The gear popover lived inside its tile, so a tile could be too small for its own settings, and the settings sat on top of the thing they change. It is now a small window: placed beside the tile (right when there is room, else left, else over it), clamped to the viewport, moved by a grab bar, closed by clicking away, Escape, the ✕ or the gear. Settings still apply as they change — that is the point of putting the window beside the tile. With it, four pieces of contract the module work needs: - A picker entry may carry its own `instanceSchema` / `instanceGroups`: tiles added from it get settings that fit that tile, nothing else. A tile showing one ProPresenter timer has no use for a clock's format switches. - `instanceGroups[name].toggle` puts a group's on/off switch in its title row and dims the body while it is off — the admin page's convention, in the popover. - `select` and `multiselect` in tile settings may take `optionsRoute`; `multiselect` also `columns` and `allByDefault` (nothing saved until someone flips a switch, so options that turn up later are on too). - `template`: a text with placeholders built by dragging or clicking the variables a module offers into it. And the + picker's descriptions are tooltips now — the list stays a list. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
35 KiB
ProdDash Module Guide
How to build, install and test a ProdDash module. Everything a module author needs is on this page — you never have to read the shell's source.
A module is one kind of dashboard tile: the live transcript, the Now/Next display, a clock. Users add any number of tiles of your module to their own dashboards, move and resize them, and give each tile its own per-tile settings. Your module renders inside the tile and talks to the outside world only through the small API the shell hands it.
Rules every module follows
These are not style preferences — the admin page, the installer and the people running the booth depend on them.
- All settings live in the ProdDash admin page. Server-wide settings go
in
configSchema, per-tile settings ininstanceSchema. Never a separate setup page, wizard, config file the operator edits by hand, or environment variable. - Dependencies ship inside the module folder. Zero dependencies is the
norm (the shell has none). Anything you genuinely need is vendored into
the module — or fetched by your own
init()on first start, with the admin health line saying what is happening. Nonpm install, no installer, no "run this first". - Everything the module does runs inside the module. No helper scripts,
companion programs, daemons or services the operator has to start next to
ProdDash. If your feature needs a listener, a decoder or a worker, your
server entry owns it: start it in
init(), stop it instop(), report it inhealth(). A child process the module itself spawns and supervises is fine; a program someone launches by hand is not. - Declare the ProdDash version you need (
"proddash": ">=1.1.0"in the manifest) and bump your ownversionwhenever you change the module. The admin page refuses to install a module whose requirement the running shell doesn't meet, and it offers updates by comparing versions.
The shape of a module
A module is one folder dropped into modules/:
modules/<id>/
├── module.json manifest (required)
├── client.js ES module, client entry (required)
├── server.js server entry (optional — only if you need server code)
└── ... assets (css, images…) served statically at /modules/<id>/
Installation is exactly this: in the admin page, open Available
modules and press Install — the module is downloaded from the ProdDash
repo into the server's data directory (<data dir>/modules/<id>/) and starts
immediately. Developing locally? Drop the folder into modules/ (bundled
with the checkout) or into the data directory's modules/ and restart. No
shell code changes, ever. Modules bundled with a checkout and modules
installed from the admin page live side by side; when both have the same id
the newer version runs. Uninstall in the admin page removes an installed
module's files (a bundled one is hidden instead, since its folder belongs to
the app); its settings are kept for a later reinstall.
