Spectrogram: stop dragging the labels along with the picture
The spectrogram scrolled by copying the visible canvas onto itself one step along. That canvas already held the frequency labels and gridlines, because they were drawn straight onto it, so every frame smeared them sideways and left a trail. Arrived with the labels in 0.3.0; the gridlines did it too. Only measured pixels belong on a surface that scrolls. The history now lives on its own offscreen canvas that holds nothing but spectrum, and the visible canvas is repainted from scratch each frame — history first, annotations over the top. Nothing drawn as an annotation can reach the scroll buffer by construction, rather than by remembering to clear the right strip. The layout was muddled in the same place and is fixed with it: the gutter used to be reserved along the bottom while the labels were drawn down the left, overlapping the plot. Labels now sit beside the axis they describe — down the left when frequency runs vertically, with room for "12.5k", and along the bottom when it runs horizontally. Verified both orientations by fingerprinting the gutter and the plot two and a half seconds apart: gutter identical, plot changed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5
parent
c464e5b4ca
commit
c8b51c6c2f
+85
-37
@@ -350,7 +350,18 @@ function spectrumView(root, moduleApi, scrolling) {
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root.innerHTML = '<canvas class="spl-canvas"></canvas>';
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const canvas = root.querySelector('.spl-canvas');
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const ctx = canvas.getContext('2d', { alpha: false });
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let painted = false; // spectrogram: has the background been laid down
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/**
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* The spectrogram's scrolling history, on its own surface.
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*
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* It used to scroll by copying the visible canvas onto itself, which also
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* copied whatever had been drawn on top of it — so every frame dragged the
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* frequency labels and gridlines one step further along and left a smear.
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* Only measured pixels belong on a surface that scrolls; annotations are
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* drawn fresh over the top of it, every frame, and never into it.
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*/
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let history = null;
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let historyCtx = null;
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let painted = false; // spectrogram: has the history been cleared yet
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let smoothed = null; // RTA: displayed values, damped toward the real ones
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let smoothedFor = '';
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let axisBtn = null;
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@@ -497,62 +508,99 @@ function spectrumView(root, moduleApi, scrolling) {
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// ── spectrogram ──
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const timeX = axis() === 'x';
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const colW = 2;
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const gutter = showLabels ? axisPad : 0;
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// Frequency occupies whichever axis time does not.
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const freqExtent = timeX ? h - gutter : w - gutter;
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const timeExtent = timeX ? w : h;
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// A label along the bottom needs only its line height; one down the
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// side has to fit "12.5k" beside the plot rather than on top of it.
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const gutter = (showLabels || grid) ? (timeX ? 30 : axisPad) : 0;
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// Labels belong beside the frequency axis: down the left when frequency
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// runs vertically, along the bottom when it runs horizontally.
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const plotX = timeX ? gutter : 0;
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const plotW = timeX ? w - gutter : w;
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const plotH = timeX ? h : h - gutter;
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const freqExtent = timeX ? plotH : plotW;
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const timeExtent = timeX ? plotW : plotH;
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if (plotW < 4 || plotH < 4) return;
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if (!painted) { ctx.fillStyle = bg; ctx.fillRect(0, 0, w, h); painted = true; }
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// Source rect in device pixels, destination in CSS pixels: the context
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// carries a devicePixelRatio transform but the canvas as an image
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// source does not, and letting drawImage infer them scales the picture
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// up and pushes every column off the canvas.
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if (timeX) {
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ctx.drawImage(canvas, 0, 0, canvas.width, canvas.height, -colW, 0, w, h);
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} else {
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ctx.drawImage(canvas, 0, 0, canvas.width, canvas.height, 0, -colW, w, h);
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// The history surface is sized to the plot, in device pixels, and is
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// thrown away whenever that geometry changes — a scroll buffer means
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// nothing once it is being stretched into a different shape.
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const dpr = window.devicePixelRatio || 1;
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const needW = Math.max(1, Math.round(plotW * dpr));
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const needH = Math.max(1, Math.round(plotH * dpr));
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if (!history || history.width !== needW || history.height !== needH) {
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history = document.createElement('canvas');
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history.width = needW;
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history.height = needH;
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historyCtx = history.getContext('2d', { alpha: false });
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historyCtx.setTransform(dpr, 0, 0, dpr, 0, 0);
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painted = false;
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}
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if (!painted) {
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historyCtx.fillStyle = bg;
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historyCtx.fillRect(0, 0, plotW, plotH);
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painted = true;
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}
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// Scroll the history, then add the newest column. The source rectangle
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// is in device pixels and the destination in CSS pixels, because the
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// context carries the dpr transform but the canvas as an image source
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// does not.
