Files
ProdDash/docs/MODULE-GUIDE.md
T
Waters ChurchandClaude Fable 5.1 361b8bdaa8 Themes: text on the accent is its own variable; white on Daylight
Primary buttons hardcoded the dark text that reads on a mint accent. On
Daylight the accent is a deep green, and dark text on it manages 3.6:1 —
squinting territory. The colour that sits on the accent is now
`--accent-text`: dark on the four themes where that reads best (7–10:1),
white on Daylight (4.4:1, the better of the two). Modules can use it too;
the guide lists it with the palette.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-13 14:14:11 -04:00

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# ProdDash Module Guide
How to build, install and test a ProdDash module. Everything a module author
needs is on this page — you never have to read the shell's source.
A **module** is one kind of dashboard tile: the live transcript, the
Now/Next display, a clock. Users add any number of tiles of your module to
their own dashboards, move and resize them, and give each tile its own
per-tile settings. Your module renders inside the tile and talks to the
outside world only through the small API the shell hands it.
## Rules every module follows
These are not style preferences — the admin page, the installer and the
people running the booth depend on them.
1. **All settings live in the ProdDash admin page.** Server-wide settings go
in `configSchema`, per-tile settings in `instanceSchema`. Never a separate
setup page, wizard, config file the operator edits by hand, or environment
variable.
2. **Dependencies ship inside the module folder.** Zero dependencies is the
norm (the shell has none). Anything you genuinely need is vendored into
the module — or fetched by your own `init()` on first start, with the
admin health line saying what is happening. No `npm install`, no
installer, no "run this first".
3. **Everything the module does runs inside the module.** No helper scripts,
companion programs, daemons or services the operator has to start next to
ProdDash. If your feature needs a listener, a decoder or a worker, your
server entry owns it: start it in `init()`, stop it in `stop()`, report
it in `health()`. A child process the module itself spawns and supervises
is fine; a program someone launches by hand is not.
4. **Declare the ProdDash version you need** (`"proddash": ">=1.1.0"` in the
manifest) and **bump your own `version`** whenever you change the module.
The admin page refuses to install a module whose requirement the running
shell doesn't meet, and it offers updates by comparing versions.
## The shape of a module
A module is one folder dropped into `modules/`:
```
modules/<id>/
├── module.json manifest (required)
├── client.js ES module, client entry (required)
├── server.js server entry (optional — only if you need server code)
└── ... assets (css, images…) served statically at /modules/<id>/
```
**Installation is exactly this:** in the admin page, open **Available
modules** and press **Install** — the module is downloaded from the ProdDash
repo into the server's data directory (`<data dir>/modules/<id>/`) and starts
immediately. Developing locally? Drop the folder into `modules/` (bundled
with the checkout) or into the data directory's `modules/` and restart. No
shell code changes, ever. Modules bundled with a checkout and modules
installed from the admin page live side by side; when both have the same id
the newer version runs. **Uninstall** in the admin page removes an installed
module's files (a bundled one is hidden instead, since its folder belongs to
the app); its settings are kept for a later reinstall.
## module.json
```json
{
"id": "my-module",
"name": "My Module",
"version": "1.0.0",
"proddash": ">=1.1.0",
"description": "One line shown in the Add-tile picker and the admin page",
"permissions": [
{ "kind": "microphone", "reason": "Why this module needs it, in one line" }
],
"client": "client.js",
"server": "server.js",
"style": "style.css",
"minSize": { "w": 2, "h": 2 },
"defaultSize": { "w": 4, "h": 3 },
"configSchema": {
"upstreamUrl": { "type": "string", "label": "Upstream URL", "default": "http://10.0.0.5:1234" },
"apiKey": { "type": "password", "label": "API key", "default": "" }
},
"instanceSchema": {
"channel": { "type": "string", "label": "Channel filter", "default": "" }
}
}
```
| Field | Required | Meaning |
| --- | --- | --- |
| `id` | yes | Must equal the folder name. Lowercase, dashes. |
| `name` | yes | Human name shown on the tile header and in menus. |
| `version` | yes | Your module's version (`x.y.z`). Bump it on every change — the admin page offers updates when the repo's copy is newer than the installed one. |
| `proddash` | yes | The ProdDash versions this module works with: `">=1.1.0"`, `"^1.1.0"`, `">=1.1.0 <2.0.0"`, or `"*"`. A module whose requirement the running shell doesn't meet is listed in the admin page but never loaded, and can't be installed from the catalog. |
| `description` | no | Shown in the admin page / picker. |
| `permissions` | no | What macOS must allow before this module can work — see **Permissions macOS has to grant**. Ignored by the shell; read by the macOS launcher. |
| `provides` | no | Capabilities other modules can consume — `["timers"]` today. Forwarded in `/api/modules` so a consumer can find you. See **Working with other modules**. |
| `client` | yes | Client entry file, loaded as an ES module. |
| `server` | no | Server entry file (CommonJS), loaded with `require()`. |
| `style` | no | A stylesheet the shell injects once per module. |
| `minSize`, `defaultSize` | no | Tile size in grid cells (12 columns wide; rows are ~72 px). Defaults: min 1×1, default 4×3. |
| `configSchema` | no | **Admin config** — server-wide settings (URLs, ports, keys) edited once at `/admin` for everyone. |
| `instanceSchema` | no | **Per-tile settings** — chosen in each tile's gear menu and stored with that browser's layout (filters, text sizes, display options). They apply as they are changed, so keep them to display choices. |
| `tiles` | no | Fixed multi-tile list for client-only modules; server modules export a dynamic `tiles()` instead. See **Presenting multiple tiles**. |
Both schemas map field names to specs:
```
{ "type": "string" | "number" | "boolean" | "switch" | "select" | "color" | "password" | "endpoint",
"label": "Shown next to the field",
"default": <value>,
"group": "Section heading", // optional; see below
"showWhen": "<other boolean/switch key>", // optional; see below
"help": "One line shown under the control", // optional, admin config only
"options": [ { "value": "a", "label": "A", "group": "Optgroup" }, … ], // "select" only
"optionsRoute": "/devices", // "select" only, admin config only
"optionsDependsOn": "<other key>" // with optionsRoute; see below
}
```
`boolean` and `switch` are the same true/false value. In a tile's gear popover
both render as a switch; in the admin page `switch` is the toggle and
`boolean` the plainer checkbox (use `switch` for a feature on/off that other
fields depend on). **Label a switch with the noun of what it turns on** —
"Seconds", "Top bar", "Section headers" — never "Show seconds": on means
shown or enabled, off means hidden or disabled, and the label shouldn't say
so twice.
`color` renders a swatch picker and stores a `#rrggbb` string (give it a hex
default; the tile applies it as a CSS custom property — see `pco-plan`).
`group` gathers consecutive fields under a labeled subsection in the admin
page, so a module with several distinct concerns (e.g. a ProPresenter
connection and an LTC audio input) reads as clearly separated blocks. Fields
with no `group` render loose, before/after the grouped ones in schema order.
A manifest-level `configGroups` map can dress a group up further, keyed by
the group name:
```json
"configGroups": {
"Planning Center credentials": { "collapsed": "whenSet", "help": "Where to get a token…" },
"Show / hide": { "collapsed": true, "columns": 3 }
}
```
- `collapsed`: `true` (starts folded), `false` (starts open but can fold),
or `"whenSet"` — folded once the group already holds values (a saved
password, or anything other than the schema default), open while it is
still empty. Omit it and the group is a plain, always-open block.
- `columns`: 2–4 lays the group's fields out in a grid — the way to keep a
long checklist of booleans compact.
- `help`: guidance for the whole group. The admin page shows it as an
ⓘ beside the group title (click or hover to read), so a group can carry a
paragraph without pushing its fields down the page. Say where a value comes
from, not what a field is.
- `toggle`: the key of a `switch` field in this group. It renders in the
group's title row, at the right, as the group's on/off; the rest of the group
dims while it is off, and the field is not repeated in the body. This is how
an integration is disabled without unmounting the module — ProPresenter
timers, say, on a Sunday when ProPresenter isn't running.
`help` on a field puts one line of guidance under its control — allowed
placeholders, where a value comes from. Keep labels short and put the
explanation there.
`group` and `help` work on `instanceSchema` fields too, and a manifest
`instanceGroups` map plays the `configGroups` role for the tile's gear
popover (`collapsed: true | false`, `columns`, `help`). That is how a module
with a long show/hide checklist keeps the popover usable — see `pco-plan`.
Display choices belong there, per tile; admin config is for connections.
`showWhen: "<key>"` hides a field until the boolean/`switch` field named
`<key>` is on — e.g. the audio device and channel appear only once the LTC
listener switch is enabled. The hidden field still keeps its stored value.