module.json
{
"id": "my-module",
"name": "My Module",
"version": "1.0.0",
"proddash": ">=1.1.0",
"description": "One line shown in the Add-tile picker and the admin page",
"permissions": [
{ "kind": "microphone", "reason": "Why this module needs it, in one line" }
],
"client": "client.js",
"server": "server.js",
"style": "style.css",
"minSize": { "w": 2, "h": 2 },
"defaultSize": { "w": 4, "h": 3 },
"configSchema": {
"upstreamUrl": { "type": "string", "label": "Upstream URL", "default": "http://10.0.0.5:1234" },
"apiKey": { "type": "password", "label": "API key", "default": "" }
},
"instanceSchema": {
"channel": { "type": "string", "label": "Channel filter", "default": "" }
}
}
| Field | Required | Meaning |
|---|---|---|
id |
yes | Must equal the folder name. Lowercase, dashes. |
name |
yes | Human name shown on the tile header and in menus. |
version |
yes | Your module's version (x.y.z). Bump it on every change — the admin page offers updates when the repo's copy is newer than the installed one. |
proddash |
yes | The ProdDash versions this module works with: ">=1.1.0", "^1.1.0", ">=1.1.0 <2.0.0", or "*". A module whose requirement the running shell doesn't meet is listed in the admin page but never loaded, and can't be installed from the catalog. |
description |
no | Shown in the admin page / picker. |
permissions |
no | What macOS must allow before this module can work — see Permissions macOS has to grant. Ignored by the shell; read by the macOS launcher. |
provides |
no | Capabilities other modules can consume — ["timers"] today. Forwarded in /api/modules so a consumer can find you. See Working with other modules. |
client |
yes | Client entry file, loaded as an ES module. |
server |
no | Server entry file (CommonJS), loaded with require(). |
style |
no | A stylesheet the shell injects once per module. |
minSize, defaultSize |
no | Tile size in grid cells (12 columns wide; rows are ~72 px). Defaults: min 1×1, default 4×3. |
configSchema |
no | Admin config — server-wide settings (URLs, ports, keys) edited once at /admin for everyone. |
instanceSchema |
no | Per-tile settings — chosen in each tile's gear menu and stored with that browser's layout (filters, text sizes, display options). They apply as they are changed, so keep them to display choices. |
tiles |
no | Fixed multi-tile list for client-only modules; server modules export a dynamic tiles() instead. See Presenting multiple tiles. |
Both schemas map field names to specs:
{ "type": "string" | "text" | "number" | "boolean" | "switch" | "select" | "multiselect" | "template" | "color" | "password" | "endpoint",
"label": "Shown next to the field",
"default": <value>,
"group": "Section heading", // optional; see below
"showWhen": "<other boolean/switch key>", // optional; see below
"help": "One line shown under the control", // optional, admin config only
"options": [ { "value": "a", "label": "A", "group": "Optgroup" }, … ], // "select" only
"optionsRoute": "/devices", // "select" only, admin config only
"optionsDependsOn": "<other key>" // with optionsRoute; see below
}
boolean and switch are the same true/false value. In a tile's gear popover
both render as a switch; in the admin page switch is the toggle and
boolean the plainer checkbox (use switch for a feature on/off that other
fields depend on). Label a switch with the noun of what it turns on —
"Seconds", "Top bar", "Section headers" — never "Show seconds": on means
shown or enabled, off means hidden or disabled, and the label shouldn't say
so twice.
color renders a swatch picker and stores a #rrggbb string (give it a hex
default; the tile applies it as a CSS custom property — see pco-plan).
multiselect is several picks from one list — the same options /
optionsRoute as select, rendered as one switch per option and stored as
an array of values. A saved value the list no longer offers stays checked and
marked, so nothing is dropped behind anyone's back. In a tile's gear popover
it also takes columns (2–4) and allByDefault: true: a tile that has never
chosen shows every option on and saves nothing until someone flips one, so
options that turn up later are on as well (give it no default then).
select and multiselect may use optionsRoute in instanceSchema too —
the popover GETs /api/modules/<id><optionsRoute> like the admin page does.
template (tile settings) is a text with placeholders, built by dragging or
clicking the variables the module offers into it: "variables": [ { "value": "{series}", "label": "Series" }, … ]. Keep help to the joining rules; the
chips carry the names.
text is a multi-line string — a <textarea> in the admin page, stored with
its newlines; one item per line is the convention (the slack module's quick
replies). Admin config only.
group gathers consecutive fields under a labeled subsection in the admin
page, so a module with several distinct concerns (e.g. a ProPresenter
connection and an LTC audio input) reads as clearly separated blocks. Fields
with no group render loose, before/after the grouped ones in schema order.
A manifest-level configGroups map can dress a group up further, keyed by
the group name:
"configGroups": {
"Planning Center credentials": { "collapsed": "whenSet", "help": "Where to get a token…" },
"Show / hide": { "collapsed": true, "columns": 3 }
}
collapsed:true(starts folded),false(starts open but can fold), or"whenSet"— folded once the group already holds values (a saved password, or anything other than the schema default), open while it is still empty. Omit it and the group is a plain, always-open block.columns: 2–4 lays the group's fields out in a grid — the way to keep a long checklist of booleans compact.help: guidance for the whole group. The admin page shows it as an ⓘ beside the group title (click or hover to read), so a group can carry a paragraph without pushing its fields down the page. Say where a value comes from, not what a field is.toggle: the key of aswitchfield in this group. It renders in the group's title row, at the right, as the group's on/off; the rest of the group dims while it is off, and the field is not repeated in the body. This is how an integration is disabled without unmounting the module — ProPresenter timers, say, on a Sunday when ProPresenter isn't running.
