Resi Cues becomes a real module, and Companion keeps the stage timer
Yesterday's version of this was a Python script under `modules/` with a LaunchAgent to keep it alive — which the guide rules out in as many words: everything a module does runs inside its server entry, no companion programs or daemons an operator starts by hand. It also could not put anything on a dashboard, which is half of what it was wanted for. Both halves are now in the right place. `modules/resi-cues/` is an ordinary module. Its tile is one number as large as the tile allows — the countdown to the next Resi cue, the cue's name above it, the playhead and the cue just passed underneath, and the whole cue list behind a tile switch. It also declares `"provides": ["timers"]` and serves `/timers` and `/timers/stream`, so the countdown and the playhead turn up among the ProPresenter timers in the Timers module without either side knowing about the other. The countdown ticks in the browser. The server sends the playhead with the instant it was true and whether playback is running, and the tile adds the elapsed time since; the Timers module extrapolates from `startedAt` the same way. So a snapshot only has to be sent when something structural changes — a new cue, a pause, a seek — rather than at 1 Hz to every open dashboard. `resi.js` holds the part worth reading twice. Resi republishes a decoder's position only every few seconds, on an irregular cadence, and each reading is already stale when it appears; a countdown built straight from it sits seconds behind and lurches. So every reading is kept as media time minus wall time and the largest recent value is trusted — the reading that arrived with the least delay — which a slow round trip cannot drag backwards. A reading outside the link's measured noise floor counts as a seek: drop the lock, snap, and re-read the cue list at once instead of on its timer. Playback is only called paused once the playhead has been still for longer than Resi's own cadence, because a fixed timeout mistakes a slow update for a stop and freezes the countdown mid-service. Driving the ProPresenter timer on the stage screen is Companion's job now. It is already a service on that machine, so nothing new has to be kept alive, and this module no longer has to reach ProPresenter at all — it only has to be right about Resi, which is the hard part. `resi.test.js` drives the estimator on a fake clock against nine simulated Resi profiles — cadences of one to twelve seconds, staleness to three, irregular timing, variable round trips — covering lock-on, a fired cue, a seek backwards, a pause, and a pause longer than the offset window. A punctual fixture proves nothing here: against one, three separate breakages of the estimator go unnoticed. `server.test.js` runs the real server entry against a canned Resi account and checks what the two consumers actually read, including the `/timers` shape field by field. Every mutation tried against either turns them red. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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'use strict';
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/**
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* Server-entry tests for Resi Cues.
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*
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* node modules/resi-cues/server.test.js
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*
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* Plain Node, no dependencies; exits non-zero on the first failure. Resi is
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* replaced with a canned account — a venue, a decoder on an event, four cue
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* points — so this covers the parts `resi.test.js` cannot: signing in, finding
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* the decoder, following the event, and the two snapshots other things read
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* (`/state` for the tile, `/timers` for the Timers module).
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*
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* Nothing here reaches the network, and the poll interval is captured rather
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* than run, so the test drives the loop a tick at a time.
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*/
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const assert = require('assert');
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let passed = 0;
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function test(name, fn) {
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fn();
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passed++;
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console.log(` ok ${name}`);
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}
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/* ── a canned Resi account ─────────────────────────────────────────────── */
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const CUES = [
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{ name: 'Welcome', position: '00:05:00.000' },
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{ name: 'Campus Host', position: '00:12:30.000' },
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{ name: 'Message', position: '00:41:00.000' },
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];
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const world = { position: '00:08:48.000', eventId: 'EV1', logins: 0, playerCalls: 0 };
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function reply(body, extra) {
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return Object.assign({
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ok: true,
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status: 200,
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headers: { get: () => null, getSetCookie: () => [] },
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json: async () => body,
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}, extra || {});
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}
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globalThis.fetch = async (url) => {
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const path = String(url).replace('https://central.resi.io', '').split('?')[0];
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if (path === '/api/v3/login') {
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world.logins++;
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return reply({}, { headers: { get: () => null, getSetCookie: () => ['livingas1=TOKEN; Path=/'] } });
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}
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if (path === '/api_v2.svc/users/me') return reply({ customerId: 'CUST', userName: 'tester' });
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if (path === '/api/v3/customers/CUST/venues') return reply([{ uuid: 'V1', userName: 'Main' }]);
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if (path === '/api_v2.svc/users/V1/players') {
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world.playerCalls++;
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return reply([{ playerHardwareId: 'DEC1', userName: 'Lobby', position: world.position, eventId: world.eventId }]);
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}
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if (path === '/api/v3/customers/CUST/events/EV1') {
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return reply({ name: 'Sunday 9am', eventProfileId: 'P1' });
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}
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if (path === '/api_v2.svc/streamprofiles/P1/events/EV1/cues') return reply(CUES);
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return reply({}, { ok: false, status: 404 });
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};
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/* ── the shell, as much of it as the module touches ────────────────────── */
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const realSetInterval = globalThis.setInterval;
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const realClearInterval = globalThis.clearInterval;
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let tickFn = null;
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globalThis.setInterval = (fn, ms) => {
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if (!tickFn) tickFn = fn; // the poll; the heartbeat is the second one
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return { fn, ms };
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};
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globalThis.clearInterval = () => {};
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const server = require('./server');
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const logged = [];
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const handle = server.init({
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config: { username: 'a@b.c', password: 'secret', player: 'DEC1', pollSeconds: 1, cueRefreshSeconds: 5 },
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log: (m) => logged.push(m),
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});
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/** Let the poll's promise chain finish; nothing here waits on real time. */
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async function settle() {
