Shell 1.6.0: bars that tuck away, and every edge resizes #6
@@ -190,12 +190,15 @@ below. Nothing is installed without someone clicking.
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- **+** — add any enabled module; multiple tiles of the same module are
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fine (e.g. two transcripts filtered to different channels).
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- Drag a tile by its **title bar** to move it; drag either **bottom
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corner** to resize; **✕** removes it. Hover a tile and a small pill
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appears on its **bottom edge** — drag it to change just the height. If
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another tile sits directly below, the pill moves the shared edge instead,
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trading rows between the two so the column keeps its total height. Tiles
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sit flush — when two share a vertical edge, hover the seam and the same
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kind of pill appears; drag it to trade width (macOS split-view style).
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corner** to resize; **✕** removes it. Hover a tile and a small mark
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appears on each **edge** — drag one to move just that edge, so the tile
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grows or shrinks into the space beside it while the opposite edge stays
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put. The bottom edge is the exception: when another tile sits directly
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below, it moves the shared edge instead, trading rows between the two so
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the column keeps its total height. Tiles sit flush — when two share a
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vertical edge, hover the seam and a pill appears; drag it to trade width
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(macOS split-view style). That seam belongs to the pill, so the two tiles'
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own side marks step aside there.
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- **Fullscreen** (the ⛶ button) is a viewing mode: the menu bar hides (its
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green lip at the top-left brings it back, minus the Admin button), the
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occupied columns stretch to the full width, and every column runs to the
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@@ -207,7 +210,16 @@ below. Nothing is installed without someone clicking.
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its normal row height and scrolls.
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- A tile's actions (menus, text size, clear…) live in its **title bar**;
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the small **notch** on the bar's bottom edge hides/shows the whole bar
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for a clean wall-display look. The menu bar's handle is the **ProdDash
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for a clean wall-display look. A hidden bar is not gone: point at the
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tile's top edge and it slides back in over the content, where its buttons
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click and its width drags the tile exactly as before — so a dashboard can
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be arranged with every bar out of the way.
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- **Auto-hide bars** (the button left of ⛶) folds every title bar away at
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once, for a windowed screen that should read like a wall display. It is
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off on a fresh dashboard and saves with the layout — including a named
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layout on the server, so a booth loads its screen with the bars already
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tucked away. Fullscreen folds the bars away regardless; this is the
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windowed equivalent, asked for by hand. The menu bar's handle is the **ProdDash
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name itself**, wrapped in a translucent green pill at the left — click it
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to hide the bar; the slim green lip it leaves at the top-left edge brings
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the bar back. It stays at the left so it never sits on top of a tile's
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "proddash",
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"version": "1.5.0",
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"version": "1.6.0",
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"private": true,
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"description": "Modular production dashboard for Waters Church \u2014 zero-dependency Node server + vanilla client",
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"license": "UNLICENSED",
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@@ -19,6 +19,14 @@
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<span class="spacer"></span>
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<button class="tb-btn icon" id="autohide-btn" title="Auto-hide bars" aria-label="Auto-hide tile title bars" aria-pressed="false">
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<svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true">
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<path d="M9 6l3-3 3 3"/>
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<rect x="4" y="10" width="16" height="10" rx="1.5"/>
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<path d="M4 14h16"/>
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</svg>
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</button>
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<button class="tb-btn icon" id="fs-btn" title="Fullscreen" aria-label="Fullscreen">
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<svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true">
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<path d="M4 9V5a1 1 0 0 1 1-1h4"/><path d="M20 9V5a1 1 0 0 0-1-1h-4"/>
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+204
-10
@@ -24,6 +24,7 @@ function toast(msg, isError = false) {
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toastTimer = setTimeout(() => { toastEl.hidden = true; }, 3200);
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}
