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ProdDash/modules/resi-cues/server.js
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/* Resi Cues — server entry.
*
* Follows one Resi decoder and works out how long until its next cue point, then
* offers that two ways:
*
* GET /state → snapshot for this module's tile
* GET /stream → SSE, `state` events on every change
* GET /timers → snapshot for the Timers module (guide: "Offering
* GET /timers/stream → SSE, `timers` events timers to the Timers module")
* GET /decoders → optionsRoute for the admin page's decoder picker
*
* Both the cue list and the playhead come from Resi's cloud rather than the
* decoder: the decoder reports its position upstream and central.resi.io hands it
* back. Nothing is installed at the decoder end, and nothing here talks to the
* decoder directly.
*
* Why the playhead is estimated rather than repeated is explained in resi.js.
*/
'use strict';
const { createResiClient, createPlayhead, surroundingCues, positionToMs } = require('./resi');
const HEARTBEAT_MS = 15000;
function json(res, code, body) {
const text = JSON.stringify(body);
res.writeHead(code, { 'Content-Type': 'application/json; charset=utf-8' });
res.end(text);
}
function sseHead(res) {
res.writeHead(200, {
'Content-Type': 'text/event-stream; charset=utf-8',
'Cache-Control': 'no-cache, no-transform',
Connection: 'keep-alive',
});
res.write('retry: 3000\n\n');
}
function writeAll(set, chunk) {
for (const res of set) {
try {
res.write(chunk);
} catch {
set.delete(res);
}
}
}
/** What the tile and the Timers module see before anything has been configured. */
function emptyState(message) {
return {
status: 'error',
message: message || 'Not configured',
decoder: '',
event: '',
playing: false,
estMs: null,
estAt: Date.now(),
cadenceMs: 0,
next: null,
prev: null,
cues: [],
};
}
function emptyTimers(now) {
return { source: 'resi-cues', label: 'Resi', updatedAt: now, timers: [] };
}
let current = null; // the live handle, shared with routes()
let pickerClient = null; // { key, client } for the decoder picker when the module isn't running those credentials
module.exports = {
init({ config, log }) {
const username = String(config.username || '').trim();
const password = String(config.password || '');
const wanted = String(config.player || '').trim();
const pollMs = Math.max(250, Number(config.pollSeconds || 1) * 1000);
const cueRefreshMs = Math.max(1000, Number(config.cueRefreshSeconds || 5) * 1000);
const stateStreams = new Set();
const timerStreams = new Set();
let state = emptyState(username && password ? 'Connecting' : 'Enter the Resi login in admin');
let timer = null;
let heartbeat = null;
let stopped = false;
const resi = createResiClient({ username, password });
const head = createPlayhead({ trimMs: Number(config.positionTrimMs || 0) });
let venueUuid = '';
let hardwareId = '';
let decoderName = '';
let eventId = '';
let profileId = '';
let eventName = '';
let cues = [];
let lastCueLoad = 0;
let inFlight = false;
/* — what the two consumers see — */
function publishState(next) {
const before = JSON.stringify(state);
state = next;
if (JSON.stringify(state) === before) return;
writeAll(stateStreams, `event: state\ndata: ${JSON.stringify(state)}\n\n`);
}
/**
* The Timers module extrapolates from `startedAt` and its own clock, so this
* only has to change when a timer changes *structurally* — a new cue, a pause,
* a seek. Broadcasting every poll would make every dashboard repaint at 1 Hz
* for nothing.
*/
function timersSignature(snap) {
return JSON.stringify(snap.timers.map(
(t) => [t.id, t.label, t.state, t.startedAt, t.targetMs, t.status && t.status.text]));
}
let lastTimerSig = '';
function publishTimers() {
const snap = timersSnapshot(Date.now());
const sig = timersSignature(snap);
if (sig === lastTimerSig) return;
lastTimerSig = sig;
writeAll(timerStreams, `event: timers\ndata: ${JSON.stringify(snap)}\n\n`);
}
function timersSnapshot(now) {
const timers = [];
if (state.estMs !== null && state.estMs !== undefined) {
const est = state.estMs + (state.playing ? now - state.estAt : 0);
if (state.next) {
const remainingMs = Math.max(0, state.next.ms - est);
// The countdown "runs" from the cue before it, which is what gives the
// consumer something to colour progress against.
const from = state.prev ? state.prev.ms : 0;
timers.push({
id: 'next-cue',
label: state.next.name || 'Next cue',
kind: 'countdown',
state: state.playing ? 'running' : 'paused',
startedAt: now - Math.max(0, est - from),
elapsedMs: null,
remainingMs,
targetMs: Math.max(1000, state.next.ms - from),
// The label already is the cue's name, and it is what the card is titled
// with; repeating it on the status line only crowded the card.
