Files
ProdDash/docs/MODULE-GUIDE.md
T
Waters ChurchandClaude Fable 5.1 5ca0a672fa Shell 1.11.0: alerts — a module flashes every dashboard listening on one of six channels
A module that sees something a tech must act on now (a timer overrun, a meter
past its limit, timecode gone) raises an alert on a channel, 1–6, and every
dashboard listening to that channel flashes: the menu bar — brought out for
the duration if it was hidden — and a frame round the screen alternate between
the level's two colours, with the alert's text bold across the bar. Low fades
slowly, medium faster, critical snaps with no fade and floods the board behind
the tiles too, in a muted cut that shows faintly through the tile panels
without costing their content any contrast.

Server: the hub. One alert per channel (a new one replaces the last), timed
out server-side (1–600 s, 15 by default, 0 = held until cleared), broadcast
over the shell stream as `alert` / `alert-clear`; GET /api/alerts for a
dashboard that opens or reconnects mid-alert; POST /api/alerts and
DELETE /api/alerts/<n>, open like a layout save. Modules raise from their
server entry with shell.alert() / shell.clearAlert() or from a tile with
moduleApi.alert() / moduleApi.clearAlert(); a module's alerts end when it
stops. Colours live as alerts.colors in the data directory's proddash.json.

Dashboard: the Layouts menu gains a folded Alerts row with six numbered
toggles; the channel list saves with the layout, local and named (the server
keeps it in a saved layout). Admin: a folded Alerts section with two colour
pickers per level, a swatch running each level's cadence, and a Test row.

Docs: docs/ALERTS.md (the feature), a "Raising alerts" section in the module
guide, README. Tools: tools/alert.js raises/clears/lists from the command
line; tools/alerts.test.js drives it all end to end.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-05 16:05:12 -04:00

57 KiB
Raw Blame History

ProdDash Module Guide

How to build, install and test a ProdDash module. Everything a module author needs is on this page — you never have to read the shell's source.

A module is one kind of dashboard tile: the live transcript, the Now/Next display, a clock. Users add any number of tiles of your module to their own dashboards, move and resize them, and give each tile its own per-tile settings. Your module renders inside the tile and talks to the outside world only through the small API the shell hands it.

Rules every module follows

These are not style preferences — the admin page, the installer and the people running the booth depend on them.

  1. All settings live in the ProdDash admin page. Server-wide settings go in configSchema, per-tile settings in instanceSchema. Never a separate setup page, wizard, config file the operator edits by hand, or environment variable.
  2. Dependencies ship inside the module folder. Zero dependencies is the norm (the shell has none). Anything you genuinely need is vendored into the module — or fetched by your own init() on first start, with the admin health line saying what is happening. No npm install, no installer, no "run this first".
  3. Everything the module does runs inside the module. No helper scripts, companion programs, daemons or services the operator has to start next to ProdDash. If your feature needs a listener, a decoder or a worker, your server entry owns it: start it in init(), stop it in stop(), report it in health(). A child process the module itself spawns and supervises is fine; a program someone launches by hand is not. A native helper — anything that is not JavaScript — ships prebuilt inside the module folder, for Apple silicon macOS and 64-bit Windows; nothing is ever compiled on the machine running ProdDash (see "Native helpers" below).
  4. Declare the ProdDash version you need ("proddash": ">=1.1.0" in the manifest) and bump your own version whenever you change the module. The admin page refuses to install a module whose requirement the running shell doesn't meet, and it offers updates by comparing versions.

Keeping the interface clean

A dashboard is read across a booth, at a glance, by someone doing three other things. These rules are what keep every tile looking like one product instead of six. They are as binding as the four above.

  1. No explanatory text in a tile's gear. No help on an instanceSchema field or an instanceGroups entry. Labels are three words at most, one or two preferred — "Slide count", "Item tags", "Running clock". A control that cannot be understood in three words is not a display choice; it belongs in configSchema, where help is welcome and expected. One exception: a template field may keep a single help line naming its placeholders, which nobody can guess.
  2. Server-side settings are admin-only. Anything the module's server acts on — a host, a credential, what to fetch, how often to poll — is configSchema. instanceSchema is display choices and nothing else: what this tile shows, and how big.
  3. A tile setting changes that tile and nothing else. Never another tile, never the module as a whole, never the server. If two tiles must agree on something, it is either admin config or page state the shell owns — not a setting each tile keeps its own copy of.
  4. Offer toggles for the elements you draw. Every tile should let the operator switch off the parts it does not need. One to four toggles: give them no group at all, so they sit unlabelled at the top of the gear. Five or more: one group named Show, collapsed: true, columns: 2. Nothing else goes in that group — colours, formats and text belong in groups of their own.
  5. Title-bar controls are icons. No label on addButton or addMenu; the tooltip carries the words, and docs above covers drawing the icon. A small state indicator may ride alongside an icon — ProdCom's channel button shows a count while a filter is on — but a control is never named in the bar.
  6. If a control needs words to explain it, it is not a title-bar control. Put it in the gear. The bar is for actions whose icon and tooltip say everything: refresh, clear, jump to latest, bigger text.
  7. One control per action. Whatever has a dedicated title-bar button is not offered again in the gear, and the reverse. Text size is A− / A+ up there, never a "Text size" field; a timestamps button in the bar means no timestamps switch below it.

The shape of a module

A module is one folder dropped into modules/:

modules/<id>/
├── module.json      manifest (required)
├── client.js        ES module, client entry (required)
├── server.js        server entry (optional — only if you need server code)
├── bin/             native helpers, prebuilt per platform (only if you need one)
│   ├── <name>-macos-arm64
│   └── <name>-win-x64.exe
├── native/          their source and the script that builds every bin/ file
└── ... assets       (css, images…) served statically at /modules/<id>/

Installation is exactly this: in the admin page, open Available modules and press Install — the module is downloaded from the ProdDash repo into the server's data directory (<data dir>/modules/<id>/) and starts immediately. A packaged ProdDash — the macOS app, the Windows bundle — ships with no modules at all: every one of them arrives this way, and the shell's own update never brings one along, so what is in git is exactly what runs on a booth. Developing locally? A git checkout runs whatever is in its own modules/ folder (the repo's copies, "bundled"), or drop a folder into the data directory's modules/ and restart. No shell code changes, ever. In a checkout the two live side by side; when both have the same id the newer version runs. Uninstall in the admin page removes an installed module's files (in a checkout, the tree's copy is hidden instead, since that folder belongs to the repo); its settings are kept for a later reinstall.

