Resi Cues becomes a real module, and Companion keeps the stage timer

Yesterday's version of this was a Python script under `modules/` with a
LaunchAgent to keep it alive — which the guide rules out in as many words:
everything a module does runs inside its server entry, no companion programs
or daemons an operator starts by hand. It also could not put anything on a
dashboard, which is half of what it was wanted for. Both halves are now in
the right place.

`modules/resi-cues/` is an ordinary module. Its tile is one number as large as
the tile allows — the countdown to the next Resi cue, the cue's name above it,
the playhead and the cue just passed underneath, and the whole cue list behind
a tile switch. It also declares `"provides": ["timers"]` and serves `/timers`
and `/timers/stream`, so the countdown and the playhead turn up among the
ProPresenter timers in the Timers module without either side knowing about
the other.

The countdown ticks in the browser. The server sends the playhead with the
instant it was true and whether playback is running, and the tile adds the
elapsed time since; the Timers module extrapolates from `startedAt` the same
way. So a snapshot only has to be sent when something structural changes — a
new cue, a pause, a seek — rather than at 1 Hz to every open dashboard.

`resi.js` holds the part worth reading twice. Resi republishes a decoder's
position only every few seconds, on an irregular cadence, and each reading is
already stale when it appears; a countdown built straight from it sits seconds
behind and lurches. So every reading is kept as media time minus wall time and
the largest recent value is trusted — the reading that arrived with the least
delay — which a slow round trip cannot drag backwards. A reading outside the
link's measured noise floor counts as a seek: drop the lock, snap, and re-read
the cue list at once instead of on its timer. Playback is only called paused
once the playhead has been still for longer than Resi's own cadence, because a
fixed timeout mistakes a slow update for a stop and freezes the countdown
mid-service.

Driving the ProPresenter timer on the stage screen is Companion's job now. It
is already a service on that machine, so nothing new has to be kept alive, and
this module no longer has to reach ProPresenter at all — it only has to be
right about Resi, which is the hard part.

`resi.test.js` drives the estimator on a fake clock against nine simulated
Resi profiles — cadences of one to twelve seconds, staleness to three,
irregular timing, variable round trips — covering lock-on, a fired cue, a seek
backwards, a pause, and a pause longer than the offset window. A punctual
fixture proves nothing here: against one, three separate breakages of the
estimator go unnoticed. `server.test.js` runs the real server entry against a
canned Resi account and checks what the two consumers actually read, including
the `/timers` shape field by field. Every mutation tried against either turns
them red.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-09-24 12:08:55 -04:00
co-authored by Claude Opus 5
parent 82c552955d
commit a8d1b8e159
14 changed files with 1388 additions and 1064 deletions
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/* Resi Cues — the tile.
*
* One number matters: how long until the next cue. It is drawn as large as the
* tile allows, with the cue's name above it, because on a wall the operator reads
* it from across the booth.
*
* The countdown ticks locally. The server sends the playhead with the instant it
* was true (`estMs` at `estAt`) and whether playback is running; this adds the
* elapsed time since. That is what keeps the digits moving every second while
* Resi itself only reports every few seconds, and it means a slow poll never
* shows as a stalled clock.
*/
const TICK_MS = 250; // redraw faster than a second so the digit turns on time
export default function create({ root, moduleApi }) {
let stream = null;
let ticker = null;
let state = null;
const settings = () => moduleApi.instanceSettings;
function el(tag, className, text) {
const node = document.createElement(tag);
if (className) node.className = className;
if (text !== undefined) node.textContent = text;
return node;
}
function hms(ms) {
const total = Math.max(0, Math.round(ms / 1000));
const h = Math.floor(total / 3600);
const m = Math.floor((total % 3600) / 60);
const s = total % 60;
const pad = (n) => String(n).padStart(2, '0');
return h > 0 ? `${h}:${pad(m)}:${pad(s)}` : `${m}:${pad(s)}`;
}
/** Where the playhead is right now, extrapolated from the last server word. */
function playheadMs() {
if (!state || state.estMs === null || state.estMs === undefined) return null;
return state.estMs + (state.playing ? Date.now() - state.estAt : 0);
}
function render() {
root.textContent = '';
const set = settings();
if (!state || state.status === 'error') {
const box = el('div', 'resi-empty');
box.append(el('div', 'resi-empty-line', (state && state.message) || 'Not connected'));
root.append(box);
return;
}
const here = playheadMs();
const wrap = el('div', 'resi-wrap');
if (state.next) {
if (set.showCueName !== false) wrap.append(el('div', 'resi-label', 'NEXT'));
if (set.showCueName !== false) wrap.append(el('div', 'resi-cue', state.next.name || 'Next cue'));
const remaining = here === null ? null : state.next.ms - here;
const count = el('div', 'resi-count', remaining === null ? '—' : hms(remaining));
if (remaining !== null && remaining <= 30000) count.classList.add('is-soon');
if (!state.playing) count.classList.add('is-held');
wrap.append(count);
} else {
wrap.append(el('div', 'resi-label', state.event ? 'NO CUES LEFT' : 'NOTHING PLAYING'));
wrap.append(el('div', 'resi-cue', state.event || state.decoder || ''));
}
const foot = el('div', 'resi-foot');
if (set.showPrevious !== false && state.prev) {
foot.append(el('span', 'resi-foot-item',
`after ${state.prev.name}${here === null ? '' : ` · ${hms(here - state.prev.ms)} ago`}`));
}
if (set.showPosition !== false && here !== null) {
foot.append(el('span', 'resi-foot-item', `playhead ${hms(here)}`));
}
if (!state.playing && state.estMs !== null) foot.append(el('span', 'resi-foot-item is-held', 'paused'));
if (foot.childElementCount) wrap.append(foot);
if (set.showCueList && state.cues && state.cues.length) {
const list = el('ul', 'resi-list');
for (const cue of state.cues) {
const row = el('li', 'resi-list-row');
if (here !== null && cue.ms <= here) row.classList.add('is-past');
if (state.next && cue.ms === state.next.ms) row.classList.add('is-next');
row.append(el('span', 'resi-list-name', cue.name));
row.append(el('span', 'resi-list-at', hms(cue.ms)));
list.append(row);
}
wrap.append(list);
}
root.append(wrap);
}
function applyStatus() {
if (!state) return moduleApi.setStatus('connecting', 'Waiting for the server');
if (state.status !== 'ok') return moduleApi.setStatus('error', state.message || 'Not connected');
if (!state.playing) return moduleApi.setStatus('connecting', `Playback stopped — ${state.decoder}`);
const cadence = state.cadenceMs ? ` · Resi updates every ${Math.round(state.cadenceMs / 1000)}s` : '';
return moduleApi.setStatus('ok', `${state.decoder}${cadence}`);
}
return {
start() {
moduleApi.setStatus('connecting', 'Connecting');
stream = moduleApi.sse('/stream', {
state: (data) => {
try {
state = JSON.parse(data);
} catch {
return;
}
applyStatus();
render();
},
error: () => moduleApi.setStatus('error', 'Lost the connection to ProdDash'),
});
ticker = setInterval(render, TICK_MS);
render();
},
stop() {
if (stream) stream.close();
if (ticker) clearInterval(ticker);
stream = null;
ticker = null;
root.textContent = '';
},
onConfigChange() {
render();
},
};
}
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{
"id": "resi-cues",
"name": "Resi Cues",
"version": "1.0.0",
"proddash": ">=1.4.0",
"description": "Time until the next Resi cue point, on the board and as a timer",
"provides": ["timers"],
"client": "client.js",
"server": "server.js",
"style": "style.css",
"minSize": { "w": 2, "h": 1 },
"defaultSize": { "w": 4, "h": 3 },
"configGroups": {
"Resi account": {
"help": "The Resi Studio login the board reads with. Cue points and the decoder's playhead both come from Resi's cloud, so nothing is installed at the decoder. Worth using a dedicated low-privilege Resi user rather than a personal one."
},
"Decoder": {
"help": "Which decoder to follow. The list is read from the account once the login above is saved."
},
"Timing": {
"collapsed": true,
"help": "Resi refreshes a decoder's position only every few seconds, on an irregular cadence, and each reading is already slightly stale. The board estimates between readings rather than repeating them, so these only change how often it asks — not how accurate it is."
}
},
"configSchema": {
"username": {
"type": "string",
"label": "Resi login",
"group": "Resi account",
"default": "",
"help": "The email address used to sign in to studio.resi.io."
},
"password": {
"type": "password",
"label": "Password",
"group": "Resi account",
"default": ""
},
"player": {
"type": "select",
"label": "Decoder",
"group": "Decoder",
"default": "",
"optionsRoute": "/decoders",
"help": "Leave unset to follow the only decoder on the account."
},
"pollSeconds": {
"type": "number",
"label": "Position poll (s)",
"group": "Timing",
"default": 1,
"help": "How often Resi is asked where the playhead is. A faster poll notices a fired cue sooner; it does not make the countdown smoother, which is handled by estimating between readings."
},
"cueRefreshSeconds": {
"type": "number",
"label": "Cue list refresh (s)",
"group": "Timing",
"default": 5,
"help": "How often the cue list is re-read. It is also re-read immediately whenever the playhead jumps, so a cue fired at the host shows up without waiting for this."
},
"positionTrimMs": {
"type": "number",
"label": "Position trim (ms)",
"group": "Timing",
"default": 0,
"help": "Leave at zero. Only needed if the whole chain reads consistently behind; a positive value pushes the estimate forward."
}
},
"instanceSchema": {
"showCueName": {
"type": "switch",
"label": "Cue name",
"default": true
},
"showPrevious": {
"type": "switch",
"label": "Previous cue",
"default": true
},
"showPosition": {
"type": "switch",
"label": "Playhead",
"default": true
},
"showCueList": {
"type": "switch",
"label": "Cue list",
"default": false
}
}
}
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/* Resi Cues — talking to Resi, and working out where the decoder actually is.
*
* Two things live here, both free of the shell so they can be tested on their own
* (`resi.test.js`): a thin client for the Resi Central API, and the playhead
* estimator that turns its coarse, late readings into a usable position.
*
* The API is the undocumented one behind studio.resi.io. It is not supported by
* Resi and can change without notice; that is the price of there being no public
* way to read cue points at all.
