Files
ProdDash/modules/resi-cues/server.js
T
christianandClaude Opus 5.5 67f612e371 Resi Cues 1.0.2: a failed Resi login holds off instead of retrying every second
A failed login left no session, so the next 1s poll signed in again, and the
next, for ever. Resi answers that with 429s, and since the retries never let
up the account never got out of them: at North Attleboro the decoder picker
stayed empty with "Resi login failed (429)". The picker made it worse by
building a fresh client -- and signing in -- on every admin page load.

- After a failed login, further attempts wait 15s, doubling to 5min (or as
  long as Resi's Retry-After asks); calls in between fail at once with the
  reason and how long until the next try.
- The status says what happened: rate-limited, password rejected, or Resi
  unreachable.
- The decoder picker reuses the running module's client when the login
  matches, otherwise one client per login, so it shares the hold-off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 15:44:14 -04:00

373 lines
13 KiB
JavaScript

/* Resi Cues — server entry.
*
* Follows one Resi decoder and works out how long until its next cue point, then
* offers that two ways:
*
* GET /state → snapshot for this module's tile
* GET /stream → SSE, `state` events on every change
* GET /timers → snapshot for the Timers module (guide: "Offering
* GET /timers/stream → SSE, `timers` events timers to the Timers module")
* GET /decoders → optionsRoute for the admin page's decoder picker
*
* Both the cue list and the playhead come from Resi's cloud rather than the
* decoder: the decoder reports its position upstream and central.resi.io hands it
* back. Nothing is installed at the decoder end, and nothing here talks to the
* decoder directly.
*
* Why the playhead is estimated rather than repeated is explained in resi.js.
*/
'use strict';
const { createResiClient, createPlayhead, surroundingCues, positionToMs } = require('./resi');
const HEARTBEAT_MS = 15000;
function json(res, code, body) {
const text = JSON.stringify(body);
res.writeHead(code, { 'Content-Type': 'application/json; charset=utf-8' });
res.end(text);
}
function sseHead(res) {
res.writeHead(200, {
'Content-Type': 'text/event-stream; charset=utf-8',
'Cache-Control': 'no-cache, no-transform',
Connection: 'keep-alive',
});
res.write('retry: 3000\n\n');
}
function writeAll(set, chunk) {
for (const res of set) {
try {
res.write(chunk);
} catch {
set.delete(res);
}
}
}
/** What the tile and the Timers module see before anything has been configured. */
function emptyState(message) {
return {
status: 'error',
message: message || 'Not configured',
decoder: '',
event: '',
playing: false,
estMs: null,
estAt: Date.now(),
cadenceMs: 0,
next: null,
prev: null,
cues: [],
};
}
function emptyTimers(now) {
return { source: 'resi-cues', label: 'Resi', updatedAt: now, timers: [] };
}
let current = null; // the live handle, shared with routes()
let pickerClient = null; // { key, client } for the decoder picker when the module isn't running those credentials
module.exports = {
init({ config, log }) {
const username = String(config.username || '').trim();
const password = String(config.password || '');
const wanted = String(config.player || '').trim();
const pollMs = Math.max(250, Number(config.pollSeconds || 1) * 1000);
const cueRefreshMs = Math.max(1000, Number(config.cueRefreshSeconds || 5) * 1000);
const stateStreams = new Set();
const timerStreams = new Set();
let state = emptyState(username && password ? 'Connecting' : 'Enter the Resi login in admin');
let timer = null;
let heartbeat = null;
let stopped = false;
const resi = createResiClient({ username, password });
const head = createPlayhead({ trimMs: Number(config.positionTrimMs || 0) });
let venueUuid = '';
let hardwareId = '';
let decoderName = '';
let eventId = '';
let profileId = '';
let eventName = '';
let cues = [];
let lastCueLoad = 0;
let inFlight = false;
/* — what the two consumers see — */
function publishState(next) {
const before = JSON.stringify(state);
state = next;
if (JSON.stringify(state) === before) return;
writeAll(stateStreams, `event: state\ndata: ${JSON.stringify(state)}\n\n`);
}
/**
* The Timers module extrapolates from `startedAt` and its own clock, so this
* only has to change when a timer changes *structurally* — a new cue, a pause,
* a seek. Broadcasting every poll would make every dashboard repaint at 1 Hz
* for nothing.