Native helpers

Some features need a program JavaScript cannot be: reading an audio input, decoding timecode, measuring sound. Rule 3 says the module owns that program; this section says how it ships: already built, for every platform it runs on, inside the module folder. The machine running ProdDash is a packaged app or the Windows bundle plus modules from the admin page's catalog. It has no compiler and never will — the catalog delivers exactly the folder that is in the repo, so the binaries live in git next to the code.

  • Platforms. Apple silicon macOS and 64-bit Windows are required. Intel macOS is welcome but optional. One file per platform in bin/, named for what it is:

    Platform File
    macOS, Apple silicon bin/<name>-macos-arm64
    Windows, 64-bit bin/<name>-win-x64.exe
    macOS, Intel (optional) bin/<name>-macos-x86_64
  • Pick it at runtime, and cope without it. Choose by process.platform and process.arch; when there is no file for this machine, the feature says so — in health() and in the tile's setStatus — and everything else in the module keeps working. Never try to build it, never look for a copy elsewhere on the machine, never tell the operator to install anything.

    const HELPERS = {
      darwin: { arm64: 'ltc-capture-macos-arm64', x64: 'ltc-capture-macos-x86_64' },
      win32: { x64: 'ltc-capture-win-x64.exe' },
    };
    const name = HELPERS[process.platform]?.[process.arch];
    const helper = name ? path.join(__dirname, 'bin', name) : '';
    if (!helper || !fs.existsSync(helper)) {
      // Timecode is off on this platform. Say it once, keep the clock running.
    }
    
  • One contract, any language. Every platform's binary speaks the same command line and output format, so server.js has one code path. What is behind it is your choice per platform — Swift against CoreAudio on macOS, C#, C or Rust on Windows — the module does not care.

  • Source and build beside it. Keep the source under native/ with one script that produces every bin/ file from a checkout, so any binary can be rebuilt from what is committed. A helper that cannot be rebuilt does not ship.

  • Bump the module version whenever a binary changes, like any other file — that is how installs learn about it.

  • Keep them lean. Optimised builds, no debug symbols, a few megabytes at most: the catalog fetches the whole repo as one archive, capped at 80 MB.

  • Signing. Apple silicon refuses unsigned code, so sign the macOS binary — Developer ID when you have it, ad-hoc at least. Windows needs nothing: files the app writes carry no download mark, so SmartScreen never sees them. Permissions come from the launcher (see "Permissions macOS has to grant"), not from the binary.

A helper that ends up existing for one platform only is an exception made on purpose, not a default: say so in the module's README and in the health line, so a Windows booth knows why the feature is off.

module.json

{
  "id": "my-module",
  "name": "My Module",
  "version": "1.0.0",
  "proddash": ">=1.1.0",
  "description": "One line shown in the Add-tile picker and the admin page",
  "permissions": [
    { "kind": "microphone", "reason": "Why this module needs it, in one line" }
  ],
  "client": "client.js",
  "server": "server.js",
  "style": "style.css",
  "minSize": { "w": 2, "h": 2 },
  "defaultSize": { "w": 4, "h": 3 },
  "configSchema": {
    "upstreamUrl": { "type": "string", "label": "Upstream URL", "default": "http://10.0.0.5:1234" },
    "apiKey":      { "type": "password", "label": "API key", "default": "" }
  },
  "instanceSchema": {
    "channel": { "type": "string", "label": "Channel filter", "default": "" }
  }
}
Field Required Meaning
id yes Must equal the folder name. Lowercase, dashes.
name yes Human name shown on the tile header and in menus.
version yes Your module's version (x.y.z). Bump it on every change — the admin page offers updates when the repo's copy is newer than the installed one.
proddash yes The ProdDash versions this module works with: ">=1.1.0", "^1.1.0", ">=1.1.0 <2.0.0", or "*". A module whose requirement the running shell doesn't meet is listed in the admin page but never loaded, and can't be installed from the catalog.
description no Shown in the admin page / picker.
permissions no What macOS must allow before this module can work — see Permissions macOS has to grant. Ignored by the shell; read by the macOS launcher.
provides no Capabilities other modules can consume — ["timers"], ["messaging"]. Forwarded in /api/modules so a consumer can find you. See Working with other modules.
client yes Client entry file, loaded as an ES module.
server no Server entry file (CommonJS), loaded with require().
style no A stylesheet the shell injects once per module.
minSize, defaultSize no Tile size in grid cells, declared for the default grid (12 columns, 72 px rows). Defaults: min 1×1, default 4×3. A dashboard may cut its board finer or coarser (8–24 columns, from the Layouts menu; row height follows). defaultSize is scaled to that density when a tile is added, so a new tile lands at about the size you meant; minSize is enforced in cells as declared, so on a finer grid a tile can be made smaller than it could at 12.
configSchema no Admin config — server-wide settings (URLs, ports, keys) edited once at /admin for everyone.
instanceSchema no Per-tile settings — chosen in each tile's gear menu and stored with that browser's layout (filters, text sizes, display options). They apply as they are changed, so keep them to display choices.
tiles no Fixed multi-tile list for client-only modules; server modules export a dynamic tiles() instead. See Presenting multiple tiles.

Both schemas map field names to specs:

{ "type": "string" | "text" | "number" | "boolean" | "switch" | "select" | "multiselect" | "template" | "color" | "password" | "endpoint",
  "label": "Shown next to the field",
  "default": <value>,
  "group": "Section heading",                         // optional; see below
  "showWhen": "<other boolean/switch key>",           // optional; see below
  "help": "One line shown under the control",         // optional, admin config only
  "options": [ { "value": "a", "label": "A", "group": "Optgroup" }, … ],  // "select" only
  "optionsRoute": "/devices",                         // "select" only, admin config only
  "optionsDependsOn": "<other key>"                   // with optionsRoute; see below
}

boolean and switch are the same true/false value. In a tile's gear popover both render as a switch; in the admin page switch is the toggle and boolean the plainer checkbox (use switch for a feature on/off that other fields depend on). Label a switch with the noun of what it turns on — "Seconds", "Top bar", "Section headers" — never "Show seconds": on means shown or enabled, off means hidden or disabled, and the label shouldn't say so twice. color renders a swatch picker and stores a #rrggbb string (give it a hex default; the tile applies it as a CSS custom property — see pco-plan). multiselect is several picks from one list — the same options / optionsRoute as select, rendered as one switch per option and stored as an array of values. A saved value the list no longer offers stays checked and marked, so nothing is dropped behind anyone's back. In a tile's gear popover it also takes columns (2–4) and allByDefault: true: a tile that has never chosen shows every option on and saves nothing until someone flips one, so options that turn up later are on as well (give it no default then). select and multiselect may use optionsRoute in instanceSchema too — the popover GETs /api/modules/<id><optionsRoute> like the admin page does.

template (tile settings) is a text with placeholders, built by dragging or clicking the variables the module offers into it: "variables": [ { "value": "{series}", "label": "Series" }, … ]. Keep help to the joining rules; the chips carry the names.

text is a multi-line string — a <textarea> in the admin page, stored with its newlines; one item per line is the convention (the slack module's quick replies). Admin config only.

group gathers consecutive fields under a labeled subsection in the admin page, so a module with several distinct concerns (e.g. a ProPresenter connection and an LTC audio input) reads as clearly separated blocks. Fields with no group render loose, before/after the grouped ones in schema order.

A manifest-level configGroups map can dress a group up further, keyed by the group name:

"configGroups": {
  "Planning Center credentials": { "collapsed": "whenSet", "help": "Where to get a token…" },
  "Show / hide":                 { "collapsed": true, "columns": 3 }
}
  • collapsed: true (starts folded), false (starts open but can fold), or "whenSet" — folded once the group already holds values (a saved password, or anything other than the schema default), open while it is still empty. Omit it and the group is a plain, always-open block.
  • columns: 2–4 lays the group's fields out in a grid — the way to keep a long checklist of booleans compact.
  • help: guidance for the whole group. The admin page shows it as an ⓘ beside the group title (click or hover to read), so a group can carry a paragraph without pushing its fields down the page. Say where a value comes from, not what a field is.
  • toggle: the key of a switch field in this group. It renders in the group's title row, at the right, as the group's on/off; the rest of the group dims while it is off, and the field is not repeated in the body. This is how an integration is disabled without unmounting the module — ProPresenter timers, say, on a Sunday when ProPresenter isn't running.

help on a field puts one line of guidance under its control — allowed placeholders, where a value comes from. Keep labels short and put the explanation there. This is for configSchema only: a tile's gear carries no explanations at all (rule 5), so a setting that needs one is telling you it belongs in admin.

group works on instanceSchema fields too, and a manifest instanceGroups map plays the configGroups role for the tile's gear popover (collapsed: true | false, columns, toggle — but not help, per rule 5). That is how a module with a long show/hide checklist keeps the popover usable: five or more hide-toggles go in one Show group, folded by default, and fewer than five go in no group at all — see pco-plan for the long form and slack for the short one. Display choices belong there, per tile; admin config is for connections. The popover itself is a small window beside the tile — sized to its content, moved by the slim bar on top, closed by clicking anywhere else or pressing Escape — so a tile never has to be big enough to hold its own settings, and a change can be watched as it lands. Under everything you offer, the shell adds Tile tint — a colour the operator can wash that tile's chrome in, saved with the layout. It is not yours to declare and it never remounts you; don't offer one of your own.

A picker entry (see Presenting multiple tiles) may carry its own instanceSchema and instanceGroups: tiles added from that entry get those instead of the module's. A tile that shows one ProPresenter timer has no use for a clock's format switches — give it a schema of what applies.

showWhen: "<key>" hides a field until the boolean/switch field named <key> is on — e.g. the audio device and channel appear only once the LTC listener switch is enabled. The hidden field still keeps its stored value. It works the same in a tile's gear (instanceSchema): "Short day" and "Short month" appear once the clock's "Date" is on.

A select whose choices are only knowable at runtime (audio devices, serial ports, discovered sources) sets optionsRoute instead of — or as a fallback refresh of — static options: the admin page GETs /api/modules/<id><optionsRoute> and expects { "options": [ { "value", "label" }, … ] } from one of the module's own server routes. The saved value stays selectable even when the route is down or the option has vanished. (See propresenter-timers' "Audio device" for a worked example.)

An option may carry a group: options sharing one render under a single <optgroup>, so a tree (Planning Center folders, device classes) is browsable inside the select. optionsDependsOn: "<key>" makes the admin page fetch the options with that other field's current value appended as a query parameter (?<key>=<value>), now and again whenever it changes — e.g. a plan list that follows the chosen service type. (Both in pco-plan.)

password fields are admin-config only in practice: their values are stored in the server's modules.json (in the per-machine data directory, see the README), handed to your server entry, and never sent to browsers — not in /api/modules, and never echoed back into the admin form. Anything upstream that needs the secret must go through your server routes.

Connection settings: use endpoint

Anything that points at a device or service on the network — ProPresenter, ProdCom, a camera, a mixer — must be one endpoint field, so every module's connection is entered the same way. The admin page renders an endpoint as a single "Host / IP : Port" control; the value is stored and handed to your server as an object:

"propresenter": {
  "type": "endpoint",
  "label": "ProPresenter",
  "default": { "host": "", "port": 1025 }
}
// in your server entry
const { host, port } = config.propresenter;
const base = `http://${host}:${port}`;

Do not split host and port into separate string/number fields, and do not ask for a full http://… URL unless the setting genuinely is a web address where protocol or path matter (a page to embed, a webhook). Endpoints belong in admin config, not per-tile settings — connections are server-wide by design.

Admin config lives in modules.json inside the server's data directory (written by the admin page — your module never touches that file, and it survives updates of the app folder). Per-tile settings live inside each browser's layout.

