The settings button's icon is the cogwheel the user supplied, drawn in
the button's colour so it follows hover and the open state.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Which timers appear is the header's Timers ▾ menu's job, so the gear's
source switches (ProPresenter / LTC / module timers, the Clock on/off)
are gone. In their place the Show group offers the card's elements —
Names, Status lines, Detail lines, Seconds, Leading zeros, Source
headings; without seconds a countdown reads in whole minutes, rounded
up. The clock's format select is a 24-hour switch (an older layout's
"12h" choice is honoured); the clock card has no CLOCK label; Short day
and Short month appear once Date is on, and the date fits its card — one
line when it can, else a break after the day and a size that fits the
longer half. Solo tiles get the same element switches.
Shell: the settings window's grab bar is the accent colour and the gear
that opened it wears the same colour while it is open; showWhen works in
a tile's gear as it does on the admin page.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
No title and no ✕ — the window sits beside its tile and closes on a click
anywhere else or Escape — and it is as wide as its fields want, so a
couple of switches make a small window. Help lines wrap to the fields'
width instead of widening it.
Guide: one control per action — whatever has a header button is not
offered again in the gear. ProdCom 1.2.2 drops its timestamps and
newest-first gear switches (both are header buttons).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Layouts saved before Timers 1.3.0 hold 'timer:<uuid>' and 'ltc' tiles.
An entry's aliases let those tiles get the entry's slim gear settings
instead of falling back to the module's full schema.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The gear popover lived inside its tile, so a tile could be too small for its
own settings, and the settings sat on top of the thing they change. It is now
a small window: placed beside the tile (right when there is room, else left,
else over it), clamped to the viewport, moved by a grab bar, closed by
clicking away, Escape, the ✕ or the gear. Settings still apply as they
change — that is the point of putting the window beside the tile.
With it, four pieces of contract the module work needs:
- A picker entry may carry its own `instanceSchema` / `instanceGroups`:
tiles added from it get settings that fit that tile, nothing else. A tile
showing one ProPresenter timer has no use for a clock's format switches.
- `instanceGroups[name].toggle` puts a group's on/off switch in its title row
and dims the body while it is off — the admin page's convention, in the
popover.
- `select` and `multiselect` in tile settings may take `optionsRoute`;
`multiselect` also `columns` and `allByDefault` (nothing saved until
someone flips a switch, so options that turn up later are on too).
- `template`: a text with placeholders built by dragging or clicking the
variables a module offers into it.
And the + picker's descriptions are tooltips now — the list stays a list.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Two small pieces of contract for modules that offer several tiles from live
data:
- A `tiles()` entry may say `single: true`: at most one such tile per
dashboard. The + picker greys the entry out once it is placed ("Already on
this dashboard") and `addTile` refuses a second — for a control surface
that would only confuse in duplicate, a send box say.
- Admin config gains `multiselect`: several picks from one list, the same
`options` / `optionsRoute` as `select`, one switch per option, stored as an
array of values. A saved value the list no longer offers stays checked and
marked rather than being dropped in silence. The wrapper is a <label>, so
it is told to label nothing — otherwise a click anywhere would flip the
first switch.
Both documented in the module guide.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Every boolean (and `switch`) in a tile's gear popover renders as the same
toggle the admin page uses for its module switches — 34×19 track, accent
when on, border track and muted knob when off — with the label on the
left and the switch on the right, so the two surfaces read the same. On
means shown or enabled, off hidden or disabled; the label names the thing.
A real checkbox still sits under the track: Tab reaches it, Space flips it
(with a focus ring), clicking the label text toggles it, and the existing
live-commit wiring reads it unchanged. `switch`-typed instance fields,
which previously fell through to a text input, take the same path.
The popover's bottom was 20 px of nothing: the last field kept its 10 px
margin under the popover's own 10 px padding once the Apply/Cancel row
went. The last child now drops its margin, top and bottom match (11 px
each, border included), and in column layouts the grid gap alone spaces
the rows.