*/
function timersSignature(snap) {
return JSON.stringify(snap.timers.map(
(t) => [t.id, t.label, t.state, t.startedAt, t.targetMs, t.status && t.status.text]));
}
let lastTimerSig = '';
function publishTimers() {
const snap = timersSnapshot(Date.now());
const sig = timersSignature(snap);
if (sig === lastTimerSig) return;
lastTimerSig = sig;
writeAll(timerStreams, `event: timers\ndata: ${JSON.stringify(snap)}\n\n`);
}
function timersSnapshot(now) {
const timers = [];
if (state.estMs !== null && state.estMs !== undefined) {
const est = state.estMs + (state.playing ? now - state.estAt : 0);
if (state.next) {
const remainingMs = Math.max(0, state.next.ms - est);
// The countdown "runs" from the cue before it, which is what gives the
// consumer something to colour progress against.
const from = state.prev ? state.prev.ms : 0;
timers.push({
id: 'next-cue',
label: state.next.name || 'Next cue',
kind: 'countdown',
state: state.playing ? 'running' : 'paused',
startedAt: now - Math.max(0, est - from),
elapsedMs: null,
remainingMs,
targetMs: Math.max(1000, state.next.ms - from),
// The label already is the cue's name, and it is what the card is titled
// with; repeating it on the status line only crowded the card.
status: { text: state.playing ? 'Next cue' : 'Held', tone: state.playing ? 'ok' : 'warn' },
detail: state.event || '',
});
}
timers.push({
id: 'playhead',
label: 'Playhead',
kind: 'elapsed',
state: state.playing ? 'running' : 'paused',
startedAt: now - Math.max(0, est),
elapsedMs: Math.max(0, est),
remainingMs: null,
targetMs: null,
status: { text: state.decoder || '', tone: state.playing ? 'ok' : 'muted' },
detail: state.prev ? `After ${state.prev.name}` : '',
});
}
return { source: 'resi-cues', label: 'Resi', updatedAt: now, timers };
}
/* — finding the decoder — */
async function locate() {
const venues = await resi.venues();
for (const v of venues) {
const players = await resi.players(v.uuid);
for (const p of players) {
if (wanted ? p.playerHardwareId === wanted : true) {
venueUuid = v.uuid;
hardwareId = p.playerHardwareId;
decoderName = `${v.userName || v.name || 'Venue'} — ${p.userName || hardwareId}`;
return true;
}
}
}
return false;
}
/* — the loop — */
async function tick() {
if (inFlight || stopped) return;
inFlight = true;
try {
if (!hardwareId && !(await locate())) {
publishState(emptyState(wanted ? 'That decoder is not on this account' : 'No decoders found'));
return;
}
const players = await resi.players(venueUuid);
const me = players.find((p) => p.playerHardwareId === hardwareId);
if (!me) {
publishState({ ...emptyState('Decoder not listed'), decoder: decoderName });
return;
}
head.note(positionToMs(me.position));
if (me.eventId && me.eventId !== eventId) {
eventId = me.eventId;
const ev = (await resi.event(eventId)) || {};
profileId = ev.eventProfileId || '';
eventName = ev.name || '';
cues = profileId ? await resi.cues(profileId, eventId) : [];
lastCueLoad = Date.now();
log(`event ${eventName || eventId} — ${cues.length} cue(s)`);
} else if (!me.eventId) {
eventId = '';
profileId = '';
eventName = '';
cues = [];
}
const seeked = head.takeSeek();
if (profileId && eventId && (seeked || Date.now() - lastCueLoad >= cueRefreshMs)) {
lastCueLoad = Date.now();
const fresh = await resi.cues(profileId, eventId);
if (JSON.stringify(fresh) !== JSON.stringify(cues)) {
log(`cue list changed — ${fresh.length} cue(s)`);
cues = fresh;
}
}
const { estMs, playing, cadenceMs } = head.read();
const { prev, next } = surroundingCues(cues, estMs === null ? -1 : estMs);
publishState({
status: 'ok',
message: '',
decoder: decoderName,
event: eventName,
playing,
estMs,
estAt: Date.now(),
cadenceMs,
next,
prev,
cues,
});