*/
'use strict';
const RESI = 'https://central.resi.io';
/* ── time ──────────────────────────────────────────────────────────────── */
/** '01:02:03.500' → milliseconds, or null when it is not a position at all. */
function positionToMs(position) {
if (typeof position !== 'string') return null;
const parts = position.split(':');
if (parts.length !== 3) return null;
const hh = Number(parts[0]);
const mm = Number(parts[1]);
const ss = Number(parts[2]);
if (!Number.isFinite(hh) || !Number.isFinite(mm) || !Number.isFinite(ss)) return null;
return Math.round((hh * 3600 + mm * 60 + ss) * 1000);
}
/** milliseconds → 'HH:MM:SS.mmm', the shape Resi's own cue positions use. */
function msToPosition(total) {
const t = Math.max(0, Math.floor(total));
const pad = (n, w) => String(n).padStart(w, '0');
return `${pad(Math.floor(t / 3600000), 2)}:${pad(Math.floor((t % 3600000) / 60000), 2)}`
+ `:${pad(Math.floor((t % 60000) / 1000), 2)}.${pad(t % 1000, 3)}`;
}
/* ── the playhead estimator ────────────────────────────────────────────── */
const WINDOW_MS = 120000; // how long a reading stays useful
const JUMP_FLOOR_MS = 5000; // the smallest move ever treated as a seek
/**
* Resi republishes a decoder's `position` only every few seconds, on an irregular
* cadence, and each reading is already a little stale when it appears. Shown raw,
* a countdown built on it sits seconds behind and moves in lurches.
*
* So every reading is kept as *media time minus wall time*. While playback runs at
* 1x that difference is constant, and the LARGEST recent value is the reading that
* reached us with the least delay — the one to trust. The estimate is then simply
* "now plus that offset", which advances smoothly by itself and cannot be dragged
* backwards by a slow round trip.
*
* `now` is injected so the tests can drive a fake clock.
*/
function createPlayhead(options) {
const opts = options || {};
const trimMs = Number(opts.trimMs) || 0;
const now = typeof opts.now === 'function' ? opts.now : () => Date.now();
let offsets = []; // { at, off } — off is mediaMs - wall time it was read
let spreads = []; // how far apart honest readings sit: this link's noise
let gaps = []; // how long between the playhead actually moving
let base; // the trusted offset
let lastMedia;
let lastNewAt;
let lastEst;
let seeked = false;
function note(mediaMs) {
if (!Number.isFinite(mediaMs)) return;
const t = now();
if (mediaMs !== lastMedia) {
const off = mediaMs - t;
// Anything inside the measured noise floor is noise; only a move clearly
// beyond it is a real seek. Measured rather than assumed, and remembered
// across a reset so the first reading after one is not judged blind.
const noise = spreads.length ? Math.max.apply(null, spreads) : 0;
const threshold = Math.max(JUMP_FLOOR_MS, noise * 1.5 + 4000);
if (base !== undefined) {
const delta = off - base;
if (Math.abs(delta) > threshold) {
offsets = []; // the window describes where we used to be
seeked = true;
// Only abandon the no-going-backwards guard for a move big enough that
// snapping is obviously right; a marginal call must not make the
// displayed playhead lurch backwards.
if (Math.abs(delta) > 10000) lastEst = undefined;
} else if (delta < 0) {
spreads = spreads.concat(-delta).slice(-20);
}
}
if (lastNewAt !== undefined) {
const gap = t - lastNewAt;
// The gap either side of a pause is not Resi's cadence — recording it
// would inflate the estimate and make the next pause slow to notice.
const worst = gaps.length ? Math.max.apply(null, gaps) : 0;
if (gap > 0 && gap < 60000 && (!worst || gap <= worst * 3)) {
gaps = gaps.concat(gap).slice(-8);
}
}
offsets = offsets.concat({ at: t, off });
lastMedia = mediaMs;
lastNewAt = t;
}
const kept = offsets.filter((o) => t - o.at <= WINDOW_MS);
// Always keep the newest reading even once it ages out. If the window empties
// during a long pause there is nothing left to compare against, and the resume
// reads as an ordinary reading instead of the discontinuity it is.
offsets = kept.length ? kept : offsets.slice(-1);
base = offsets.length ? offsets.reduce((m, o) => (o.off > m ? o.off : m), -Infinity) : undefined;
}
function read() {
if (lastNewAt === undefined) return { estMs: null, playing: false, cadenceMs: 0 };
const t = now();
const cadenceMs = gaps.length ? Math.max.apply(null, gaps) : 0;
// Only call it paused once the playhead has been still for clearly longer than
// Resi's own cadence. A fixed timeout mistakes a slow update for a stop, and a
// countdown that freezes mid-service is the worse failure of the two.
const pauseAfter = Math.max(15000, Math.min(45000, cadenceMs * 2.5 + 6000));
const playing = base !== undefined && t - lastNewAt < pauseAfter;
if (!playing) {
return { estMs: lastEst !== undefined ? lastEst : lastMedia, playing: false, cadenceMs };
}
let est = t + base + trimMs;
if (lastEst !== undefined && est < lastEst) est = lastEst; // the base is a max
lastEst = est;
return { estMs: est, playing: true, cadenceMs };
}
/** True once per detected discontinuity — the caller re-reads the cue list. */
function takeSeek() {
const was = seeked;
seeked = false;
return was;
}
return { note, read, takeSeek };
}
/* ── the Resi Central API ──────────────────────────────────────────────── */
/**
* Login sets a `livingas1` cookie which doubles as the bearer token, sent as
* `Authorization: X-Bearer <cookie>`. Everything else is a plain GET.
*/
function createResiClient(options) {
const opts = options || {};
const doFetch = opts.fetch || globalThis.fetch;
let cookieHeader = '';
let token = '';
let loggedInAt = 0;
let customerId = '';
let cacheBust = true;
function headers() {
const h = { Accept: 'application/json' };
if (cookieHeader) h.Cookie = cookieHeader;
if (token) h.Authorization = `X-Bearer ${token}`;
return h;
}
async function login() {
const res = await doFetch(`${RESI}/api/v3/login?newToken=true`, {
method: 'POST',
headers: { 'Content-Type': 'application/json', Accept: 'application/json' },
body: JSON.stringify({ userName: opts.username, password: opts.password }),
});
if (!res.ok) throw new Error(`Resi login failed (${res.status})`);
const setCookies = (res.headers.getSetCookie && res.headers.getSetCookie())
|| (res.headers.get('set-cookie') ? [res.headers.get('set-cookie')] : []);
const jar = {};
for (const raw of setCookies) {
const first = String(raw).split(';')[0];
const eq = first.indexOf('=');
if (eq > 0) jar[first.slice(0, eq)] = first.slice(eq + 1);
}
token = jar.livingas1 || '';
if (!token) throw new Error('Resi login returned no session cookie');
cookieHeader = Object.keys(jar).map((k) => `${k}=${jar[k]}`).join('; ');
loggedInAt = Date.now();
const me = await get('/api_v2.svc/users/me');
customerId = (me && me.customerId) || '';
if (!customerId) throw new Error('This Resi account has no customerId');
return me;
}
async function ensureSession() {
if (!token || Date.now() - loggedInAt > 50 * 60 * 1000) await login();
}
async function get(path) {
const res = await doFetch(RESI + path, { method: 'GET', headers: headers() });
if (res.status === 401 || res.status === 403) {
await login();
const retry = await doFetch(RESI + path, { method: 'GET', headers: headers() });
if (!retry.ok) throw new Error(`Resi ${path} failed (${retry.status})`);
return retry.json();
}
if (!res.ok) throw new Error(`Resi ${path} failed (${res.status})`);
return res.json();
}
async function venues() {
await ensureSession();
return (await get(`/api/v3/customers/${customerId}/venues`)) || [];
}
/** A stale cached reading looks exactly like a laggy playhead, so ask for a fresh
* one — and if the service objects to the parameter, stop sending it. */
async function players(venueUuid) {
await ensureSession();
const path = `/api_v2.svc/users/${venueUuid}/players`;
if (cacheBust) {
try {
return (await get(`${path}?_=${Date.now()}`)) || [];
} catch (err) {
if (!/\((4\d\d)\)/.test(String(err.message))) throw err;
cacheBust = false;
}
}
return (await get(path)) || [];
}
async function event(eventId) {
await ensureSession();
return get(`/api/v3/customers/${customerId}/events/${eventId}`);
}
async function cues(profileId, eventId) {
await ensureSession();
const raw = (await get(
`/api_v2.svc/streamprofiles/${profileId}/events/${eventId}/cues?canISetCues=1`)) || [];
return raw
.map((c) => ({ name: String(c.name || ''), ms: positionToMs(c.position) }))
.filter((c) => c.ms !== null)
.sort((a, b) => a.ms - b.ms);
}
return {
login,
ensureSession,
venues,
players,
event,
cues,
get customerId() { return customerId; },
};
}
/** The cue after `estMs`, and the one before it. */
function surroundingCues(cues, estMs) {
let prev = null;
let next = null;
for (const c of cues || []) {
if (c.ms > estMs) { next = c; break; }
prev = c;
}
return { prev, next };
}
module.exports = { positionToMs, msToPosition, createPlayhead, createResiClient, surroundingCues, RESI };
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'use strict';
/**
* Unit tests for the Resi playhead estimator.
*
* node modules/resi-cues/resi.test.js
* node modules/resi-cues/resi.test.js 7000 1000 4000 2000 # one profile
*
* Plain Node, no dependencies; exits non-zero on the first failure.
*
* The estimator's whole job is to be right about a feed that is coarse, late and
* irregular, so the fixture is a simulated Resi rather than a list of values: a
* decoder playing at 1x, and an API that republishes its position every so often,
* already stale, over a round trip that varies. Nine profiles span what the real
* one has been seen to do. Feeding it a kind, punctual API proves nothing —
* against one, three separate breakages of this code go unnoticed.