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const autoHideBtn = document.getElementById('autohide-btn');
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const modalBackdrop = document.getElementById('modal-backdrop');
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const modalEl = document.getElementById('modal');
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@@ -161,18 +162,25 @@ async function loadRegistry() {
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let tiles = [];
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const tileEls = new Map(); // tile id -> { el, body, dot, titleEl, instance }
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/* Whether tile title bars fold away until you point at them. It is part of
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how a dashboard is arranged rather than a preference of this browser, so
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it saves with the layout — including a named layout on the server — and a
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fresh dashboard starts with the bars showing. Fullscreen folds every bar
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away regardless; this is the windowed equivalent, asked for by hand. */
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let autoHideHeads = false;
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function saveLayout() {
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try {
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localStorage.setItem(LS_LAYOUT, JSON.stringify({ v: 1, tiles }));
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localStorage.setItem(LS_LAYOUT, JSON.stringify({ v: 1, autoHideHeads, tiles }));
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} catch { /* private mode / full — layout just won't persist */ }
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}
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function loadLayoutFromStorage() {
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try {
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const raw = JSON.parse(localStorage.getItem(LS_LAYOUT) || 'null');
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if (raw && Array.isArray(raw.tiles)) return raw.tiles;
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if (raw && Array.isArray(raw.tiles)) return raw;
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} catch { /* corrupted — start fresh */ }
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return [];
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return { tiles: [] };
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}
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function sanitizeTile(t) {
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@@ -249,6 +257,44 @@ function minSizeOf(tile) {
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};
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}
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/* ── title bars that fold away ──────────────────────────────────────── */
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/* A bar is "off" when it is folded out of sight but the tile is still being
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worked on — either this tile's own notch hid it, or the dashboard has
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auto-hide switched on. Fullscreen is not one of these: there the bars fold
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away for watching, and arranging is switched off entirely. */
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/** How close to the tile's top edge the pointer opens a folded-away bar. */
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const HEAD_REVEAL_PX = 22;
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/** How far down it may wander before that bar folds away again (bar + a little). */
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const HEAD_HOLD_PX = 38;
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function headIsOff(tile) {
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if (document.body.classList.contains('fullscreen')) return false;
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return autoHideHeads || Boolean(tile.headHidden);
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}
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function applyHeadState(tile, el = tileEls.get(tile.id)?.el) {
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if (!el) return;
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const off = headIsOff(tile);
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el.classList.toggle('head-off', off);
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if (!off) el.classList.remove('head-peek');
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}
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/** Re-read every tile's bar — after the toggle, or after fullscreen changes. */
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function applyAllHeadStates() {
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for (const tile of tiles) applyHeadState(tile);
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}
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function setAutoHideHeads(on, { save = true } = {}) {
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autoHideHeads = Boolean(on);
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document.body.classList.toggle('autohide-heads', autoHideHeads);
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autoHideBtn?.classList.toggle('is-on', autoHideHeads);
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autoHideBtn?.setAttribute('aria-pressed', autoHideHeads ? 'true' : 'false');
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applyAllHeadStates();
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if (save) saveLayout();
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}
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/* ── tile DOM ───────────────────────────────────────────────────────── */
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const CLOSE_SVG = '<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2.4" stroke-linecap="round" aria-hidden="true"><path d="M6 6l12 12M18 6L6 18"/></svg>';
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@@ -320,6 +366,19 @@ function buildTile(tile) {
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resizeBottom.className = 'tile-resize-bottom';
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resizeBottom.title = 'Drag to adjust height';
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// The other three edges move only themselves: the top edge changes where
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// the tile starts, the sides change how wide it is. Each stops where a
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// neighbour or the tile's own minimum says it must.
