A tile's dropdown menus (ProdCom's Channels, the Timers menu) opened but
never showed under a folded-away title bar — in fullscreen, or with
auto-hide on. The bar carries a backdrop-filter and a transform while
folded, and either one makes a fixed-positioned descendant position
itself against the bar instead of the viewport: the menu landed a
screen-height below its button, inside the tile's overflow. A tile near
the top of the screen showed a misplaced menu; anything lower showed
nothing at all.
The shell now hosts every header menu on the body, under an element
carrying the tile's data-module so a module's scoped CSS still reaches
its items; places it whole inside the viewport; holds a folded bar open
while one of its menus is open (the pointer has to travel down into the
menu); and marks the open menu's button the way the gear is marked.
ProdCom: seven controls need ~175 px of bar, and the shell clips what a
narrow tile cannot fit — the Channels button went with the rest. Below
380 px the six secondary controls fold into a ⋯ menu offering the same
actions, so the filter is the last thing to go.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The module used to proxy each browser's transcript stream to ProdCom one
to one, so N screens meant N upstream connections and N history reads.
It now follows ProdCom once: it keeps the channel list, the groups and
the last 300 entries, and gives every browser a snapshot on connect
(`state`) plus each changed entry as it happens (`entry`), with `clear`
and `status` frames as the link changes. Reconnects back off from 2 s to
15 s, re-read the lists and history, and re-send the snapshot. The tile
no longer loads anything itself; the admin readout says how many channels
and entries the server holds. The /prodcom/* proxy is gone.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Every header and top-bar button's title becomes a tip the shell shows the
moment the pointer arrives (the browser's own waits a second and looks
different everywhere); it moves from `title` to data-tip so the native one
never appears, and a module that sets `title` again is picked up on the
next hover. The shell's own labels are "Settings" and "Remove"; the top
bar's are "Fullscreen", "Add tile", "Layouts", "Admin"; Slack, PCO Plan,
ProdCom and Timers shorten theirs to match. A− / A+ are a drawn − and +
in Slack, PCO Plan and ProdCom, sized like every other header icon.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Three changes to the ProdCom tile, all per-tile and persisted with the
layout (version 1.2.0):
- A title-bar button flips the transcript between top-down (newest at the
bottom, still the default) and bottom-up. It is CSS only — the entries
container becomes column-reverse, DOM order is untouched — but everything
that follows "latest" flips with it: auto-follow, jump-to-latest, the
near-latest scroll test, and the "New messages" pill, which moves to the
top of the tile and points up.
- The "Channels ▾" text button is now a funnel icon. It keeps what the
label carried: while any channel is hidden the icon takes the accent
color and a compact "3/4" count sits beside it, with the full wording in
the tooltip.
- Tile settings drop the channel-name filter and text size, both of which
the title bar already handles, and gain "Show channel icons" for the
per-entry avatars. Removing the channel filter made its code dead, so
channelFilter(), filteredOut() and the data-channel-name attribute went
with it — the menubar's hidden-channel set is now the only filter.
Text size keeps working without a schema entry: the A−/A+ buttons persist
it through saveInstanceSettings, the shell's settings popover only writes
schema keys so it survives an Apply, and the client falls back to 15px when
it is absent. Existing tiles have no saved showAvatars value and the check
is `=== false`, so they keep their icons.
Verified against tools/prodcom-mock.js: both directions render and
auto-follow correctly, the pill appears at the right end and jumps to the
newest entry, the count badge tracks the channel toggles, a tile bumped to
19px kept it across an Apply and a reload, a freshly added tile started at
15px with icons shown, and two tiles held independent state.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Title bars (tiles and the main menubar, which gains the same notch tab)
now collapse and reopen with a height animation instead of popping. The
menubar's hidden state persists per browser. ProdCom timestamps move
inline to the right of the channel name, keeping their text style; the
clock button toggles just their visibility. New fullscreen button (left
of +): entering fullscreen auto-hides the menubar and auto-fits the
layout — occupied columns stretch proportionally across the width, tiles
whose bottom edge lands within two rows of the viewport bottom stretch
to end exactly at it, small tiles (h ≤ 2) alone in their columns are
exempt, and scrolling is disabled when nothing extends below the fold
(deeper layouts keep natural rows and scrolling). All fullscreen fitting
is visual-only and reverts on exit; editing affordances are parked while
in it. Corner resize indicators now appear only on tile hover, and a
second resize handle on the bottom-left corner resizes from that edge.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
Topbar: the add button is now just + and the layout button a 3-segment
grid icon (two squares + one tall rectangle). Modules no longer build
their own toolbars — moduleApi.header.addButton/addMenu put controls in
the tile's title bar next to the gear/close (menus are fixed-positioned
by the shell so a tile's overflow can't clip them, and everything a
module adds is removed automatically on unmount). Each title bar grows a
notch on its bottom edge that hides/shows the bar, ProdCom-Listener
style; the choice persists with the layout. Modules renamed: ProdCom and
ProPresenter. The ProdCom tile regains the original listener tools as
icon buttons in its title bar: timestamps toggle (clock), A−/A+ text
size, jump-to-latest, and a circle-with-cross clear button, plus the
Channels menu. MODULE-GUIDE documents the header API; README updated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
Milestone 3. Server part proxies /prodcom/* (SSE passthrough included) to
the admin-configured ProdCom URL, adding the Bearer key server-side so it
never reaches browsers; reports proxy health for the admin page. Client
ports the prodcom-listener UI into the module contract: history load,
live SSE with in-place updates of in-progress speech, channel colors,
channel visibility toggles + group presets (persisted per tile), hard
channel filter / text size / timestamps as instance settings, auto-scroll
with a jump-to-latest pill. tools/prodcom-mock.js simulates ProdCom
(word-by-word in-progress speech) for testing; verified against it,
including kill-and-restart recovery.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH