Grid density: cut the board finer or coarser, per browser
Twelve columns fit a booth monitor and nothing else well: on a 4K wall a three-wide tile is nearly a thousand pixels, and on a small screen four tiles across is the most the grid allows. A stepper in the Layouts menu now cuts the board into 8, 10, 12, 16, 20 or 24 columns. Row height follows the column width, so cells keep their shape and a 3×2 tile is still a 3×2 tile, only smaller — finer lets tiles be smaller so more fit, coarser suits a screen read close up. It is this browser's choice, not the server's: two displays at one location can want different densities, so it saves with the layout — the local one and a named one on the server — and a named layout comes back at the density it was arranged on, which the load message says. An older layout with no density is the default twelve. Tiles keep their grid units when the density changes; the board simply gets denser or coarser around them, and a tile now past the right edge is pulled in. A module's minSize is enforced in cells as declared, so on a finer grid a tile can be smaller than it could at twelve, which is the point; a new tile's defaultSize is scaled to the density so it lands at about the size its author meant. Leaving fullscreen goes back to the chosen density rather than the stylesheet's twelve — that reset predates any notion of a chosen density. Shell 1.9.0. The round-trip test carries gridCols and drops a value off the scale. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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{
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"name": "proddash",
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"version": "1.8.0",
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"version": "1.9.0",
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"private": true,
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"description": "Modular production dashboard for Waters Church \u2014 zero-dependency Node server + vanilla client",
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"license": "UNLICENSED",
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