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const edgeGrip = (cls, title) => {
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const gripEl = document.createElement('div');
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gripEl.className = cls;
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gripEl.title = title;
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return gripEl;
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};
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const edgeTop = edgeGrip('tile-resize-top', 'Drag to adjust height');
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const edgeRight = edgeGrip('tile-resize-right', 'Drag to adjust width');
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const edgeLeft = edgeGrip('tile-resize-side', 'Drag to adjust width');
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// notch on the title bar's bottom edge: hides/shows the bar
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const notch = document.createElement('button');
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notch.className = 'tile-notch';
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@@ -333,19 +392,41 @@ function buildTile(tile) {
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return;
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}
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tile.headHidden = !tile.headHidden;
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el.classList.toggle('head-hidden', tile.headHidden);
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applyHeadState(tile, el);
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saveLayout();
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});
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// A folded-away bar is still reachable: point at the tile's top edge and it
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// slides in over the content, where its buttons click and its whole width
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// drags the tile exactly as when it is showing.
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el.addEventListener('pointermove', (ev) => {
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if (!headIsOff(tile)) return;
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// Mid-drag the tile moves under the pointer, and mid-resize the edges do
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// — neither is a moment to take the bar away.
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if (el.classList.contains('dragging') || el.classList.contains('resizing')) return;
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const y = ev.clientY - el.getBoundingClientRect().top;
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const shown = el.classList.contains('head-peek');
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// It takes less to hold the bar open than to open it, so a bar that
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// appears under the pointer cannot flicker straight back out.
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if (!shown && y <= HEAD_REVEAL_PX) el.classList.add('head-peek');
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else if (shown && y > HEAD_HOLD_PX) el.classList.remove('head-peek');
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});
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// A peeked title bar stays while the pointer is on its tile, and starts
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// counting down as soon as it leaves.
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el.addEventListener('pointerenter', () => clearPeekTimer(tile.id));
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el.addEventListener('pointerleave', () => {
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if (el.classList.contains('head-peek')) schedulePeekHide(tile.id, el);
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if (!el.classList.contains('head-peek')) return;
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if (el.classList.contains('dragging') || el.classList.contains('resizing')) return;
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// Windowed, the bar is a hover-reveal and goes the moment the pointer
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// does. In fullscreen it was opened deliberately from the notch, so it
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// lingers (PEEK_HIDE_MS) before folding away again.
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if (document.body.classList.contains('fullscreen')) schedulePeekHide(tile.id, el);
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else el.classList.remove('head-peek');
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});
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el.append(head, body, resize, resizeLeft, resizeBottom, notch);
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el.classList.toggle('head-hidden', Boolean(tile.headHidden));
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el.append(head, body, resize, resizeLeft, resizeBottom, edgeTop, edgeRight, edgeLeft, notch);
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applyHeadState(tile, el);
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grid.appendChild(el);
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const entry = { el, body, dot, titleEl: title, controls, instance: null };
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@@ -356,6 +437,9 @@ function buildTile(tile) {
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wireResize(tile, el, resize, false);
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wireResize(tile, el, resizeLeft, true);
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wireBottomResize(tile, el, resizeBottom);
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wireEdgeResize(tile, el, edgeTop, 'n');
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wireEdgeResize(tile, el, edgeRight, 'e');
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wireEdgeResize(tile, el, edgeLeft, 'w');
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mountModule(tile);
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return entry;
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@@ -486,6 +570,80 @@ function wireResize(tile, el, handle, fromLeft) {
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});
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}
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/* ── drag the top, left or right edge ───────────────────────────────── */
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/* One edge moves and the opposite one stays where it is, so the tile grows
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or shrinks into the space beside it. Unlike the bottom-edge pill these do
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not trade rows or columns with a neighbour: the edge simply stops when it
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meets one, which is what "resize this tile" should mean. */
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function wireEdgeResize(tile, el, handle, edge) {
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handle.addEventListener('pointerdown', (ev) => {
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if (ev.button !== 0 && ev.pointerType === 'mouse') return;
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if (document.body.classList.contains('fullscreen')) return;
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ev.preventDefault();
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ev.stopPropagation();
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closeSettingsPopovers();
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handle.setPointerCapture(ev.pointerId);
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const m = cellMetrics();
