A pin on the title bar, and no more notch

Pointing at a tile's top edge already brings its bar back, which left the
notch doing half a job: it could still hide a bar, but hiding one tile at a
time stopped being the interesting question once the whole dashboard could
fold its bars at once. It is gone.

In its place, a pin beside each tile's label. Pinned, that tile keeps its
bar while auto-hide is on — for the one or two tiles whose controls are
wanted at a glance. It sits next to the label rather than out with the gear
and ✕ because it is about the bar, not about the tile's contents, and it
stays faint until the tile is pointed at or the pin is on, so a wall of
unpinned tiles is not a wall of pins.

Fullscreen keeps its own rule: every bar folds, pinned or not, because that
is a mode for watching. What it loses with the notch it gets back better —
the same hover at a tile's top edge peeks a bar there too, and now as an
overlay, so peeking no longer pushes the tile's content down and disturbs
the auto-fit. The peek timer the notch needed goes with it.

Per-tile `headHidden` gives way to `headPinned` in the layout, on disk and
on the server.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Waters Church
2026-09-17 12:04:59 -04:00
co-authored by Claude Opus 5
parent 68f0ba806d
commit 7f50fa0ba9
5 changed files with 93 additions and 148 deletions
+31 -56
View File
@@ -284,7 +284,7 @@ body.menu-hidden #topbar {
Pointing at the tile's top edge slides it back in over the content
(shell.js adds .head-peek) — and because it is the same element, its
buttons click and its width drags the tile just as they always did. */
body:not(.fullscreen) .tile.head-off > .tile-head {
.tile.head-off > .tile-head {
position: absolute;
top: 0;
left: 0;
@@ -298,17 +298,14 @@ body:not(.fullscreen) .tile.head-off > .tile-head {
pointer-events: none;
transition: transform 0.18s ease, opacity 0.18s ease;
}
body:not(.fullscreen) .tile.head-off.head-peek > .tile-head {
.tile.head-off.head-peek > .tile-head {
transform: none;
opacity: 1;
pointer-events: auto;
}
body:not(.fullscreen) .tile.is-tinted.head-off > .tile-head {
.tile.is-tinted.head-off > .tile-head {
background: color-mix(in srgb, var(--tile-tint) 20%, var(--panel));
}
/* Auto-hide already reveals on hover, so the notch would be a dead control;
a bar this tile hid by itself keeps its notch, which is how it comes back. */
body.autohide-heads .tile-notch { display: none; }
.tile-head .dot {
flex: none;
@@ -323,7 +320,7 @@ body.autohide-heads .tile-notch { display: none; }
.tile-head .dot.error { background: var(--danger); }
.tile-title {
flex: 1;
flex: 0 1 auto;
min-width: 0;
font-size: 12px;
font-weight: 700;
@@ -354,6 +351,33 @@ body.autohide-heads .tile-notch { display: none; }
.tile-btn.is-open,
.tile-btn.is-open:hover { background: var(--accent); color: var(--accent-text); }
/* The pin: a state, not an action, so it stays quiet until it is on and
sits closer to the label than to the buttons at the other end. It fades
in with the rest of the tile's chrome so a wall of unpinned tiles is not
a wall of pins. */
.tile-btn.pin {
width: 18px;
height: 18px;
margin-left: 2px;
opacity: 0;
transition: opacity 0.15s ease;
}
.tile-btn.pin svg { width: 12px; height: 12px; }
.tile:hover .tile-btn.pin,
.tile-btn.pin:focus-visible { opacity: 0.75; }
.tile-btn.pin:hover { opacity: 1; }
/* Pinned reads at a glance, whether or not anything is being pointed at. */
.tile-btn.pin.is-pinned,
.tile:hover .tile-btn.pin.is-pinned {
opacity: 1;
color: var(--accent);
}
.tile-btn.pin.is-pinned .pin-head { fill: currentColor; }
.tile-btn.pin.is-pinned:hover { background: var(--border); }
/* Keeps the label hugging its pin however wide the tile is. */
.tile-head-gap { flex: 1 1 auto; min-width: 0; }
/* the shell's tooltip: shown at once under the button the pointer is on */
#tip {
position: fixed;
@@ -407,55 +431,6 @@ body.autohide-heads .tile-notch { display: none; }
}
.tile-menu[hidden] { display: none; }
/* notch on the title bar's bottom edge: click to hide/show the bar
(same idea as the ProdCom Listener's pull-down menubar handle) */
.tile-notch {
position: absolute;
top: 32px;
left: 50%;
transform: translateX(-50%);
width: 46px;
height: 13px;
padding: 0;
background: var(--panel);
border: 1px solid var(--border);
border-top: none;
border-radius: 0 0 10px 10px;
cursor: pointer;
z-index: 6;
opacity: 0;
transition: opacity 0.15s ease, top 0.22s ease;
}
.tile:hover .tile-notch { opacity: 0.6; }
.tile .tile-notch:hover { opacity: 1; }
body:not(.fullscreen) .tile.head-off .tile-notch { top: 0; }
.tile-notch::after {
content: "";
display: block;
width: 18px;
height: 3px;
margin: 4px auto 0;
border-radius: 999px;
background: var(--muted);
}
.tile-notch:hover::after { background: var(--text); }
/* Fullscreen is for watching, not arranging: every title bar folds away, and
a tile's own hidden/shown preference is left untouched for when the screen
comes back. The notch still peeks one open, and it folds back once the
pointer has been off that tile for a while (PEEK_HIDE_MS in shell.js). */
body.fullscreen .tile:not(.head-peek) .tile-head {
height: 0;
border-bottom-width: 0;
overflow: hidden;
}
body.fullscreen .tile:not(.head-peek) .tile-notch { top: 0; }
body.fullscreen .tile.head-peek .tile-head {
height: 32px;
border-bottom-width: 1px;
}
body.fullscreen .tile.head-peek .tile-notch { top: 32px; }
.tile-body {
flex: 1;
position: relative;