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for (let i = 0; i < 60; i++) await Promise.resolve();
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}
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function collect(route, req) {
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const res = {
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code: 0, headers: null, body: '',
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writeHead(code, headers) { this.code = code; this.headers = headers; },
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write(chunk) { this.body += chunk; },
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end(chunk) { if (chunk) this.body += chunk; },
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};
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route(req || { on() {} }, res);
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return res;
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}
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(async () => {
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await settle();
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const routes = server.routes({ config: {}, log: (m) => logged.push(m) });
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test('signs in once and finds the configured decoder', () => {
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assert.strictEqual(world.logins, 1, 'should sign in exactly once');
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const state = handle.state;
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assert.strictEqual(state.status, 'ok', state.message);
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assert.strictEqual(state.decoder, 'Main — Lobby');
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assert.strictEqual(state.event, 'Sunday 9am');
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assert.strictEqual(state.cues.length, 3);
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});
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test('works out the cue either side of the playhead', () => {
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const state = handle.state;
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assert.strictEqual(state.next.name, 'Campus Host');
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assert.strictEqual(state.prev.name, 'Welcome');
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assert.ok(Math.abs(state.estMs - 528000) < 2000, `playhead was ${state.estMs}`);
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});
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test('/state answers the same snapshot as the stream', () => {
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const res = collect(routes['GET /state']);
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assert.strictEqual(res.code, 200);
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assert.deepStrictEqual(JSON.parse(res.body), handle.state);
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});
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test('/stream opens with an event so a new tile paints at once', () => {
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const res = collect(routes['GET /stream']);
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assert.strictEqual(res.code, 200);
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assert.strictEqual(res.headers['Content-Type'], 'text/event-stream; charset=utf-8');
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assert.ok(res.body.includes('retry: 3000'), 'should set a retry');
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assert.ok(res.body.includes('event: state'), 'should send an initial state event');
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});
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test('/timers offers the countdown and the playhead, shaped as the guide says', () => {
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const snap = JSON.parse(collect(routes['GET /timers']).body);
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assert.strictEqual(snap.source, 'resi-cues');
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assert.strictEqual(snap.label, 'Resi');
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assert.ok(snap.updatedAt > 0);
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const [next, playhead] = snap.timers;
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assert.strictEqual(next.id, 'next-cue');
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assert.strictEqual(next.kind, 'countdown');
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assert.strictEqual(next.state, 'running');
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assert.strictEqual(next.label, 'Campus Host');
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assert.ok(Math.abs(next.remainingMs - 222000) < 2000, `remaining was ${next.remainingMs}`);
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// the countdown runs from the cue before it, so a consumer can colour progress
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assert.strictEqual(next.targetMs, 450000);
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assert.strictEqual(next.status.text, 'Campus Host');
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assert.ok(next.startedAt <= snap.updatedAt, 'startedAt must be in the past');
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assert.strictEqual(playhead.id, 'playhead');
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assert.strictEqual(playhead.kind, 'elapsed');
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assert.strictEqual(playhead.remainingMs, null);
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assert.ok(Math.abs(playhead.elapsedMs - 528000) < 2000);
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});
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test('a cue fired at the host moves the countdown on the next poll', async () => {
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world.position = '00:12:40.000'; // jumped past Campus Host
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tickFn();
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await settle();
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const state = handle.state;
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assert.strictEqual(state.next.name, 'Message');
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assert.strictEqual(state.prev.name, 'Campus Host');
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const snap = JSON.parse(collect(routes['GET /timers']).body);
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assert.strictEqual(snap.timers[0].label, 'Message');
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});
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test('a decoder with no event reports nothing playing rather than stale cues', async () => {
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world.eventId = '';
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tickFn();
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await settle();
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assert.strictEqual(handle.state.next, null);
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assert.deepStrictEqual(handle.state.cues, []);
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assert.strictEqual(handle.state.event, '');
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});
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test('health speaks about the upstream, not about itself', () => {
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const h = handle.health();
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assert.ok(['ok', 'connecting', 'error'].includes(h.status), h.status);
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assert.ok(h.message.length > 0, 'health should say something useful');
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});
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test('an unconfigured module idles instead of hammering Resi', () => {
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const before = world.logins;
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const idle = server.init({ config: {}, log: () => {} });
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assert.strictEqual(world.logins, before, 'must not sign in with no credentials');
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assert.strictEqual(idle.health().status, 'error');
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assert.ok(/login/i.test(idle.health().message), idle.health().message);
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idle.stop();
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});
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test('stop() leaves nothing running', () => {
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handle.stop();
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const res = collect(routes['GET /state']);
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assert.strictEqual(JSON.parse(res.body).status, 'error');
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});
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globalThis.setInterval = realSetInterval;
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globalThis.clearInterval = realClearInterval;
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console.log(`\n${passed} tests passed`);
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})();
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