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historyCtx.drawImage(history, 0, 0, history.width, history.height,
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timeX ? -colW : 0, timeX ? 0 : -colW, plotW, plotH);
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const bandExtent = freqExtent / values.length;
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for (let i = 0; i < values.length; i++) {
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ctx.fillStyle = heat(norm(values[i], payload.calibrated));
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historyCtx.fillStyle = heat(norm(values[i], payload.calibrated));
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if (timeX) {
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// Low frequencies at the bottom, as every spectrogram has them.
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ctx.fillRect(timeExtent - colW, freqExtent - (i + 1) * bandExtent,
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colW, Math.ceil(bandExtent) + 1);
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historyCtx.fillRect(timeExtent - colW, freqExtent - (i + 1) * bandExtent,
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colW, Math.ceil(bandExtent) + 1);
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} else {
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// Low frequencies at the left.
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ctx.fillRect(gutter + i * bandExtent, timeExtent - colW,
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Math.ceil(bandExtent) + 1, colW);
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historyCtx.fillRect(i * bandExtent, timeExtent - colW,
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Math.ceil(bandExtent) + 1, colW);
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}
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}
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if (grid || showLabels) {
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const posOf = (f) => {
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const t = Math.log2(f / freqs[0]) / Math.log2(freqs[freqs.length - 1] / freqs[0]);
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return timeX ? freqExtent - t * freqExtent : gutter + t * freqExtent;
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};
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const labels = chooseLabels(freqs, posOf, timeX ? freqExtent : w, timeX ? 16 : 34);
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ctx.fillStyle = bg;
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if (timeX) ctx.fillRect(0, h - gutter, w, gutter);
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else ctx.fillRect(0, 0, gutter, h);
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ctx.fillStyle = muted; ctx.font = '9px system-ui';
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ctx.strokeStyle = border; ctx.globalAlpha = grid ? 0.35 : 0; ctx.beginPath();
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// Repaint the visible canvas from scratch every frame: history first,
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// annotations over it. Nothing drawn here can ever reach the scroll.
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ctx.fillStyle = bg; ctx.fillRect(0, 0, w, h);
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ctx.drawImage(history, 0, 0, history.width, history.height,
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plotX, 0, plotW, plotH);
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if (!grid && !showLabels) return;
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const span = Math.log2(freqs[freqs.length - 1] / freqs[0]);
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const posOf = (f) => {
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const t = Math.log2(f / freqs[0]) / span;
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return timeX ? plotH - t * plotH : plotX + t * plotW;
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};
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const labels = chooseLabels(freqs, posOf, timeX ? plotH : w, timeX ? 14 : 34);
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if (grid) {
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ctx.strokeStyle = border; ctx.lineWidth = 1; ctx.globalAlpha = 0.35;
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ctx.beginPath();
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for (const l of labels) {
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if (timeX) {
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const y = Math.round(l.pos) + 0.5;
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ctx.moveTo(0, y); ctx.lineTo(w, y);
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ctx.moveTo(plotX, y); ctx.lineTo(w, y);
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} else {
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const x = Math.round(l.pos) + 0.5;
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ctx.moveTo(x, 0); ctx.lineTo(x, h);
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ctx.moveTo(x, 0); ctx.lineTo(x, plotH);
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}
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}
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ctx.stroke(); ctx.globalAlpha = 1;
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ctx.textAlign = timeX ? 'left' : 'center';
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for (const l of showLabels ? labels : []) {
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if (timeX) ctx.fillText(hzLabel(l.f), 2, Math.min(h - gutter - 2, l.pos + 3));
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else ctx.fillText(hzLabel(l.f), l.pos, h - 3);
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}
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if (showLabels) {
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ctx.fillStyle = muted; ctx.font = '9px system-ui';
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ctx.textAlign = timeX ? 'right' : 'center';
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for (const l of labels) {
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if (timeX) {
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ctx.fillText(hzLabel(l.f), gutter - 2,
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Math.max(7, Math.min(h - 2, l.pos + 3)));
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} else {
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ctx.fillText(hzLabel(l.f), l.pos, h - 3);
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}
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}
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}
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},
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