A `select` whose choices are only knowable at runtime (audio devices, serial
ports, discovered sources) sets `optionsRoute` instead of — or as a fallback
refresh of — static `options`: the admin page GETs
`/api/modules/<id><optionsRoute>` and expects `{ "options": [ { "value",
"label" }, … ] }` from one of the module's own server routes. The saved value
stays selectable even when the route is down or the option has vanished. (See
`propresenter-timers`' "Audio device" for a worked example.)
An option may carry a `group`: options sharing one render under a single
`<optgroup>`, so a tree (Planning Center folders, device classes) is
browsable inside the select. `optionsDependsOn: "<key>"` makes the admin
page fetch the options with that other field's current value appended as a
query parameter (`?<key>=<value>`), now and again whenever it changes — e.g.
a plan list that follows the chosen service type. (Both in `pco-plan`.)
`password` fields are admin-config only in practice: their values are stored
in the server's `modules.json` (in the per-machine data directory, see the
README), handed to your *server* entry, and **never sent to browsers** — not in `/api/modules`, and never echoed back into the admin
form. Anything upstream that needs the secret must go through your server
routes.
### Connection settings: use `endpoint`
Anything that points at a device or service on the network — ProPresenter,
ProdCom, a camera, a mixer — must be **one `endpoint` field**, so every
module's connection is entered the same way. The admin page renders an
endpoint as a single "Host / IP : Port" control; the value is stored and
handed to your server as an object:
```json
"propresenter": {
"type": "endpoint",
"label": "ProPresenter",
"default": { "host": "", "port": 1025 }
}
```
```js
// in your server entry
const { host, port } = config.propresenter;
const base = `http://${host}:${port}`;
```
Do **not** split host and port into separate `string`/`number` fields, and
do **not** ask for a full `http://…` URL unless the setting genuinely is a
web address where protocol or path matter (a page to embed, a webhook).
Endpoints belong in admin config, not per-tile settings — connections are
server-wide by design.
Admin config lives in `modules.json` inside the server's data directory
(written by the admin page — your module never touches that file, and it
survives updates of the app folder). Per-tile settings live inside each
browser's layout.
### Permissions macOS has to grant
Some things a module does need the operating system's permission, not just
configuration: reading an audio input, reaching gear on the local network.
macOS grants those to the **application that owns the process**, which for
ProdDash is the macOS launcher (`launcher/macos`) — the server is its child,
so the prompts are asked, and remembered, in ProdDash's name. A server
started over SSH or from a bare launchd job has no such owner, and the
permission is silently absent rather than refused: an LTC input reads as
endless zeroes, a local host simply never answers.
Declare what you need, and why, so the launcher's Permissions tab can list
it and ask for it before a service rather than during one:
```json
"permissions": [
{ "kind": "microphone", "reason": "Decoding SMPTE LTC timecode from an audio input on this machine" },
{ "kind": "local-network", "reason": "Reaching ProPresenter on this network" }
]
```
| `kind` | When to declare it |
| --- | --- |
| `microphone` | The module reads an audio input (`ltc-capture` and anything like it). |
| `local-network` | The module talks to gear on this building's network. Not needed for services out on the internet — Planning Center, say. |
`reason` is one line, shown to the operator as-is when they hover the
permission; modules giving the same reason are listed together. A bare `"permissions": ["microphone"]` works when
the standing explanation is enough. A `kind` the launcher doesn't manage is
still listed, so nothing goes unmentioned — the shell itself ignores the key
entirely, and other platforms ignore it too.
## Client entry (`client.js`)
An ES module whose **default export is a factory**. The shell calls it once
per tile:
```js
export default function create({ root, moduleApi }) {
return {
start() {}, // begin rendering / connecting
stop() {}, // tear down EVERYTHING (timers, streams, observers)
onResize(w, h) {}, // optional; tile was resized (w, h in grid cells)
onConfigChange(cfg) {} // optional; admin config was saved
};
}
```
- `root` — the tile's body element. **The module owns everything inside it
and must never touch DOM outside it.**
- All four methods are optional, but a module without `stop()` will leak
timers when its tile is removed. `stop()` must leave nothing running.
