreen')) return;
ev.preventDefault();
@@ -486,6 +565,80 @@ function wireResize(tile, el, handle, fromLeft) {
});
}
/* ── drag the top, left or right edge ───────────────────────────────── */
/* One edge moves and the opposite one stays where it is, so the tile grows
or shrinks into the space beside it. Unlike the bottom-edge pill these do
not trade rows or columns with a neighbour: the edge simply stops when it
meets one, which is what "resize this tile" should mean. */
function wireEdgeResize(tile, el, handle, edge) {
handle.addEventListener('pointerdown', (ev) => {
if (ev.button !== 0 && ev.pointerType === 'mouse') return;
if (document.body.classList.contains('fullscreen')) return;
ev.preventDefault();
ev.stopPropagation();
closeSettingsPopovers();
handle.setPointerCapture(ev.pointerId);
const m = cellMetrics();
const sx = ev.clientX;
const sy = ev.clientY;
const startX = tile.x;
const startY = tile.y;
const startW = tile.w;
const startH = tile.h;
const min = minSizeOf(tile);
el.classList.add('resizing');
grid.classList.add('no-dividers');
let changed = false;
const onMove = (e) => {
const dCols = Math.round((e.clientX - sx) / (m.cw + m.gap));
const dRows = Math.round((e.clientY - sy) / (m.ch + m.gap));
let cand;
if (edge === 'n') {
// the top edge moves; the bottom edge stays put
const y = Math.max(0, Math.min(startY + startH - min.h, startY + dRows));
cand = { x: tile.x, y, w: tile.w, h: startY + startH - y };
} else if (edge === 'w') {
// the left edge moves; the right edge stays put
const x = Math.max(0, Math.min(startX + startW - min.w, startX + dCols));
cand = { x, y: tile.y, w: startX + startW - x, h: tile.h };
} else {
cand = {
x: tile.x,
y: tile.y,
w: Math.max(min.w, Math.min(COLS - tile.x, startW + dCols)),
h: tile.h,
};
}
if (cand.x === tile.x && cand.y === tile.y && cand.w === tile.w && cand.h === tile.h) return;
if (!isFree(cand, tile.id)) return;
tile.x = cand.x;
tile.y = cand.y;
tile.w = cand.w;
tile.h = cand.h;
applyRect(tile);
changed = true;
notifyResize(tile);
};
const onUp = () => {
handle.removeEventListener('pointermove', onMove);
handle.removeEventListener('pointerup', onUp);
handle.removeEventListener('pointercancel', onUp);
el.classList.remove('resizing');
grid.classList.remove('no-dividers');
if (changed) {
saveLayout();
rebuildDividers();
}
};
handle.addEventListener('pointermove', onMove);
handle.addEventListener('pointerup', onUp);
handle.addEventListener('pointercancel', onUp);
});
}
/* ── drag the bottom edge: height only ──────────────────────────────── */
/* The pill on a tile's bottom edge moves that edge. When other tiles sit
@@ -613,7 +766,6 @@ function seamPairsAt(boundary) {
function buildDivider(L, R, top, bottom) {
const el = document.createElement('div');
el.className = 'tile-divider';
el.title = 'Drag to resize this column';
const place = () => {
const m = cellMetrics();
@@ -626,14 +778,6 @@ function buildDivider(L, R, top, bottom) {
const boundary = () => L.x + L.w;
const groupEls = () => dividers.filter((d) => d.boundary() === boundary()).map((d) => d.el);
const unlink = () => { for (const d of dividers) d.el.classList.remove('linked'); };
// Before anything is dragged, show which seams travel with this one.
el.addEventListener('pointerenter', () => {
if (document.body.classList.contains('fullscreen')) return;
for (const other of groupEls()) other.classList.add('linked');
});
el.addEventListener('pointerleave', unlink);
el.addEventListener('pointerdown', (ev) => {
if (ev.button !== 0 && ev.pointerType === 'mouse') return;
@@ -689,7 +833,6 @@ function buildDivider(L, R, top, bottom) {
el.removeEventListener('pointerup', onUp);
el.removeEventListener('pointercancel', onUp);
for (const other of group) other.classList.remove('active');
unlink();
if (changed) saveLayout();
rebuildDividers(); // adjacencies may have changed
};
@@ -727,7 +870,7 @@ function addTile(moduleId, entry = null) {
if (spec && 'default' in spec) settings[key] = spec.default;
}
Object.assign(settings, entry?.settings || {});
const tile = { id: newId(), module: moduleId, ...spot, ...size, settings };
const tile = { id: newId(), module: moduleId, ...spot, ...size, settings, headPinned: false };
if (entry) {
tile.variant = String(entry.id);
tile.title = String(entry.name || '');
@@ -743,7 +886,6 @@ function addTile(moduleId, entry = null) {
function removeTile(id) {
const idx = tiles.findIndex((t) => t.id === id);
if (idx < 0) return;
clearPeekTimer(id);
unmountModule(tiles[idx]);
tiles.splice(idx, 1);
const entry = tileEls.get(id);
@@ -997,7 +1139,7 @@ function buildModuleApi(tile, man, entry) {
/**
* The tile's title bar. Controls added here live next to the gear/close
* buttons and are removed automatically when the instance stops. The
* whole bar can be hidden by the user via the notch, so nothing
* whole bar folds away when the dashboard auto-hides it, so nothing
* essential should exist ONLY as a header control.
*/
header: {
@@ -1712,9 +1854,13 @@ function remountTile(tile) {
/* ── layout apply / reset ───────────────────────────────────────────── */
function renderLayout(list) {
function renderLayout(layout) {
// Callers pass a whole layout; an array on its own is still understood so
// "reset" can simply hand over no tiles.
const list = Array.isArray(layout) ? layout : (layout?.tiles || []);
clearAllTiles();
tiles = list.map(sanitizeTile);
if (!Array.isArray(layout)) setAutoHideHeads(Boolean(layout?.autoHideHeads), { save: false });
for (const tile of tiles) buildTile(tile);
refreshEmptyState();
rebuildDividers();
@@ -1794,7 +1940,7 @@ wireDropdown('layout-btn', 'layout-menu', async (menu, stillOpen) => {
const res = await fetch('/api/layouts/' + encodeURIComponent(name), {
method: 'PUT',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ layout: { tiles } }),
body: JSON.stringify({ layout: { autoHideHeads, tiles } }),
});
const body = await res.json().catch(() => ({}));
if (!res.ok) throw new Error(body.error || 'Save failed (' + res.status + ')');
@@ -1838,7 +1984,7 @@ wireDropdown('layout-btn', 'layout-menu', async (menu, stillOpen) => {
if (!res.ok) throw new Error(body.error || 'Load failed (' + res.status + ')');
// Loading copies the layout into this browser's own state — it
// does not live-link browsers together.
renderLayout(body.layout.tiles || []);
renderLayout(body.layout);
saveLayout();
toast(`Loaded “${l.name}”`);
} catch (e) {
@@ -1850,7 +1996,7 @@ wireDropdown('layout-btn', 'layout-menu', async (menu, stillOpen) => {
menu.insertBefore(block, reset);
});
/* ── menu bar show/hide (notch, like the tile title bars) ───────────── */
/* ── menu bar show/hide (its own notch, at the top-left) ────────────── */
const topbar = document.getElementById('topbar');
const topbarNotch = document.getElementById('topbar-notch');
@@ -1877,41 +2023,6 @@ try {
if (localStorage.getItem(LS_MENU) === '1') setMenuHidden(true, { persist: false });
} catch { /* fine */ }
/* ── fullscreen: peeking at a tile's title bar ──────────────────────── */
/** How long a peeked title bar stays after the pointer leaves its tile. */
const PEEK_HIDE_MS = 10000;
const peekTimers = new Map(); // tile id → timeout
function clearPeekTimer(id) {
const timer = peekTimers.get(id);
if (timer === undefined) return;
clearTimeout(timer);
peekTimers.delete(id);
}
function schedulePeekHide(id, el) {
clearPeekTimer(id);
peekTimers.set(id, setTimeout(() => {
peekTimers.delete(id);
el.classList.remove('head-peek');
}, PEEK_HIDE_MS));
}
function peekHead(tile, el, on) {
el.classList.toggle('head-peek', on);
clearPeekTimer(tile.id);
// Opened from a click the pointer is on the tile, so the countdown waits
// for it to leave — unless it already has (a keyboard or touch open).
