Server: one THEMES list; `theme` is read from the data directory's proddash.json like port/adminPasscode; GET /api/theme is public (dashboards need it before anyone logs in) and returns { theme, themes: [{ id, name, colors: { bg, panel, accent } }] }; POST /api/admin/theme { theme } validates against the list, writes the key into proddash.json keeping every other key, updates the in-memory value and broadcasts a `theme` shell event over /api/events.
style.css: four html[data-theme] variable sets appended at the end — Harbor (navy/cyan), Graphite (charcoal/blue), Ember (warm black/orange) and Daylight (light, for daytime FOH) — each swapping exactly the eight palette variables; :root stays Booth, the default.
shell.js: a self-contained theme section — the last-known theme (localStorage proddash:theme) goes on synchronously, then the server's answer, then live changes via the SSE event; one listener line added in subscribeEvents. Tile-configured colours are set on the tile and still win.
README: a Themes subsection under Configure and the `theme` row in the proddash.json key table.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Dragging a seam moved exactly the two tiles touching it, so a column edge
shared by several rows had to be dragged row by row and drifted out of line
in between.
A drag now moves that column boundary wherever it appears: every pair of
tiles meeting at the same x, in every row, travels with it. Each pair still
trades width within its own fixed span, so no row can push into another, and
the whole column stops at whichever row runs out of room first — one row's
minimum width holds the line for all of them. All rows move or none do; a
column edge that bends halfway is worse than one that won't budge.
Rows are only grouped by a shared seam. A row split somewhere else keeps its
own boundary, and a row where one tile simply spans across has no seam there
and stays put. Hovering a seam lights up the others that travel with it, so
what is about to move is visible before the drag starts.
Verified in the browser: two rows split at the same column move together from
one drag; rows split at different columns stay independent; a tall tile beside
two stacked ones resizes all three; and a 4-column drag stopped at 1 because
the lower tile's minimum width said so.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
It was a filled rounded pill among two corner brackets drawn as 2px lines —
three marks along the same edge in two different languages. Now it is a 2px
line in currentColor on the same 4px inset, with the same muted-to-text
hover, so the bottom edge reads as one set.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three things the dashboard was making people work for.
**The menu handle.** It was the ProdDash wordmark on a pill hanging past the
bar's bottom edge, which read as a step cut out of the bar. The wordmark goes
back in the bar where it belongs, and the handle becomes a small accent lip on
the bar's bottom edge — the same idea as a tile's notch — that grows under the
pointer so it stays easy to hit without being loud at rest.
That also fixes the animation Safari made a meal of: the old handle
transitioned font-size and line-height, animating text metrics frame by frame
on the way out. Nothing here animates text. The lip rides `--topbar-h`, the
bar's live height, so it tracks the bar's own collapse instead of running a
second animation against it, and its hover growth is width, height and
opacity only.
**Fullscreen.** Fullscreen is for watching, not arranging, so every tile's
title bar now folds away on the way in. A notch still peeks one open, and it
folds back ten seconds after the pointer leaves that tile — coming back to the
tile cancels the countdown. Peeking is a transient class, so a tile's own
hidden/shown preference is untouched and comes back with the screen.
**Tile settings.** Gear settings are display choices — a text size, a filter,
a colour — so they apply as they are changed and save with the layout. Apply
and Cancel are gone; close by clicking away, pressing Escape, or the gear
again. Typing is debounced so a remount doesn't land on every keystroke, and
an unchanged value remounts nothing (a text field fires input and then change
for one edit). The module guide says so now too.
Verified in the browser: settings apply live and persist, no-op changes cost
nothing, all three close paths work, and in fullscreen both heads fold, one
peeks, it folds back at ten seconds, returning the pointer cancels it, and
leaving fullscreen restores everything with no peeks left behind.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Resolves the admin form conflicts in favour of this branch's grouped /
collapsible / dependent-select additions (the base hunks were the timers
lane's, ported verbatim), keeps both sides of the README and module-guide
edits, and adopts main's versioning rules: the shell moves to 1.3.0 for the
new schema features (configGroups / instanceGroups, help, color fields,
grouped and dependent selects) and pco-plan 1.3.0 declares
"proddash": ">=1.3.0".
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Renders <input type="color"> with the label beside it; the stored value is
always a #rrggbb string (3-digit hex widened, anything else falls back to
the schema default). Same styling in the gear popover and the admin form.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The gear popover learns the admin form's conventions: an instanceSchema
field's `group` starts a labeled subsection, `help` puts a line of guidance
under a control, and a manifest `instanceGroups[name]` adds
{ collapsed, columns, help } for that group (rendered as <details> with a
grid body; container queries drop to two or one column in narrow tiles).
/api/modules now exposes instanceGroups. Lets a module keep a long
show/hide checklist per tile — where display choices belong — without
the popover turning into a scroll of thirty loose checkboxes.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Square at the top, rounded at the bottom, dropping 8px past the bar's
bottom edge with "ProdDash" centred in the bar part — the shape the mockup
asked for, instead of a pill floating mid-bar. Hidden state unchanged: a
slim lip at the top-left edge.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
The show/hide handle is now the logo itself: a translucent accent pill
wrapped around "ProdDash" at the left of the bar, centred on the text, with
"Dash" in the background colour so it reads as a cutout inside the green.
The pill is far less opaque than the old solid tab (38% idle, brighter on
hover). When the bar hides, the text folds away and the pill shrinks to a
slim lip at the top-left edge, exactly where the old tab sat. An invisible
in-flow twin of the logo keeps the bar's layout unchanged.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
The menu bar's show/hide tab was centred on the screen, exactly where a
centred tile's own title-bar tab lands once both bars are hidden: two
identical tabs on top of each other, with the tile's unreachable. The tab
now sits at the left under the ProdDash brand and wears the accent colour,
so it never coincides with a tile tab and reads unmistakably as the
dashboard's. To keep it off a top-row tile's status dot and title it
straddles the bar's bottom edge while the bar is shown (mostly on the bar,
a short lip below) and becomes a slim tab at the very top edge when the bar
is hidden.
The Admin link is hidden in fullscreen, including when the menu bar is
brought back there.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
Tiles get a third resize handle: a pill on the bottom edge (hover-only,
between the two corner handles) that moves that edge. With nothing directly
below, it changes just the tile's height. When other tiles share the edge,
the drag trades rows with them so the column keeps its total height — the
vertical counterpart of the seam pill. Clamped to every tile's minimum
height; blocked by collisions like the corner handles.
Fullscreen auto-fit reworked so columns actually reach the bottom of the
screen. The old rule only stretched tiles whose bottom edge was within two
rows of the viewport bottom, which on a display taller than the browser
window the layout was designed in left a blank band below every column.
Now the bottom-most tile of each column stretches to the bottom regardless
of distance. Short tiles (h <= 2, the clock) are never stretched into a
ribbon: under another tile they drop to the bottom edge and the tile above
grows into the gap (stopping at anything else below it); alone in their
columns they stay put. The fit re-runs from a ResizeObserver on the grid
area, so the browser's animated fullscreen transition and the menubar
collapse both settle into a correct fit (replaces the resize/transitionend
listeners).
README documents the pill and the fullscreen behaviour.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
Title bars (tiles and the main menubar, which gains the same notch tab)
now collapse and reopen with a height animation instead of popping. The
menubar's hidden state persists per browser. ProdCom timestamps move
inline to the right of the channel name, keeping their text style; the
clock button toggles just their visibility. New fullscreen button (left
of +): entering fullscreen auto-hides the menubar and auto-fits the
layout — occupied columns stretch proportionally across the width, tiles
whose bottom edge lands within two rows of the viewport bottom stretch
to end exactly at it, small tiles (h ≤ 2) alone in their columns are
exempt, and scrolling is disabled when nothing extends below the fold
(deeper layouts keep natural rows and scrolling). All fullscreen fitting
is visual-only and reverts on exit; editing affordances are parked while
in it. Corner resize indicators now appear only on tile hover, and a
second resize handle on the bottom-left corner resizes from that edge.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
Topbar: the add button is now just + and the layout button a 3-segment
grid icon (two squares + one tall rectangle). Modules no longer build
their own toolbars — moduleApi.header.addButton/addMenu put controls in
the tile's title bar next to the gear/close (menus are fixed-positioned
by the shell so a tile's overflow can't clip them, and everything a
module adds is removed automatically on unmount). Each title bar grows a
notch on its bottom edge that hides/shows the bar, ProdCom-Listener
style; the choice persists with the layout. Modules renamed: ProdCom and
ProPresenter. The ProdCom tile regains the original listener tools as
icon buttons in its title bar: timestamps toggle (clock), A−/A+ text
size, jump-to-latest, and a circle-with-cross clear button, plus the
Channels menu. MODULE-GUIDE documents the header API; README updated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
Tiles now sit with zero gap (their 1px borders are the only seam) and the
grid runs edge to edge. Wherever two tiles share a vertical edge, an
invisible strip sits on the seam; hovering reveals a small grab pill
(split-view style) and dragging it moves the shared edge, trading width
between the two tiles. The combined span is preserved, both tiles' min
sizes are honored, and a third tile sitting behind part of the seam
blocks the drag instead of being overlapped. Pills hide during tile
drags/resizes and rebuild for the new geometry on release; seam sizes
persist with the layout. Also fixes cellMetrics treating a 0px grid gap
as falsy and falling back to 10px.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH
Milestone 1 of SPEC.md. Zero-dependency Node server serving public/;
12-column tile grid with add (placeholder tile), drag to move, drag to
resize, remove; collision-free placement; layout autosaves to this
browser's localStorage and survives reload.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RNYUv9EyrGSFmCnmH7WYKH