Permissions macOS has to grant

Some things a module does need the operating system's permission, not just configuration: reading an audio input, reaching gear on the local network. macOS grants those to the application that owns the process, which for ProdDash is the macOS launcher (launcher/macos) — the server is its child, so the prompts are asked, and remembered, in ProdDash's name. A server started over SSH or from a bare launchd job has no such owner, and the permission is silently absent rather than refused: an LTC input reads as endless zeroes, a local host simply never answers.

Declare what you need, and why, so the launcher's Permissions tab can list it and ask for it before a service rather than during one:

"permissions": [
  { "kind": "microphone",    "reason": "Decoding SMPTE LTC timecode from an audio input on this machine" },
  { "kind": "local-network", "reason": "Reaching ProPresenter on this network" }
]
kind When to declare it
microphone The module reads an audio input (ltc-capture and anything like it).
local-network The module talks to gear on this building's network. Not needed for services out on the internet — Planning Center, say.

reason is one line, shown to the operator as-is when they hover the permission; modules giving the same reason are listed together. A bare "permissions": ["microphone"] works when the standing explanation is enough. A kind the launcher doesn't manage is still listed, so nothing goes unmentioned — the shell itself ignores the key entirely, and other platforms ignore it too.

Client entry (client.js)

An ES module whose default export is a factory. The shell calls it once per tile:

export default function create({ root, moduleApi }) {
  return {
    start() {},            // begin rendering / connecting
    stop() {},             // tear down EVERYTHING (timers, streams, observers)
    onResize(w, h) {},     // optional; tile was resized (w, h in grid cells)
    onConfigChange(cfg) {} // optional; admin config was saved
  };
}
  • root — the tile's body element. The module owns everything inside it and must never touch DOM outside it.
  • All four methods are optional, but a module without stop() will leak timers when its tile is removed. stop() must leave nothing running.

moduleApi

Member What it is
id Your module id.
instanceId Unique per tile — two tiles of the same module get different ids. Handy for keying anything per-tile.
variant For multi-tile modules: the id of the tile-list entry this tile was added as, '' otherwise (see Presenting multiple tiles).
config Admin (server-wide) config, read-only, always current. Password fields are absent — they never reach the client.
instanceSettings This tile's settings: your instanceSchema defaults overlaid with whatever this tile has saved. Read it fresh whenever you render — don't cache it. Keys beginning __ are the shell's own (__tint, the tile's colour) — never use that prefix, and ignore the ones you find.
saveInstanceSettings(patch) Merge patch into this tile's settings and persist them with the layout. No restart happens — you made the change, you already know. Use it for state the user sets inside your tile (a toggled filter, a chosen tab).
fetch(path, opts) fetch scoped to your server routes: fetch('/state') hits /api/modules/<id>/state.
sse(path, handlers) An EventSource scoped the same way, with auto-reconnect (see below). Returns a handle with close().
setStatus(state, msg) Drives the tile's status dot: 'ok', 'connecting' or 'error', plus a hover message. Call it honestly — during a live service the dot is how an operator spots a dead feed.
alert(opts) Flash every dashboard listening to an alert channel — { channel, level, text, duration }, see Raising alerts. Returns a promise. A module with a server entry raises from there (shell.alert) instead.
clearAlert(channel) End the alert on a channel early. Returns a promise.
header.addButton(…) Put a small button in the tile's own title bar (see below).
header.addMenu(…) Put a dropdown menu button there (see below).

Title-bar controls

Modules don't build their own toolbars — actions live in the tile's title bar, next to the shell's gear/close buttons:

const btn = moduleApi.header.addButton({
  icon: '<svg …>…</svg>',   // inline SVG string (13 px), and/or
  label: 'Timers ▾',        // short text
  title: 'Larger text',     // tooltip — one or two words; the shell shows
                            // it the moment the pointer arrives
  onClick() { … },
});
btn.classList.add('active'); // toggle styling for on/off buttons

const menu = moduleApi.header.addMenu({
  label: 'Channels ▾',
  title: 'Channels',
  build(menuEl) {
    // called on every open with an emptied menu element — fill it with
    // buttons (give them your scoped classes; the container is styled and
    // positioned by the shell, hosted on the body under an element carrying
    // your data-module, so your scoped CSS applies and nothing clips it)
  },
});
menu.setLabel('Channels (2/4) ▾'); // update the button text any time

Everything you add is removed automatically when your instance stops, so a remount never duplicates controls. Icons only, no labels (rule 9): the title bar is 32 px tall and shared with the tile's name, and the tooltip says what the icon means. Draw icons as inline SVG rather than characters — a glyph such as ✕ or + takes its size from whatever font each browser picks; text-size buttons are a drawn − and +. A small state indicator may ride alongside an icon (ProdCom's channel button carries a count while a filter is on); a name may not.

One control per action (rule 11). Whatever has a dedicated header button is not offered again in the gear popover: text size is − / + up here (persisted through saveInstanceSettings({ textSize }), read back with a sane fallback), never a "Text size" field in instanceSchema; a timestamps or newest-first toggle in the header means no such switch in the gear. The gear is for display choices that have no button of their own.

One more thing to know: the whole title bar folds away when the dashboard auto-hides it, and always in fullscreen (a clean-view mode for wall displays) — it comes back only while the pointer is at the tile's top edge. Your controls fold away with it, so nothing essential — status, reconnects, live data — may exist only as a header control.

sse(path, handlers) handlers:

const stream = moduleApi.sse('/stream', {
  open(e)    {},                 // (re)connected
  error(e)   {},                 // connection lost — say so via setStatus
  message(e) {},                 // unnamed "data:" events
  events: { state(e) {} },       // named events by name
});
// later: stream.close()

Your route serves a plain SSE stream; how it reaches the page is the shell's business. A dashboard holds one connection for every stream on it (GET /api/stream, which the server feeds from your route over loopback) — browsers allow about six connections to a host and a tile per stream ran out of them — so open also fires whenever that shared connection is remade (a tile was added or removed) and whenever your route comes back after a drop. Browsers' EventSource retries transient drops itself but gives up for good when a retry gets a completed non-SSE response — which is what a proxy's 502 looks like while the upstream is down; the shell recreates a closed connection on a 3-second timer until it works again, so reconnect logic is free: handle open (refresh/backfill your state; you may have missed events) and error (report degraded status), and you're resilient. Streams you forget to close are force-closed when the tile unmounts — but close your own in stop() anyway.

Lifecycle you must expect

  • Any number of instances. Two transcript tiles with different filters is a feature. Keep all state inside create()'s closure — no module-level mutable state in client.js.
  • Remounts are routine. Gear settings apply as the user changes them — there is no Apply button — so each change calls stop() and starts a fresh instance (typing is debounced, and an unchanged value remounts nothing). Starting cheaply matters: hold connections and timers in the closure and tear them down in stop(). When admin config changes, the shell calls your onConfigChange(cfg) if you export one, otherwise it remounts you. Either way you must come back cleanly.
  • The tile can be removed at any moment. stop() is your only notice.

Rules for the client

  1. Never touch DOM outside root. Never define global CSS. Scope every rule in your stylesheet with the attribute the shell puts on your tiles:

    [data-module="my-module"] .my-thing { … }
    

    (Shadow DOM works too, if you prefer full isolation.)

  2. Style with the shell's CSS variables — no hardcoded colors. The palette: --bg (page), --panel (tile), --border, --text, --muted, --accent, --accent-text (text that sits on the accent — dark on most themes, white where the accent is deep), --danger, --warn. Derive tints with color-mix(in srgb, var(--accent) 20%, transparent). This is what makes every module look native — and what makes the dashboard's themes (Admin → Theme) reach into every tile: a theme swaps those variables and nothing else. A colour a tile is configured with (a color instance setting, applied as a custom property on the tile) is set closer than the theme and wins over it, by design.

  3. No external network calls from the client. Browsers talk only to ProdDash. Anything upstream (your device, service, API) goes through your module's server routes — same reasoning as the reference apps: no CORS, no per-browser credentials, one place that owns the connection.

  4. Handle upstream loss. Reconnect with backoff (or lean on sse()), and report honestly via setStatus. Tiles run unattended during live services; a module that silently freezes is worse than one that says it's down.

Server entry (server.js)

Optional — only needed when your module talks to something upstream or keeps server-side state. CommonJS, Node built-ins only (keep the zero-dependency ethos; Node 18+ so global fetch is available). Exports either or both of:

module.exports = {
  init({ config, log, shell }) {
    // Called on startup / re-init, BEFORE routes(). Start your upstream
    // connection here. Return a handle:
    return {
      stop() {},                                  // tear everything down
      health() { return { status: 'ok', message: '' }; }  // optional
    };
  },

  routes({ config, log, shell }) {
    // Route table, mounted under /api/modules/<id>/
    return {
      'GET /state':     (req, res) => { … },
      'GET /stream':    (req, res) => { … },      // SSE — see notes
      'POST /command':  (req, res) => { … },
      'GET /proxy/*':   (req, res) => { … },      // trailing /* = prefix route
      '* /anything/*':  (req, res) => { … },      // * method = any method
    };
  },
};
  • config is your admin config: configSchema defaults overlaid with what the admin page saved — including password fields.
  • log(...) prefixes output with your module id.
  • shell.port is the port ProdDash is serving on — what you need to read another module's routes over loopback (http://127.0.0.1:${shell.port}/api/ modules/<id>/…). Never guess it.
  • shell.alert(opts) flashes every dashboard listening to an alert channel and shell.clearAlert(channel) ends one early — see Raising alerts. Alerts your module raised end when it stops.
  • Handlers get plain Node (req, res). On a prefix route, req.wildcard is the matched remainder (leading / included) and req.search is the query string (with ?, or '') — so a proxy rebuilds the upstream path as req.wildcard + req.search.
  • Exact routes match the path exactly; prefix routes (/x/*) match /x and everything under it. First declared match wins.
  • Re-init instead of restart: when the admin page saves your config, the shell calls your handle's stop(), then init() and routes() again with the new config. Keep module-level state inside init()'s closure (or reset it there) so a re-init starts clean. Disabling a module unmounts its routes entirely (clients get 404).
  • health() feeds the admin page's status line — report your upstream's reachability (status: 'ok' | 'connecting' | 'error'), not just "running".
  • A throw from init()/routes() marks the module as failed: the error shows in /admin, and API calls answer 502 until a config fix re-inits it. Validate config early so bad input fails loudly there.

Presenting multiple tiles

By default a module is one entry in the + Add-tile picker. A module can instead present a list of tiles — one picker entry each, grouped under the module's name. This is how a module whose content is naturally plural works: one tile per ProPresenter timer, one tile per admin-configured page.

Export tiles from your server entry (sync or async):

module.exports = {
  init({ config, log }) { … },
  routes({ config, log }) { … },

  tiles({ config, log }) {
    // e.g. derived from admin config, or discovered from your upstream
    return config.pages.map((page) => ({
      id: page.name,                    // stable id, stored with the tile
      name: page.name,                  // picker label AND the tile's title
      description: page.url,            // optional; the picker's tooltip
      settings: { page: page.name },    // preset instance settings
      defaultSize: { w: 4, h: 3 },      // optional per-entry size overrides
      minSize: { w: 2, h: 2 },
    }));
  },
};
  • tiles() runs on every picker load, so the list may be live data — keep it fast (answer from state you already hold; don't fetch upstream on demand). A throw or a hang (>2 s) falls back to the classic single entry, so a dead upstream can't break the picker.
  • instanceSchema / instanceGroups on an entry replace the module's for tiles added from it — settings that fit that tile, nothing else.
  • aliases: ['old-id', …] on an entry names earlier variant ids it stands for: a tile added under one of them (a layout saved by an older version of your module) gets this entry's settings too. A tile whose variant matches no entry and no alias falls back to the module's full instanceSchema.
  • Entry descriptions are tooltips in the + picker now, not visible lines — one short sentence.
  • single: true on an entry allows at most one such tile per dashboard: the picker greys the entry out once it is placed. Use it for a control surface that would only confuse in duplicate — a send box, a master switch.
  • When the user adds an entry, its settings overlay your instanceSchema defaults in that tile's instance settings, the entry's name becomes the tile's title, and moduleApi.variant carries its id.
  • A tile is shown only while its entry is offered. The shell mounts a tile added from an entry only when that entry (or one of its aliases) is in your list right now; otherwise the tile keeps its place in the layout, draws nothing, and appears the moment your list offers it again — a Service timer waits for PCO Plan, a transcript for its channel. So your client is never asked to render an entry you did not offer at mount time. One case is still yours: an entry that vanishes after the tile mounted (a timer deleted in ProPresenter mid-service). Render nothing for it — no placeholder, no error — and the shell folds the tile away at its next registry refresh. Never fall back to your default view in its place: five different timers turning into five "All timers" is worse than five gaps.
  • A client-only module can declare a fixed list as a tiles array in module.json instead (same entry shape).
  • An empty list (or no tiles at all) keeps today's behavior: one picker entry, no preset.