if (on && !el.matches(':hover')) schedulePeekHide(tile.id, el);
}
/** Back to a plain screen: no peeks left open, no timers left running. */
function clearPeeks() {
for (const id of [...peekTimers.keys()]) clearPeekTimer(id);
document.querySelectorAll('.tile.head-peek').forEach((el) => el.classList.remove('head-peek'));
}
/* ── fullscreen: auto-fit the layout to the screen ──────────────────── */
/* Fullscreen is a viewing mode. The occupied columns stretch proportionally
@@ -2026,6 +2137,13 @@ function clearFullscreenFit() {
}
}
autoHideBtn?.addEventListener('click', () => {
setAutoHideHeads(!autoHideHeads);
toast(autoHideHeads
? 'Title bars hide until you point at a tile\u2019s top edge'
: 'Title bars stay put');
});
fsBtn.addEventListener('click', () => {
if (!document.fullscreenElement) {
document.documentElement.requestFullscreen?.().catch(() => {});
@@ -2039,14 +2157,15 @@ document.addEventListener('fullscreenchange', () => {
document.body.classList.toggle('fullscreen', active);
if (active) {
closeSettingsPopovers();
applyAllHeadStates(); // fullscreen has its own rule for the bars
menuHiddenBeforeFs = document.body.classList.contains('menu-hidden');
setMenuHidden(true, { persist: false }); // the menu auto-hides; its notch brings it back
// let the collapsed menubar's space settle before measuring
requestAnimationFrame(() => requestAnimationFrame(applyFullscreenFit));
} else {
setMenuHidden(menuHiddenBeforeFs, { persist: false });
clearPeeks();
clearFullscreenFit();
applyAllHeadStates();
}
});
+115 -118
View File
@@ -126,6 +126,14 @@ body.menu-hidden #topbar {
line-height: 1;
}
.tb-btn.icon svg { display: block; }
/* A top-bar button that is a switch rather than an action lights up the same
way an open tile button does, so "on" reads the same everywhere. */
.tb-btn.is-on,
.tb-btn.is-on:hover {
background: var(--accent);
border-color: var(--accent);
color: var(--accent-text);
}
/* ── dropdown menus ────────────────────────────────────────────────── */
@@ -270,11 +278,33 @@ body.menu-hidden #topbar {
transition: height 0.22s ease, border-bottom-width 0.22s ease;
}
.tile.dragging .tile-head { cursor: grabbing; }
/* hidden = collapsed, not removed, so the notch toggle animates */
.tile.head-hidden .tile-head {
height: 0;
border-bottom-width: 0;
overflow: hidden;
/* Folded away: the bar leaves the flow and parks just above the tile, so the
module keeps the whole body and nothing reflows as the bar comes and goes.
Pointing at the tile's top edge slides it back in over the content
(shell.js adds .head-peek) — and because it is the same element, its
buttons click and its width drags the tile just as they always did. */
.tile.head-off > .tile-head {
position: absolute;
top: 0;
left: 0;
right: 0;
z-index: 7;
background: color-mix(in srgb, var(--panel) 90%, transparent);
-webkit-backdrop-filter: blur(7px);
backdrop-filter: blur(7px);
transform: translateY(-100%);
opacity: 0;
pointer-events: none;
transition: transform 0.18s ease, opacity 0.18s ease;
}
.tile.head-off.head-peek > .tile-head {
transform: none;
opacity: 1;
pointer-events: auto;
}
.tile.is-tinted.head-off > .tile-head {
background: color-mix(in srgb, var(--tile-tint) 20%, var(--panel));
}
.tile-head .dot {
@@ -290,7 +320,7 @@ body.menu-hidden #topbar {
.tile-head .dot.error { background: var(--danger); }
.tile-title {
flex: 1;
flex: 0 1 auto;
min-width: 0;
font-size: 12px;
font-weight: 700;
@@ -321,6 +351,33 @@ body.menu-hidden #topbar {
.tile-btn.is-open,
.tile-btn.is-open:hover { background: var(--accent); color: var(--accent-text); }
/* The pin: a state, not an action, so it stays quiet until it is on and
sits closer to the label than to the buttons at the other end. It fades
in with the rest of the tile's chrome so a wall of unpinned tiles is not
a wall of pins. */
.tile-btn.pin {
width: 18px;
height: 18px;
margin-left: 2px;
opacity: 0;
transition: opacity 0.15s ease;
}
.tile-btn.pin svg { width: 12px; height: 12px; }
.tile:hover .tile-btn.pin,
.tile-btn.pin:focus-visible { opacity: 0.75; }
.tile-btn.pin:hover { opacity: 1; }
/* Pinned reads at a glance, whether or not anything is being pointed at. */
.tile-btn.pin.is-pinned,
.tile:hover .tile-btn.pin.is-pinned {
opacity: 1;
color: var(--accent);
}
.tile-btn.pin.is-pinned .pin-head { fill: currentColor; }
.tile-btn.pin.is-pinned:hover { background: var(--border); }
/* Keeps the label hugging its pin however wide the tile is. */
.tile-head-gap { flex: 1 1 auto; min-width: 0; }
/* the shell's tooltip: shown at once under the button the pointer is on */
#tip {
position: fixed;
@@ -374,55 +431,6 @@ body.menu-hidden #topbar {
}
.tile-menu[hidden] { display: none; }
/* notch on the title bar's bottom edge: click to hide/show the bar
(same idea as the ProdCom Listener's pull-down menubar handle) */
.tile-notch {
position: absolute;
top: 32px;
left: 50%;
transform: translateX(-50%);
width: 46px;
height: 13px;
padding: 0;
background: var(--panel);
border: 1px solid var(--border);
border-top: none;
border-radius: 0 0 10px 10px;
cursor: pointer;
z-index: 6;
opacity: 0;
transition: opacity 0.15s ease, top 0.22s ease;
}
.tile:hover .tile-notch { opacity: 0.6; }
.tile .tile-notch:hover { opacity: 1; }
.tile.head-hidden .tile-notch { top: 0; }
.tile-notch::after {
content: "";
display: block;
width: 18px;
height: 3px;
margin: 4px auto 0;
border-radius: 999px;
background: var(--muted);
}
.tile-notch:hover::after { background: var(--text); }
/* Fullscreen is for watching, not arranging: every title bar folds away, and
a tile's own hidden/shown preference is left untouched for when the screen
comes back. The notch still peeks one open, and it folds back once the
pointer has been off that tile for a while (PEEK_HIDE_MS in shell.js). */
body.fullscreen .tile:not(.head-peek) .tile-head {
height: 0;
border-bottom-width: 0;
overflow: hidden;
}
body.fullscreen .tile:not(.head-peek) .tile-notch { top: 0; }
body.fullscreen .tile.head-peek .tile-head {
height: 32px;
border-bottom-width: 1px;
}
body.fullscreen .tile.head-peek .tile-notch { top: 32px; }
.tile-body {
flex: 1;
position: relative;
@@ -431,80 +439,67 @@ body.fullscreen .tile.head-peek .tile-notch { top: 32px; }
overflow: hidden;
}
/* ── resizing: the whole rim of a tile, drawn nowhere ────────────────
Every edge and both bottom corners resize, so there is nothing to point
at — the grips are invisible and the cursor says what each one does, the
way a window's own edges do. Together they tile the tile's outer 8px
without a gap: the top strip runs corner to corner, the sides run between
it and the bottom corners, and the bottom strip fills between those. */
.tile-resize,
.tile-resize-left,
.tile-resize-bottom,
.tile-resize-top,
.tile-resize-right,
.tile-resize-side {
position: absolute;
z-index: 5;
touch-action: none;
}
/* the two bottom corners: both directions at once */
.tile-resize,
.tile-resize-left {
position: absolute;
bottom: 0;
width: 20px;
height: 20px;
touch-action: none;
z-index: 5;
color: var(--muted);
opacity: 0; /* corner indicators only show while hovering the tile */
transition: opacity 0.15s ease;
}
.tile-resize { right: 0; cursor: nwse-resize; }
.tile-resize-left { left: 0; cursor: nesw-resize; }
.tile:hover .tile-resize,
.tile:hover .tile-resize-left { opacity: 0.6; }
.tile .tile-resize:hover,
.tile .tile-resize-left:hover { opacity: 1; color: var(--text); }
.tile-resize::after,
.tile-resize-left::after {
content: "";
position: absolute;
bottom: 4px;
width: 9px;
height: 9px;
border-bottom: 2px solid currentColor;
}
.tile-resize::after {
right: 4px;
border-right: 2px solid currentColor;
border-radius: 0 0 3px 0;
}
.tile-resize-left::after {
left: 4px;
border-left: 2px solid currentColor;
border-radius: 0 0 0 3px;
}
/* bottom edge: drag to move the tile's bottom edge (height only). Drawn as
the same 2px line as the corner handles it sits between, on the same
4px inset, so the three read as one set of marks along the bottom. */
/* top and bottom: height only */
.tile-resize-top,
.tile-resize-bottom {
position: absolute;
left: 24px;
right: 24px;
bottom: 0;
height: 10px;
z-index: 5;
display: flex;
align-items: flex-end;
justify-content: center;
height: 8px;
cursor: ns-resize;
touch-action: none;
color: var(--muted);
opacity: 0;
transition: opacity 0.15s ease;
}
.tile-resize-bottom::after {
content: "";
width: 44px;
max-width: 60%;
height: 0;
margin-bottom: 4px;
border-bottom: 2px solid currentColor;
.tile-resize-top {
top: 0;
left: 0;
right: 0;
/* Above a revealed title bar: the bar slides in under the pointer here,
and this strip has to stay the top edge rather than become part of it. */
z-index: 8;
}
.tile:hover .tile-resize-bottom { opacity: 0.6; }
.tile .tile-resize-bottom:hover,
.tile.resizing .tile-resize-bottom { opacity: 1; color: var(--text); }
.tile-resize-bottom { bottom: 0; left: 20px; right: 20px; }
/* left and right: width only, between the top strip and the bottom corners */
.tile-resize-right,
.tile-resize-side {
top: 8px;
bottom: 20px;
width: 8px;
cursor: ew-resize;
}
.tile-resize-right { right: 0; }
.tile-resize-side { left: 0; }
/* ── seam divider between adjacent tiles ───────────────────────────── */
/* When two tiles share a vertical edge, an invisible strip sits on the seam;
hovering reveals a small macOS-split-view-style grab pill. Dragging it
trades width between the two tiles. */
/* When two tiles share a vertical edge, an invisible strip sits on the seam.
