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/* Resi Cues — talking to Resi, and working out where the decoder actually is.
*
* Two things live here, both free of the shell so they can be tested on their own
* (`resi.test.js`): a thin client for the Resi Central API, and the playhead
* estimator that turns its coarse, late readings into a usable position.
*
* The API is the undocumented one behind studio.resi.io. It is not supported by
* Resi and can change without notice; that is the price of there being no public
* way to read cue points at all.
*/
'use strict';
const RESI = 'https://central.resi.io';
/* ── time ──────────────────────────────────────────────────────────────── */
/** '01:02:03.500' → milliseconds, or null when it is not a position at all. */
function positionToMs(position) {
if (typeof position !== 'string') return null;
const parts = position.split(':');
if (parts.length !== 3) return null;
const hh = Number(parts[0]);
const mm = Number(parts[1]);
const ss = Number(parts[2]);
if (!Number.isFinite(hh) || !Number.isFinite(mm) || !Number.isFinite(ss)) return null;
return Math.round((hh * 3600 + mm * 60 + ss) * 1000);
}
/** milliseconds → 'HH:MM:SS.mmm', the shape Resi's own cue positions use. */
function msToPosition(total) {
const t = Math.max(0, Math.floor(total));
const pad = (n, w) => String(n).padStart(w, '0');
return `${pad(Math.floor(t / 3600000), 2)}:${pad(Math.floor((t % 3600000) / 60000), 2)}`
+ `:${pad(Math.floor((t % 60000) / 1000), 2)}.${pad(t % 1000, 3)}`;
}
/* ── the playhead estimator ────────────────────────────────────────────── */
const WINDOW_MS = 120000; // how long a reading stays useful
const JUMP_FLOOR_MS = 5000; // the smallest move ever treated as a seek
/**
* Resi republishes a decoder's `position` only every few seconds, on an irregular
* cadence, and each reading is already a little stale when it appears. Shown raw,
* a countdown built on it sits seconds behind and moves in lurches.
*
* So every reading is kept as *media time minus wall time*. While playback runs at
* 1x that difference is constant, and the LARGEST recent value is the reading that
* reached us with the least delay — the one to trust. The estimate is then simply
* "now plus that offset", which advances smoothly by itself and cannot be dragged
* backwards by a slow round trip.
*
* `now` is injected so the tests can drive a fake clock.
*/
function createPlayhead(options) {
const opts = options || {};
const trimMs = Number(opts.trimMs) || 0;
const now = typeof opts.now === 'function' ? opts.now : () => Date.now();
let offsets = []; // { at, off } — off is mediaMs - wall time it was read
let spreads = []; // how far apart honest readings sit: this link's noise
let gaps = []; // how long between the playhead actually moving
let base; // the trusted offset
let lastMedia;
let lastNewAt;
let lastEst;
let seeked = false;
function note(mediaMs) {
if (!Number.isFinite(mediaMs)) return;
const t = now();
if (mediaMs !== lastMedia) {
const off = mediaMs - t;
// Anything inside the measured noise floor is noise; only a move clearly
// beyond it is a real seek. Measured rather than assumed, and remembered
// across a reset so the first reading after one is not judged blind.
const noise = spreads.length ? Math.max.apply(null, spreads) : 0;
const threshold = Math.max(JUMP_FLOOR_MS, noise * 1.5 + 4000);
if (base !== undefined) {
const delta = off - base;
if (Math.abs(delta) > threshold) {
offsets = []; // the window describes where we used to be
seeked = true;
// Only abandon the no-going-backwards guard for a move big enough that
// snapping is obviously right; a marginal call must not make the
// displayed playhead lurch backwards.
if (Math.abs(delta) > 10000) lastEst = undefined;
} else if (delta < 0) {
spreads = spreads.concat(-delta).slice(-20);
}
}
if (lastNewAt !== undefined) {
const gap = t - lastNewAt;
// The gap either side of a pause is not Resi's cadence — recording it
// would inflate the estimate and make the next pause slow to notice.
const worst = gaps.length ? Math.max.apply(null, gaps) : 0;
if (gap > 0 && gap < 60000 && (!worst || gap <= worst * 3)) {
gaps = gaps.concat(gap).slice(-8);
}
}
offsets = offsets.concat({ at: t, off });
lastMedia = mediaMs;
lastNewAt = t;
}
const kept = offsets.filter((o) => t - o.at <= WINDOW_MS);
// Always keep the newest reading even once it ages out. If the window empties
// during a long pause there is nothing left to compare against, and the resume
// reads as an ordinary reading instead of the discontinuity it is.
offsets = kept.length ? kept : offsets.slice(-1);
base = offsets.length ? offsets.reduce((m, o) => (o.off > m ? o.off : m), -Infinity) : undefined;
}
function read() {
if (lastNewAt === undefined) return { estMs: null, playing: false, cadenceMs: 0 };
const t = now();
const cadenceMs = gaps.length ? Math.max.apply(null, gaps) : 0;
// Only call it paused once the playhead has been still for clearly longer than
// Resi's own cadence. A fixed timeout mistakes a slow update for a stop, and a
// countdown that freezes mid-service is the worse failure of the two.
const pauseAfter = Math.max(15000, Math.min(45000, cadenceMs * 2.5 + 6000));
const playing = base !== undefined && t - lastNewAt < pauseAfter;
if (!playing) {
return { estMs: lastEst !== undefined ? lastEst : lastMedia, playing: false, cadenceMs };
}
let est = t + base + trimMs;
if (lastEst !== undefined && est < lastEst) est = lastEst; // the base is a max
lastEst = est;
return { estMs: est, playing: true, cadenceMs };
}
/** True once per detected discontinuity — the caller re-reads the cue list. */
function takeSeek() {
const was = seeked;
seeked = false;
return was;
}
return { note, read, takeSeek };
}
/* ── the Resi Central API ──────────────────────────────────────────────── */
/**
* Login sets a `livingas1` cookie which doubles as the bearer token, sent as
* `Authorization: X-Bearer <cookie>`. Everything else is a plain GET.
*/
function createResiClient(options) {
const opts = options || {};
const doFetch = opts.fetch || globalThis.fetch;
let cookieHeader = '';
let token = '';
let loggedInAt = 0;
let customerId = '';
let cacheBust = true;
function headers() {
const h = { Accept: 'application/json' };
if (cookieHeader) h.Cookie = cookieHeader;
if (token) h.Authorization = `X-Bearer ${token}`;
return h;
}
async function login() {
const res = await doFetch(`${RESI}/api/v3/login?newToken=true`, {
method: 'POST',
headers: { 'Content-Type': 'application/json', Accept: 'application/json' },
body: JSON.stringify({ userName: opts.username, password: opts.password }),
});
if (!res.ok) throw new Error(`Resi login failed (${res.status})`);
const setCookies = (res.headers.getSetCookie && res.headers.getSetCookie())
|| (res.headers.get('set-cookie') ? [res.headers.get('set-cookie')] : []);
const jar = {};
for (const raw of setCookies) {
const first = String(raw).split(';')[0];
const eq = first.indexOf('=');
if (eq > 0) jar[first.slice(0, eq)] = first.slice(eq + 1);
}
token = jar.livingas1 || '';
if (!token) throw new Error('Resi login returned no session cookie');
cookieHeader = Object.keys(jar).map((k) => `${k}=${jar[k]}`).join('; ');
loggedInAt = Date.now();
const me = await get('/api_v2.svc/users/me');
customerId = (me && me.customerId) || '';
if (!customerId) throw new Error('This Resi account has no customerId');
return me;
}
async function ensureSession() {
if (!token || Date.now() - loggedInAt > 50 * 60 * 1000) await login();
}
async function get(path) {
const res = await doFetch(RESI + path, { method: 'GET', headers: headers() });
if (res.status === 401 || res.status === 403) {
await login();
const retry = await doFetch(RESI + path, { method: 'GET', headers: headers() });
if (!retry.ok) throw new Error(`Resi ${path} failed (${retry.status})`);
return retry.json();
}
if (!res.ok) throw new Error(`Resi ${path} failed (${res.status})`);
return res.json();
}
async function venues() {
await ensureSession();
return (await get(`/api/v3/customers/${customerId}/venues`)) || [];
}
/** A stale cached reading looks exactly like a laggy playhead, so ask for a fresh
* one — and if the service objects to the parameter, stop sending it. */
async function players(venueUuid) {
await ensureSession();
const path = `/api_v2.svc/users/${venueUuid}/players`;
if (cacheBust) {
try {
return (await get(`${path}?_=${Date.now()}`)) || [];
} catch (err) {
if (!/\((4\d\d)\)/.test(String(err.message))) throw err;
cacheBust = false;
}
}
return (await get(path)) || [];
}
async function event(eventId) {
await ensureSession();
return get(`/api/v3/customers/${customerId}/events/${eventId}`);
}
async function cues(profileId, eventId) {
await ensureSession();
const raw = (await get(
`/api_v2.svc/streamprofiles/${profileId}/events/${eventId}/cues?canISetCues=1`)) || [];
return raw
.map((c) => ({ name: String(c.name || ''), ms: positionToMs(c.position) }))
.filter((c) => c.ms !== null)
.sort((a, b) => a.ms - b.ms);
}
return {
login,
ensureSession,
venues,
players,
event,
cues,
get customerId() { return customerId; },
};
}
/** The cue after `estMs`, and the one before it. */
function surroundingCues(cues, estMs) {
let prev = null;
let next = null;
for (const c of cues || []) {
if (c.ms > estMs) { next = c; break; }
prev = c;
}
return { prev, next };
}
module.exports = { positionToMs, msToPosition, createPlayhead, createResiClient, surroundingCues, RESI };