Class names, for the admin page to mirror: `.field.check` (the row),
`.check-label`, `.switch`, `.switch .track`.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The Add-tile menu would stop appearing once enough tiles were on the
dashboard — a different count each time. The button's handler awaited
GET /api/modules before revealing the menu, and that request could never
complete: browsers allow about six HTTP/1.1 connections per host, an open
EventSource holds one for as long as it lives, and every stream-fed tile
(ProPresenter, Timers, PCO Plan, ProdCom) opened its own. With the shell's
own /api/events that is the whole allowance at five or six such tiles, and
every request after that — the picker's module list, a new tile's /state,
its stream — sat in the browser's queue for a connection that was never
handed back. The count varied because a stream in its 3-second retry loop
frees a connection for a moment, and a clock tile holds none.
Reproduced with six stream-fed tiles: the sixth stream and the picker's
/api/modules both pend forever, and the menu stays hidden after the click.
Three changes, all in the shell:
- Dropdowns open the moment they are clicked, from what the page already
knows, and slot in what their rebuild fetches when it lands. A rebuild
that fails leaves the previous contents rather than an invisible menu,
and a generation token stops a late fetch from repainting a menu that has
since been closed or reopened (the old await also let two quick clicks
cancel each other out). The + picker repaints only when the module list
actually changed; the layout menu shows Save and Reset at once and
inserts the server's layouts above Reset when they arrive.
- Tiles asking for the same stream share one connection. moduleApi.sse()
now subscribes to a shell-wide pool with one EventSource per URL, fanning
events out to every subscriber and reconnecting on the same 3-second
timer while anyone listens; a tile joining an open stream is told `open`
straight away, so its backfill runs as before. Six tiles of three modules
now hold three connections instead of six. Modules see no difference.
- /api/modules and /api/layouts fetches give up after 8 s instead of
pending forever, so nothing awaiting them can hang.
Verified in the browser pane against a scratch server: the same six-tile
layout now opens the picker instantly with all five modules listed and
/api/modules completes; with the pool deliberately starved (three extra
EventSources) the picker still opens from its cached list.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Server: one THEMES list; `theme` is read from the data directory's proddash.json like port/adminPasscode; GET /api/theme is public (dashboards need it before anyone logs in) and returns { theme, themes: [{ id, name, colors: { bg, panel, accent } }] }; POST /api/admin/theme { theme } validates against the list, writes the key into proddash.json keeping every other key, updates the in-memory value and broadcasts a `theme` shell event over /api/events.
style.css: four html[data-theme] variable sets appended at the end — Harbor (navy/cyan), Graphite (charcoal/blue), Ember (warm black/orange) and Daylight (light, for daytime FOH) — each swapping exactly the eight palette variables; :root stays Booth, the default.
shell.js: a self-contained theme section — the last-known theme (localStorage proddash:theme) goes on synchronously, then the server's answer, then live changes via the SSE event; one listener line added in subscribeEvents. Tile-configured colours are set on the tile and still win.
README: a Themes subsection under Configure and the `theme` row in the proddash.json key table.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Dragging a seam moved exactly the two tiles touching it, so a column edge
shared by several rows had to be dragged row by row and drifted out of line
in between.
A drag now moves that column boundary wherever it appears: every pair of
tiles meeting at the same x, in every row, travels with it. Each pair still
trades width within its own fixed span, so no row can push into another, and
the whole column stops at whichever row runs out of room first — one row's
minimum width holds the line for all of them. All rows move or none do; a
column edge that bends halfway is worse than one that won't budge.
Rows are only grouped by a shared seam. A row split somewhere else keeps its
own boundary, and a row where one tile simply spans across has no seam there
and stays put. Hovering a seam lights up the others that travel with it, so
what is about to move is visible before the drag starts.
Verified in the browser: two rows split at the same column move together from
one drag; rows split at different columns stay independent; a tall tile beside
two stacked ones resizes all three; and a 4-column drag stopped at 1 because
the lower tile's minimum width said so.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three things the dashboard was making people work for.
**The menu handle.** It was the ProdDash wordmark on a pill hanging past the
bar's bottom edge, which read as a step cut out of the bar. The wordmark goes
back in the bar where it belongs, and the handle becomes a small accent lip on
the bar's bottom edge — the same idea as a tile's notch — that grows under the
pointer so it stays easy to hit without being loud at rest.
That also fixes the animation Safari made a meal of: the old handle
transitioned font-size and line-height, animating text metrics frame by frame
on the way out. Nothing here animates text. The lip rides `--topbar-h`, the
bar's live height, so it tracks the bar's own collapse instead of running a
second animation against it, and its hover growth is width, height and
opacity only.
**Fullscreen.** Fullscreen is for watching, not arranging, so every tile's
title bar now folds away on the way in. A notch still peeks one open, and it
folds back ten seconds after the pointer leaves that tile — coming back to the
tile cancels the countdown. Peeking is a transient class, so a tile's own
hidden/shown preference is untouched and comes back with the screen.
**Tile settings.** Gear settings are display choices — a text size, a filter,
a colour — so they apply as they are changed and save with the layout. Apply
and Cancel are gone; close by clicking away, pressing Escape, or the gear
again. Typing is debounced so a remount doesn't land on every keystroke, and
an unchanged value remounts nothing (a text field fires input and then change
for one edit). The module guide says so now too.
Verified in the browser: settings apply live and persist, no-op changes cost
nothing, all three close paths work, and in fullscreen both heads fold, one
peeks, it folds back at ten seconds, returning the pointer cancels it, and
leaving fullscreen restores everything with no peeks left behind.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Renders <input type="color"> with the label beside it; the stored value is
always a #rrggbb string (3-digit hex widened, anything else falls back to
the schema default). Same styling in the gear popover and the admin form.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The gear popover learns the admin form's conventions: an instanceSchema
field's `group` starts a labeled subsection, `help` puts a line of guidance
under a control, and a manifest `instanceGroups[name]` adds
{ collapsed, columns, help } for that group (rendered as <details> with a
grid body; container queries drop to two or one column in narrow tiles).
/api/modules now exposes instanceGroups. Lets a module keep a long
show/hide checklist per tile — where display choices belong — without
the popover turning into a scroll of thirty loose checkboxes.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Tiles get a third resize handle: a pill on the bottom edge (hover-only,
between the two corner handles) that moves that edge. With nothing directly
below, it changes just the tile's height. When other tiles share the edge,
the drag trades rows with them so the column keeps its total height — the
vertical counterpart of the seam pill. Clamped to every tile's minimum
height; blocked by collisions like the corner handles.
Fullscreen auto-fit reworked so columns actually reach the bottom of the
screen. The old rule only stretched tiles whose bottom edge was within two
rows of the viewport bottom, which on a display taller than the browser
window the layout was designed in left a blank band below every column.
Now the bottom-most tile of each column stretches to the bottom regardless
of distance. Short tiles (h <= 2, the clock) are never stretched into a
ribbon: under another tile they drop to the bottom edge and the tile above
grows into the gap (stopping at anything else below it); alone in their
columns they stay put. The fit re-runs from a ResizeObserver on the grid
area, so the browser's animated fullscreen transition and the menubar
collapse both settle into a correct fit (replaces the resize/transitionend
listeners).
README documents the pill and the fullscreen behaviour.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
Title bars (tiles and the main menubar, which gains the same notch tab)
now collapse and reopen with a height animation instead of popping. The
menubar's hidden state persists per browser. ProdCom timestamps move
inline to the right of the channel name, keeping their text style; the
clock button toggles just their visibility. New fullscreen button (left
of +): entering fullscreen auto-hides the menubar and auto-fits the
layout — occupied columns stretch proportionally across the width, tiles
whose bottom edge lands within two rows of the viewport bottom stretch
to end exactly at it, small tiles (h ≤ 2) alone in their columns are
exempt, and scrolling is disabled when nothing extends below the fold
(deeper layouts keep natural rows and scrolling). All fullscreen fitting
is visual-only and reverts on exit; editing affordances are parked while
in it. Corner resize indicators now appear only on tile hover, and a
second resize handle on the bottom-left corner resizes from that edge.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
A module may now present a list of tiles instead of a single picker
entry. A server module exports tiles({config, log}) — sync or async,
called on every picker load so the list can be live data (discovered
ProPresenter timers, admin-configured pages); a client-only module can
declare a static tiles array in module.json. The + picker groups the
entries under the module's name; adding one presets that entry's
instance settings, gives the tile the entry's name as its title, and
honors per-entry default/min sizes, all persisted with the layout.
moduleApi.variant tells the instance which entry it was added as. A
throwing or hung tiles() (2 s deadline) falls back to the classic single
entry so a dead upstream can never break the picker; modules without
tiles are byte-for-byte unaffected. Documented in docs/MODULE-GUIDE.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
Topbar: the add button is now just + and the layout button a 3-segment
grid icon (two squares + one tall rectangle). Modules no longer build
their own toolbars — moduleApi.header.addButton/addMenu put controls in
the tile's title bar next to the gear/close (menus are fixed-positioned
by the shell so a tile's overflow can't clip them, and everything a
module adds is removed automatically on unmount). Each title bar grows a
notch on its bottom edge that hides/shows the bar, ProdCom-Listener
style; the choice persists with the layout. Modules renamed: ProdCom and
ProPresenter. The ProdCom tile regains the original listener tools as
icon buttons in its title bar: timestamps toggle (clock), A−/A+ text
size, jump-to-latest, and a circle-with-cross clear button, plus the
Channels menu. MODULE-GUIDE documents the header API; README updated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
Tiles now sit with zero gap (their 1px borders are the only seam) and the
grid runs edge to edge. Wherever two tiles share a vertical edge, an
invisible strip sits on the seam; hovering reveals a small grab pill
(split-view style) and dragging it moves the shared edge, trading width
between the two tiles. The combined span is preserved, both tiles' min
sizes are honored, and a third tile sitting behind part of the seam
blocks the drag instead of being overlapped. Pills hide during tile
drags/resizes and rebuild for the new geometry on release; seam sizes
persist with the layout. Also fixes cellMetrics treating a 0px grid gap
as falsy and falling back to 10px.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
Milestone 7. docs/MODULE-GUIDE.md documents the whole module contract
from an author's point of view — manifest reference, client factory +
moduleApi, server init/routes/health, scoping and resilience rules, a
copy-paste minimal module, and a testing section with the two mocks and a
resilience checklist. README rewritten with run/configure/use
instructions in the prodcom-listener style, plus double-click launchers
for macOS and Windows. PWA: manifest, icons, and a minimal network-first
service worker that never touches /api/*.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
Milestone 6. Layouts CRUD as JSON under config/layouts/ — GET list,
GET/PUT by name (open to every dashboard), DELETE and rename gated by the
admin passcode. Layout menu grows 'Save as named layout…' and a
'Load from server' list; loading copies the layout into the browser's own
local state, never live-links viewers. Admin page lists, renames and
deletes named layouts. Verified with two isolated browser contexts
holding different layouts simultaneously.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
Milestone 5. GET /api/admin/state, PUT /api/admin/modules/<id>/config and
/enabled persist to config/modules.json and re-init the module in place —
no restart. /api/events (SSE) tells open dashboards about admin changes;
the shell then calls onConfigChange(cfg) on instances that implement it
and cleanly remounts the rest, so tiles reconnect on their own. Admin
page renders forms from each configSchema (text/number/boolean/select/
password), shows module health from handle.health(), and never echoes
password values back to a browser. Optional shared passcode
(config/proddash.json adminPasscode or PRODDASH_PASSCODE) gates the admin
API behind a cookie; the dashboard API stays open.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
Milestone 2. Server scans modules/*/module.json, serves module assets at
/modules/<id>/, mounts optional server routes (exact + trailing-/* prefix
patterns) under /api/modules/<id>/ with per-module config from
config/modules.json, and lists enabled manifests at GET /api/modules.
Shell dynamically imports each module's client.js and hands it the
moduleApi (config, instanceSettings, scoped fetch, auto-reconnecting sse,
setStatus). Clock module proves the contract end to end; password-typed
config fields never leave the server.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
Milestone 1 of SPEC.md. Zero-dependency Node server serving public/;
12-column tile grid with add (placeholder tile), drag to move, drag to
resize, remove; collision-free placement; layout autosaves to this
browser's localStorage and survives reload.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH