Resi Cues 1.0.1: the next cue's name keeps moving on a 30-second Resi

On a Resi that publishes every ~30s, the board could start a few seconds
before a publish and learn a 2s cadence from that partial first gap. Every
honest 30s gap after that was thrown out as a pause, so playback read as
paused 15s into every update: the countdown froze, and the next cue -- and
the name on the Timers card -- stopped moving on.

- The partial gap right after startup is no longer learned, and one outlier
  gap can no longer lock out the real cadence.
- Until a cadence is measured, a pause is only called after 45s, not 15s.
- The Timers card is titled with the cue's name; its status line now says
  "Next cue" / "Held" instead of repeating the name.
- server.test.js awaited nothing, so an async test raced the next one and
  failed on main; tests now run one at a time.

Same fix as the Resi -> ProPresenter bridge and the Companion module 0.1.2.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-06 14:59:12 -04:00
co-authored by Claude Opus 5.5
parent 8ca88ba10b
commit 0f0adb4c60
5 changed files with 63 additions and 20 deletions
+26
View File
@@ -197,6 +197,32 @@ test('surroundingCues puts a cue you are exactly on behind you', () => {
assert.strictEqual(surroundingCues([], 1000).next, null);
});
/* ── starting partway through Resi's cycle ─────────────────────────────── */
// Seen live at North Attleboro: Resi publishing every ~30s, and the board starting a
// few seconds before a publish. The first "gap" it measured was 2s (9s after a
// reboot), and once that was the cadence every honest 30s gap was thrown out as a
// pause gap -- so playback read as paused 15s into every update, the countdown froze,
// and the next cue (and its name) stopped moving on.
for (const [into, burst] of [[28000, false], [21000, false], [0, true]]) {
test(`30s Resi, started ${into / 1000}s into its cycle${burst ? ', 2s burst after a seek' : ''}: never falsely paused`, () => {
const w = makeWorld({ cadence: 30000, lag: 1000, jitter: 2000, net: 500 });
w.lastPublish = w.t - into;
const head = createPlayhead({ now: () => w.t });
const second = () => { w.advance(1000); head.note(w.poll()); return head.read(); };
let paused = 0;
for (let i = 0; i < 100; i++) if (!second().playing) paused++;
if (burst) {
w.media += 15 * 60000; // a seek, published at once...
w.lastPublish = w.t - w.nextCadence;
second(); second();
w.lastPublish = w.t - w.nextCadence; // ...and again 2s later
}
for (let i = 0; i < 300; i++) if (!second().playing) paused++;
assert.strictEqual(paused, 0, `read as paused for ${paused}s while playing`);
});
}
/* ── the matrix ────────────────────────────────────────────────────────── */
const argv = process.argv.slice(2).map(Number);