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ProdDash/modules/propresenter-timers/ltc.js
T
Waters ChurchandClaude Fable 5 b95aa7dc34 Timers: built-in LTC listener, configured in the admin page
The LTC listener now lives inside the module: it spawns the native
ltc-capture helper (moved into the module folder, compiled on first use,
exact-name device matching) for the admin-selected input device, extracts
the configured channel, and decodes SMPTE LTC in-process (ltc.js — the
engine, shared with tools/ltc-reader.js, which remains the remote-machine
option posting to /ltc).

Admin config: an "LTC listener" switch, an audio-device select populated
live from the new GET /ltc/devices route, and a 1-based channel number.
The switch off means LTC is gone entirely: no LTC entry in the Add-tile
picker, no LTC row in the Timers menu or All-timers grid, no stage/API
probes, and POST /ltc answers 409. Source precedence with it on:
listener-with-data, fresh remote reader, listener's own no-signal verdict,
then the legacy API/stage chain.

Shell (admin page): `select` fields learn `optionsRoute` — options fetched
from a module route at render, saved value kept selectable when the route
or device is gone. Documented in MODULE-GUIDE; backward compatible.
Coordinate with the shell lane before its next admin.js change.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-09-08 17:21:48 -04:00

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'use strict';
/**
* LTC engine for the propresenter-timers module — SMPTE LTC decode from PCM,
* interleaved-channel extraction, and an encoder for tests and demos.
*
* Used in-process by the module's built-in LTC listener (ltc-listener.js),
* and by the standalone remote reader (tools/ltc-reader.js) for machines
* other than the ProdDash server. All design notes and the full protocol
* commentary live with the classes below; the encoder exists so the decode
* path can be proven end-to-end without timecode hardware (see the reader's
* --selftest).
*/
/* ══ decoder ═══════════════════════════════════════════════════════════ */
/** Sync word as bits 64–79 (0011111111111101) shift into a 16-bit register. */
const SYNC_WORD = 0x3ffd;
class LtcDecoder {
/**
* @param {number} sampleRate stdin PCM rate in Hz
* @param {(f:{h:number,m:number,s:number,f:number,df:boolean,fps:number})=>void} onFrame
*/
constructor(sampleRate, onFrame) {
this.sr = sampleRate;
this.onFrame = onFrame;
this.mean = 0; // DC offset tracker
this.env = 0; // decaying |sample| envelope, scales the comparator
this.level = 0; // comparator state: 1 / -1 (0 = not seen a crossing yet)
this.n = 0; // absolute sample clock
this.lastEdge = 0;
this.lastEdgeSeen = 0; // for signal-presence checks
// Samples per LTC bit. Start at the 30 fps value (the shortest possible
// bit) and let the interval EMA walk it up to the true rate.
this.T = sampleRate / (80 * 30);
this.halfAt = 0; // first half-interval of a suspected 1 bit, else 0
this.bits = new Uint8Array(80); // last 80 decoded bits, newest at [79]
this.sync = 0; // last 16 bits as an integer, newest at bit 0
this.fresh = 0; // bits decoded since the last reset — see bit()
this.prev = null; // previous valid frame, for rollover observation
this.nominal = 0; // nominal fps locked by two agreeing rollovers
this.rollCandidate = 0;
this.df = false; // drop-frame with two-frame hysteresis
this.dfPending = null;
this.dfRun = 0;
}
/** @param {Int16Array} samples */
push(samples) {
for (let i = 0; i < samples.length; i += 1) {
this.n += 1;
const raw = samples[i];
// Seed the DC tracker from the first sample — a real offset would
// otherwise take ~0.5 s to settle and cost the opening frames.
if (this.n === 1) this.mean = raw;
this.mean += (raw - this.mean) / 8192;
const v = raw - this.mean;
const mag = v < 0 ? -v : v;
this.env = mag > this.env ? mag : this.env * 0.9996;
// Floor keeps line noise from registering as signal during silence.
const th = Math.max(this.env * 0.3, 500);
let crossed = false;
if (this.level >= 0 && v < -th) {
this.level = -1;
crossed = true;
} else if (this.level <= 0 && v > th) {
this.level = 1;
crossed = true;
}
if (!crossed) continue;
const t = this.n - this.lastEdge;
this.lastEdge = this.n;
this.lastEdgeSeen = this.n;
this.interval(t);
}
}
/** One transition-to-transition gap, in samples. */
interval(t) {
if (t > 1.9 * this.T) {
// Silence gap or garbage — drop bit state, keep the period estimate
// (the stream that resumes is usually the same deck). Frame
// continuity broke, so rollover observation restarts too; the locked
// nominal survives — two agreeing rollovers re-lock a changed rate.
this.halfAt = 0;
this.sync = 0;
this.fresh = 0;
this.prev = null;
return;
}
if (t < 0.75 * this.T) {
// Half period: one of a 1-bit's pair.
if (this.halfAt) {
this.T += (this.halfAt + t - this.T) * 0.05;
this.halfAt = 0;
this.bit(1);
} else {
this.halfAt = t;
}
} else {
// Full period: a 0 bit. A lone preceding half means we slipped —
// shed it and let the sync-word search re-align.
this.halfAt = 0;
this.T += (t - this.T) * 0.05;
this.bit(0);
}
}
bit(b) {
this.bits.copyWithin(0, 1);
this.bits[79] = b;
this.sync = ((this.sync << 1) | b) & 0xffff;
if (this.fresh < 80) this.fresh += 1;
// Sync word just completed → bits[0..63] are one whole frame's data —
// but only once 80 real bits have displaced the cold-start/pre-gap
// buffer, or a phantom frame decodes from the padding.
if (this.sync === SYNC_WORD && this.fresh >= 80) this.frame();
}
frame() {
const bits = this.bits;
// Every LTC field is BCD, transmitted LSB-first.
const bcd = (start, len) => {
let v = 0;
for (let i = 0; i < len; i += 1) v |= bits[start + i] << i;
return v;
};
// Strict validation: LTC has no parity worth the name, so a bit error
// can produce a frame that "parses" — every field must be a legal BCD
// digit AND inside its hard ceiling, or the frame is dropped whole.
// (A lax check here once let a corrupt frames field of 35 through, and
// downstream fps logic reported 36 fps to the dashboard.)
const fu = bcd(0, 4);
const su = bcd(16, 4);
const mu = bcd(32, 4);
const hu = bcd(48, 4);
if (fu > 9 || su > 9 || mu > 9 || hu > 9) return;
const f = fu + bcd(8, 2) * 10;
const s = su + bcd(24, 3) * 10;
const m = mu + bcd(40, 3) * 10;
const h = hu + bcd(56, 2) * 10;
if (f > 29 || s > 59 || m > 59 || h > 23) return;
// Drop-frame flag with two-frame hysteresis — one corrupt-but-legal
// frame must not flash 29.97 DF across the dashboard.
const dfBit = bits[10] === 1;
this.dfRun = dfBit === this.dfPending ? this.dfRun + 1 : 1;
this.dfPending = dfBit;
if (this.dfRun >= 2) this.df = dfBit;
// Nominal rate from observed rollovers: the frame number that precedes
// an f=0-with-seconds-advance IS the rate minus one. Two consecutive
// agreeing rollovers lock it — a single corrupt frame can't fake two
// valid, correctly-successive frames twice, and a genuine rate change
// re-locks itself within two seconds.
if (this.prev && f === 0 && s === (this.prev.s + 1) % 60) {
const cand = this.prev.f + 1;
if (cand === 24 || cand === 25 || cand === 30) {
if (cand === this.rollCandidate) this.nominal = cand;
this.rollCandidate = cand;
}
}
this.prev = { h, m, s, f };
this.onFrame({ h, m, s, f, df: this.df, fps: this.fps(this.df) });
}
/**
* Nominal rate: locked by rollover consensus once two second-boundaries
* agree; until then snap the measured bit clock to a standard rate.
* 29.97 vs 30 non-drop differ by 0.1% — beyond the bit-clock estimate's
* accuracy — so non-drop 29.97 reads as 30. Drop-frame is exact: the DF
* bit means 29.97.