Server-Sent Events from a module

For live data, expose a /stream route and let clients use moduleApi.sse('/stream', …):

'GET /stream': (req, res) => {
  res.writeHead(200, {
    'Content-Type': 'text/event-stream; charset=utf-8',
    'Cache-Control': 'no-cache, no-transform',
    Connection: 'keep-alive',
  });
  res.write('retry: 3000\n\n');
  res.write(`event: state\ndata: ${JSON.stringify(latest)}\n\n`); // instant paint
  streams.add(res);
  req.on('close', () => streams.delete(res));
}

Broadcast only when the payload actually changed, send a : ping\n\n comment every ~15 s so idle connections survive sleepy Wi-Fi, and wrap every per-client res.write in try/catch (drop the client on failure). The propresenter-now-next module is the reference implementation of this pattern.

Raising alerts

An alert is for the thing a tech must act on now, whichever tile they happen to be looking at — a timer that has overrun, a meter past its limit, timecode that has gone quiet mid-service. Every dashboard that listens to the alert's channel flashes: its menu bar (brought out for the duration, even if it was hidden) and a frame round the whole screen alternate between the level's two colours, with your text bold across the middle of the bar. The shell owns all of that — the colours (Admin → Alerts), the cadence, which screens listen (each dashboard's Layouts menu → Alerts) — so a module only has to say what happened. docs/ALERTS.md has the operator's side.

Raise one from your server entry, where the condition is usually noticed:

init({ config, log, shell }) {
  // …when timecode drops:
  shell.alert({ channel: config.alertChannel, level: 'critical', text: 'LTC lost', duration: 0 });
  // …and when it is back:
  shell.clearAlert(config.alertChannel);
}

or from a tile, through the shell's server:

await moduleApi.alert({ channel: 2, level: 'medium', text: 'Service over by 5:00', duration: 20 });
Field Meaning
channel 1–6. Which dashboards flash: each listens to the channels its operator chose in the Layouts menu. A channel carries no meaning of its own — the booth decides that "1 is the stage, 2 is video" — so make yours an admin setting (configSchema, type: "number", min: 1, max: 6) rather than hard-coding one.
level low — a slow fade between the two colours, for something to know about; medium — a quicker pulse, for something to deal with soon; critical — no fade, the colours snap, and the board behind the tiles floods with a muted cut of them too, for something to deal with now.
text What happened, in a few words — 80 characters at most (more is cut, whitespace is collapsed). It is shown as given, so write it the way it should read on a wall: SPL 102 dB — over limit, not spl_over_limit.
duration Seconds, 1 to 600; 15 when omitted. 0 holds the alert until you clear it — for a condition you will notice ending (timecode lost, a feed down) and clear; a one-off event takes a duration.

Both return the alert as raised ({ id, channel, level, text, source, startedAt, duration, endsAt, remainingMs }) and throw — reject, on the client — with a one-line reason when the input is refused. That is a bug in your module, not something to show the operator.

What to know:

  • One alert per channel. A new alert on a channel replaces whatever was on it, whoever raised it; clearAlert(channel) ends whatever is on it. Two modules on one channel talk over each other — one more reason the channel is admin config.
  • Your alerts end when you stop. A disable, an uninstall or a config save that re-inits you clears every alert your module raised, held ones included. If the condition is still true, raise it again from init().
  • Raise on the transition, not the state. if (over && !wasOver) shell.alert(…) — an alert re-raised on every poll restarts its timer and flashes for ever. Clear it, or let it expire, when the condition ends.
  • Make alerting a setting, and the threshold too: a switch in configSchema, off by default unless alerting is the module's reason to exist. A screen that flashes for nothing teaches a room to ignore it.
  • It is not a status. The tile's dot (setStatus) says how you are; an alert says what the room must do. An unreachable upstream turns the dot red; it raises an alert only if that is something a tech has to act on during the service, and the operator switched that on.
  • Alerts reach the server over POST /api/alerts — what moduleApi.alert calls, with your module id as source — which anything on the network may use too; node tools/alert.js -c 1 -l critical "LTC lost" raises one from the command line while you build (--clear, --list).

Working with other modules

Modules don't import each other. When one needs what another knows, it reads that module's own server routes over loopback, exactly as a browser would: http://127.0.0.1:${shell.port}/api/modules/<id>/…. The PCO Plan module follows ProPresenter this way — it reads propresenter-now-next's /stream rather than talking to ProPresenter a second time. A consumer must survive the provider being disabled, uninstalled, or restarting mid-service (404s and dropped connections are normal; retry with backoff and say so in health()).

Offering timers to the Timers module

The Timers module shows timers from anywhere: ProPresenter, LTC, its own clock, and any module that offers some. A module offers timers by:

  1. Declaring it — "provides": ["timers"] in module.json. The shell forwards provides in /api/modules, which is how the Timers module finds providers without a list anyone maintains.
  2. Serving GET /timers from its server routes, returning a snapshot:
{
  "source": "pco-plan",
  "label": "PCO Plan",
  "updatedAt": 1757800000000,
  "timers": [
    {
      "id": "service",
      "label": "Service",
      "kind": "elapsed",
      "state": "running",
      "startedAt": 1757799000000,
      "elapsedMs": 1000000,
      "remainingMs": null,
      "targetMs": 4500000,
      "status": { "text": "Welcome & Announcements", "tone": "ok" },
      "detail": "Item 3 of 12"
    }
  ]
}
Field Meaning
source, label Your module id, and the heading the Timers module puts over your timers.
updatedAt ms since epoch when this snapshot was taken. Every duration below is as of this instant.
id Stable within your module — the Timers module keys tile settings (shown/hidden, colours) on source + id.
kind elapsed (counts up), countdown (counts down to zero), clock (a time of day; put the ISO time in status.text).
state running, paused, stopped (finished; value frozen), idle (exists, hasn't started — a timer that will start at 11:00).
startedAt ms epoch when it last started running; the consumer extrapolates from here, so a running timer never needs a fast poll.
elapsedMs, remainingMs The values at updatedAt; null when not meaningful for the kind.
asOf Optional, per timer: ms epoch this timer's durations were measured, when that differs from the snapshot's updatedAt (e.g. a value phase-locked to an upstream's second flips). Consumers extrapolate from it instead.
targetMs Planned length (elapsed) or full length (countdown), or null. Lets the consumer colour overruns.
status Optional one-liner the consumer shows beside the time — the current item, "ahead 1:20". tone: ok, warn, danger, muted.
detail Optional second line.

The consumer derives the displayed time locally from startedAt/elapsedMs and its own clock, so a snapshot every couple of seconds is plenty — /timers must be cheap to answer (serve from state you already hold; never call upstream to answer it). Optionally also serve GET /timers/stream as SSE (event: timers, data: the same object, on every change plus a heartbeat comment every 15 s); the consumer uses the stream when it exists and polls /timers otherwise. Only offer timers a production tech would want on a wall — the Timers module lets them hide any of them per tile, but every entry you add is a decision someone has to make.

Offering messaging to the Send Message module

The Send Message module is the one place a dashboard sends from — a PIN-gated compose box and a grid of quick replies — whatever the platform. It owns nothing upstream: a module that can deliver a message (Slack posts to a channel, ProdCom puts typed text on a comms channel) offers that over its own routes, keeps its one upstream connection, and the Send Message module hands messages to it over loopback. A provider has no PIN, no send tile and no quick replies of its own; the shell's Add-tile picker shows the Send message and Quick replies tiles once, under Send Message.

A module offers messaging by:

  1. Declaring it — "provides": ["messaging"] in module.json. The Send Message module re-reads /api/modules every 30 s, so a provider installed mid-session shows up without a restart.
  2. Serving GET /messaging — what it can send to, from state it already holds (it is polled every few seconds while a send tile is open):
{
  "label": "Slack",
  "identity": "Apollo Beach",
  "destinationRole": "recipient",
  "status": { "state": "ok", "message": "Apollo Beach · #production, #ops" },
  "destinations": [
    { "id": "C01ABC", "label": "#production" },
    { "id": "C02DEF", "label": "#ops", "color": "#5c9de0" }
  ],
  "emptyMessage": "",
  "maxChars": 4000
}
Field Meaning
label The platform's name, as the sending line and the Send as menu show it.
identity Who a message appears to come from when that is fixed by the connection, or ''. Shown as "as Apollo Beach".
destinationRole What a destination is. recipient (the default): a message goes to it — a Slack channel — and the operator picks one by clicking its transcript tile, so it never appears in the Send as menu. identity: a message goes out as it — a ProdCom channel — and the Send as menu lists them; the tiles then say "Send message to ProdCom as FOH" and "Sent to ProdCom as FOH". The menu exists only while some installed platform offers identities.
status ok, connecting or error plus one line — the same thing your health() says. A provider in error is still listed, so the operator sees why a send will fail before trying.
destinations Where a message can go, or who it can go out as: a stable id (what /messaging/send receives), a label, and an optional color. Offer only what will work — ProdCom lists just the channels that accept typed text. Order is the order the menu shows.
emptyMessage Optional: why the list is empty, when you know ("No ProdCom channel accepts typed text — turn on typing for one in ProdCom"). The tiles show it in place of a destination.
maxChars The longest text you accept; the Send Message module refuses longer ones before asking you.
  1. Serving POST /messaging/send — { "destination": "<id>", "text": "…" } with the browser's unlock token as Authorization: Bearer …. Check the token before touching your upstream: the Send Message module owns the PIN, so ask it — GET http://127.0.0.1:${shell.port}/api/modules/send-message/verify with the same Authorization header answers 200 { ok: true, expiresAt } or 401. A 404 means no Send Message module is installed or enabled: refuse with a sentence that says so. Without this check, any browser on the network could post as the location by calling your route directly. Answer 200 { "ok": true, "label": "#ops" } when it landed, otherwise { "error": "<one sentence a tech can act on>", "code": "…" } with 400 (bad destination or text), 401 (the token was refused), 429 (your upstream is rate-limiting) or 502 (your upstream failed). Validate the destination against your own list — never pass an arbitrary id upstream.

The same verification gates any other outbound action a module offers from its tiles — the Slack transcript's emoji reactions ride on it — so a module never needs a PIN of its own: one unlock serves every messaging tile on the page. The slack and prodcom-transcript modules are the reference implementations (verifyUnlock() in either server entry is the whole check).

Messaging on the page

Where the next message goes is a fact about the whole dashboard, not one tile: the Send message tile, the Quick replies tile and every transcript on the page must agree, and they belong to different modules. Modules don't import each other, so the agreement lives on window — one plain object plus CustomEvents on window, created by whichever messaging-aware tile mounts first:

window.proddashMessaging = {
  version: 1,
  target: { provider: '', destination: '', providerLabel: '', destinationLabel: '', identity: '' },
  unlock: { token: '', expiresAt: 0, reason: '' },
  quickEmojis: [],            // the Send Message module's admin list, plain strings
  transcripts: new Map(),     // instanceId → { provider, destination }
  senders: new Set(),         // instanceIds of Send message / Quick replies tiles
};

Events, all named proddash:messaging:<name> with the payload in detail:

Event Who sends it Meaning
select a transcript tile, or a Send as menu { provider, destination } — the operator pointed the senders here. A tile bound to one recipient (a Slack channel transcript) names it; one that shows a whole platform (ProdCom) sends destination: '' and the Send Message tile keeps the identity it has chosen for that platform.
target the Send Message tiles window.proddashMessaging.target changed: where the next message goes, resolved. A transcript compares provider (and destination, when it has one) and lights its bottom edge.
unlock the Send Message tiles; a provider's tile on a 401 window.proddashMessaging.unlock changed. Read the token from the object, never cache it; '' means locked, with reason saying why.
transcripts transcript tiles the transcripts map changed (a tile mounted, unmounted or learned its channel). Register once you know your destination; unregister in stop(). This is how a dashboard with one transcript sends there by default.
senders the Send Message tiles the senders set changed — a transcript's locked note can say "add a Send message tile" rather than "enter the PIN".

A transcript tile needs only three things: emit select on a click in its body, register in transcripts, and toggle a target class on target. A tile that performs a gated action itself (a reaction) reads window.proddashMessaging.unlock.token and sends it as the Bearer token to its own module's route. The Send Message tiles save the chosen platform and per-platform destination in their instance settings, so a named layout remembers them; the page object is the live copy.

Complete minimal example

A working clock — copy-paste this as your starter. (A slightly fancier version ships in modules/clock/.)

modules/hello-clock/module.json

{
  "id": "hello-clock",
  "name": "Hello Clock",
  "version": "1.0.0",
  "description": "Minimal example module",
  "client": "client.js",
  "style": "style.css",
  "minSize": { "w": 2, "h": 1 },
  "defaultSize": { "w": 3, "h": 2 },
  "instanceSchema": {
    "showSeconds": { "type": "boolean", "label": "Show seconds", "default": true }
  }
}

modules/hello-clock/client.js

export default function create({ root, moduleApi }) {
  let timer = null;

  function tick() {
    const { showSeconds } = moduleApi.instanceSettings;
    root.querySelector('.hc-time').textContent = new Date().toLocaleTimeString(
      [], { hour: '2-digit', minute: '2-digit', ...(showSeconds ? { second: '2-digit' } : {}) }
    );
  }

  return {
    start() {
      root.innerHTML = '<div class="hc-time"></div>';
      tick();
      timer = setInterval(tick, 250);
      moduleApi.setStatus('ok', 'Ticking');
    },
    stop() {
      clearInterval(timer);
      root.innerHTML = '';
    },
  };
}

modules/hello-clock/style.css

[data-module="hello-clock"] .hc-time {
  position: absolute;
  inset: 0;
  display: flex;
  align-items: center;
  justify-content: center;
  font-size: 2.4em;
  font-weight: 700;
  font-variant-numeric: tabular-nums;
  color: var(--text);
}

Drop the folder in modules/, restart ProdDash, and “Hello Clock” appears in the Add-tile picker (new modules are enabled by default; /admin can disable them).

Testing your module

Run it:

node server.js        # from the repo root — prints the LAN URL

The server logs each module it mounts (or why it refused to). /admin shows mount errors and your health() line; the browser console shows client-side failures (a tile that fails to start says so in the tile).

Poke the pieces directly:

  • GET /api/modules — what the shell sees (your manifest + non-secret config).
  • GET /api/modules/<id>/... — your routes, curl-able. For SSE: curl -N http://localhost:24500/api/modules/<id>/stream.
  • GET /api/admin/state — enabled flags, health, mount errors.
  • GET /api/alerts — what is flashing, and the colours. node tools/alert.js -c 1 -l critical "LTC lost" raises one without a module (--clear, --list); a dashboard shows it once channel 1 is chosen in its Layouts menu → Alerts.

Mock upstreams (so you can develop without the real gear):

  • ProdCom: node tools/prodcom-mock.js (port 24480) — channels, groups, history, a live stream with in-progress speech, and POST /api/v1/channels/{id}/send, which lands typed text in the channel as a source: "typed" entry (so a send from the Send Message module can be watched arriving; a text containing !429 answers RATE_LIMITED, and PRODCOM_MOCK_KEY=… makes it demand that API key). Point the transcript module's ProdCom endpoint at 127.0.0.1, port 24480.
  • Send Message: no mock — it talks to the installed modules. Run the Slack and ProdCom mocks, set a PIN under Send Message in /admin (or switch the PIN off), add a transcript or two plus Send message and Quick replies from +, and watch a send arrive in the transcript you clicked.
  • ProPresenter: node band-lineup-display/tmp/pp-mock.js 1599 — playlists and an advancing slide index (including the arrangement-repeat case). Point the Now/Next module at host 127.0.0.1, port 1599.
  • ProPresenter timers: node tools/pp-timers-mock.js 1600 — running, overrunning, stopped and elapsed timers plus an LTC timecode that periodically drops to no-signal (--no-ltc serves a ProPresenter without a timecode API). Also serves the stage-display websocket with an LTC-labeled layout field (--stage-pwd, --no-ltc-field exercise its failure paths). Point the Timers module at host 127.0.0.1, port 1600.
  • Planning Center: node tools/pco-mock.js (port 24700) — folders, service types, plans (last week / today / next week), plan times and items with songs, keys and item notes, behind a Basic/Bearer auth check. Planning Center is a cloud API, so the module reads its base URL from the environment instead of admin config: run ProdDash with PCO_PLAN_API_BASE=http://127.0.0.1:24700 node server.js, enter any Application ID + Secret under PCO Plan in /admin, save, then pick "Sunday Service" from the Service type list. Its item titles match pp-mock.js, so running both mocks exercises the ProPresenter matching.
  • AbleSet: node tools/ableset-mock.js 39071 — a setlist playing through over AbleSet's OSC API (UDP): sections, a tempo and meter per song, a section that loops twice, a song queued out of order, heartbeats. --stopped, --no-live and --speed 4 exercise the other states. Point the AbleSet module at host 127.0.0.1, port 39071.

The resilience checklist — every module must pass this before it's done:

  1. Add your tile, then kill the upstream (or the mock). The status dot must go red (with a useful hover message) and the tile must show a clear degraded state, not a freeze.
  2. Restart the upstream. The tile must recover by itself — no reload, no clicking.
  3. Restart ProdDash itself with the tile open. Same expectation.
  4. Add two tiles of your module with different per-tile settings — both must work independently.
  5. Remove your tile, then check the browser console and server log: no errors, no timers still firing, no streams still open.
  6. Change your admin config in /admin while the tile is open — the tile must pick it up (via onConfigChange or the automatic remount).
  7. Reload the page — the tile comes back with its settings intact.