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const sx = ev.clientX;
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const sy = ev.clientY;
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const startX = tile.x;
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const startY = tile.y;
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const startW = tile.w;
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const startH = tile.h;
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const min = minSizeOf(tile);
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el.classList.add('resizing');
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grid.classList.add('no-dividers');
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let changed = false;
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const onMove = (e) => {
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const dCols = Math.round((e.clientX - sx) / (m.cw + m.gap));
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const dRows = Math.round((e.clientY - sy) / (m.ch + m.gap));
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let cand;
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if (edge === 'n') {
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// the top edge moves; the bottom edge stays put
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const y = Math.max(0, Math.min(startY + startH - min.h, startY + dRows));
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cand = { x: tile.x, y, w: tile.w, h: startY + startH - y };
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} else if (edge === 'w') {
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// the left edge moves; the right edge stays put
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const x = Math.max(0, Math.min(startX + startW - min.w, startX + dCols));
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cand = { x, y: tile.y, w: startX + startW - x, h: tile.h };
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} else {
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cand = {
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x: tile.x,
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y: tile.y,
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w: Math.max(min.w, Math.min(COLS - tile.x, startW + dCols)),
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h: tile.h,
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};
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}
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if (cand.x === tile.x && cand.y === tile.y && cand.w === tile.w && cand.h === tile.h) return;
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if (!isFree(cand, tile.id)) return;
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tile.x = cand.x;
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tile.y = cand.y;
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tile.w = cand.w;
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tile.h = cand.h;
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applyRect(tile);
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changed = true;
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notifyResize(tile);
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};
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const onUp = () => {
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handle.removeEventListener('pointermove', onMove);
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handle.removeEventListener('pointerup', onUp);
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handle.removeEventListener('pointercancel', onUp);
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el.classList.remove('resizing');
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grid.classList.remove('no-dividers');
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if (changed) {
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saveLayout();
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rebuildDividers();
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}
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};
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handle.addEventListener('pointermove', onMove);
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handle.addEventListener('pointerup', onUp);
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handle.addEventListener('pointercancel', onUp);
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});
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}
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/* ── drag the bottom edge: height only ──────────────────────────────── */
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/* The pill on a tile's bottom edge moves that edge. When other tiles sit
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@@ -594,6 +752,29 @@ function rebuildDividers() {
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buildDivider(L, R, top, bottom);
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}
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}
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markSeamSides();
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}
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/* Where two tiles meet, the seam pill between them already owns that
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boundary — and it is the better tool there, since it moves both edges at
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once and leaves no gap. A side grip on the same pixels would be a second
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control doing something else, so it steps aside and the tile is resized
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from that side by the pill. Free sides keep their grip. */
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function markSeamSides() {
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const rowsOverlap = (a, b) => Math.min(a.y + a.h, b.y + b.h) > Math.max(a.y, b.y);
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for (const t of tiles) {
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const el = tileEls.get(t.id)?.el;
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if (!el) continue;
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let left = false;
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let right = false;
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for (const o of tiles) {
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if (o === t || !rowsOverlap(o, t)) continue;
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if (o.x + o.w === t.x) left = true;
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if (o.x === t.x + t.w) right = true;
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}
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el.classList.toggle('seam-left', left);
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el.classList.toggle('seam-right', right);
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}
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}
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/** Every pair of tiles that meets at this column boundary, in any row. */
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@@ -1712,9 +1893,13 @@ function remountTile(tile) {
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/* ── layout apply / reset ───────────────────────────────────────────── */
|
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|
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function renderLayout(list) {
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function renderLayout(layout) {
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// Callers pass a whole layout; an array on its own is still understood so
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// "reset" can simply hand over no tiles.
