Resi Cues 1.0.3: the next cue's name keeps moving, and Resi logins stop hammering the account #43
@@ -1,7 +1,7 @@
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{
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"id": "resi-cues",
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"name": "Resi Cues",
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"version": "1.0.0",
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"version": "1.0.1",
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"proddash": ">=1.4.0",
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"description": "Time until the next Resi cue point, on the board and as a timer",
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"provides": ["timers"],
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@@ -61,6 +61,8 @@ function createPlayhead(options) {
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let offsets = []; // { at, off } — off is mediaMs - wall time it was read
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let spreads = []; // how far apart honest readings sit: this link's noise
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let gaps = []; // how long between the playhead actually moving
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let changes = 0; // readings that differed from the one before
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let rejected = false; // the last gap looked like a pause and was skipped
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let base; // the trusted offset
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let lastMedia;
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let lastNewAt;
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@@ -90,15 +92,25 @@ function createPlayhead(options) {
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spreads = spreads.concat(-delta).slice(-20);
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}
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}
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if (lastNewAt !== undefined) {
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// The first reading lands at an arbitrary point in Resi's cycle, so the gap
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// from it to the next one is only a fraction of the real cadence. Learning
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// from it locked in a 2s cadence that rejected every honest 30s gap.
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if (lastNewAt !== undefined && changes > 0) {
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const gap = t - lastNewAt;
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// The gap either side of a pause is not Resi's cadence — recording it
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// would inflate the estimate and make the next pause slow to notice.
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// But a pause is one gap; twice in a row is the cadence having changed.
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const worst = gaps.length ? Math.max.apply(null, gaps) : 0;
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if (gap > 0 && gap < 60000 && (!worst || gap <= worst * 3)) {
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if (gap > 0 && gap < 60000) {
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if (!worst || gap <= worst * 3 || rejected) {
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gaps = gaps.concat(gap).slice(-8);
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rejected = false;
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} else {
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rejected = true;
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}
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}
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}
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if (lastNewAt !== undefined) changes++;
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offsets = offsets.concat({ at: t, off });
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lastMedia = mediaMs;
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lastNewAt = t;
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@@ -118,7 +130,9 @@ function createPlayhead(options) {
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// Only call it paused once the playhead has been still for clearly longer than
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// Resi's own cadence. A fixed timeout mistakes a slow update for a stop, and a
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// countdown that freezes mid-service is the worse failure of the two.
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const pauseAfter = Math.max(15000, Math.min(45000, cadenceMs * 2.5 + 6000));
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// Until a full gap has been measured the cadence is unknown; assume the slowest
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// Resi plausibly is, or a 30s publisher reads as paused 15s after every start.
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const pauseAfter = cadenceMs ? Math.max(15000, Math.min(45000, cadenceMs * 2.5 + 6000)) : 45000;
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const playing = base !== undefined && t - lastNewAt < pauseAfter;
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if (!playing) {
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return { estMs: lastEst !== undefined ? lastEst : lastMedia, playing: false, cadenceMs };
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@@ -197,6 +197,32 @@ test('surroundingCues puts a cue you are exactly on behind you', () => {
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assert.strictEqual(surroundingCues([], 1000).next, null);
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});
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/* ── starting partway through Resi's cycle ─────────────────────────────── */
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// Seen live at North Attleboro: Resi publishing every ~30s, and the board starting a
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// few seconds before a publish. The first "gap" it measured was 2s (9s after a
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// reboot), and once that was the cadence every honest 30s gap was thrown out as a
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// pause gap -- so playback read as paused 15s into every update, the countdown froze,
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// and the next cue (and its name) stopped moving on.
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for (const [into, burst] of [[28000, false], [21000, false], [0, true]]) {
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test(`30s Resi, started ${into / 1000}s into its cycle${burst ? ', 2s burst after a seek' : ''}: never falsely paused`, () => {
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const w = makeWorld({ cadence: 30000, lag: 1000, jitter: 2000, net: 500 });
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w.lastPublish = w.t - into;
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const head = createPlayhead({ now: () => w.t });
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const second = () => { w.advance(1000); head.note(w.poll()); return head.read(); };
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let paused = 0;
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for (let i = 0; i < 100; i++) if (!second().playing) paused++;
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if (burst) {
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w.media += 15 * 60000; // a seek, published at once...
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w.lastPublish = w.t - w.nextCadence;
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second(); second();
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w.lastPublish = w.t - w.nextCadence; // ...and again 2s later
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}
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for (let i = 0; i < 300; i++) if (!second().playing) paused++;
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assert.strictEqual(paused, 0, `read as paused for ${paused}s while playing`);
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});
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}
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/* ── the matrix ────────────────────────────────────────────────────────── */
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const argv = process.argv.slice(2).map(Number);
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@@ -146,7 +146,9 @@ module.exports = {
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elapsedMs: null,
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remainingMs,
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targetMs: Math.max(1000, state.next.ms - from),
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status: { text: state.next.name || 'Next cue', tone: state.playing ? 'ok' : 'warn' },
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// The label already is the cue's name, and it is what the card is titled
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// with; repeating it on the status line only crowded the card.
