Commit Graph
2 Commits
Author SHA1 Message Date
Waters ChurchandClaude Opus 5 93e9f714aa Keys read as notes on the Plan tile's badge too
The item badge still showed Planning Center's raw "Bb" and "F#m" while the
Song Key tile beside it showed B♭ and F♯m. One module should not spell the
same thing two ways.

The notation moves into key-notation.js and both tiles import it, rather
than each keeping its own copy of the parse: the day one of them changes,
they all should.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-27 11:27:31 -04:00
Waters ChurchandClaude Opus 5 c9d7c02bd6 PCO Plan 1.9.0: a Song Key tile, and AbleSet-shaped section chips
**Song Key**, a third entry in the + picker: the key of the item
ProPresenter has live, as large as the tile allows. It is set as a note —
B♭, F♯m rather than Bb and F#m — with the song's name and the next keyed
song under it. All three are tile settings: the colour, the name and the
next key. There is no new connection; it reads the same streamed state the
Plan tile does.

The accidental and the quality sit on the same line as the letter. Raising
the accidental read as two stacked characters at tile sizes, which is worse
than plain at a glance from the back of a room.

When the ProPresenter feed that picks the item goes away the key stays up —
the band still needs it — but faded, and the tile's dot says it is the last
item rather than the current one.

**The section chips** on the Plan tile's current item are rounded squares
now, with the tinted ground and transparent border the AbleSet module gives
its own section pills, so the two read as one family. The chip playing keeps
its own ground so its progress fills against the chip rather than against
the row behind it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-27 11:18:25 -04:00