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const list = Array.isArray(layout) ? layout : (layout?.tiles || []);
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clearAllTiles();
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tiles = list.map(sanitizeTile);
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if (!Array.isArray(layout)) setAutoHideHeads(Boolean(layout?.autoHideHeads), { save: false });
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for (const tile of tiles) buildTile(tile);
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refreshEmptyState();
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rebuildDividers();
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@@ -1794,7 +1979,7 @@ wireDropdown('layout-btn', 'layout-menu', async (menu, stillOpen) => {
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const res = await fetch('/api/layouts/' + encodeURIComponent(name), {
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method: 'PUT',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ layout: { tiles } }),
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body: JSON.stringify({ layout: { autoHideHeads, tiles } }),
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});
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const body = await res.json().catch(() => ({}));
|
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if (!res.ok) throw new Error(body.error || 'Save failed (' + res.status + ')');
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@@ -1838,7 +2023,7 @@ wireDropdown('layout-btn', 'layout-menu', async (menu, stillOpen) => {
|
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if (!res.ok) throw new Error(body.error || 'Load failed (' + res.status + ')');
|
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// Loading copies the layout into this browser's own state — it
|
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// does not live-link browsers together.
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renderLayout(body.layout.tiles || []);
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renderLayout(body.layout);
|
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saveLayout();
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toast(`Loaded “${l.name}”`);
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} catch (e) {
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||||
@@ -2026,6 +2211,13 @@ function clearFullscreenFit() {
|
||||
}
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||||
}
|
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|
||||
autoHideBtn?.addEventListener('click', () => {
|
||||
setAutoHideHeads(!autoHideHeads);
|
||||
toast(autoHideHeads
|
||||
? 'Title bars hide until you point at a tile\u2019s top edge'
|
||||
: 'Title bars stay put');
|
||||
});
|
||||
|
||||
fsBtn.addEventListener('click', () => {
|
||||
if (!document.fullscreenElement) {
|
||||
document.documentElement.requestFullscreen?.().catch(() => {});
|
||||
@@ -2039,6 +2231,7 @@ document.addEventListener('fullscreenchange', () => {
|
||||
document.body.classList.toggle('fullscreen', active);
|
||||
if (active) {
|
||||
closeSettingsPopovers();
|
||||
applyAllHeadStates(); // fullscreen has its own rule for the bars
|
||||
menuHiddenBeforeFs = document.body.classList.contains('menu-hidden');
|
||||
setMenuHidden(true, { persist: false }); // the menu auto-hides; its notch brings it back
|
||||
// let the collapsed menubar's space settle before measuring
|
||||
@@ -2047,6 +2240,7 @@ document.addEventListener('fullscreenchange', () => {
|
||||
setMenuHidden(menuHiddenBeforeFs, { persist: false });
|
||||
clearPeeks();
|
||||
clearFullscreenFit();
|
||||
applyAllHeadStates();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
+109
-6
@@ -126,6 +126,14 @@ body.menu-hidden #topbar {
|
||||
line-height: 1;
|
||||
}
|
||||
.tb-btn.icon svg { display: block; }
|
||||
/* A top-bar button that is a switch rather than an action lights up the same
|
||||
way an open tile button does, so "on" reads the same everywhere. */
|
||||
.tb-btn.is-on,
|
||||
.tb-btn.is-on:hover {
|
||||
background: var(--accent);
|
||||
border-color: var(--accent);
|
||||
color: var(--accent-text);
|
||||
}
|
||||
|
||||
/* ── dropdown menus ────────────────────────────────────────────────── */
|
||||
|
||||
@@ -270,12 +278,37 @@ body.menu-hidden #topbar {
|
||||
transition: height 0.22s ease, border-bottom-width 0.22s ease;
|
||||
}
|
||||
.tile.dragging .tile-head { cursor: grabbing; }
|
||||
/* hidden = collapsed, not removed, so the notch toggle animates */
|
||||
.tile.head-hidden .tile-head {
|
||||
height: 0;
|
||||
border-bottom-width: 0;
|
||||
overflow: hidden;
|
||||
|
||||
/* Folded away: the bar leaves the flow and parks just above the tile, so the
|
||||
module keeps the whole body and nothing reflows as the bar comes and goes.