*/
fps(df) {
if (df) return 29.97;
if (this.nominal) return this.nominal;
const measured = this.sr / (this.T * 80);
return [24, 25, 30].reduce((a, b) => (Math.abs(b - measured) < Math.abs(a - measured) ? b : a));
}
/** True while transitions are actually arriving (sample-clock based). */
signalPresent() {
return this.n - this.lastEdgeSeen < this.sr * 0.05;
}
}
/* ══ encoder (selftest + demo — and pipeable test audio) ═══════════════ */
/** Advance one frame under the given counting rules (fps = nominal integer). */
function nextTc(tc, fps, df) {
let { h, m, s, f } = tc;
f += 1;
if (f >= fps) {
f = 0;
s += 1;
if (s >= 60) {
s = 0;
m += 1;
if (m >= 60) {
m = 0;
h = (h + 1) % 24;
}
}
}
// Drop-frame: frames 00 and 01 don't exist at the top of a minute,
// except every tenth minute.
if (df && f === 0 && s === 0 && m % 10 !== 0) f = 2;
return { h, m, s, f };
}
/** The 80 bits of one frame, in transmission order. User bits stay zero;
the polarity-correction/parity bit is legal to leave clear. */
function frameBits(tc, df) {
const bits = new Uint8Array(80);
const put = (start, len, v) => {
for (let i = 0; i < len; i += 1) bits[start + i] = (v >> i) & 1;
};
put(0, 4, tc.f % 10);
put(8, 2, Math.floor(tc.f / 10));
bits[10] = df ? 1 : 0;
put(16, 4, tc.s % 10);
put(24, 3, Math.floor(tc.s / 10));
put(32, 4, tc.m % 10);
put(40, 3, Math.floor(tc.m / 10));
put(48, 4, tc.h % 10);
put(56, 2, Math.floor(tc.h / 10));
const sync = [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1];
for (let i = 0; i < 16; i += 1) bits[64 + i] = sync[i];
return bits;
}
class LtcEncoder {
/** @param {number} fps true rate (29.97 allowed); counting uses its rounding */
constructor(sampleRate, fps, df, startTc, amplitude = 12000) {
this.nominal = Math.round(fps);
this.df = df;
this.amp = amplitude;
this.spb = sampleRate / (fps * 80); // samples per bit, fractional
this.tc = { ...startTc };
this.bits = frameBits(this.tc, df);
this.bitIdx = 0;
this.halfPending = false;
this.level = 1;
this.t = 0; // sample clock
this.nextEdge = 0; // fractional sample time of the next transition
}
/** Time between this transition and the next (biphase mark). */
nextInterval() {
if (this.halfPending) {
this.halfPending = false;
return this.spb / 2;
}
if (this.bitIdx >= 80) {
this.tc = nextTc(this.tc, this.nominal, this.df);
this.bits = frameBits(this.tc, this.df);
this.bitIdx = 0;
}
const bit = this.bits[this.bitIdx];
this.bitIdx += 1;
if (bit) {
this.halfPending = true;
return this.spb / 2;
}
return this.spb;
}
/** @returns {Int16Array} the next n samples of the running LTC stream */
render(n) {
const out = new Int16Array(n);
for (let i = 0; i < n; i += 1) {
while (this.t >= this.nextEdge) {
this.level = -this.level;
this.nextEdge += this.nextInterval();
}
out[i] = this.level * this.amp;
this.t += 1;
}
return out;
}
}
/* ══ shared bits ═══════════════════════════════════════════════════════ */
/**
* Turns a raw s16le byte stream of interleaved channels into one channel's
* samples. Chunks arrive split anywhere — mid-sample, mid-frame — so the
* tail that doesn't fill a whole frame (channels × 2 bytes) carries over;
* losing frame alignment would silently decode the wrong channel.
*/
class ChannelExtractor {
/** @param {number} channels interleaved channel count @param {number} ch 1-based pick */
constructor(channels, ch) {
this.frameBytes = channels * 2;
this.offset = (ch - 1) * 2;
this.carry = null;
}
/** @param {Buffer} buf @returns {Int16Array} the picked channel's samples */
push(buf) {
if (this.carry) buf = Buffer.concat([this.carry, buf]);
const usable = buf.length - (buf.length % this.frameBytes);
this.carry = buf.length > usable ? buf.subarray(usable) : null;
const out = new Int16Array(usable / this.frameBytes);
for (let i = 0, off = this.offset; i < out.length; i += 1, off += this.frameBytes) {
out[i] = buf.readInt16LE(off);
}
return out;
}
}
const pad2 = (v) => String(v).padStart(2, '0');
const fmtTc = (tc) => `${pad2(tc.h)}:${pad2(tc.m)}:${pad2(tc.s)}:${pad2(tc.f)}`;
module.exports = { LtcDecoder, LtcEncoder, ChannelExtractor, frameBits, nextTc, fmtTc, SYNC_WORD };