status: { text: state.playing ? 'Next cue' : 'Held', tone: state.playing ? 'ok' : 'warn' },
detail: state.event || '',
});
}
timers.push({
id: 'playhead',
label: 'Playhead',
kind: 'elapsed',
state: state.playing ? 'running' : 'paused',
startedAt: now - Math.max(0, est),
elapsedMs: Math.max(0, est),
remainingMs: null,
targetMs: null,
status: { text: state.decoder || '', tone: state.playing ? 'ok' : 'muted' },
detail: state.prev ? `After ${state.prev.name}` : '',
});
}
return { source: 'resi-cues', label: 'Resi', updatedAt: now, timers };
}
/* — finding the decoder — */
async function locate() {
const venues = await resi.venues();
for (const v of venues) {
const players = await resi.players(v.uuid);
for (const p of players) {
if (wanted ? p.playerHardwareId === wanted : true) {
venueUuid = v.uuid;
hardwareId = p.playerHardwareId;
decoderName = `${v.userName || v.name || 'Venue'} — ${p.userName || hardwareId}`;
return true;
}
}
}
return false;
}
/* — the loop — */
async function tick() {
if (inFlight || stopped) return;
inFlight = true;
try {
if (!hardwareId && !(await locate())) {
publishState(emptyState(wanted ? 'That decoder is not on this account' : 'No decoders found'));
return;
}
const players = await resi.players(venueUuid);
const me = players.find((p) => p.playerHardwareId === hardwareId);
if (!me) {
publishState({ ...emptyState('Decoder not listed'), decoder: decoderName });
return;
}
head.note(positionToMs(me.position));
if (me.eventId && me.eventId !== eventId) {
eventId = me.eventId;
const ev = (await resi.event(eventId)) || {};
profileId = ev.eventProfileId || '';
eventName = ev.name || '';
cues = profileId ? await resi.cues(profileId, eventId) : [];
lastCueLoad = Date.now();
log(`event ${eventName || eventId} — ${cues.length} cue(s)`);
} else if (!me.eventId) {
eventId = '';
profileId = '';
eventName = '';
cues = [];
}
const seeked = head.takeSeek();
if (profileId && eventId && (seeked || Date.now() - lastCueLoad >= cueRefreshMs)) {
lastCueLoad = Date.now();
const fresh = await resi.cues(profileId, eventId);
if (JSON.stringify(fresh) !== JSON.stringify(cues)) {
log(`cue list changed — ${fresh.length} cue(s)`);
cues = fresh;
}
}
const { estMs, playing, cadenceMs } = head.read();
const { prev, next } = surroundingCues(cues, estMs === null ? -1 : estMs);
publishState({
status: 'ok',
message: '',
decoder: decoderName,
event: eventName,
playing,
estMs,
estAt: Date.now(),
cadenceMs,
next,
prev,
cues,
});
} catch (err) {
const message = (err && err.message) || String(err);
log(`poll failed: ${message}`);
publishState({ ...state, status: 'error', message });
} finally {
inFlight = false;
publishTimers();
}
}
if (username && password) {
timer = setInterval(() => { void tick(); }, pollMs);
void tick();
} else {
log('no Resi login configured — idle');
}
heartbeat = setInterval(() => {
writeAll(stateStreams, ': ping\n\n');
writeAll(timerStreams, ': ping\n\n');
}, HEARTBEAT_MS);
current = {
get state() { return state; },
timersSnapshot,
stateStreams,
timerStreams,
resi,
credentialsKey: `${username}\n${password}`,
configured: Boolean(username && password),
stop() {
stopped = true;
if (timer) clearInterval(timer);
if (heartbeat) clearInterval(heartbeat);
for (const res of [...stateStreams, ...timerStreams]) {
try { res.end(); } catch { /* already gone */ }
}
stateStreams.clear();
timerStreams.clear();
if (current && current.stop === this.stop) current = null;
},
health() {
if (!username || !password) return { status: 'error', message: 'Enter the Resi login in admin' };
if (state.status === 'ok') {
return { status: 'ok', message: state.playing ? `Playing — ${state.decoder}` : `Paused — ${state.decoder}` };
}
if (state.status === 'error') return { status: 'error', message: state.message };
return { status: 'connecting', message: state.message };
},
};
return current;
},
routes({ config, log }) {
return {
'GET /state': (req, res) => {
json(res, 200, current ? current.state : emptyState('Module restarting'));
},
'GET /stream': (req, res) => {
sseHead(res);
const snap = current ? current.state : emptyState('Module restarting');
res.write(`event: state\ndata: ${JSON.stringify(snap)}\n\n`);
if (!current) return res.end();
current.stateStreams.add(res);
req.on('close', () => current && current.stateStreams.delete(res));
},
'GET /timers': (req, res) => {
const now = Date.now();
json(res, 200, current ? current.timersSnapshot(now) : emptyTimers(now));
},
'GET /timers/stream': (req, res) => {
sseHead(res);
const now = Date.now();
const snap = current ? current.timersSnapshot(now) : emptyTimers(now);
res.write(`event: timers\ndata: ${JSON.stringify(snap)}\n\n`);
if (!current) return res.end();
current.timerStreams.add(res);
req.on('close', () => current && current.timerStreams.delete(res));
},
// The admin page's decoder picker. A live call, because it is how the decoder
// gets chosen in the first place — there is nothing cached to answer from.
'GET /decoders': async (req, res) => {
if (!config.username || !config.password) {
return json(res, 200, { options: [], note: 'Enter the Resi login first' });
}
try {
// The running module's client when it has these credentials, else one kept
// per login: a fresh client per request signed in on every admin page load,
// and its own hold-off never applied -- which kept Resi rate-limiting.
const username = String(config.username).trim();
const key = `${username}\n${config.password}`;
let client;
if (current && current.resi && current.credentialsKey === key) client = current.resi;
else {
if (!pickerClient || pickerClient.key !== key) {
pickerClient = { key, client: createResiClient({
username, password: String(config.password),
}) };
}
client = pickerClient.client;
}
const options = [];
for (const v of await client.venues()) {
for (const p of await client.players(v.uuid)) {
options.push({
value: p.playerHardwareId,
label: `${p.userName || p.playerHardwareId}`,
group: v.userName || v.name || 'Venue',
});
}
}
json(res, 200, { options });
} catch (err) {
log(`decoder list failed: ${(err && err.message) || err}`);
json(res, 502, { options: [], error: (err && err.message) || String(err) });
}
},
};
},
};