|
||||
Pointing at the tile's top edge slides it back in over the content
|
||||
(shell.js adds .head-peek) — and because it is the same element, its
|
||||
buttons click and its width drags the tile just as they always did. */
|
||||
body:not(.fullscreen) .tile.head-off > .tile-head {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
z-index: 7;
|
||||
background: color-mix(in srgb, var(--panel) 90%, transparent);
|
||||
-webkit-backdrop-filter: blur(7px);
|
||||
backdrop-filter: blur(7px);
|
||||
transform: translateY(-100%);
|
||||
opacity: 0;
|
||||
pointer-events: none;
|
||||
transition: transform 0.18s ease, opacity 0.18s ease;
|
||||
}
|
||||
body:not(.fullscreen) .tile.head-off.head-peek > .tile-head {
|
||||
transform: none;
|
||||
opacity: 1;
|
||||
pointer-events: auto;
|
||||
}
|
||||
body:not(.fullscreen) .tile.is-tinted.head-off > .tile-head {
|
||||
background: color-mix(in srgb, var(--tile-tint) 20%, var(--panel));
|
||||
}
|
||||
/* Auto-hide already reveals on hover, so the notch would be a dead control;
|
||||
a bar this tile hid by itself keeps its notch, which is how it comes back. */
|
||||
body.autohide-heads .tile-notch { display: none; }
|
||||
|
||||
.tile-head .dot {
|
||||
flex: none;
|
||||
@@ -395,7 +428,7 @@ body.menu-hidden #topbar {
|
||||
}
|
||||
.tile:hover .tile-notch { opacity: 0.6; }
|
||||
.tile .tile-notch:hover { opacity: 1; }
|
||||
.tile.head-hidden .tile-notch { top: 0; }
|
||||
body:not(.fullscreen) .tile.head-off .tile-notch { top: 0; }
|
||||
.tile-notch::after {
|
||||
content: "";
|
||||
display: block;
|
||||
@@ -496,6 +529,72 @@ body.fullscreen .tile.head-peek .tile-notch { top: 32px; }
|
||||
margin-bottom: 4px;
|
||||
border-bottom: 2px solid currentColor;
|
||||
}
|
||||
/* the other three edges: the same mark, turned to face its own side. Each
|
||||
stops short of the corners so the corner grips keep their full 20px. */
|
||||
.tile-resize-top,
|
||||
.tile-resize-right,
|
||||
.tile-resize-side {
|
||||
position: absolute;
|
||||
z-index: 6;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
touch-action: none;
|
||||
color: var(--muted);
|
||||
opacity: 0;
|
||||
transition: opacity 0.15s ease;
|
||||
}
|
||||
.tile-resize-top {
|
||||
top: 0;
|
||||
left: 24px;
|
||||
right: 24px;
|
||||
height: 10px;
|
||||
align-items: flex-start;
|
||||
cursor: ns-resize;
|
||||
/* Above a revealed title bar: the bar slides in under the pointer here, and
|
||||
this strip has to stay the top edge rather than become part of it. */
|
||||
z-index: 8;
|
||||
}
|
||||
.tile-resize-right,
|
||||
.tile-resize-side {
|
||||
top: 24px;
|
||||
bottom: 24px;
|
||||
width: 10px;
|
||||
cursor: ew-resize;
|
||||
}
|
||||
.tile-resize-right { right: 0; justify-content: flex-end; }
|
||||
.tile-resize-side { left: 0; justify-content: flex-start; }
|
||||
.tile-resize-top::after,
|
||||
.tile-resize-right::after,
|
||||
.tile-resize-side::after {
|
||||
content: "";
|
||||
border-radius: 999px;
|
||||
}
|
||||
.tile-resize-top::after {
|
||||
width: 44px;
|
||||
max-width: 60%;
|
||||
height: 0;
|
||||
margin-top: 4px;
|
||||
border-top: 2px solid currentColor;
|
||||
}
|
||||