} catch (err) {
const message = (err && err.message) || String(err);
log(`poll failed: ${message}`);
publishState({ ...state, status: 'error', message });
} finally {
inFlight = false;
publishTimers();
}
}
if (username && password) {
timer = setInterval(() => { void tick(); }, pollMs);
void tick();
} else {
log('no Resi login configured — idle');
}
heartbeat = setInterval(() => {
writeAll(stateStreams, ': ping\n\n');
writeAll(timerStreams, ': ping\n\n');
}, HEARTBEAT_MS);
current = {
get state() { return state; },
timersSnapshot,
stateStreams,
timerStreams,
resi,
credentialsKey: `${username}\n${password}`,
configured: Boolean(username && password),
stop() {
stopped = true;
if (timer) clearInterval(timer);
if (heartbeat) clearInterval(heartbeat);
for (const res of [...stateStreams, ...timerStreams]) {
try { res.end(); } catch { /* already gone */ }
}
stateStreams.clear();
timerStreams.clear();
if (current && current.stop === this.stop) current = null;
},
health() {
if (!username || !password) return { status: 'error', message: 'Enter the Resi login in admin' };
if (state.status === 'ok') {
return { status: 'ok', message: state.playing ? `Playing — ${state.decoder}` : `Paused — ${state.decoder}` };
}
if (state.status === 'error') return { status: 'error', message: state.message };
return { status: 'connecting', message: state.message };
},
};
return current;
},
routes({ config, log }) {
return {
'GET /state': (req, res) => {
json(res, 200, current ? current.state : emptyState('Module restarting'));
},
'GET /stream': (req, res) => {
sseHead(res);
const snap = current ? current.state : emptyState('Module restarting');
res.write(`event: state\ndata: ${JSON.stringify(snap)}\n\n`);
if (!current) return res.end();
current.stateStreams.add(res);
req.on('close', () => current && current.stateStreams.delete(res));
},
'GET /timers': (req, res) => {
const now = Date.now();
json(res, 200, current ? current.timersSnapshot(now) : emptyTimers(now));
},
'GET /timers/stream': (req, res) => {
sseHead(res);
const now = Date.now();
const snap = current ? current.timersSnapshot(now) : emptyTimers(now);
res.write(`event: timers\ndata: ${JSON.stringify(snap)}\n\n`);
if (!current) return res.end();
current.timerStreams.add(res);
req.on('close', () => current && current.timerStreams.delete(res));
},
// The admin page's decoder picker. A live call, because it is how the decoder
// gets chosen in the first place — there is nothing cached to answer from.
'GET /decoders': async (req, res) => {
if (!config.username || !config.password) {
return json(res, 200, { options: [], note: 'Enter the Resi login first' });
}
try {
// The running module's client when it has these credentials, else one kept
// per login: a fresh client per request signed in on every admin page load,
// and its own hold-off never applied -- which kept Resi rate-limiting.
const username = String(config.username).trim();
const key = `${username}\n${config.password}`;
let client;
if (current && current.resi && current.credentialsKey === key) client = current.resi;
else {
if (!pickerClient || pickerClient.key !== key) {
pickerClient = { key, client: createResiClient({
username, password: String(config.password),
}) };
}
client = pickerClient.client;
}
const options = [];
for (const v of await client.venues()) {
for (const p of await client.players(v.uuid)) {
options.push({
value: p.playerHardwareId,
label: `${p.userName || p.playerHardwareId}`,
group: v.userName || v.name || 'Venue',
});
}
}
json(res, 200, { options });
} catch (err) {
log(`decoder list failed: ${(err && err.message) || err}`);
json(res, 502, { options: [], error: (err && err.message) || String(err) });
}
},
};
},
};