help on a field puts one line of guidance under its control — allowed
placeholders, where a value comes from. Keep labels short and put the
explanation there.
group and help work on instanceSchema fields too, and a manifest
instanceGroups map plays the configGroups role for the tile's gear
popover (collapsed: true | false, columns, help, toggle). That is how
a module with a long show/hide checklist keeps the popover usable — see
pco-plan. Display choices belong there, per tile; admin config is for
connections. The popover itself is a small window beside the tile (moved by
its bar, closed by clicking away) so a tile never has to be big enough to
hold its own settings, and a change can be watched as it lands.
A picker entry (see Presenting multiple tiles) may carry its own
instanceSchema and instanceGroups: tiles added from that entry get those
instead of the module's. A tile that shows one ProPresenter timer has no use
for a clock's format switches — give it a schema of what applies.
showWhen: "<key>" hides a field until the boolean/switch field named
<key> is on — e.g. the audio device and channel appear only once the LTC
listener switch is enabled. The hidden field still keeps its stored value.
A select whose choices are only knowable at runtime (audio devices, serial
ports, discovered sources) sets optionsRoute instead of — or as a fallback
refresh of — static options: the admin page GETs
/api/modules/<id><optionsRoute> and expects { "options": [ { "value", "label" }, … ] } from one of the module's own server routes. The saved value
stays selectable even when the route is down or the option has vanished. (See
propresenter-timers' "Audio device" for a worked example.)
An option may carry a group: options sharing one render under a single
<optgroup>, so a tree (Planning Center folders, device classes) is
browsable inside the select. optionsDependsOn: "<key>" makes the admin
page fetch the options with that other field's current value appended as a
query parameter (?<key>=<value>), now and again whenever it changes — e.g.
a plan list that follows the chosen service type. (Both in pco-plan.)
password fields are admin-config only in practice: their values are stored
in the server's modules.json (in the per-machine data directory, see the
README), handed to your server entry, and never sent to browsers — not in /api/modules, and never echoed back into the admin
form. Anything upstream that needs the secret must go through your server
routes.
Connection settings: use endpoint
Anything that points at a device or service on the network — ProPresenter,
ProdCom, a camera, a mixer — must be one endpoint field, so every
module's connection is entered the same way. The admin page renders an
endpoint as a single "Host / IP : Port" control; the value is stored and
handed to your server as an object:
"propresenter": {
"type": "endpoint",
"label": "ProPresenter",
"default": { "host": "", "port": 1025 }
}
// in your server entry
const { host, port } = config.propresenter;
const base = `http://${host}:${port}`;
Do not split host and port into separate string/number fields, and
do not ask for a full http://… URL unless the setting genuinely is a
web address where protocol or path matter (a page to embed, a webhook).
Endpoints belong in admin config, not per-tile settings — connections are
server-wide by design.
Admin config lives in modules.json inside the server's data directory
(written by the admin page — your module never touches that file, and it
survives updates of the app folder). Per-tile settings live inside each
browser's layout.
Permissions macOS has to grant
Some things a module does need the operating system's permission, not just
configuration: reading an audio input, reaching gear on the local network.
macOS grants those to the application that owns the process, which for
ProdDash is the macOS launcher (launcher/macos) — the server is its child,
so the prompts are asked, and remembered, in ProdDash's name. A server
started over SSH or from a bare launchd job has no such owner, and the
permission is silently absent rather than refused: an LTC input reads as
endless zeroes, a local host simply never answers.
Declare what you need, and why, so the launcher's Permissions tab can list it and ask for it before a service rather than during one:
"permissions": [
{ "kind": "microphone", "reason": "Decoding SMPTE LTC timecode from an audio input on this machine" },
{ "kind": "local-network", "reason": "Reaching ProPresenter on this network" }
]
kind |
When to declare it |
|---|---|
microphone |
The module reads an audio input (ltc-capture and anything like it). |
local-network |
The module talks to gear on this building's network. Not needed for services out on the internet — Planning Center, say. |
reason is one line, shown to the operator as-is when they hover the
permission; modules giving the same reason are listed together. A bare "permissions": ["microphone"] works when
the standing explanation is enough. A kind the launcher doesn't manage is
still listed, so nothing goes unmentioned — the shell itself ignores the key
entirely, and other platforms ignore it too.