.tile-resize-right::after,
|
||||
.tile-resize-side::after {
|
||||
width: 0;
|
||||
height: 44px;
|
||||
max-height: 60%;
|
||||
}
|
||||
.tile-resize-right::after { margin-right: 4px; border-right: 2px solid currentColor; }
|
||||
.tile-resize-side::after { margin-left: 4px; border-left: 2px solid currentColor; }
|
||||
/* A side that meets another tile belongs to the seam pill between them. */
|
||||
.tile.seam-left .tile-resize-side,
|
||||
.tile.seam-right .tile-resize-right { display: none; }
|
||||
.tile:hover .tile-resize-top,
|
||||
.tile:hover .tile-resize-right,
|
||||
.tile:hover .tile-resize-side { opacity: 0.6; }
|
||||
.tile .tile-resize-top:hover,
|
||||
.tile .tile-resize-right:hover,
|
||||
.tile .tile-resize-side:hover { opacity: 1; color: var(--text); }
|
||||
|
||||
.tile:hover .tile-resize-bottom { opacity: 0.6; }
|
||||
.tile .tile-resize-bottom:hover,
|
||||
.tile.resizing .tile-resize-bottom { opacity: 1; color: var(--text); }
|
||||
@@ -543,7 +642,11 @@ body.fullscreen .tile.head-peek .tile-notch { top: 32px; }
|
||||
body.fullscreen .tile-resize,
|
||||
body.fullscreen .tile-resize-left,
|
||||
body.fullscreen .tile-resize-bottom,
|
||||
body.fullscreen .tile-resize-top,
|
||||
body.fullscreen .tile-resize-right,
|
||||
body.fullscreen .tile-resize-side,
|
||||
body.fullscreen .tile-divider,
|
||||
body.fullscreen #autohide-btn,
|
||||
body.fullscreen #admin-link { display: none; }
|
||||
body.fullscreen #grid { padding-bottom: 0; }
|
||||
#gridwrap.no-scroll { overflow-y: hidden; }
|
||||
|
||||
@@ -1394,15 +1394,30 @@ function layoutPath(name) {
|
||||
function sanitizeLayout(raw) {
|
||||
const tiles = Array.isArray(raw?.tiles) ? raw.tiles.slice(0, 100) : [];
|
||||
return {
|
||||
tiles: tiles.map((t) => ({
|
||||
id: String(t?.id || ''),
|
||||
module: String(t?.module || ''),
|
||||
x: Number(t?.x) || 0,
|
||||
y: Number(t?.y) || 0,
|
||||
w: Number(t?.w) || 1,
|
||||
h: Number(t?.h) || 1,
|
||||
settings: t?.settings && typeof t.settings === 'object' ? t.settings : {},
|
||||
})),
|
||||
// Whether tile title bars auto-hide is part of how a dashboard is
|
||||
// arranged, so it travels with the layout like the tiles themselves.
|
||||
autoHideHeads: Boolean(raw?.autoHideHeads),
|
||||
tiles: tiles.map((t) => {
|
||||
const tile = {
|
||||
id: String(t?.id || ''),
|
||||
module: String(t?.module || ''),
|
||||
x: Number(t?.x) || 0,
|
||||
y: Number(t?.y) || 0,
|
||||
w: Number(t?.w) || 1,
|
||||
h: Number(t?.h) || 1,
|
||||
settings: t?.settings && typeof t.settings === 'object' ? t.settings : {},
|
||||
// Which picker entry the tile came from, and what it was called.
|
||||
// Without these a saved "Now" tile comes back as the full Now/Next
|
||||
// card, and a solo timer comes back with a full tile's settings.
|
||||
variant: String(t?.variant || ''),
|
||||
title: String(t?.title || ''),
|
||||
headHidden: Boolean(t?.headHidden),
|
||||
};
|
||||
if (Number(t?.minSize?.w) > 0 && Number(t?.minSize?.h) > 0) {
|
||||
tile.minSize = { w: Number(t.minSize.w), h: Number(t.minSize.h) };
|
||||
}
|
||||
return tile;
|
||||
}),
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user