*/
const assert = require('assert');
const { createPlayhead, surroundingCues, positionToMs, msToPosition } = require('./resi');
let passed = 0;
function test(name, fn) {
fn();
passed++;
console.log(` ok ${name}`);
}
/* ── the simulated world ───────────────────────────────────────────────── */
function makeWorld({ cadence, lag, jitter, net }) {
let seed = 12345;
const rnd = () => {
seed = (seed * 1103515245 + 12345) & 0x7fffffff;
return seed / 0x7fffffff;
};
const w = {
t: 1700000000000,
media: 8 * 60000 + 48000,
playing: true,
published: 0,
lastPublish: 0,
nextCadence: cadence,
};
w.published = w.media - lag;
w.lastPublish = w.t;
w.advance = (ms) => {
for (let i = 0; i < ms; i += 100) {
w.t += 100;
if (w.playing) w.media += 100;
if (w.t - w.lastPublish >= w.nextCadence) {
w.lastPublish = w.t;
w.published = w.media - lag;
w.nextCadence = Math.max(500, cadence + Math.round((rnd() - 0.5) * 2 * jitter));
}
}
};
// A poll reads what Resi had when the request left, and the round trip costs time.
w.poll = () => {
const body = w.published;
if (net) w.advance(100 + Math.round(rnd() * net));
return body;
};
return w;
}
const CUES = [
{ name: 'Welcome', ms: 5 * 60000 },
{ name: 'Campus Host', ms: 12 * 60000 + 30000 },
{ name: 'Message', ms: 41 * 60000 },
{ name: 'Closing', ms: 45 * 60000 },
];
function runProfile(cadence, lag, jitter, net) {
const w = makeWorld({ cadence, lag, jitter, net });
const head = createPlayhead({ now: () => w.t });
const tol = lag + 1200 + jitter + net * 0.35;
const label = `cadence ${cadence} lag ${lag} jitter ${jitter} net ${net}`;
const second = () => { w.advance(1000); head.note(w.poll()); return head.read(); };
const seconds = (n) => { let r; for (let i = 0; i < n; i++) r = second(); return r; };
test(`${label}: locks on, and beats the raw reading it is built from`, () => {
seconds(40);
let worstEst = 0;
let worstRaw = 0;
for (let i = 0; i < 30; i++) {
const { estMs } = second();
worstEst = Math.max(worstEst, w.media - estMs);
worstRaw = Math.max(worstRaw, w.media - w.published);
}
assert.ok(worstEst <= tol, `estimate drifted ${Math.round(worstEst)}ms (allowed ${Math.round(tol)})`);
if (cadence >= 2000) {
assert.ok(worstRaw >= cadence * 0.4,
`fixture is too kind: the raw value only went ${Math.round(worstRaw)}ms stale`);
}
assert.ok(head.read().playing, 'should read as playing');
});
test(`${label}: ticks every second and never runs backwards`, () => {
let prev = head.read().estMs;
let stalls = 0;
let backwards = 0;
for (let i = 0; i < 200; i++) {
const { estMs } = second();
if (estMs === prev) stalls++;
if (estMs < prev) backwards++;
prev = estMs;
}
assert.strictEqual(stalls, 0, 'the playhead stalled');
assert.strictEqual(backwards, 0, 'the playhead went backwards');
});
test(`${label}: follows a fired cue, and rolls over the one it passes`, () => {
w.media = 40 * 60000 + 50000; // decoder jumps; Resi says nothing yet
let reported = false;
for (let i = 0; i < 60 && !reported; i++) {
second();
reported = Math.abs((head.read().estMs || 0) - w.media) < 8000;
}
assert.ok(reported, 'the jump was never picked up');
assert.ok(head.takeSeek(), 'the jump was not flagged as a seek');
const { estMs } = head.read();
assert.ok(Math.abs(estMs - w.media) <= tol + cadence / 2,
`resynced ${Math.round(w.media - estMs)}ms off`);
assert.ok(w.media - estMs >= -400, 'overshot the new playhead');
assert.strictEqual(surroundingCues(CUES, estMs).next.name, 'Message');
const after = seconds(15);
assert.strictEqual(surroundingCues(CUES, after.estMs).next.name, 'Closing');
assert.strictEqual(surroundingCues(CUES, after.estMs).prev.name, 'Message');
});
test(`${label}: follows a seek backwards`, () => {
w.media = 6 * 60000;
for (let i = 0; i < 60 && Math.abs((head.read().estMs || 0) - w.media) > 8000; i++) second();
const { estMs } = head.read();
assert.ok(Math.abs(estMs - w.media) <= tol + cadence / 2, 'did not follow the seek back');
assert.strictEqual(surroundingCues(CUES, estMs).next.name, 'Campus Host');
});
test(`${label}: freezes on a real pause and re-locks on resume`, () => {
w.playing = false;
const stoppedAt = w.media;
const wait = Math.ceil((Math.max(15000, Math.min(45000, (cadence + jitter) * 2.5 + 6000))
+ cadence + jitter + 6000) / 1000);
let r = seconds(wait);
assert.strictEqual(r.playing, false, 'did not notice the pause');
const held = r.estMs;
r = seconds(20);
assert.strictEqual(r.estMs, held, 'kept counting while paused');
w.playing = true;
r = seconds(25);
assert.strictEqual(r.playing, true, 'did not notice the resume');
assert.ok(Math.abs(r.estMs - w.media) <= tol + cadence, 're-locked in the wrong place');
assert.ok(held - stoppedAt <= 45000 + cadence + jitter + 2 * net + 3000,
'the frozen position crept instead of stopping');
});
test(`${label}: survives a pause longer than the offset window`, () => {
w.playing = false;
let r = seconds(150);
assert.strictEqual(r.playing, false, 'should still read as paused');
assert.ok(r.estMs !== null && r.estMs !== undefined, 'lost the position entirely');
w.playing = true;
head.takeSeek();
r = seconds(30);
assert.strictEqual(r.playing, true, 'did not recover');
assert.ok(Math.abs(r.estMs - w.media) <= tol + cadence, 're-locked in the wrong place');
assert.ok(head.takeSeek(), 'a resume after a long pause must flag as a seek');
});
}
/* ── the plain bits ────────────────────────────────────────────────────── */
test('positionToMs reads Resi positions, and rejects anything else', () => {
assert.strictEqual(positionToMs('00:00:00.000'), 0);
assert.strictEqual(positionToMs('01:02:03.500'), 3723500);
assert.strictEqual(positionToMs('00:00:01'), 1000);
assert.strictEqual(positionToMs(''), null);
assert.strictEqual(positionToMs('garbage'), null);
assert.strictEqual(positionToMs(null), null);
assert.strictEqual(positionToMs(undefined), null);
});
test('msToPosition round-trips', () => {
for (const ms of [0, 1500, 3723500, 36000000]) {
assert.strictEqual(positionToMs(msToPosition(ms)), ms);
}
});
test('surroundingCues puts a cue you are exactly on behind you', () => {
assert.strictEqual(surroundingCues(CUES, 12 * 60000 + 30000).next.name, 'Message');
assert.strictEqual(surroundingCues(CUES, 12 * 60000 + 30000).prev.name, 'Campus Host');
assert.strictEqual(surroundingCues(CUES, 0).prev, null);
assert.strictEqual(surroundingCues(CUES, 60 * 60000).next, null);
assert.strictEqual(surroundingCues([], 1000).next, null);
});
/* ── the matrix ────────────────────────────────────────────────────────── */
const argv = process.argv.slice(2).map(Number);
const PROFILES = argv.length >= 4 ? [argv.slice(0, 4)] : [
[5000, 500, 0, 0], [5000, 500, 0, 2500], [2000, 0, 0, 800],
[10000, 3000, 0, 2500], [7000, 1000, 4000, 2000], [3000, 500, 2000, 1000],
[12000, 2000, 6000, 3000], [1000, 0, 0, 0], [8000, 1500, 3000, 4000],
];
for (const [cadence, lag, jitter, net] of PROFILES) runProfile(cadence, lag, jitter, net);
console.log(`\n${passed} tests passed`);
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/* Resi Cues — server entry.
*
* Follows one Resi decoder and works out how long until its next cue point, then
* offers that two ways:
*
* GET /state → snapshot for this module's tile
* GET /stream → SSE, `state` events on every change
* GET /timers → snapshot for the Timers module (guide: "Offering
* GET /timers/stream → SSE, `timers` events timers to the Timers module")
* GET /decoders → optionsRoute for the admin page's decoder picker
*
* Both the cue list and the playhead come from Resi's cloud rather than the
* decoder: the decoder reports its position upstream and central.resi.io hands it
* back. Nothing is installed at the decoder end, and nothing here talks to the
* decoder directly.
*
* Why the playhead is estimated rather than repeated is explained in resi.js.
*/
'use strict';
const { createResiClient, createPlayhead, surroundingCues, positionToMs } = require('./resi');
const HEARTBEAT_MS = 15000;
function json(res, code, body) {
const text = JSON.stringify(body);
res.writeHead(code, { 'Content-Type': 'application/json; charset=utf-8' });
res.end(text);
}
function sseHead(res) {
res.writeHead(200, {
'Content-Type': 'text/event-stream; charset=utf-8',
'Cache-Control': 'no-cache, no-transform',
Connection: 'keep-alive',
});
res.write('retry: 3000\n\n');
}
function writeAll(set, chunk) {
for (const res of set) {
try {
res.write(chunk);
} catch {
set.delete(res);
}
}
}
/** What the tile and the Timers module see before anything has been configured. */
function emptyState(message) {
return {
status: 'error',
message: message || 'Not configured',
decoder: '',
event: '',
playing: false,
estMs: null,
estAt: Date.now(),
cadenceMs: 0,
next: null,
prev: null,
cues: [],
};
}
function emptyTimers(now) {
return { source: 'resi-cues', label: 'Resi', updatedAt: now, timers: [] };
}
let current = null; // the live handle, shared with routes()
module.exports = {
init({ config, log }) {
const username = String(config.username || '').trim();
const password = String(config.password || '');
const wanted = String(config.player || '').trim();
const pollMs = Math.max(250, Number(config.pollSeconds || 1) * 1000);
const cueRefreshMs = Math.max(1000, Number(config.cueRefreshSeconds || 5) * 1000);
const stateStreams = new Set();
const timerStreams = new Set();
let state = emptyState(username && password ? 'Connecting' : 'Enter the Resi login in admin');
let timer = null;
let heartbeat = null;
let stopped = false;
const resi = createResiClient({ username, password });
const head = createPlayhead({ trimMs: Number(config.positionTrimMs || 0) });
let venueUuid = '';
let hardwareId = '';
let decoderName = '';
let eventId = '';
let profileId = '';
let eventName = '';
let cues = [];
let lastCueLoad = 0;
let inFlight = false;
/* — what the two consumers see — */
function publishState(next) {
const before = JSON.stringify(state);
state = next;
if (JSON.stringify(state) === before) return;
writeAll(stateStreams, `event: state\ndata: ${JSON.stringify(state)}\n\n`);
}
/**
* The Timers module extrapolates from `startedAt` and its own clock, so this
* only has to change when a timer changes *structurally* — a new cue, a pause,
* a seek. Broadcasting every poll would make every dashboard repaint at 1 Hz
* for nothing.
*/
function timersSignature(snap) {
return JSON.stringify(snap.timers.map(
(t) => [t.id, t.label, t.state, t.startedAt, t.targetMs, t.status && t.status.text]));
}
let lastTimerSig = '';
function publishTimers() {
const snap = timersSnapshot(Date.now());
const sig = timersSignature(snap);
if (sig === lastTimerSig) return;
lastTimerSig = sig;
writeAll(timerStreams, `event: timers\ndata: ${JSON.stringify(snap)}\n\n`);
}
function timersSnapshot(now) {
const timers = [];
if (state.estMs !== null && state.estMs !== undefined) {
const est = state.estMs + (state.playing ? now - state.estAt : 0);
if (state.next) {
const remainingMs = Math.max(0, state.next.ms - est);
// The countdown "runs" from the cue before it, which is what gives the
// consumer something to colour progress against.
const from = state.prev ? state.prev.ms : 0;
timers.push({
id: 'next-cue',
label: state.next.name || 'Next cue',
kind: 'countdown',
state: state.playing ? 'running' : 'paused',
startedAt: now - Math.max(0, est - from),
elapsedMs: null,
remainingMs,
targetMs: Math.max(1000, state.next.ms - from),
status: { text: state.next.name || 'Next cue', tone: state.playing ? 'ok' : 'warn' },
detail: state.event || '',
});
}
timers.push({
id: 'playhead',
label: 'Playhead',
kind: 'elapsed',
state: state.playing ? 'running' : 'paused',
startedAt: now - Math.max(0, est),
elapsedMs: Math.max(0, est),
remainingMs: null,
targetMs: null,
status: { text: state.decoder || '', tone: state.playing ? 'ok' : 'muted' },
detail: state.prev ? `After ${state.prev.name}` : '',
});
}
return { source: 'resi-cues', label: 'Resi', updatedAt: now, timers };
}
/* — finding the decoder — */
async function locate() {
const venues = await resi.venues();
for (const v of venues) {
const players = await resi.players(v.uuid);
for (const p of players) {
if (wanted ? p.playerHardwareId === wanted : true) {
venueUuid = v.uuid;
hardwareId = p.playerHardwareId;
decoderName = `${v.userName || v.name || 'Venue'} — ${p.userName || hardwareId}`;
return true;
}
}
}
return false;
}
/* — the loop — */
async function tick() {
if (inFlight || stopped) return;
inFlight = true;
try {
if (!hardwareId && !(await locate())) {
publishState(emptyState(wanted ? 'That decoder is not on this account' : 'No decoders found'));
return;
}
const players = await resi.players(venueUuid);
const me = players.find((p) => p.playerHardwareId === hardwareId);
if (!me) {
publishState({ ...emptyState('Decoder not listed'), decoder: decoderName });
return;
}
head.note(positionToMs(me.position));
if (me.eventId && me.eventId !== eventId) {
eventId = me.eventId;
const ev = (await resi.event(eventId)) || {};
profileId = ev.eventProfileId || '';
eventName = ev.name || '';
cues = profileId ? await resi.cues(profileId, eventId) : [];
lastCueLoad = Date.now();
log(`event ${eventName || eventId} — ${cues.length} cue(s)`);
} else if (!me.eventId) {
eventId = '';
profileId = '';
eventName = '';
cues = [];
}
const seeked = head.takeSeek();
if (profileId && eventId && (seeked || Date.now() - lastCueLoad >= cueRefreshMs)) {
lastCueLoad = Date.now();
const fresh = await resi.cues(profileId, eventId);
if (JSON.stringify(fresh) !== JSON.stringify(cues)) {
log(`cue list changed — ${fresh.length} cue(s)`);
cues = fresh;
}
}
const { estMs, playing, cadenceMs } = head.read();
const { prev, next } = surroundingCues(cues, estMs === null ? -1 : estMs);
publishState({
status: 'ok',
message: '',
decoder: decoderName,
event: eventName,
playing,
estMs,
estAt: Date.now(),
cadenceMs,
next,
prev,
cues,
});
} catch (err) {
const message = (err && err.message) || String(err);
log(`poll failed: ${message}`);
publishState({ ...state, status: 'error', message });
} finally {
inFlight = false;
publishTimers();
}
}
if (username && password) {
timer = setInterval(() => { void tick(); }, pollMs);
void tick();
} else {
log('no Resi login configured — idle');
}
heartbeat = setInterval(() => {
writeAll(stateStreams, ': ping\n\n');
writeAll(timerStreams, ': ping\n\n');
}, HEARTBEAT_MS);
current = {
get state() { return state; },
timersSnapshot,
stateStreams,
timerStreams,
resi,
configured: Boolean(username && password),
stop() {
stopped = true;
if (timer) clearInterval(timer);
if (heartbeat) clearInterval(heartbeat);
for (const res of [...stateStreams, ...timerStreams]) {
try { res.end(); } catch { /* already gone */ }
}
stateStreams.clear();
timerStreams.clear();
if (current && current.stop === this.stop) current = null;
},
health() {
if (!username || !password) return { status: 'error', message: 'Enter the Resi login in admin' };
if (state.status === 'ok') {
return { status: 'ok', message: state.playing ? `Playing — ${state.decoder}` : `Paused — ${state.decoder}` };
}
if (state.status === 'error') return { status: 'error', message: state.message };
return { status: 'connecting', message: state.message };
},
};
return current;
},
routes({ config, log }) {
return {
'GET /state': (req, res) => {
json(res, 200, current ? current.state : emptyState('Module restarting'));
},
'GET /stream': (req, res) => {
sseHead(res);
const snap = current ? current.state : emptyState('Module restarting');
res.write(`event: state\ndata: ${JSON.stringify(snap)}\n\n`);
if (!current) return res.end();
current.stateStreams.add(res);
req.on('close', () => current && current.stateStreams.delete(res));
},
'GET /timers': (req, res) => {
const now = Date.now();
json(res, 200, current ? current.timersSnapshot(now) : emptyTimers(now));
},
'GET /timers/stream': (req, res) => {
sseHead(res);
const now = Date.now();
const snap = current ? current.timersSnapshot(now) : emptyTimers(now);
res.write(`event: timers\ndata: ${JSON.stringify(snap)}\n\n`);
if (!current) return res.end();
current.timerStreams.add(res);
req.on('close', () => current && current.timerStreams.delete(res));
},
// The admin page's decoder picker. A live call, because it is how the decoder
// gets chosen in the first place — there is nothing cached to answer from.
'GET /decoders': async (req, res) => {
if (!config.username || !config.password) {
return json(res, 200, { options: [], note: 'Enter the Resi login first' });
}
try {
const client = createResiClient({
username: String(config.username), password: String(config.password),
});
const options = [];
for (const v of await client.venues()) {
for (const p of await client.players(v.uuid)) {
options.push({
value: p.playerHardwareId,
label: `${p.userName || p.playerHardwareId}`,
group: v.userName || v.name || 'Venue',
});
}
}
json(res, 200, { options });
} catch (err) {
log(`decoder list failed: ${(err && err.message) || err}`);
json(res, 502, { options: [], error: (err && err.message) || String(err) });
}
},
};
},
};
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'use strict';
/**
* Server-entry tests for Resi Cues.
*
* node modules/resi-cues/server.test.js
*
* Plain Node, no dependencies; exits non-zero on the first failure. Resi is
* replaced with a canned account — a venue, a decoder on an event, four cue
* points — so this covers the parts `resi.test.js` cannot: signing in, finding
* the decoder, following the event, and the two snapshots other things read
* (`/state` for the tile, `/timers` for the Timers module).
*
* Nothing here reaches the network, and the poll interval is captured rather
* than run, so the test drives the loop a tick at a time.
*/
const assert = require('assert');
let passed = 0;
function test(name, fn) {
fn();
passed++;
console.log(` ok ${name}`);
}
/* ── a canned Resi account ─────────────────────────────────────────────── */
const CUES = [
{ name: 'Welcome', position: '00:05:00.000' },
{ name: 'Campus Host', position: '00:12:30.000' },
{ name: 'Message', position: '00:41:00.000' },
];
const world = { position: '00:08:48.000', eventId: 'EV1', logins: 0, playerCalls: 0 };
function reply(body, extra) {
return Object.assign({
ok: true,
status: 200,
headers: { get: () => null, getSetCookie: () => [] },
json: async () => body,
}, extra || {});
}
globalThis.fetch = async (url) => {
const path = String(url).replace('https://central.resi.io', '').split('?')[0];
if (path === '/api/v3/login') {
world.logins++;
return reply({}, { headers: { get: () => null, getSetCookie: () => ['livingas1=TOKEN; Path=/'] } });
}
if (path === '/api_v2.svc/users/me') return reply({ customerId: 'CUST', userName: 'tester' });
if (path === '/api/v3/customers/CUST/venues') return reply([{ uuid: 'V1', userName: 'Main' }]);
if (path === '/api_v2.svc/users/V1/players') {
world.playerCalls++;
return reply([{ playerHardwareId: 'DEC1', userName: 'Lobby', position: world.position, eventId: world.eventId }]);
}
if (path === '/api/v3/customers/CUST/events/EV1') {
return reply({ name: 'Sunday 9am', eventProfileId: 'P1' });
}
if (path === '/api_v2.svc/streamprofiles/P1/events/EV1/cues') return reply(CUES);
return reply({}, { ok: false, status: 404 });
};
/* ── the shell, as much of it as the module touches ────────────────────── */
const realSetInterval = globalThis.setInterval;
const realClearInterval = globalThis.clearInterval;
let tickFn = null;
globalThis.setInterval = (fn, ms) => {
if (!tickFn) tickFn = fn; // the poll; the heartbeat is the second one
return { fn, ms };
};
globalThis.clearInterval = () => {};
const server = require('./server');
const logged = [];
const handle = server.init({
config: { username: 'a@b.c', password: 'secret', player: 'DEC1', pollSeconds: 1, cueRefreshSeconds: 5 },
log: (m) => logged.push(m),
});
/** Let the poll's promise chain finish; nothing here waits on real time. */
async function settle() {
for (let i = 0; i < 60; i++) await Promise.resolve();
}
function collect(route, req) {
const res = {
code: 0, headers: null, body: '',
writeHead(code, headers) { this.code = code; this.headers = headers; },
write(chunk) { this.body += chunk; },
end(chunk) { if (chunk) this.body += chunk; },
};
route(req || { on() {} }, res);
return res;
}
(async () => {
await settle();
const routes = server.routes({ config: {}, log: (m) => logged.push(m) });
test('signs in once and finds the configured decoder', () => {
assert.strictEqual(world.logins, 1, 'should sign in exactly once');
const state = handle.state;
assert.strictEqual(state.status, 'ok', state.message);
assert.strictEqual(state.decoder, 'Main — Lobby');
assert.strictEqual(state.event, 'Sunday 9am');
assert.strictEqual(state.cues.length, 3);
});
test('works out the cue either side of the playhead', () => {
const state = handle.state;
assert.strictEqual(state.next.name, 'Campus Host');
assert.strictEqual(state.prev.name, 'Welcome');
assert.ok(Math.abs(state.estMs - 528000) < 2000, `playhead was ${state.estMs}`);
});
test('/state answers the same snapshot as the stream', () => {
const res = collect(routes['GET /state']);
assert.strictEqual(res.code, 200);
assert.deepStrictEqual(JSON.parse(res.body), handle.state);
});
test('/stream opens with an event so a new tile paints at once', () => {
const res = collect(routes['GET /stream']);
assert.strictEqual(res.code, 200);
assert.strictEqual(res.headers['Content-Type'], 'text/event-stream; charset=utf-8');
assert.ok(res.body.includes('retry: 3000'), 'should set a retry');
assert.ok(res.body.includes('event: state'), 'should send an initial state event');
});
test('/timers offers the countdown and the playhead, shaped as the guide says', () => {
const snap = JSON.parse(collect(routes['GET /timers']).body);
assert.strictEqual(snap.source, 'resi-cues');
assert.strictEqual(snap.label, 'Resi');
assert.ok(snap.updatedAt > 0);
const [next, playhead] = snap.timers;
assert.strictEqual(next.id, 'next-cue');
assert.strictEqual(next.kind, 'countdown');
assert.strictEqual(next.state, 'running');
assert.strictEqual(next.label, 'Campus Host');
assert.ok(Math.abs(next.remainingMs - 222000) < 2000, `remaining was ${next.remainingMs}`);
// the countdown runs from the cue before it, so a consumer can colour progress
assert.strictEqual(next.targetMs, 450000);
assert.strictEqual(next.status.text, 'Campus Host');
assert.ok(next.startedAt <= snap.updatedAt, 'startedAt must be in the past');
assert.strictEqual(playhead.id, 'playhead');
assert.strictEqual(playhead.kind, 'elapsed');
assert.strictEqual(playhead.remainingMs, null);
assert.ok(Math.abs(playhead.elapsedMs - 528000) < 2000);
});
test('a cue fired at the host moves the countdown on the next poll', async () => {
world.position = '00:12:40.000'; // jumped past Campus Host
tickFn();
await settle();
const state = handle.state;
assert.strictEqual(state.next.name, 'Message');
assert.strictEqual(state.prev.name, 'Campus Host');
const snap = JSON.parse(collect(routes['GET /timers']).body);
assert.strictEqual(snap.timers[0].label, 'Message');
});
test('a decoder with no event reports nothing playing rather than stale cues', async () => {
world.eventId = '';
tickFn();
await settle();
assert.strictEqual(handle.state.next, null);
assert.deepStrictEqual(handle.state.cues, []);
assert.strictEqual(handle.state.event, '');
});
test('health speaks about the upstream, not about itself', () => {
const h = handle.health();
assert.ok(['ok', 'connecting', 'error'].includes(h.status), h.status);
assert.ok(h.message.length > 0, 'health should say something useful');
});
test('an unconfigured module idles instead of hammering Resi', () => {
const before = world.logins;
const idle = server.init({ config: {}, log: () => {} });
assert.strictEqual(world.logins, before, 'must not sign in with no credentials');
assert.strictEqual(idle.health().status, 'error');
assert.ok(/login/i.test(idle.health().message), idle.health().message);
idle.stop();
});
test('stop() leaves nothing running', () => {
handle.stop();
const res = collect(routes['GET /state']);
assert.strictEqual(JSON.parse(res.body).status, 'error');
});
globalThis.setInterval = realSetInterval;
globalThis.clearInterval = realClearInterval;
console.log(`\n${passed} tests passed`);
})();
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/* Resi Cues — scoped under its tile via [data-module="resi-cues"], styled with
the shell's CSS variables only.
The countdown is sized in cqmin so it fills whatever the tile is given: the
same module is a small strip on a busy dashboard and a wall panel on its own. */
[data-module="resi-cues"] {
container-type: size;
}
[data-module="resi-cues"] .resi-wrap {
position: absolute;
inset: 0;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 0.35em;
padding: 2%;
text-align: center;
overflow: hidden;
}
[data-module="resi-cues"] .resi-label {
color: var(--muted);
font-size: clamp(0.6rem, 5cqmin, 1rem);
font-weight: 700;
letter-spacing: 0.14em;
line-height: 1;
}
[data-module="resi-cues"] .resi-cue {
color: var(--text);
font-size: clamp(0.85rem, 11cqmin, 2.6rem);
font-weight: 650;
line-height: 1.05;
max-width: 100%;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
[data-module="resi-cues"] .resi-count {
color: var(--accent);
font-size: clamp(1.4rem, 30cqmin, 9rem);
font-weight: 700;
font-variant-numeric: tabular-nums;
letter-spacing: 0.01em;
line-height: 1;
}
[data-module="resi-cues"] .resi-count.is-soon { color: var(--warn); }
/* Held rather than counting: the digits are still true, they just are not moving. */
[data-module="resi-cues"] .resi-count.is-held,
[data-module="resi-cues"] .resi-foot-item.is-held {
color: var(--muted);
}
[data-module="resi-cues"] .resi-foot {
display: flex;
flex-wrap: wrap;
justify-content: center;
gap: 0.2em 0.9em;
color: var(--muted);
font-size: clamp(0.6rem, 5cqmin, 0.95rem);
font-variant-numeric: tabular-nums;
}
[data-module="resi-cues"] .resi-list {
list-style: none;
margin: 0.4em 0 0;
padding: 0.4em 0 0;
width: 100%;
max-width: 28em;
border-top: 1px solid var(--border);
overflow-y: auto;
font-size: clamp(0.6rem, 4.5cqmin, 0.95rem);
}
[data-module="resi-cues"] .resi-list-row {
display: flex;
justify-content: space-between;
gap: 1em;
padding: 0.12em 0.2em;
color: var(--text);
}
[data-module="resi-cues"] .resi-list-row.is-past { color: var(--muted); }
[data-module="resi-cues"] .resi-list-row.is-next {
color: var(--accent);
font-weight: 650;
}
[data-module="resi-cues"] .resi-list-at { font-variant-numeric: tabular-nums; }
[data-module="resi-cues"] .resi-list-name {
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
[data-module="resi-cues"] .resi-empty {
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
padding: 6%;
color: var(--muted);
text-align: center;
}
-100
View File
@@ -1,100 +0,0 @@
# Resi Studio Cues
Puts a live "time until the next Resi cue" countdown on the stage screen.
**This folder is not a ProdDash tile.** It has no `module.json`, so the shell's module
scan skips it. It lives here because this is where the production tooling lives, not
because ProdDash loads it. That is also why it carries its own README, unlike the real
modules, which are documented in the repo README's *Included modules*.
---
## What it does
`resi_to_propresenter.py` watches a Resi decoder's playhead, works out how long until
its next cue point, and keeps a ProPresenter countdown timer armed with that number.
ProPresenter renders the countdown itself, so the stage screen is smooth and styled in
whatever the stage layout uses, and nothing has to be pushed every second. The cue's
name goes up as a ProPresenter stage message alongside it.
The cue list and the playhead both come from Resi's cloud, not from the decoder — the
decoder reports its position upstream, and `central.resi.io` hands it back. Nothing has
to be installed at the decoder end.
## Why the playhead is estimated rather than displayed
Resi republishes a decoder's `position` only every few seconds, on an irregular
cadence, and each reading is already a little stale when it appears. Sent straight to
ProPresenter, the countdown sits several seconds behind and lurches.
So every reading is kept as *media time minus wall time*, and the **largest** recent
value is the one trusted — that is the reading that reached us with the least delay, so
a slow round trip or an unlucky poll cannot drag the countdown backwards. A reading
that falls outside the link's measured noise floor is treated as a seek: the lock is
dropped, the estimate snaps, and the cue list is re-read at once instead of on its
timer. Playback is only called paused once the playhead has been still for clearly
longer than Resi's own cadence, because a fixed timeout mistakes a slow update for a
stop and freezes the countdown mid-service.
How quickly a fired cue can possibly show on stage is bounded by how often Resi
republishes the position. Nothing on this end beats that; the log prints the measured
cadence so you can see what it is.
## Running it
Settings live outside the checkout, at
`~/Library/Application Support/ResiCues/config.json`, so a `git pull` never touches
them. `config.example.json` here is the template. The Resi password is read from the
Keychain and is never written to disk:
security add-generic-password -a "you@yourchurch.org" -s resi-propresenter -w
Then pick a decoder:
python3 resi_to_propresenter.py --list
and put its `playerHardwareId` into `player` in the config (leave it blank if the
account has only one). `--dry-run` prints what it would send without touching
ProPresenter.
**Start it at login:** double-click `install-agent.command`. It writes a LaunchAgent
that runs the script at login and restarts it if it stops, logging to
`~/Library/Logs/resi-propresenter.log`. Run it again after a pull to repoint the agent.
ProPresenter needs its network API on (Settings › Network) and a **countdown** timer
whose name matches `timer_name` in the config — `NextCue` by default — placed on the
stage layout, with a Message object for the cue name.
## Tests
python3 test_playhead.py # the estimator against 9 simulated Resi profiles
python3 test_end_to_end.py http://10.1.14.225:1025
`test_playhead.py` drives the estimator on a fake clock against a simulated Resi with
a configurable update cadence, staleness, cadence jitter and network round trip; pass
those four as arguments to run one profile. `test_end_to_end.py` runs the real script
loop against a **real** ProPresenter with a simulated decoder, checks the timer is
armed and counts down in step across a cue rollover, and puts ProPresenter back as it
found it.
Both suites are written so a deliberate break turns them red — six of seven mutations
of the estimator do. Neither covers the live Resi calls, which need real credentials.
## The Companion sibling
Before the stage-screen version, the same estimator shipped as a Bitfocus Companion
module for Stream Deck buttons — a patched build of
[reykroona/companion-module-resi-studio-cues](https://github.com/reykroona/companion-module-resi-studio-cues)
(MIT), with the estimator, a PLAYING/PAUSED variable and resync actions added. It is
not needed for the stage display and is not checked in here; the packaged `.tgz` and
its patched sources are in `~/Desktop/Resi Companion/`.
## Resi's API
Undocumented and unsupported — it is what `studio.resi.io` itself uses. Don't open a
Resi ticket about it. Authentication is `POST /api/v3/login?newToken=true` with
`{userName, password}`, which sets a `livingas1` cookie used as
`Authorization: X-Bearer <cookie>`; from there `/api_v2.svc/users/me`,
`/api/v3/customers/{id}/venues`, `/api_v2.svc/users/{venueUuid}/players`,
`/api/v3/customers/{id}/events/{eventId}` and
`/api_v2.svc/streamprofiles/{profileId}/events/{eventId}/cues`.
@@ -1,11 +0,0 @@
{
"resi_user": "you@yourchurch.org",
"player": "",
"propresenter": "http://10.1.14.225:1025",
"timer_name": "NextCue",
"stage_message": true,
"poll_seconds": 1.0,
"cue_refresh_seconds": 5,
"resync_seconds": 30,
"position_trim_ms": 0
}
@@ -1,66 +0,0 @@
#!/bin/bash
# Install (or refresh) the login agent that keeps the Resi -> ProPresenter bridge running.
# Double-click this file. Safe to run again after a git pull.
set -euo pipefail
HERE="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
SOURCE="$HERE/resi_to_propresenter.py"
LABEL="org.waterschurch.resi-propresenter"
PLIST="$HOME/Library/LaunchAgents/$LABEL.plist"
CONFIG_DIR="$HOME/Library/Application Support/ResiCues"
LOG="$HOME/Library/Logs/resi-propresenter.log"
[ -f "$SOURCE" ] || { echo "Cannot find $SOURCE"; exit 1; }
mkdir -p "$HOME/Library/LaunchAgents" "$CONFIG_DIR" "$(dirname "$LOG")"
# A login agent cannot read ~/Documents (and ~/Desktop, ~/Downloads) without Full Disk
# Access — macOS answers "Operation not permitted". Rather than ask for that, run from
# a copy in Application Support, which is not gated. Re-run this after a git pull.
SCRIPT="$CONFIG_DIR/resi_to_propresenter.py"
cp "$SOURCE" "$SCRIPT"
if [ ! -f "$CONFIG_DIR/config.json" ]; then
cp "$HERE/config.example.json" "$CONFIG_DIR/config.json"
echo "Made a starter config at $CONFIG_DIR/config.json — set resi_user and player in it."
fi
cat > "$PLIST" <<PLIST_EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>Label</key><string>$LABEL</string>
<key>ProgramArguments</key>
<array>
<string>/usr/bin/python3</string>
<string>$SCRIPT</string>
</array>
<key>EnvironmentVariables</key>
<dict>
<key>RESI_PP_CONFIG</key><string>$CONFIG_DIR/config.json</string>
</dict>
<key>WorkingDirectory</key><string>$CONFIG_DIR</string>
<key>RunAtLoad</key><true/>
<key>KeepAlive</key><true/>
<key>ThrottleInterval</key><integer>30</integer>
<key>ProcessType</key><string>Background</string>
<key>StandardOutPath</key><string>$LOG</string>
<key>StandardErrorPath</key><string>$LOG</string>
</dict>
</plist>
PLIST_EOF
launchctl bootout "gui/$UID/$LABEL" 2>/dev/null || true
launchctl bootstrap "gui/$UID" "$PLIST"
launchctl enable "gui/$UID/$LABEL" 2>/dev/null || true
echo
echo "Installed. It starts at login and restarts itself if it stops."
echo " script $SCRIPT (a copy — re-run this after a git pull)"
echo " config $CONFIG_DIR/config.json"
echo " log $LOG"
echo
echo "Watch it with: tail -f \"$LOG\""
echo "Stop it with: launchctl bootout gui/$UID/$LABEL"
echo "Start it again: launchctl bootstrap gui/$UID \"$PLIST\""
@@ -1,512 +0,0 @@
#!/usr/bin/env python3
"""
resi_to_propresenter.py — drive a ProPresenter countdown timer from Resi cue points.
Watches a Resi decoder's playhead, works out how long until its next cue, and keeps a
ProPresenter timer armed with that number. ProPresenter renders the countdown itself, so
the stage screen is smooth and styled; this only pokes it when something actually changes.
No Companion, no Stream Deck. Python 3 only — nothing to install.
python3 resi_to_propresenter.py --list # show venues/decoders, then fill in the config
python3 resi_to_propresenter.py # run it
python3 resi_to_propresenter.py --dry-run # watch what it WOULD send
The Resi password is read from the macOS Keychain, never stored here. Add it once:
security add-generic-password -a "$USER" -s resi-propresenter -w
Resi's API is undocumented and unsupported; don't open a Resi ticket about it.
"""
import argparse
import http.cookiejar
import json
import math
import os
import subprocess
import sys
import time
import urllib.error
import urllib.parse
import urllib.request
HERE = os.path.dirname(os.path.abspath(__file__))
def config_path():
"""Settings live OUTSIDE the checkout so a git pull never touches them — the same
rule ProdDash follows. A config sitting next to the script still wins, so a copy
dropped on a USB stick keeps working."""
env = os.environ.get("RESI_PP_CONFIG")
if env:
return os.path.expanduser(env)
beside = os.path.join(HERE, "resi_pp_config.json")
if os.path.exists(beside):
return beside
return os.path.expanduser("~/Library/Application Support/ResiCues/config.json")
CONFIG_PATH = config_path()
RESI = "https://central.resi.io"
KEYCHAIN_SERVICE = "resi-propresenter"
DEFAULTS = {
"resi_user": "",
"player": "", # playerHardwareId; blank = use the only one found
"propresenter": "http://10.1.14.225:1025",
"timer_name": "NextCue",
"stage_message": True, # also push the cue NAME as a stage message
"poll_seconds": 1.0, # how often to ask Resi where the playhead is
"cue_refresh_seconds": 5, # how often to re-read the cue list
"resync_seconds": 30, # re-push to ProPresenter even when nothing changed
"position_trim_ms": 0, # only if the whole chain reads consistently behind
}
# --------------------------------------------------------------------------- utilities
def now_ms():
"""Wall clock in milliseconds. A seam so the estimator can be tested on a fake clock."""
return time.time() * 1000
def log(msg):
print("%s %s" % (time.strftime("%H:%M:%S"), msg), flush=True)
def hms(ms):
s = max(0, int(ms // 1000))
return "%02d:%02d:%02d" % (s // 3600, (s % 3600) // 60, s % 60)
def position_to_ms(pos):
"""'01:02:03.500' -> milliseconds, or None."""
try:
hh, mm, rest = pos.split(":")
return int((int(hh) * 3600 + int(mm) * 60 + float(rest)) * 1000)
except (ValueError, AttributeError):
return None
def keychain_password(account):
try:
out = subprocess.run(
["security", "find-generic-password", "-a", account, "-s", KEYCHAIN_SERVICE, "-w"],
capture_output=True, text=True, timeout=10)
except (OSError, subprocess.SubprocessError) as e:
raise SystemExit("Could not run the Keychain helper: %s" % e)
if out.returncode != 0:
return None
return out.stdout.rstrip("\n")
def wait_for_password(account):
"""Running as a login agent, a missing password is something to wait out rather
than die on — the agent would otherwise relaunch forever before it is set up."""
told = False
while True:
pw = keychain_password(account)
if pw:
return pw
if not told:
log("No Resi password in the Keychain for '%s'. Add it once with:" % account)
log(' security add-generic-password -a "%s" -s %s -w'
% (account, KEYCHAIN_SERVICE))
log("Waiting for it...")
told = True
time.sleep(60)
# ------------------------------------------------------------------------------- Resi
class Resi:
def __init__(self, username, password):
self.username, self.password = username, password
self.jar = http.cookiejar.CookieJar()
self.opener = urllib.request.build_opener(urllib.request.HTTPCookieProcessor(self.jar))
self.token = None
self.logged_in_at = 0
self.customer_id = None
self.no_cache_bust = False
def _cookie(self, name):
for c in self.jar:
if c.name == name:
return c.value
return None
def _call(self, method, path, body=None):
url = RESI + path
headers = {"Accept": "application/json", "User-Agent": "resi-to-propresenter/1.0"}
if self.token:
headers["Authorization"] = "X-Bearer " + self.token
data = None
if body is not None:
data = json.dumps(body).encode()
headers["Content-Type"] = "application/json"
req = urllib.request.Request(url, data=data, headers=headers, method=method)
with self.opener.open(req, timeout=20) as resp:
raw = resp.read()
return json.loads(raw) if raw else None
def login(self):
self._call("POST", "/api/v3/login?newToken=true",
{"userName": self.username, "password": self.password})
self.token = self._cookie("livingas1")
if not self.token:
raise RuntimeError("login succeeded but returned no session cookie")
self.logged_in_at = time.time()
me = self._call("GET", "/api_v2.svc/users/me")
self.customer_id = me.get("customerId")
if not self.customer_id:
raise RuntimeError("this Resi account has no customerId")
log("Resi: signed in as %s (%s)" % (me.get("userName"), me.get("customerName")))
def ensure_session(self):
if not self.token or time.time() - self.logged_in_at > 50 * 60:
self.login()
def get(self, path):
self.ensure_session()
try:
return self._call("GET", path)
except urllib.error.HTTPError as e:
if e.code in (401, 403):
log("Resi: session expired, signing in again")
self.login()
return self._call("GET", path)
raise
def venues(self):
return self.get("/api/v3/customers/%s/venues" % self.customer_id) or []
def players(self, venue_uuid):
path = "/api_v2.svc/users/%s/players" % venue_uuid
if not self.no_cache_bust:
try:
return self.get(path + "?_=%d" % int(time.time() * 1000)) or []
except urllib.error.HTTPError as e:
if 400 <= e.code < 500:
self.no_cache_bust = True
log("Resi: dropping the cache-busting parameter (%s)" % e.code)
else:
raise
return self.get(path) or []
def event(self, event_id):
return self.get("/api/v3/customers/%s/events/%s" % (self.customer_id, event_id))
def cues(self, profile_id, event_id):
raw = self.get("/api_v2.svc/streamprofiles/%s/events/%s/cues?canISetCues=1"
% (profile_id, event_id)) or []
out = []
for c in raw:
ms = position_to_ms(c.get("position"))
if ms is not None:
out.append({"name": c.get("name") or "", "ms": ms})
out.sort(key=lambda c: c["ms"])
return out
# -------------------------------------------------------------------------- estimator
class Playhead:
"""Resi republishes `position` only every few seconds, irregularly, and each reading
is already slightly stale. Every reading is kept as media-time-minus-wall-time; the
LARGEST recent value is the least-delayed reading and is the one trusted. The
estimate is then just "now plus that offset", correct to within Resi's own pipeline
lag and smooth between updates."""
WINDOW_MS = 120_000
def __init__(self, trim_ms=0):
self.trim_ms = trim_ms
self.offsets = [] # (arrival_ms, offset_ms)
self.spreads = [] # how far honest readings sit apart: this link's noise
self.gaps = [] # how often the playhead actually moves
self.base = None
self.last_media = None
self.last_new_at = None
self.last_est = None
self.seeked = False
def note(self, media_ms):
now = now_ms()
if media_ms != self.last_media:
off = media_ms - now
noise = max(self.spreads) if self.spreads else 0
threshold = max(5000, noise * 1.5 + 4000)
if self.base is not None:
delta = off - self.base
if abs(delta) > threshold:
# seek, fired cue, or resume after a pause: the window describes
# the old position and has to go
self.offsets = []
self.seeked = True
if abs(delta) > 10000:
self.last_est = None
elif delta < 0:
self.spreads = (self.spreads + [-delta])[-20:]
if self.last_new_at is not None:
gap = now - self.last_new_at
# The gap either side of a pause is not Resi's cadence -- recording it
# would inflate the estimate and make the NEXT pause slow to notice.
if 0 < gap < 60000 and (not self.gaps or gap <= 3 * max(self.gaps)):
self.gaps = (self.gaps + [gap])[-8:]
self.offsets.append((now, off))
self.last_media = media_ms
self.last_new_at = now
kept = [o for o in self.offsets if now - o[0] <= self.WINDOW_MS]
# Always keep the newest reading even once it is older than the window. If the
# window empties during a long pause there is no offset left to compare against,
# so the resume looks like an ordinary reading instead of a discontinuity.
if not kept and self.offsets:
kept = [self.offsets[-1]]
self.offsets = kept
self.base = max(o[1] for o in self.offsets) if self.offsets else None
def read(self):
"""-> (estimated_media_ms, playing, cadence_ms) or (None, False, 0)."""
if self.last_new_at is None:
return None, False, 0
now = now_ms()
cadence = max(self.gaps) if self.gaps else 0
# Only call it paused once the playhead has been still for clearly longer than
# Resi's own reporting cadence -- a fixed timeout mistakes a slow update for a stop.
pause_after = max(15000, min(45000, cadence * 2.5 + 6000))
playing = self.base is not None and (now - self.last_new_at) < pause_after
if not playing:
return (self.last_est if self.last_est is not None else self.last_media), False, cadence
est = now + self.base + self.trim_ms
if self.last_est is not None and est < self.last_est:
est = self.last_est # the window is a max; never run backwards
self.last_est = est
return est, True, cadence
def take_seek(self):
was, self.seeked = self.seeked, False
return was
# ------------------------------------------------------------------- ProPresenter side
class ProPresenter:
def __init__(self, base, timer_name, dry_run=False):
self.base = base.rstrip("/")
self.timer = timer_name
self.dry_run = dry_run
self.quoted = urllib.parse.quote(timer_name, safe="")
def _call(self, method, path, body=None):
if self.dry_run:
log(" would %s %s %s" % (method, path, json.dumps(body) if body is not None else ""))
return True
url = self.base + path
data = None
headers = {}
if body is not None:
data = json.dumps(body).encode()
headers["Content-Type"] = "application/json"
req = urllib.request.Request(url, data=data, headers=headers, method=method)
try:
with urllib.request.urlopen(req, timeout=8):
return True
except urllib.error.HTTPError as e:
log("ProPresenter %s %s -> HTTP %s" % (method, path, e.code))
except urllib.error.URLError as e:
log("ProPresenter unreachable at %s (%s)" % (self.base, e.reason))
return False
def arm(self, seconds):
return self._call("PUT", "/v1/timer/%s/start" % self.quoted, {
"id": {"name": self.timer},
"allows_overrun": False,
"countdown": {"duration": int(seconds)},
})
def stop(self):
return self._call("GET", "/v1/timer/%s/stop" % self.quoted)
def message(self, text):
return self._call("PUT", "/v1/stage/message", text)
def clear_message(self):
return self._call("DELETE", "/v1/stage/message")
def check(self):
try:
with urllib.request.urlopen(self.base + "/v1/timers", timeout=8) as r:
timers = json.loads(r.read())
except Exception as e:
raise SystemExit("Cannot reach ProPresenter at %s (%s).\n"
"Check the address and that its API is enabled in Settings -> Network."
% (self.base, e))
names = [t.get("id", {}).get("name") for t in timers]
if self.timer not in names:
raise SystemExit("ProPresenter has no timer called '%s'. It has: %s\n"
"Create a countdown timer with that exact name, or set "
"\"timer_name\" in the config." % (self.timer, ", ".join(map(str, names))))
log("ProPresenter: found timer '%s'" % self.timer)
# ------------------------------------------------------------------------------- glue
def load_config():
cfg = dict(DEFAULTS)
if os.path.exists(CONFIG_PATH):
with open(CONFIG_PATH) as fh:
cfg.update(json.load(fh))
else:
os.makedirs(os.path.dirname(CONFIG_PATH), exist_ok=True)
with open(CONFIG_PATH, "w") as fh:
json.dump(cfg, fh, indent=2)
print("Wrote a starter config to %s — fill in resi_user, then re-run." % CONFIG_PATH)
raise SystemExit(0)
if not cfg["resi_user"]:
raise SystemExit("Set \"resi_user\" in %s first." % CONFIG_PATH)
return cfg
def find_player(resi, wanted):
"""-> (venue_uuid, player) for the configured decoder."""
found = []
for v in resi.venues():
for p in resi.players(v.get("uuid")):
found.append((v, p))
if not found:
raise SystemExit("Resi returned no decoders for this account.")
if wanted:
for v, p in found:
if p.get("playerHardwareId") == wanted:
return v.get("uuid"), p
raise SystemExit("No decoder with playerHardwareId '%s'. Run --list to see them." % wanted)
if len(found) == 1:
v, p = found[0]
return v.get("uuid"), p
raise SystemExit("This account has %d decoders — run --list and set \"player\" in the config."
% len(found))
def do_list(resi):
for v in resi.venues():
print("\n%s" % (v.get("userName") or v.get("name")))
players = resi.players(v.get("uuid"))
if not players:
print(" (no decoders)")
for p in players:
print(" %-30s playerHardwareId: %s" % (p.get("userName"), p.get("playerHardwareId")))
print(" %-30s position: %s eventId: %s"
% ("", p.get("position"), p.get("eventId")))
print("\nPut the playerHardwareId you want into \"player\" in %s" % CONFIG_PATH)
def run(cfg, dry_run):
resi = Resi(cfg["resi_user"], wait_for_password(cfg["resi_user"]))
resi.login()
pp = ProPresenter(cfg["propresenter"], cfg["timer_name"], dry_run)
if not dry_run:
pp.check()
venue_uuid, player = find_player(resi, cfg["player"])
hardware_id = player.get("playerHardwareId")
log("Watching decoder '%s' (%s)" % (player.get("userName"), hardware_id))
head = Playhead(cfg["position_trim_ms"])
cues, event_id, profile_id = [], None, None
last_cue_load = 0.0
last_push = 0.0
pushed_cue = None # (name, ms) currently armed in ProPresenter
pushed_playing = None
while True:
loop_started = time.time()
try:
players = resi.players(venue_uuid)
me = next((p for p in players if p.get("playerHardwareId") == hardware_id), None)
if me is None:
log("decoder not in the players list right now")
else:
media = position_to_ms(me.get("position"))
if media is not None:
head.note(media)
# follow the event the decoder is actually on
if me.get("eventId") and me.get("eventId") != event_id:
event_id = me.get("eventId")
ev = resi.event(event_id) or {}
profile_id = ev.get("eventProfileId")
cues = resi.cues(profile_id, event_id) if profile_id else []
last_cue_load = time.time()
log("event %s — %d cue(s): %s"
% (ev.get("name") or event_id, len(cues),
", ".join(c["name"] for c in cues) or "none"))
elif not me.get("eventId"):
event_id, cues = None, []
seeked = head.take_seek()
if profile_id and event_id and (
seeked or time.time() - last_cue_load >= cfg["cue_refresh_seconds"]):
fresh = resi.cues(profile_id, event_id)
last_cue_load = time.time()
if fresh != cues:
log("cue list changed — %d cue(s)" % len(fresh))
cues = fresh
est, playing, cadence = head.read()
nxt = next((c for c in cues if c["ms"] > est), None) if est is not None else None
identity = (nxt["name"], nxt["ms"]) if nxt else None
due = (identity != pushed_cue
or playing != pushed_playing
or seeked
or time.time() - last_push >= cfg["resync_seconds"])
if due:
if playing and nxt:
remaining = max(0, (nxt["ms"] - est) / 1000.0)
pp.arm(math.ceil(remaining))
if cfg["stage_message"]:
pp.message(nxt["name"])
log("%s -> %s in %s (playhead %s, Resi updates every %ss)"
% (cfg["timer_name"], nxt["name"], hms(nxt["ms"] - est),
hms(est), round(cadence / 1000) if cadence else "?"))
elif not playing:
pp.stop()
log("playback stopped — timer held")
else:
pp.stop()
if cfg["stage_message"]:
pp.clear_message()
log("no cues left on this event")
pushed_cue, pushed_playing, last_push = identity, playing, time.time()
except urllib.error.URLError as e:
log("network: %s" % e.reason)
except Exception as e: # keep running through a bad service day
log("error: %s" % e)
time.sleep(max(0.2, cfg["poll_seconds"] - (time.time() - loop_started)))
def main():
ap = argparse.ArgumentParser(description="Drive a ProPresenter timer from Resi cue points.")
ap.add_argument("--list", action="store_true", help="list venues and decoders, then exit")
ap.add_argument("--dry-run", action="store_true", help="print what would be sent, touch nothing")
args = ap.parse_args()
cfg = load_config()
if args.list:
pw = keychain_password(cfg["resi_user"])
if not pw:
raise SystemExit(
"No Resi password in the Keychain for '%s'. Add it once with:\n"
' security add-generic-password -a "%s" -s %s -w'
% (cfg["resi_user"], cfg["resi_user"], KEYCHAIN_SERVICE))
resi = Resi(cfg["resi_user"], pw)
resi.login()
do_list(resi)
return
try:
run(cfg, args.dry_run)
except KeyboardInterrupt:
print("\nstopped")
if __name__ == "__main__":
main()
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@@ -1,145 +0,0 @@
#!/usr/bin/env python3
"""End-to-end: the real script loop, a simulated Resi, and the REAL ProPresenter.
Everything except the Resi network calls is the shipping code path — event handling,
cue refresh, the estimator, and the ProPresenter pushes. Runs on the wall clock for
~30 seconds, then puts ProPresenter back how it found it.
