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ProdDash/modules/vista-cues/mapping.js
T
christianandClaude Opus 5.5 2893316a1a Vista Cues 1.0.0: which Vista 3 cue lists are live, from the network MIDI that fires them
Vista 3 reports nothing about what it is playing — its OSC only takes
commands — so a booth with no lighting operator can't see the lighting
computer. ProPresenter, the tracks rig and Companion fire Vista's cue lists
with notes over macOS network MIDI sessions, and a session sends every note
to every participant, so the module joins those sessions as one more
listener (RTP-MIDI in plain Node, no helper) and hears what Vista hears.

The admin's cue sheet turns notes into Go / release / pause / back / flash
on named lists. Sheets with no release notes use [groups]: a Go replaces its
group's live list, and the first group is the headline — the main scene —
which takes over the look and clears the FX below it. The tile shows the
headline list large with how long ago and who fired it, the other live
lists as tags, recent notes, and which senders are connected.

The module invites each configured sender and keeps re-inviting, accepts
invitations from anyone, and advertises itself over Bonjour on macOS. A
busy port (a config save re-initing before the old sockets close) is
retried rather than failing. Default session port is 5040/5041, clear of
the 5009 session on NA Ingest.

tools/vista-midi-mock.js is a stand-in sender for development;
modules/vista-cues/vista.test.js covers the parser, packet decoding and
real loopback sessions.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:15:45 -04:00