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status: { text: state.playing ? 'Next cue' : 'Held', tone: state.playing ? 'ok' : 'warn' },
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detail: state.event || '',
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});
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}
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@@ -18,8 +18,9 @@
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const assert = require('assert');
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let passed = 0;
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function test(name, fn) {
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fn();
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// Awaited, so an async test finishes before the next one changes the world under it.
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async function test(name, fn) {
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await fn();
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passed++;
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console.log(` ok ${name}`);
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}
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@@ -101,7 +102,7 @@ function collect(route, req) {
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const routes = server.routes({ config: {}, log: (m) => logged.push(m) });
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test('signs in once and finds the configured decoder', () => {
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await test('signs in once and finds the configured decoder', () => {
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assert.strictEqual(world.logins, 1, 'should sign in exactly once');
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const state = handle.state;
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assert.strictEqual(state.status, 'ok', state.message);
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@@ -110,20 +111,20 @@ function collect(route, req) {
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assert.strictEqual(state.cues.length, 3);
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});
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test('works out the cue either side of the playhead', () => {
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await test('works out the cue either side of the playhead', () => {
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const state = handle.state;
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assert.strictEqual(state.next.name, 'Campus Host');
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assert.strictEqual(state.prev.name, 'Welcome');
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assert.ok(Math.abs(state.estMs - 528000) < 2000, `playhead was ${state.estMs}`);
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});
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test('/state answers the same snapshot as the stream', () => {
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await test('/state answers the same snapshot as the stream', () => {
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const res = collect(routes['GET /state']);
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assert.strictEqual(res.code, 200);
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assert.deepStrictEqual(JSON.parse(res.body), handle.state);
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});
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test('/stream opens with an event so a new tile paints at once', () => {
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await test('/stream opens with an event so a new tile paints at once', () => {
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const res = collect(routes['GET /stream']);
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assert.strictEqual(res.code, 200);
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assert.strictEqual(res.headers['Content-Type'], 'text/event-stream; charset=utf-8');
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@@ -131,7 +132,7 @@ function collect(route, req) {
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assert.ok(res.body.includes('event: state'), 'should send an initial state event');
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});
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test('/timers offers the countdown and the playhead, shaped as the guide says', () => {
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await test('/timers offers the countdown and the playhead, shaped as the guide says', () => {
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const snap = JSON.parse(collect(routes['GET /timers']).body);
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assert.strictEqual(snap.source, 'resi-cues');
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assert.strictEqual(snap.label, 'Resi');
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@@ -145,7 +146,7 @@ function collect(route, req) {
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assert.ok(Math.abs(next.remainingMs - 222000) < 2000, `remaining was ${next.remainingMs}`);
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// the countdown runs from the cue before it, so a consumer can colour progress
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assert.strictEqual(next.targetMs, 450000);
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assert.strictEqual(next.status.text, 'Campus Host');
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assert.strictEqual(next.status.text, 'Next cue'); // the name is the label; not repeated
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assert.ok(next.startedAt <= snap.updatedAt, 'startedAt must be in the past');
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assert.strictEqual(playhead.id, 'playhead');
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@@ -154,7 +155,7 @@ function collect(route, req) {
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assert.ok(Math.abs(playhead.elapsedMs - 528000) < 2000);
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});
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test('a cue fired at the host moves the countdown on the next poll', async () => {
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await test('a cue fired at the host moves the countdown on the next poll', async () => {
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world.position = '00:12:40.000'; // jumped past Campus Host
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tickFn();
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await settle();
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@@ -162,10 +163,10 @@ function collect(route, req) {
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assert.strictEqual(state.next.name, 'Message');
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assert.strictEqual(state.prev.name, 'Campus Host');
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const snap = JSON.parse(collect(routes['GET /timers']).body);
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assert.strictEqual(snap.timers[0].label, 'Message');
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assert.strictEqual(snap.timers[0].label, 'Message'); // the card's name follows the cue
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});
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test('a decoder with no event reports nothing playing rather than stale cues', async () => {
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await test('a decoder with no event reports nothing playing rather than stale cues', async () => {
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world.eventId = '';
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tickFn();
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await settle();
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@@ -174,13 +175,13 @@ function collect(route, req) {
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assert.strictEqual(handle.state.event, '');
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});
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test('health speaks about the upstream, not about itself', () => {
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await test('health speaks about the upstream, not about itself', () => {
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const h = handle.health();
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assert.ok(['ok', 'connecting', 'error'].includes(h.status), h.status);
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assert.ok(h.message.length > 0, 'health should say something useful');
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});
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test('an unconfigured module idles instead of hammering Resi', () => {
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await test('an unconfigured module idles instead of hammering Resi', () => {
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const before = world.logins;
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const idle = server.init({ config: {}, log: () => {} });
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assert.strictEqual(world.logins, before, 'must not sign in with no credentials');
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@@ -189,7 +190,7 @@ function collect(route, req) {
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idle.stop();
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});
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test('stop() leaves nothing running', () => {
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await test('stop() leaves nothing running', () => {
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handle.stop();
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const res = collect(routes['GET /state']);
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assert.strictEqual(JSON.parse(res.body).status, 'error');
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