Dragging it trades width between the two tiles rather than resizing one,
so it sits above their own edge grips. Like them it draws nothing at rest
— only while it is being dragged, to show which seam is moving. */
.tile-divider {
position: absolute;
width: 14px;
@@ -528,22 +523,24 @@ body.fullscreen .tile.head-peek .tile-notch { top: 32px; }
transition: opacity 0.15s ease, background 0.15s ease;
}
.tile-divider:hover::after,
.tile-divider.linked::after { opacity: 0.7; }
.tile-divider.active::after { opacity: 1; background: var(--text); }
/* Hide the pills while a tile itself is being moved or corner-resized —
they're rebuilt for the new geometry on release. */
/* Drop the seams while a tile itself is being moved or resized — they're
rebuilt for the new geometry on release. */
#grid.no-dividers .tile-divider { display: none; }
/* ── fullscreen mode ───────────────────────────────────────────────── */
/* Fullscreen is a viewing mode: the layout auto-fits the screen, so the
editing affordances (corner handles, seam pills) are parked. */
editing affordances (the rim grips and the seams) are parked. */
body.fullscreen .tile-resize,
body.fullscreen .tile-resize-left,
body.fullscreen .tile-resize-bottom,
body.fullscreen .tile-resize-top,
body.fullscreen .tile-resize-right,
body.fullscreen .tile-resize-side,
body.fullscreen .tile-divider,
body.fullscreen #autohide-btn,
body.fullscreen #admin-link { display: none; }
body.fullscreen #grid { padding-bottom: 0; }
#gridwrap.no-scroll { overflow-y: hidden; }
+71 -16
View File
@@ -13,6 +13,8 @@
* proddash.json in the data directory (this machine's overrides), or env vars:
* PORT (default: value in proddash.json, else 24500)
* PRODDASH_PASSCODE (overrides adminPasscode in proddash.json)
* PRODDASH_FORGE (overrides `forge`: "github", or a Gitea/Forgejo base
* URL such as http://10.3.8.90:3000)
* PRODDASH_DATA_DIR (where module config + layouts are kept; see below)
*/
'use strict';
@@ -764,15 +766,53 @@ function parseRepoSetting(value, fallbackBranch) {
}
const REPO = parseRepoSetting(process.env.PRODDASH_REPO || shellConfig.repo, shellConfig.branch)
|| parseRepoSetting('michaelmcgary2008/ProdDash', 'main');
|| parseRepoSetting('michael/ProdDash', 'main');
/**
* Which server the code comes from. GitHub unless `forge` names another —
* give it a Gitea (or Forgejo) base URL, "http://10.3.8.90:3000", and updates
* and module installs come from there instead. The two hosts differ only in
* how an archive URL is spelled: the tarball itself is the same, pax header
* and commit sha included, so everything downstream is untouched.
*/
function parseForge(value) {
const s = String(value || '').trim().replace(/\/+$/, '');
if (!s || s.toLowerCase() === 'github') {
return { kind: 'github', base: 'https://github.com', archiveBase: 'https://codeload.github.com' };
}
if (!/^https?:\/\//i.test(s)) return null;
// A GitHub URL still means codeload for archives.
if (/^https?:\/\/(www\.)?github\.com$/i.test(s)) {
return { kind: 'github', base: s, archiveBase: 'https://codeload.github.com' };
}
return { kind: 'gitea', base: s, archiveBase: s };
}
const FORGE = parseForge(process.env.PRODDASH_FORGE || shellConfig.forge) || parseForge('github');
/** Where branch archives come from; tests point this at a local mock. */
const ARCHIVE_BASE = String(process.env.PRODDASH_ARCHIVE_BASE || 'https://codeload.github.com').replace(/\/+$/, '');
const ARCHIVE_BASE = String(process.env.PRODDASH_ARCHIVE_BASE || FORGE.archiveBase).replace(/\/+$/, '');
const REMOTE_TTL_MS = 10 * 60 * 1000;
const REMOTE_CHECK_MS = 6 * 60 * 60 * 1000;
const MAX_ARCHIVE_BYTES = 80 * 1024 * 1024;
function tarballUrl() {
return `${ARCHIVE_BASE}/${REPO.owner}/${REPO.repo}/tar.gz/${encodeURIComponent(REPO.branch)}`;