python3 test_end_to_end.py http://10.1.14.225:1025
"""
import json
import sys
import threading
import time
import urllib.request
import resi_to_propresenter as R
PP = sys.argv[1] if len(sys.argv) > 1 else "http://10.1.14.225:1025"
TIMER = "NextCue"
t0 = time.time()
START_MEDIA = 10 * 60000 # decoder starts 10 minutes into the event
CADENCE = 5.0 # Resi republishes every 5s
LAG = 0.6 # and each reading is 600ms stale
_published = [START_MEDIA - LAG * 1000, t0]
CUES = [
{"name": "TEST Cue A", "ms": START_MEDIA + 10_000},
{"name": "TEST Cue B", "ms": START_MEDIA + 22_000},
]
def true_media():
return START_MEDIA + (time.time() - t0) * 1000
def published():
if time.time() - _published[1] >= CADENCE:
_published[0] = true_media() - LAG * 1000
_published[1] = time.time()
return _published[0]
def fmt(ms):
ms = int(max(0, ms))
return "%02d:%02d:%02d.%03d" % (ms // 3600000, (ms % 3600000) // 60000,
(ms % 60000) // 1000, ms % 1000)
class FakeResi:
def __init__(self, *a, **k):
self.customer_id = "CUST"
def login(self):
R.log("FakeResi: signed in")
def venues(self):
return [{"uuid": "V1", "userName": "Test Venue"}]
def players(self, venue_uuid):
return [{"playerHardwareId": "DEC1", "userName": "Test Decoder",
"position": fmt(published()), "eventId": "EV1"}]
def event(self, event_id):
return {"name": "SIMULATED EVENT", "eventProfileId": "P1"}
def cues(self, profile_id, event_id):
return [dict(c) for c in CUES]
def pp_state():
with urllib.request.urlopen(PP + "/v1/timers/current", timeout=8) as r:
timers = json.loads(r.read())
mine = next((t for t in timers if t.get("id", {}).get("name") == TIMER), None)
try:
with urllib.request.urlopen(PP + "/v1/stage/message", timeout=8) as r:
msg = json.loads(r.read() or b'""')
except Exception:
msg = None
return mine, msg
def main():
R.Resi = FakeResi
R.keychain_password = lambda account: "not-used"
cfg = dict(R.DEFAULTS)
cfg.update({"resi_user": "test@example.com", "player": "DEC1", "propresenter": PP,
"timer_name": TIMER, "poll_seconds": 1.0, "resync_seconds": 30})
before, _ = pp_state()
print("ProPresenter before: %s\n" % (before,))
t = threading.Thread(target=R.run, args=(cfg, False), daemon=True)
t.start()
failures = []
seen_a = seen_b = False
deadline = time.time() + 30
while time.time() < deadline:
time.sleep(3)
timer, msg = pp_state()
remaining = None
if timer:
hh, mm, ss = (int(x) for x in timer["time"].split(":"))
remaining = hh * 3600 + mm * 60 + ss
print(" t+%-4.0fs decoder at %s PP timer %s (%s) message %r"
% (time.time() - t0, fmt(true_media()),
timer["time"] if timer else "?", timer["state"] if timer else "?", msg))
if msg == "TEST Cue A":
seen_a = True
expected = (CUES[0]["ms"] - true_media()) / 1000.0
if remaining is not None and expected > 1 and abs(remaining - expected) > 3:
failures.append("Cue A countdown off by %.1fs (PP said %ss, real %.1fs)"
% (remaining - expected, remaining, expected))
if msg == "TEST Cue B":
seen_b = True
expected = (CUES[1]["ms"] - true_media()) / 1000.0
if remaining is not None and expected > 1 and abs(remaining - expected) > 3:
failures.append("Cue B countdown off by %.1fs" % (remaining - expected))
if not seen_a:
failures.append("never armed for Cue A")
if not seen_b:
failures.append("never rolled over to Cue B")
print("\ncleaning up...")
for path, method in (("/v1/timer/%s/stop" % TIMER, "GET"),
("/v1/timer/%s/reset" % TIMER, "GET"),
("/v1/stage/message", "DELETE")):
try:
urllib.request.urlopen(
urllib.request.Request(PP + path, method=method), timeout=8).close()
except Exception as e:
print(" cleanup %s failed: %s" % (path, e))
if failures:
print("\nFAILED:")
for f in failures:
print(" - %s" % f)
raise SystemExit(1)
print("\nend-to-end OK: armed for both cues, countdown matched the decoder")
if __name__ == "__main__":
main()
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#!/usr/bin/env python3
"""Drive resi_to_propresenter.Playhead against a simulated Resi on a fake clock.
Mirrors the scenarios the JavaScript estimator was validated against, so the Python
port is held to the same standard rather than assumed correct.
python3 test_playhead.py # the whole matrix
python3 test_playhead.py 7000 1000 4000 2000 # one profile
"""
import sys
import resi_to_propresenter as R
FAILURES = []
def check(cond, msg):
if not cond:
FAILURES.append(msg)
print(" FAIL %s" % msg)
def eq(got, want, msg):
check(got == want, "%s (got %r, want %r)" % (msg, got, want))
def near(got, want, tol, msg):
check(abs(got - want) <= tol, "%s (got %d, want %d +/-%d)" % (msg, got, want, tol))
class World:
"""A decoder playing at 1x, and a Resi that republishes its position on a coarse,
irregular cadence -- each reading already stale when it appears."""
def __init__(self, cadence, lag, jitter, net):
self.cadence, self.lag, self.jitter, self.net = cadence, lag, jitter, net
self.t = 1_700_000_000_000
self.media = 8 * 60000 + 48000
self.published = self.media - lag
self.last_publish = self.t
self.next_cadence = cadence
self.playing = True
self.seed = 12345
def rnd(self):
self.seed = (self.seed * 1103515245 + 12345) & 0x7FFFFFFF
return self.seed / 0x7FFFFFFF
def advance(self, ms):
for _ in range(0, int(ms), 100):
self.t += 100
if self.playing:
self.media += 100
if self.t - self.last_publish >= self.next_cadence:
self.last_publish = self.t
self.published = self.media - self.lag
self.next_cadence = max(500, self.cadence + round((self.rnd() - 0.5) * 2 * self.jitter))
def fetch(self):
"""What a poll sees, and the round trip it costs."""
body = self.published
if self.net:
self.advance(100 + round(self.rnd() * self.net))
return body
def run_profile(cadence, lag, jitter, net):
w = World(cadence, lag, jitter, net)
R.now_ms = lambda: w.t
head = R.Playhead()
tol = lag + 1200 + jitter + net * 0.35
def second():
w.advance(1000)
head.note(w.fetch())
return head.read()
def seconds(n):
out = (None, False, 0)
for _ in range(n):
out = second()
return out
cues = [
{"name": "Welcome", "ms": 5 * 60000},
{"name": "Campus Host", "ms": 12 * 60000 + 30000},
{"name": "Message", "ms": 41 * 60000},
{"name": "Closing", "ms": 45 * 60000},
]
def next_cue(est):
return next((c for c in cues if c["ms"] > est), None)
# ---- accuracy while playing --------------------------------------------
est, playing, _ = seconds(40)
check(playing, "reported as playing")
err = w.media - est
check(err <= tol, "estimate is not lagging (behind by %dms)" % err)
check(err >= -300, "estimate does not run ahead (%dms)" % err)
worst_est, worst_raw = 0, 0
for _ in range(30):
est, _, _ = second()
worst_est = max(worst_est, w.media - est)
worst_raw = max(worst_raw, w.media - w.published)
if cadence >= 2000:
check(worst_raw >= cadence * 0.4,
"sanity: the raw Resi value really does go stale (%dms)" % worst_raw)
check(worst_est <= tol,
"the estimate stays close all cycle (worst %dms vs raw %dms)" % (worst_est, worst_raw))
# ---- never stalls, never runs backwards, over a long run ----------------
prev, stalls, backwards = est, 0, 0
for _ in range(200):
est, _, _ = second()
if est == prev:
stalls += 1
if est < prev:
backwards += 1
prev = est
eq(stalls, 0, "no stalled seconds over 200s")
eq(backwards, 0, "never goes backwards over 200s")
# ---- a fired cue: the decoder jumps, Resi says nothing until it republishes
w.media = 40 * 60000 + 50000
saw = False
for _ in range(60):
est, playing, _ = second()
if head.last_media is not None and abs(head.last_media - w.media) < 8000:
saw = True
break
check(saw, "the jump is picked up")
check(head.take_seek() or True, "seek flag is readable")
near(est, w.media, tol + cadence / 2, "estimate resyncs to the new playhead")
check(w.media - est >= -400, "no overshoot after a seek (%dms)" % (w.media - est))
c = next_cue(est)
eq(c["name"] if c else None, "Message", "next cue is right after the jump")
est, _, _ = seconds(15)
c = next_cue(est)
eq(c["name"] if c else None, "Closing", "rolled over after passing Message")
# ---- a backwards seek ---------------------------------------------------
w.media = 6 * 60000
for _ in range(60):
est, _, _ = second()
if head.last_media is not None and abs(head.last_media - w.media) < 8000:
break
near(est, w.media, tol + cadence / 2, "follows a backwards seek")
c = next_cue(est)
eq(c["name"] if c else None, "Campus Host", "cue target recomputes after seeking back")
# ---- pause --------------------------------------------------------------
w.playing = False
wait = int((max(15000, min(45000, (cadence + jitter) * 2.5 + 6000)) + cadence + jitter + 6000) / 1000)
est, playing, _ = seconds(wait)
check(not playing, "detects a real pause")
held = est
est, playing, _ = seconds(20)
eq(est, held, "paused playhead holds instead of running on")
# ---- resume -------------------------------------------------------------
w.playing = True
est, playing, _ = seconds(25)
check(playing, "recovers after resume")
near(est, w.media, tol + cadence, "re-locks after resume")
# ---- a pause longer than the offset window, then resume -----------------
w.playing = False
media_at_pause = w.media
est, playing, _ = seconds(150)
check(not playing, "still paused after 150s")
check(est is not None, "holds a position through a pause longer than the window")
# It keeps extrapolating until the pause is provable, then freezes. That overshoot is
# bounded by the pause-detection window -- it must not keep creeping for 150 seconds.
# The last in-flight reading can land a full cadence after playback actually stopped,
# and only then does the pause clock start -- so the bound is that plus the detection
# window plus a poll. What this pins is that it STOPS, rather than creeping for 150s.
pause_after = max(15000, min(45000, (cadence + jitter) * 2.5 + 6000))
creep_bound = pause_after + cadence + jitter + 2 * net + 3000
check(est - media_at_pause <= creep_bound,
"the frozen position stops creeping (%dms past where playback stopped, bound %dms)"
% (est - media_at_pause, creep_bound))
w.playing = True
head.take_seek()
est, playing, _ = seconds(30)
check(playing, "recovers after a very long pause")
near(est, w.media, tol + cadence, "re-locks after a very long pause")
# Resuming is a discontinuity like any other: it has to be flagged, or the caller
# never knows to re-read the cue list at the moment playback restarts.
check(head.seeked or head.take_seek(), "a resume after a long pause is flagged as a seek")
# ---- the harness must be able to fail -----------------------------------
before = len(FAILURES)
eq(next_cue(est), "definitely not a cue", "deliberate failure")
if len(FAILURES) != before + 1:
raise SystemExit("HARNESS BROKEN: a false assertion passed")
FAILURES.pop()
def main():
if len(sys.argv) > 1:
profiles = [tuple(int(x) for x in sys.argv[1:5])]
else:
profiles = [
(5000, 500, 0, 0), (5000, 500, 0, 2500), (2000, 0, 0, 800),
(10000, 3000, 0, 2500), (7000, 1000, 4000, 2000), (3000, 500, 2000, 1000),
(12000, 2000, 6000, 3000), (1000, 0, 0, 0), (8000, 1500, 3000, 4000),
]
bad = 0
for cadence, lag, jitter, net in profiles:
start = len(FAILURES)
run_profile(cadence, lag, jitter, net)
n = len(FAILURES) - start
bad += n
print(" cadence=%-6s lag=%-5s jitter=%-5s net=%-5s %s"
% (cadence, lag, jitter, net, "OK" if n == 0 else "%d FAILED" % n))
if bad:
raise SystemExit("\n%d failure(s)" % bad)
print("\nall playhead tests passed across %d Resi profiles" % len(profiles))
if __name__ == "__main__":
main()