### moduleApi
| Member | What it is |
| --- | --- |
| `id` | Your module id. |
| `instanceId` | Unique per tile — two tiles of the same module get different ids. Handy for keying anything per-tile. |
| `variant` | For multi-tile modules: the id of the tile-list entry this tile was added as, `''` otherwise (see **Presenting multiple tiles**). |
| `config` | Admin (server-wide) config, read-only, always current. Password fields are absent — they never reach the client. |
| `instanceSettings` | This tile's settings: your `instanceSchema` defaults overlaid with whatever this tile has saved. Read it fresh whenever you render — don't cache it. |
| `saveInstanceSettings(patch)` | Merge `patch` into this tile's settings and persist them with the layout. No restart happens — you made the change, you already know. Use it for state the user sets *inside* your tile (a toggled filter, a chosen tab). |
| `fetch(path, opts)` | `fetch` scoped to your server routes: `fetch('/state')` hits `/api/modules/<id>/state`. |
| `sse(path, handlers)` | An `EventSource` scoped the same way, **with auto-reconnect** (see below). Returns a handle with `close()`. |
| `setStatus(state, msg)` | Drives the tile's status dot: `'ok'`, `'connecting'` or `'error'`, plus a hover message. Call it honestly — during a live service the dot is how an operator spots a dead feed. |
| `header.addButton(…)` | Put a small button in the tile's own title bar (see below). |
| `header.addMenu(…)` | Put a dropdown menu button there (see below). |
### Title-bar controls
Modules don't build their own toolbars — actions live in the tile's title
bar, next to the shell's gear/close buttons:
```js
const btn = moduleApi.header.addButton({
icon: '<svg …>…</svg>', // inline SVG string, and/or
label: 'A+', // short text
title: 'Larger text', // hover tooltip
onClick() { … },
});
btn.classList.add('active'); // toggle styling for on/off buttons
const menu = moduleApi.header.addMenu({
label: 'Channels ▾',
title: 'Choose visible channels',
build(menuEl) {
// called on every open with an emptied menu element — fill it with
// buttons (give them your scoped classes; the container is styled and
// fixed-positioned by the shell, so the tile's overflow can't clip it)
},
});
menu.setLabel('Channels (2/4) ▾'); // update the button text any time
```
Everything you add is removed automatically when your instance stops, so a
remount never duplicates controls. Keep them compact (icon buttons, short
labels): the title bar is 32 px tall and shared with the tile's name.
One more thing to know: the user can hide the whole title bar with the
small notch on its bottom edge (a clean-view mode for wall displays). Your
controls disappear with it, so nothing essential — status, reconnects,
live data — may exist *only* as a header control.
`sse(path, handlers)` handlers:
```js
const stream = moduleApi.sse('/stream', {
open(e) {}, // (re)connected
error(e) {}, // connection lost — say so via setStatus
message(e) {}, // unnamed "data:" events
events: { state(e) {} }, // named events by name
});
// later: stream.close()
```
Browsers' `EventSource` retries transient drops itself but gives up for good
when a retry gets a completed non-SSE response — which is what a proxy's 502
looks like while the upstream is down. The shell's `sse()` recreates closed
streams on a 3-second timer until they work again, so **reconnect logic is
free**: handle `open` (refresh/backfill your state; you may have missed
events) and `error` (report degraded status), and you're resilient. Streams
you forget to close are force-closed when the tile unmounts — but close your
own in `stop()` anyway.
### Lifecycle you must expect
- **Any number of instances.** Two transcript tiles with different filters
is a feature. Keep all state inside `create()`'s closure — no module-level
mutable state in `client.js`.
- **Remounts are routine.** Gear settings apply as the user changes them —
there is no Apply button — so each change calls `stop()` and starts a fresh
instance (typing is debounced, and an unchanged value remounts nothing).
Starting cheaply matters: hold connections and timers in the closure and
tear them down in `stop()`. When admin config changes, the shell calls your
`onConfigChange(cfg)` if you export one, otherwise it remounts you. Either
way you must come back cleanly.
- **The tile can be removed at any moment.** `stop()` is your only notice.
### Rules for the client
1. **Never touch DOM outside `root`. Never define global CSS.** Scope every
rule in your stylesheet with the attribute the shell puts on your tiles:
```css
[data-module="my-module"] .my-thing { … }
```
(Shadow DOM works too, if you prefer full isolation.)
2. **Style with the shell's CSS variables — no hardcoded colors.** The
palette: `--bg` (page), `--panel` (tile), `--border`, `--text`,
`--muted`, `--accent`, `--accent-text` (text that sits on the accent —
dark on most themes, white where the accent is deep), `--danger`,
`--warn`. Derive tints with
`color-mix(in srgb, var(--accent) 20%, transparent)`. This is what makes
every module look native — and what makes the dashboard's **themes**
(Admin → Theme) reach into every tile: a theme swaps those variables and
nothing else. A colour a tile is configured with (a `color` instance
setting, applied as a custom property on the tile) is set closer than the
theme and wins over it, by design.
3. **No external network calls from the client.** Browsers talk only to
ProdDash. Anything upstream (your device, service, API) goes through your
module's server routes — same reasoning as the reference apps: no CORS,
no per-browser credentials, one place that owns the connection.
4. **Handle upstream loss.** Reconnect with backoff (or lean on `sse()`),
and report honestly via `setStatus`. Tiles run unattended during live
services; a module that silently freezes is worse than one that says
it's down.
## Server entry (`server.js`)
Optional — only needed when your module talks to something upstream or keeps
server-side state. CommonJS, Node built-ins only (keep the zero-dependency
ethos; Node 18+ so global `fetch` is available). Exports either or both of:
```js
module.exports = {
init({ config, log, shell }) {
// Called on startup / re-init, BEFORE routes(). Start your upstream
// connection here. Return a handle:
return {
stop() {}, // tear everything down
health() { return { status: 'ok', message: '' }; } // optional
};
},
routes({ config, log, shell }) {
// Route table, mounted under /api/modules/<id>/
return {
'GET /state': (req, res) => { … },
'GET /stream': (req, res) => { … }, // SSE — see notes
'POST /command': (req, res) => { … },
'GET /proxy/*': (req, res) => { … }, // trailing /* = prefix route
'* /anything/*': (req, res) => { … }, // * method = any method
};
},
};
```
- `config` is your admin config: `configSchema` defaults overlaid with what
the admin page saved — **including password fields**.
- `log(...)` prefixes output with your module id.
- `shell.port` is the port ProdDash is serving on — what you need to read
another module's routes over loopback (`http://127.0.0.1:${shell.port}/api/
modules/<id>/…`). Never guess it.
- Handlers get plain Node `(req, res)`. On a prefix route, `req.wildcard` is
the matched remainder (leading `/` included) and `req.search` is the query
string (with `?`, or `''`) — so a proxy rebuilds the upstream path as
`req.wildcard + req.search`.
- Exact routes match the path exactly; prefix routes (`/x/*`) match `/x` and
everything under it. First declared match wins.
- **Re-init instead of restart:** when the admin page saves your config, the
shell calls your handle's `stop()`, then `init()` and `routes()` again
with the new config. Keep module-level state inside `init()`'s closure (or
reset it there) so a re-init starts clean. Disabling a module unmounts its
routes entirely (clients get 404).
- `health()` feeds the admin page's status line — report your upstream's
reachability (`status: 'ok' | 'connecting' | 'error'`), not just "running".
- A throw from `init()`/`routes()` marks the module as failed: the error
shows in `/admin`, and API calls answer 502 until a config fix re-inits
it. Validate config early so bad input fails loudly there.
### Presenting multiple tiles
By default a module is one entry in the + Add-tile picker. A module can
instead present a **list of tiles** — one picker entry each, grouped under
the module's name. This is how a module whose content is naturally plural
works: one tile per ProPresenter timer, one tile per admin-configured page.
Export `tiles` from your server entry (sync or async):
```js
module.exports = {
init({ config, log }) { … },
routes({ config, log }) { … },
tiles({ config, log }) {
// e.g. derived from admin config, or discovered from your upstream
return config.pages.map((page) => ({
id: page.name, // stable id, stored with the tile
name: page.name, // picker label AND the tile's title
description: page.url, // optional line under the label
settings: { page: page.name }, // preset instance settings
defaultSize: { w: 4, h: 3 }, // optional per-entry size overrides
minSize: { w: 2, h: 2 },
}));
},
};
```
- `tiles()` runs on **every picker load**, so the list may be live data —
keep it fast (answer from state you already hold; don't fetch upstream on
demand). A throw or a hang (>2 s) falls back to the classic single entry,
so a dead upstream can't break the picker.
- When the user adds an entry, its `settings` overlay your `instanceSchema`
defaults in that tile's instance settings, the entry's `name` becomes the
tile's title, and `moduleApi.variant` carries its `id`.
- The tile keeps its variant id and title even if the entry later vanishes
from your list (a timer deleted in ProPresenter, a page removed in admin).
**Your client decides what that means** — show a clear "no longer
configured" state rather than erroring.
- A client-only module can declare a fixed list as a `tiles` array in
`module.json` instead (same entry shape).
- An empty list (or no `tiles` at all) keeps today's behavior: one picker
entry, no preset.
### Server-Sent Events from a module
For live data, expose a `/stream` route and let clients use
`moduleApi.sse('/stream', …)`:
```js
'GET /stream': (req, res) => {
res.writeHead(200, {
'Content-Type': 'text/event-stream; charset=utf-8',
'Cache-Control': 'no-cache, no-transform',
Connection: 'keep-alive',
});
res.write('retry: 3000\n\n');
res.write(`event: state\ndata: ${JSON.stringify(latest)}\n\n`); // instant paint
streams.add(res);
req.on('close', () => streams.delete(res));
}
```
Broadcast only when the payload actually changed, send a `: ping\n\n`
comment every ~15 s so idle connections survive sleepy Wi-Fi, and wrap every
per-client `res.write` in try/catch (drop the client on failure). The
`propresenter-now-next` module is the reference implementation of this
pattern.
## Working with other modules
Modules don't import each other. When one needs what another knows, it reads
that module's **own server routes over loopback**, exactly as a browser would:
`http://127.0.0.1:${shell.port}/api/modules/<id>/…`. The PCO Plan module
follows ProPresenter this way — it reads `propresenter-now-next`'s `/stream`
rather than talking to ProPresenter a second time. A consumer must survive the
provider being disabled, uninstalled, or restarting mid-service (404s and
dropped connections are normal; retry with backoff and say so in `health()`).
### Offering timers to the Timers module
The Timers module shows timers from anywhere: ProPresenter, LTC, its own
clock, and any module that offers some. A module offers timers by:
1. Declaring it — `"provides": ["timers"]` in `module.json`. The shell
forwards `provides` in `/api/modules`, which is how the Timers module finds
providers without a list anyone maintains.
2. Serving `GET /timers` from its server routes, returning a snapshot:
```json
{
"source": "pco-plan",
"label": "PCO Plan",
"updatedAt": 1757800000000,
"timers": [
{
"id": "service",
"label": "Service",
"kind": "elapsed",
"state": "running",
"startedAt": 1757799000000,
"elapsedMs": 1000000,
"remainingMs": null,
"targetMs": 4500000,
"status": { "text": "Welcome & Announcements", "tone": "ok" },
"detail": "Item 3 of 12"
}
]
}
```
| Field | Meaning |
| --- | --- |
| `source`, `label` | Your module id, and the heading the Timers module puts over your timers. |
| `updatedAt` | ms since epoch when this snapshot was taken. Every duration below is *as of this instant*. |
| `id` | Stable within your module — the Timers module keys tile settings (shown/hidden, colours) on `source` + `id`. |
| `kind` | `elapsed` (counts up), `countdown` (counts down to zero), `clock` (a time of day; put the ISO time in `status.text`). |
| `state` | `running`, `paused`, `stopped` (finished; value frozen), `idle` (exists, hasn't started — a timer that will start at 11:00). |
| `startedAt` | ms epoch when it last started running; the consumer extrapolates from here, so a running timer never needs a fast poll. |
| `elapsedMs`, `remainingMs` | The values at `updatedAt`; `null` when not meaningful for the kind. |
| `targetMs` | Planned length (elapsed) or full length (countdown), or `null`. Lets the consumer colour overruns. |
| `status` | Optional one-liner the consumer shows beside the time — the current item, "ahead 1:20". `tone`: `ok`, `warn`, `danger`, `muted`. |
| `detail` | Optional second line. |
The consumer derives the displayed time locally from `startedAt`/`elapsedMs`
and its own clock, so a snapshot every couple of seconds is plenty — `/timers`
must be cheap to answer (serve from state you already hold; never call
upstream to answer it). Optionally also serve `GET /timers/stream` as SSE
(`event: timers`, `data:` the same object, on every change plus a heartbeat
comment every 15 s); the consumer uses the stream when it exists and polls
`/timers` otherwise. Only offer timers a production tech would want on a
wall — the Timers module lets them hide any of them per tile, but every entry
you add is a decision someone has to make.
## Complete minimal example
A working clock — copy-paste this as your starter. (A slightly fancier
version ships in `modules/clock/`.)
`modules/hello-clock/module.json`
```json
{
"id": "hello-clock",
"name": "Hello Clock",
"version": "1.0.0",
"description": "Minimal example module",
"client": "client.js",
"style": "style.css",
"minSize": { "w": 2, "h": 1 },
"defaultSize": { "w": 3, "h": 2 },
"instanceSchema": {
"showSeconds": { "type": "boolean", "label": "Show seconds", "default": true }
}
}
```
`modules/hello-clock/client.js`
```js
export default function create({ root, moduleApi }) {
let timer = null;
function tick() {
const { showSeconds } = moduleApi.instanceSettings;
root.querySelector('.hc-time').textContent = new Date().toLocaleTimeString(
[], { hour: '2-digit', minute: '2-digit', ...(showSeconds ? { second: '2-digit' } : {}) }
);
}
return {
start() {
root.innerHTML = '<div class="hc-time"></div>';
tick();
timer = setInterval(tick, 250);
moduleApi.setStatus('ok', 'Ticking');
},
stop() {
clearInterval(timer);
root.innerHTML = '';
},
};
}
```
`modules/hello-clock/style.css`
```css
[data-module="hello-clock"] .hc-time {
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
font-size: 2.4em;
font-weight: 700;
font-variant-numeric: tabular-nums;
color: var(--text);
}
```
Drop the folder in `modules/`, restart ProdDash, and “Hello Clock” appears
in the Add-tile picker (new modules are enabled by default; `/admin` can
disable them).
## Testing your module
**Run it:**
```bash
node server.js # from the repo root — prints the LAN URL
```
The server logs each module it mounts (or why it refused to). `/admin`
shows mount errors and your `health()` line; the browser console shows
client-side failures (a tile that fails to start says so in the tile).
**Poke the pieces directly:**
- `GET /api/modules` — what the shell sees (your manifest + non-secret config).
- `GET /api/modules/<id>/...` — your routes, `curl`-able. For SSE:
`curl -N http://localhost:24500/api/modules/<id>/stream`.
- `GET /api/admin/state` — enabled flags, health, mount errors.
**Mock upstreams** (so you can develop without the real gear):
- ProdCom: `node tools/prodcom-mock.js` (port 24480) — channels, groups,
history, and a live stream with in-progress speech. Point the
transcript module's ProdCom URL at `http://127.0.0.1:24480`.
- ProPresenter: `node band-lineup-display/tmp/pp-mock.js 1599` — playlists
and an advancing slide index (including the arrangement-repeat case).
Point the Now/Next module at host `127.0.0.1`, port `1599`.
- ProPresenter timers: `node tools/pp-timers-mock.js 1600` — running,
overrunning, stopped and elapsed timers plus an LTC timecode that
periodically drops to no-signal (`--no-ltc` serves a ProPresenter without
a timecode API). Also serves the stage-display websocket with an
LTC-labeled layout field (`--stage-pwd`, `--no-ltc-field` exercise its
failure paths). Point the Timers module at host `127.0.0.1`, port `1600`.
- Planning Center: `node tools/pco-mock.js` (port 24700) — folders, service
types, plans (last week / today / next week), plan times and items with
songs, keys and item notes, behind a Basic/Bearer auth check. Planning
Center is a cloud API, so the module reads its base URL from the
environment instead of admin config: run ProdDash with
`PCO_PLAN_API_BASE=http://127.0.0.1:24700 node server.js`, enter any
Application ID + Secret under PCO Plan in `/admin`, save, then pick
"Sunday Service" from the Service type list. Its item titles match
`pp-mock.js`, so running both mocks exercises the ProPresenter matching.
**The resilience checklist** — every module must pass this before it's done:
1. Add your tile, then **kill the upstream** (or the mock). The status dot
must go red (with a useful hover message) and the tile must show a clear
degraded state, not a freeze.
2. **Restart the upstream.** The tile must recover by itself — no reload,
no clicking.
3. **Restart ProdDash itself** with the tile open. Same expectation.
4. Add **two tiles of your module** with different per-tile settings — both
must work independently.
5. **Remove your tile**, then check the browser console and server log: no
errors, no timers still firing, no streams still open.
6. Change your admin config in `/admin` while the tile is open — the tile
must pick it up (via `onConfigChange` or the automatic remount).
7. Reload the page — the tile comes back with its settings intact.