const branch = encodeURIComponent(REPO.branch);
return FORGE.kind === 'gitea'
? `${ARCHIVE_BASE}/${REPO.owner}/${REPO.repo}/archive/${branch}.tar.gz`
: `${ARCHIVE_BASE}/${REPO.owner}/${REPO.repo}/tar.gz/${branch}`;
}
/** The page a human should read to see what changed between two commits. */
function forgeCompareUrl(from, to) {
return `${FORGE.base}/${REPO.owner}/${REPO.repo}/compare/${from}...${to}`;
}
/** The commit list for the branch we follow. */
function forgeCommitsUrl() {
const branch = encodeURIComponent(REPO.branch);
return FORGE.kind === 'gitea'
? `${FORGE.base}/${REPO.owner}/${REPO.repo}/commits/branch/${branch}`
: `${FORGE.base}/${REPO.owner}/${REPO.repo}/commits/${branch}`;
}
function httpError(status, message) {
@@ -929,11 +969,11 @@ function shellStatus() {
else if (local.branch !== REPO.branch) blocker = `this checkout is on branch "${local.branch}", not "${REPO.branch}"`;
else if (local.dirty) blocker = 'this checkout has local changes — commit or discard them first';
}
const gh = `https://github.com/${REPO.owner}/${REPO.repo}`;
return {
version: SHELL_VERSION,
repo: `${REPO.owner}/${REPO.repo}`,
branch: REPO.branch,
forge: FORGE.base,
local: { isGit: local.isGit, sha: local.sha, branch: local.branch, dirty: local.dirty },
remote: { version: remote.version, sha: remote.sha, checkedAt: remote.checkedAt, error: remote.error },
updateAvailable: versionBehind || commitsBehind,
@@ -941,8 +981,8 @@ function shellStatus() {
method: local.isGit ? 'git' : 'archive',
updateBlocker: blocker,
changesUrl: local.sha && remote.sha
? `${gh}/compare/${local.sha.slice(0, 12)}...${remote.sha.slice(0, 12)}`
: `${gh}/commits/${REPO.branch}`,
? forgeCompareUrl(local.sha.slice(0, 12), remote.sha.slice(0, 12))
: forgeCommitsUrl(),
};
}
@@ -1354,15 +1394,30 @@ function layoutPath(name) {
function sanitizeLayout(raw) {
const tiles = Array.isArray(raw?.tiles) ? raw.tiles.slice(0, 100) : [];
return {
tiles: tiles.map((t) => ({
id: String(t?.id || ''),
module: String(t?.module || ''),
x: Number(t?.x) || 0,
y: Number(t?.y) || 0,
w: Number(t?.w) || 1,
h: Number(t?.h) || 1,
settings: t?.settings && typeof t.settings === 'object' ? t.settings : {},
})),
// Whether tile title bars auto-hide is part of how a dashboard is
// arranged, so it travels with the layout like the tiles themselves.
autoHideHeads: Boolean(raw?.autoHideHeads),
tiles: tiles.map((t) => {
const tile = {
id: String(t?.id || ''),
module: String(t?.module || ''),
x: Number(t?.x) || 0,
y: Number(t?.y) || 0,
w: Number(t?.w) || 1,
h: Number(t?.h) || 1,
settings: t?.settings && typeof t.settings === 'object' ? t.settings : {},
// Which picker entry the tile came from, and what it was called.
// Without these a saved "Now" tile comes back as the full Now/Next
// card, and a solo timer comes back with a full tile's settings.
variant: String(t?.variant || ''),
title: String(t?.title || ''),
headPinned: Boolean(t?.headPinned),
};
if (Number(t?.minSize?.w) > 0 && Number(t?.minSize?.h) > 0) {
tile.minSize = { w: Number(t.minSize.w), h: Number(t.minSize.h) };
}
return tile;
}),
};
}
@@ -1693,7 +1748,7 @@ server.on('listening', () => {
? ' Modules : ' + ids.map((id) => id + (isEnabled(id) ? '' : ' (disabled)') + (manifests.get(id).incompatible ? ' (needs newer ProdDash)' : '')).join(', ')
: ' Modules : none installed');
console.log(' Settings : ' + DATA_DIR + (DATA_DIR === REPO_CONFIG_DIR ? ' (inside the app folder)' : ''));
console.log(' Repo : ' + REPO.owner + '/' + REPO.repo + '@' + REPO.branch);
console.log(' Repo : ' + REPO.owner + '/' + REPO.repo + '@' + REPO.branch + ' (' + FORGE.base + ')');
});
// A restart hands the port over from the exiting ProdDash: wait for it.