Client entry (client.js)
An ES module whose default export is a factory. The shell calls it once per tile:
export default function create({ root, moduleApi }) {
return {
start() {}, // begin rendering / connecting
stop() {}, // tear down EVERYTHING (timers, streams, observers)
onResize(w, h) {}, // optional; tile was resized (w, h in grid cells)
onConfigChange(cfg) {} // optional; admin config was saved
};
}
root— the tile's body element. The module owns everything inside it and must never touch DOM outside it.- All four methods are optional, but a module without
stop()will leak timers when its tile is removed.stop()must leave nothing running.
moduleApi
| Member | What it is |
|---|---|
id |
Your module id. |
instanceId |
Unique per tile — two tiles of the same module get different ids. Handy for keying anything per-tile. |
variant |
For multi-tile modules: the id of the tile-list entry this tile was added as, '' otherwise (see Presenting multiple tiles). |
config |
Admin (server-wide) config, read-only, always current. Password fields are absent — they never reach the client. |
instanceSettings |
This tile's settings: your instanceSchema defaults overlaid with whatever this tile has saved. Read it fresh whenever you render — don't cache it. |
saveInstanceSettings(patch) |
Merge patch into this tile's settings and persist them with the layout. No restart happens — you made the change, you already know. Use it for state the user sets inside your tile (a toggled filter, a chosen tab). |
fetch(path, opts) |
fetch scoped to your server routes: fetch('/state') hits /api/modules/<id>/state. |
sse(path, handlers) |
An EventSource scoped the same way, with auto-reconnect (see below). Returns a handle with close(). |
setStatus(state, msg) |
Drives the tile's status dot: 'ok', 'connecting' or 'error', plus a hover message. Call it honestly — during a live service the dot is how an operator spots a dead feed. |
header.addButton(…) |
Put a small button in the tile's own title bar (see below). |
header.addMenu(…) |
Put a dropdown menu button there (see below). |
Title-bar controls
Modules don't build their own toolbars — actions live in the tile's title bar, next to the shell's gear/close buttons:
const btn = moduleApi.header.addButton({
icon: '<svg …>…</svg>', // inline SVG string, and/or
label: 'A+', // short text
title: 'Larger text', // hover tooltip
onClick() { … },
});
btn.classList.add('active'); // toggle styling for on/off buttons
const menu = moduleApi.header.addMenu({
label: 'Channels ▾',
title: 'Choose visible channels',
build(menuEl) {
// called on every open with an emptied menu element — fill it with
// buttons (give them your scoped classes; the container is styled and
// fixed-positioned by the shell, so the tile's overflow can't clip it)
},
});
menu.setLabel('Channels (2/4) ▾'); // update the button text any time
Everything you add is removed automatically when your instance stops, so a remount never duplicates controls. Keep them compact (icon buttons, short labels): the title bar is 32 px tall and shared with the tile's name.
One more thing to know: the user can hide the whole title bar with the small notch on its bottom edge (a clean-view mode for wall displays). Your controls disappear with it, so nothing essential — status, reconnects, live data — may exist only as a header control.
sse(path, handlers) handlers:
const stream = moduleApi.sse('/stream', {
open(e) {}, // (re)connected
error(e) {}, // connection lost — say so via setStatus
message(e) {}, // unnamed "data:" events
events: { state(e) {} }, // named events by name
});
// later: stream.close()
Browsers' EventSource retries transient drops itself but gives up for good
when a retry gets a completed non-SSE response — which is what a proxy's 502
looks like while the upstream is down. The shell's sse() recreates closed
streams on a 3-second timer until they work again, so reconnect logic is
free: handle open (refresh/backfill your state; you may have missed
events) and error (report degraded status), and you're resilient. Streams
you forget to close are force-closed when the tile unmounts — but close your
own in stop() anyway.
Lifecycle you must expect
- Any number of instances. Two transcript tiles with different filters
is a feature. Keep all state inside
create()'s closure — no module-level mutable state inclient.js. - Remounts are routine. Gear settings apply as the user changes them —
there is no Apply button — so each change calls
stop()and starts a fresh instance (typing is debounced, and an unchanged value remounts nothing). Starting cheaply matters: hold connections and timers in the closure and tear them down instop(). When admin config changes, the shell calls youronConfigChange(cfg)if you export one, otherwise it remounts you. Either way you must come back cleanly. - The tile can be removed at any moment.
stop()is your only notice.
Rules for the client
-
Never touch DOM outside
root. Never define global CSS. Scope every rule in your stylesheet with the attribute the shell puts on your tiles:[data-module="my-module"] .my-thing { … }(Shadow DOM works too, if you prefer full isolation.)
-
Style with the shell's CSS variables — no hardcoded colors. The palette:
--bg(page),--panel(tile),--border,--text,--muted,--accent,--accent-text(text that sits on the accent — dark on most themes, white where the accent is deep),--danger,--warn. Derive tints withcolor-mix(in srgb, var(--accent) 20%, transparent). This is what makes every module look native — and what makes the dashboard's themes (Admin → Theme) reach into every tile: a theme swaps those variables and nothing else. A colour a tile is configured with (acolorinstance setting, applied as a custom property on the tile) is set closer than the theme and wins over it, by design. -
No external network calls from the client. Browsers talk only to ProdDash. Anything upstream (your device, service, API) goes through your module's server routes — same reasoning as the reference apps: no CORS, no per-browser credentials, one place that owns the connection.
-
Handle upstream loss. Reconnect with backoff (or lean on
sse()), and report honestly viasetStatus. Tiles run unattended during live services; a module that silently freezes is worse than one that says it's down.
Server entry (server.js)
Optional — only needed when your module talks to something upstream or keeps
server-side state. CommonJS, Node built-ins only (keep the zero-dependency
ethos; Node 18+ so global fetch is available). Exports either or both of:
module.exports = {
init({ config, log, shell }) {
// Called on startup / re-init, BEFORE routes(). Start your upstream
// connection here. Return a handle:
return {
stop() {}, // tear everything down
health() { return { status: 'ok', message: '' }; } // optional
};
},
routes({ config, log, shell }) {
// Route table, mounted under /api/modules/<id>/
return {
'GET /state': (req, res) => { … },
'GET /stream': (req, res) => { … }, // SSE — see notes
'POST /command': (req, res) => { … },
'GET /proxy/*': (req, res) => { … }, // trailing /* = prefix route
'* /anything/*': (req, res) => { … }, // * method = any method
};
},
};
configis your admin config:configSchemadefaults overlaid with what the admin page saved — including password fields.log(...)prefixes output with your module id.shell.portis the port ProdDash is serving on — what you need to read another module's routes over loopback (http://127.0.0.1:${shell.port}/api/ modules/<id>/…). Never guess it.- Handlers get plain Node
(req, res). On a prefix route,req.wildcardis the matched remainder (leading/included) andreq.searchis the query string (with?, or'') — so a proxy rebuilds the upstream path asreq.wildcard + req.search. - Exact routes match the path exactly; prefix routes (
/x/*) match/xand everything under it. First declared match wins. - Re-init instead of restart: when the admin page saves your config, the
shell calls your handle's
stop(), theninit()androutes()again with the new config. Keep module-level state insideinit()'s closure (or reset it there) so a re-init starts clean. Disabling a module unmounts its routes entirely (clients get 404). health()feeds the admin page's status line — report your upstream's reachability (status: 'ok' | 'connecting' | 'error'), not just "running".- A throw from
init()/routes()marks the module as failed: the error shows in/admin, and API calls answer 502 until a config fix re-inits it. Validate config early so bad input fails loudly there.
Presenting multiple tiles
By default a module is one entry in the + Add-tile picker. A module can instead present a list of tiles — one picker entry each, grouped under the module's name. This is how a module whose content is naturally plural works: one tile per ProPresenter timer, one tile per admin-configured page.
Export tiles from your server entry (sync or async):
module.exports = {
init({ config, log }) { … },
routes({ config, log }) { … },
tiles({ config, log }) {
// e.g. derived from admin config, or discovered from your upstream
return config.pages.map((page) => ({
id: page.name, // stable id, stored with the tile
name: page.name, // picker label AND the tile's title
description: page.url, // optional line under the label
settings: { page: page.name }, // preset instance settings
defaultSize: { w: 4, h: 3 }, // optional per-entry size overrides
minSize: { w: 2, h: 2 },
}));
},
};
tiles()runs on every picker load, so the list may be live data — keep it fast (answer from state you already hold; don't fetch upstream on demand). A throw or a hang (>2 s) falls back to the classic single entry, so a dead upstream can't break the picker.instanceSchema/instanceGroupson an entry replace the module's for tiles added from it — settings that fit that tile, nothing else.- Entry
descriptions are tooltips in the + picker now, not visible lines — one short sentence. single: trueon an entry allows at most one such tile per dashboard: the picker greys the entry out once it is placed. Use it for a control surface that would only confuse in duplicate — a send box, a master switch.- When the user adds an entry, its
settingsoverlay yourinstanceSchemadefaults in that tile's instance settings, the entry'snamebecomes the tile's title, andmoduleApi.variantcarries itsid. - The tile keeps its variant id and title even if the entry later vanishes from your list (a timer deleted in ProPresenter, a page removed in admin). Your client decides what that means — show a clear "no longer configured" state rather than erroring.
- A client-only module can declare a fixed list as a
tilesarray inmodule.jsoninstead (same entry shape). - An empty list (or no
tilesat all) keeps today's behavior: one picker entry, no preset.
Server-Sent Events from a module
For live data, expose a /stream route and let clients use
moduleApi.sse('/stream', …):
'GET /stream': (req, res) => {
res.writeHead(200, {
'Content-Type': 'text/event-stream; charset=utf-8',
'Cache-Control': 'no-cache, no-transform',
Connection: 'keep-alive',
});
res.write('retry: 3000\n\n');
res.write(`event: state\ndata: ${JSON.stringify(latest)}\n\n`); // instant paint
streams.add(res);
req.on('close', () => streams.delete(res));
}
Broadcast only when the payload actually changed, send a : ping\n\n
comment every ~15 s so idle connections survive sleepy Wi-Fi, and wrap every
per-client res.write in try/catch (drop the client on failure). The
propresenter-now-next module is the reference implementation of this
pattern.
Working with other modules
Modules don't import each other. When one needs what another knows, it reads
that module's own server routes over loopback, exactly as a browser would:
http://127.0.0.1:${shell.port}/api/modules/<id>/…. The PCO Plan module
follows ProPresenter this way — it reads propresenter-now-next's /stream
rather than talking to ProPresenter a second time. A consumer must survive the
provider being disabled, uninstalled, or restarting mid-service (404s and
dropped connections are normal; retry with backoff and say so in health()).
Offering timers to the Timers module
The Timers module shows timers from anywhere: ProPresenter, LTC, its own clock, and any module that offers some. A module offers timers by:
- Declaring it —
"provides": ["timers"]inmodule.json. The shell forwardsprovidesin/api/modules, which is how the Timers module finds providers without a list anyone maintains. - Serving
GET /timersfrom its server routes, returning a snapshot:
{
"source": "pco-plan",
"label": "PCO Plan",
"updatedAt": 1757800000000,
"timers": [
{
"id": "service",
"label": "Service",
"kind": "elapsed",
"state": "running",
"startedAt": 1757799000000,
"elapsedMs": 1000000,
"remainingMs": null,
"targetMs": 4500000,
"status": { "text": "Welcome & Announcements", "tone": "ok" },
"detail": "Item 3 of 12"
}
]
}
| Field | Meaning |
|---|---|
source, label |
Your module id, and the heading the Timers module puts over your timers. |
updatedAt |
ms since epoch when this snapshot was taken. Every duration below is as of this instant. |
id |
Stable within your module — the Timers module keys tile settings (shown/hidden, colours) on source + id. |
kind |
elapsed (counts up), countdown (counts down to zero), clock (a time of day; put the ISO time in status.text). |
state |
running, paused, stopped (finished; value frozen), idle (exists, hasn't started — a timer that will start at 11:00). |
startedAt |
ms epoch when it last started running; the consumer extrapolates from here, so a running timer never needs a fast poll. |
elapsedMs, remainingMs |
The values at updatedAt; null when not meaningful for the kind. |
targetMs |
Planned length (elapsed) or full length (countdown), or null. Lets the consumer colour overruns. |
status |
Optional one-liner the consumer shows beside the time — the current item, "ahead 1:20". tone: ok, warn, danger, muted. |
detail |
Optional second line. |
The consumer derives the displayed time locally from startedAt/elapsedMs
and its own clock, so a snapshot every couple of seconds is plenty — /timers
must be cheap to answer (serve from state you already hold; never call
upstream to answer it). Optionally also serve GET /timers/stream as SSE
(event: timers, data: the same object, on every change plus a heartbeat
comment every 15 s); the consumer uses the stream when it exists and polls
/timers otherwise. Only offer timers a production tech would want on a
wall — the Timers module lets them hide any of them per tile, but every entry
you add is a decision someone has to make.
Complete minimal example
A working clock — copy-paste this as your starter. (A slightly fancier
version ships in modules/clock/.)
modules/hello-clock/module.json
{
"id": "hello-clock",
"name": "Hello Clock",
"version": "1.0.0",
"description": "Minimal example module",
"client": "client.js",
"style": "style.css",
"minSize": { "w": 2, "h": 1 },
"defaultSize": { "w": 3, "h": 2 },
"instanceSchema": {
"showSeconds": { "type": "boolean", "label": "Show seconds", "default": true }
}
}
modules/hello-clock/client.js
export default function create({ root, moduleApi }) {
let timer = null;
function tick() {
const { showSeconds } = moduleApi.instanceSettings;
root.querySelector('.hc-time').textContent = new Date().toLocaleTimeString(
[], { hour: '2-digit', minute: '2-digit', ...(showSeconds ? { second: '2-digit' } : {}) }
);
}
return {
start() {
root.innerHTML = '<div class="hc-time"></div>';
tick();
timer = setInterval(tick, 250);
moduleApi.setStatus('ok', 'Ticking');
},
stop() {
clearInterval(timer);
root.innerHTML = '';
},
};
}
modules/hello-clock/style.css
[data-module="hello-clock"] .hc-time {
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
font-size: 2.4em;
font-weight: 700;
font-variant-numeric: tabular-nums;
color: var(--text);
}
Drop the folder in modules/, restart ProdDash, and “Hello Clock” appears
in the Add-tile picker (new modules are enabled by default; /admin can
disable them).
Testing your module
Run it:
node server.js # from the repo root — prints the LAN URL
The server logs each module it mounts (or why it refused to). /admin
shows mount errors and your health() line; the browser console shows
client-side failures (a tile that fails to start says so in the tile).
Poke the pieces directly:
GET /api/modules— what the shell sees (your manifest + non-secret config).GET /api/modules/<id>/...— your routes,curl-able. For SSE:curl -N http://localhost:24500/api/modules/<id>/stream.GET /api/admin/state— enabled flags, health, mount errors.
Mock upstreams (so you can develop without the real gear):
- ProdCom:
node tools/prodcom-mock.js(port 24480) — channels, groups, history, and a live stream with in-progress speech. Point the transcript module's ProdCom URL athttp://127.0.0.1:24480. - ProPresenter:
node band-lineup-display/tmp/pp-mock.js 1599— playlists and an advancing slide index (including the arrangement-repeat case). Point the Now/Next module at host127.0.0.1, port1599. - ProPresenter timers:
node tools/pp-timers-mock.js 1600— running, overrunning, stopped and elapsed timers plus an LTC timecode that periodically drops to no-signal (--no-ltcserves a ProPresenter without a timecode API). Also serves the stage-display websocket with an LTC-labeled layout field (--stage-pwd,--no-ltc-fieldexercise its failure paths). Point the Timers module at host127.0.0.1, port1600. - Planning Center:
node tools/pco-mock.js(port 24700) — folders, service types, plans (last week / today / next week), plan times and items with songs, keys and item notes, behind a Basic/Bearer auth check. Planning Center is a cloud API, so the module reads its base URL from the environment instead of admin config: run ProdDash withPCO_PLAN_API_BASE=http://127.0.0.1:24700 node server.js, enter any Application ID + Secret under PCO Plan in/admin, save, then pick "Sunday Service" from the Service type list. Its item titles matchpp-mock.js, so running both mocks exercises the ProPresenter matching.
The resilience checklist — every module must pass this before it's done:
- Add your tile, then kill the upstream (or the mock). The status dot must go red (with a useful hover message) and the tile must show a clear degraded state, not a freeze.
- Restart the upstream. The tile must recover by itself — no reload, no clicking.
- Restart ProdDash itself with the tile open. Same expectation.
- Add two tiles of your module with different per-tile settings — both must work independently.
- Remove your tile, then check the browser console and server log: no errors, no timers still firing, no streams still open.
- Change your admin config in
/adminwhile the tile is open — the tile must pick it up (viaonConfigChangeor the automatic remount). - Reload the page — the tile comes back with its settings intact.