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'use strict';
/**
* The admin page's "Cue lists" text → rules, and MIDI events → what Vista
* was told to do.
*
* One rule per line, the way it reads on a cue sheet:
*
* 60 = Walk-in note 60 fires Go on "Walk-in"
* C3 = Worship 1 note names work too (see "Middle C" in admin)
* 61 release Walk-in release a list
* 62 pause Walk-in also: back, pause, go (the default)
* 127 release all every list off
* ch2:64 = Message only on MIDI channel 2 (otherwise any channel)
* pc5 = Baptism a program change instead of a note
* 65 = "Back Lights" quote a name that starts with an action word
* # anything after a # is a comment
*
* Groups: a line "[Colors]" starts a group, and every rule below it belongs
* to it until the next "[…]" ("[]" ends grouping). A Go in a group replaces
* whichever list of that group was live — firing "Blue" ends "Red" — which is
* how a sheet without release notes still says what is on. The first group
* in the sheet is the headline the tile shows largest.
*
* 30 flash Blinder Flash 1 a momentary hit: logged, never left live
*
* The separator between the trigger and the rest may be "=", "-", ":", "→",
* a tab or just a space, so a column pasted from a spreadsheet works.
*/
const NOTE_NAMES = { c: 0, d: 2, e: 4, f: 5, g: 7, a: 9, b: 11 };
const NAMES_SHARP = ['C', 'C#', 'D', 'D#', 'E', 'F', 'F#', 'G', 'G#', 'A', 'A#', 'B'];
const ACTIONS = [
// Longest first, so "release all" wins over "release".
[/^(release[\s_-]*all|all[\s_-]*off|releaseall|clear)\b/i, 'releaseAll'],
[/^(release|off|stop|kill)\b/i, 'release'],
[/^(pause|hold)\b/i, 'pause'],
[/^(back|previous|prev)\b/i, 'back'],
[/^(flash|hit|momentary)\b/i, 'flash'],
[/^(go|fire|play|start)\b/i, 'go'],
];
/** Octave offset: with middle C (note 60) called "C3", C-2 is note 0; with "C4", C-1 is. */
function octaveBase(middleC) {
return middleC === 'C4' ? 1 : 2;
}
/** "F#2" → note number, or null. */
function noteFromName(token, middleC) {
const m = /^([a-g])(#|♯|b|♭)?(-?\d+)$/i.exec(token);
if (!m) return null;
let pc = NOTE_NAMES[m[1].toLowerCase()];
if (m[2] === '#' || m[2] === '♯') pc += 1;
if (m[2] === 'b' || m[2] === '♭') pc -= 1;
const n = (Number(m[3]) + octaveBase(middleC)) * 12 + pc;
return n >= 0 && n <= 127 ? n : null;
}
function noteName(n, middleC) {
return `${NAMES_SHARP[n % 12]}${Math.floor(n / 12) - octaveBase(middleC)}`;
}
/**
* Parse the whole text. Returns `{ rules, errors, groups }` (groups in sheet order); a line that can't be read
* is reported (line number + why) and skipped, never fatal.
*/
function parseMapping(text, { middleC = 'C3' } = {}) {
const rules = [];
const errors = [];
const groups = [];
let group = '';
String(text || '').split(/\r?\n/).forEach((raw, i) => {
// A comment is a # that starts the line or follows a space ("C#3" and "Song #2" are not).
const line = raw.replace(/(^|\s)#(\s.*|$)/, '').trim();
if (!line) return;
const header = /^\[(.*)\]$/.exec(line);
if (header) {
group = header[1].trim();
if (group && !groups.includes(group)) groups.push(group);
return;
}
const m = /^(?:ch(?:annel)?\s*(\d{1,2})\s*[:/]\s*)?(pc\s*\d{1,3}|note\s*\d{1,3}|\d{1,3}|[a-g](?:#|♯|b|♭)?-?\d)\s*(?:[=:\t→>|,-]+\s*|\s+|$)(.*)$/i.exec(line);
if (!m) {
errors.push({ line: i + 1, text: raw.trim(), why: 'starts with no note' });
return;
}
const channel = m[1] ? Number(m[1]) : null;
if (channel != null && (channel < 1 || channel > 16)) {
errors.push({ line: i + 1, text: raw.trim(), why: 'channel must be 1–16' });
return;
}
const trig = m[2].replace(/\s+/g, '').toLowerCase();
let kind = 'note';
let number;
if (trig.startsWith('pc')) {
kind = 'program';
number = Number(trig.slice(2));
} else if (trig.startsWith('note')) {
number = Number(trig.slice(4));
} else if (/^\d+$/.test(trig)) {
number = Number(trig);
} else {
number = noteFromName(m[2].replace(/\s+/g, ''), middleC);
}
if (number == null || !Number.isInteger(number) || number < 0 || number > 127) {
errors.push({ line: i + 1, text: raw.trim(), why: 'note must be 0–127' });
return;
}
let rest = m[3].trim();
let action = 'go';
const quoted = (t) => /^"(.*)"$/.exec(t);
for (const [re, a] of quoted(rest) ? [] : ACTIONS) {
const am = re.exec(rest);
if (am) {
action = a;
rest = rest.slice(am[0].length).replace(/^[\s=:→>|,-]+/, '').trim();
break;
}
}
const q = quoted(rest);
if (q) rest = q[1].trim();
if (action !== 'releaseAll' && !rest) {
errors.push({ line: i + 1, text: raw.trim(), why: 'no cue list name' });
return;
}
rules.push({ line: i + 1, channel, kind, number, action, list: action === 'releaseAll' ? '' : rest, group });
});
return { rules, errors, groups };
}
/** The first rule a MIDI event matches, or null. Only note-ons and program changes fire anything. */
function match(rules, event) {
let kind;
let number;
if (event.type === 'noteon') { kind = 'note'; number = event.note; }
else if (event.type === 'program') { kind = 'program'; number = event.program; }
else return null;
return rules.find((r) => r.kind === kind && r.number === number && (r.channel == null || r.channel === event.channel)) || null;
}
/** "Note 60 (C3) · ch 1" — how an event is named on the tile. */
function triggerLabel(event, middleC) {
if (event.type === 'program') return `PC ${event.program} · ch ${event.channel}`;
return `Note ${event.note} (${noteName(event.note, middleC)}) · ch ${event.channel}`;
}
module.exports = { parseMapping, match, noteName, noteFromName, triggerLabel };