The gear popover lived inside its tile, so a tile could be too small for its
own settings, and the settings sat on top of the thing they change. It is now
a small window: placed beside the tile (right when there is room, else left,
else over it), clamped to the viewport, moved by a grab bar, closed by
clicking away, Escape, the ✕ or the gear. Settings still apply as they
change — that is the point of putting the window beside the tile.
With it, four pieces of contract the module work needs:
- A picker entry may carry its own `instanceSchema` / `instanceGroups`:
tiles added from it get settings that fit that tile, nothing else. A tile
showing one ProPresenter timer has no use for a clock's format switches.
- `instanceGroups[name].toggle` puts a group's on/off switch in its title row
and dims the body while it is off — the admin page's convention, in the
popover.
- `select` and `multiselect` in tile settings may take `optionsRoute`;
`multiselect` also `columns` and `allByDefault` (nothing saved until
someone flips a switch, so options that turn up later are on too).
- `template`: a text with placeholders built by dragging or clicking the
variables a module offers into it.
And the + picker's descriptions are tooltips now — the list stays a list.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>