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# ProdDash Module Guide
How to build, install and test a ProdDash module. Everything a module author
needs is on this page — you never have to read the shell's source.
A **module** is one kind of dashboard tile: the live transcript, the
Now/Next display, a clock. Users add any number of tiles of your module to
their own dashboards, move and resize them, and give each tile its own
per-tile settings. Your module renders inside the tile and talks to the
outside world only through the small API the shell hands it.
## Rules every module follows
These are not style preferences — the admin page, the installer and the
people running the booth depend on them.
1. **All settings live in the ProdDash admin page.** Server-wide settings go
in `configSchema`, per-tile settings in `instanceSchema`. Never a separate
setup page, wizard, config file the operator edits by hand, or environment
variable.
2. **Dependencies ship inside the module folder.** Zero dependencies is the
norm (the shell has none). Anything you genuinely need is vendored into
the module — or fetched by your own `init()` on first start, with the
admin health line saying what is happening. No `npm install`, no
installer, no "run this first".
3. **Everything the module does runs inside the module.** No helper scripts,
companion programs, daemons or services the operator has to start next to
ProdDash. If your feature needs a listener, a decoder or a worker, your
server entry owns it: start it in `init()`, stop it in `stop()`, report
it in `health()`. A child process the module itself spawns and supervises
is fine; a program someone launches by hand is not. **A native helper —
anything that is not JavaScript — ships prebuilt inside the module folder,
for Apple silicon macOS and 64-bit Windows; nothing is ever compiled on
the machine running ProdDash** (see "Native helpers" below).
4. **Declare the ProdDash version you need** (`"proddash": ">=1.1.0"` in the
manifest) and **bump your own `version`** whenever you change the module.
The admin page refuses to install a module whose requirement the running
shell doesn't meet, and it offers updates by comparing versions.
### Keeping the interface clean
A dashboard is read across a booth, at a glance, by someone doing three
other things. These rules are what keep every tile looking like one product
instead of six. They are as binding as the four above.
5. **No explanatory text in a tile's gear.** No `help` on an
`instanceSchema` field or an `instanceGroups` entry. Labels are **three
words at most, one or two preferred** — "Slide count", "Item tags",
"Running clock". A control that cannot be understood in three words is
not a display choice; it belongs in `configSchema`, where `help` is
welcome and expected. *One exception:* a `template` field may keep a
single `help` line naming its placeholders, which nobody can guess.
6. **Server-side settings are admin-only.** Anything the module's server
acts on — a host, a credential, what to fetch, how often to poll — is
`configSchema`. `instanceSchema` is display choices and nothing else:
what this tile shows, and how big.
7. **A tile setting changes that tile and nothing else.** Never another
tile, never the module as a whole, never the server. If two tiles must
agree on something, it is either admin config or page state the shell
owns — not a setting each tile keeps its own copy of.
8. **Offer toggles for the elements you draw.** Every tile should let the
operator switch off the parts it does not need. **One to four toggles:**
give them no `group` at all, so they sit unlabelled at the top of the
gear. **Five or more:** one group named **Show**, `collapsed: true`,
`columns: 2`. Nothing else goes in that group — colours, formats and
text belong in groups of their own.
9. **Title-bar controls are icons.** No `label` on `addButton` or
`addMenu`; the tooltip carries the words, and `docs` above covers drawing
the icon. A small state indicator may ride alongside an icon — ProdCom's
channel button shows a count while a filter is on — but a control is
never named in the bar.
10. **If a control needs words to explain it, it is not a title-bar
control.** Put it in the gear. The bar is for actions whose icon and
tooltip say everything: refresh, clear, jump to latest, bigger text.
11. **One control per action.** Whatever has a dedicated title-bar button is
not offered again in the gear, and the reverse. Text size is A− / A+ up
there, never a "Text size" field; a timestamps button in the bar means
no timestamps switch below it.
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## The shape of a module
A module is one folder dropped into `modules/`:
```
modules/<id>/
├── module.json manifest (required)
├── client.js ES module, client entry (required)
├── server.js server entry (optional — only if you need server code)
├── bin/ native helpers, prebuilt per platform (only if you need one)
│ ├── <name>-macos-arm64
│ └── <name>-win-x64.exe
├── native/ their source and the script that builds every bin/ file
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└── ... assets (css, images…) served statically at /modules/<id>/
```
**Installation is exactly this:** in the admin page, open **Available
modules** and press **Install** — the module is downloaded from the ProdDash
repo into the server's data directory (`<data dir>/modules/<id>/`) and starts
immediately. A packaged ProdDash — the macOS app, the Windows bundle — ships
with **no modules at all**: every one of them arrives this way, and the
shell's own update never brings one along, so what is in git is exactly what
runs on a booth. Developing locally? A git checkout runs whatever is in its
own `modules/` folder (the repo's copies, "bundled"), or drop a folder into
the data directory's `modules/` and restart. No shell code changes, ever. In
a checkout the two live side by side; when both have the same id the newer
version runs. **Uninstall** in the admin page removes an installed module's
files (in a checkout, the tree's copy is hidden instead, since that folder
belongs to the repo); its settings are kept for a later reinstall.
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### Native helpers
Some features need a program JavaScript cannot be: reading an audio input,
decoding timecode, measuring sound. Rule 3 says the module owns that program;
this section says how it ships: **already built, for every platform it runs
on, inside the module folder.** The machine running ProdDash is a packaged
app or the Windows bundle plus modules from the admin page's catalog. It has
no compiler and never will — the catalog delivers exactly the folder that is
in the repo, so the binaries live in git next to the code.
- **Platforms.** Apple silicon macOS and 64-bit Windows are required. Intel
macOS is welcome but optional. One file per platform in `bin/`, named for
what it is:
| Platform | File |
| --- | --- |
| macOS, Apple silicon | `bin/<name>-macos-arm64` |
| Windows, 64-bit | `bin/<name>-win-x64.exe` |
| macOS, Intel (optional) | `bin/<name>-macos-x86_64` |
- **Pick it at runtime, and cope without it.** Choose by `process.platform`
and `process.arch`; when there is no file for this machine, the feature
says so — in `health()` and in the tile's `setStatus` — and everything else
in the module keeps working. Never try to build it, never look for a copy
elsewhere on the machine, never tell the operator to install anything.
```js
const HELPERS = {
darwin: { arm64: 'ltc-capture-macos-arm64', x64: 'ltc-capture-macos-x86_64' },
win32: { x64: 'ltc-capture-win-x64.exe' },
};
const name = HELPERS[process.platform]?.[process.arch];
const helper = name ? path.join(__dirname, 'bin', name) : '';
if (!helper || !fs.existsSync(helper)) {
// Timecode is off on this platform. Say it once, keep the clock running.
}
```
- **One contract, any language.** Every platform's binary speaks the same
command line and output format, so `server.js` has one code path. What is
behind it is your choice per platform — Swift against CoreAudio on macOS,
C#, C or Rust on Windows — the module does not care.
- **Source and build beside it.** Keep the source under `native/` with one
script that produces every `bin/` file from a checkout, so any binary can be
rebuilt from what is committed. A helper that cannot be rebuilt does not
ship.
- **Bump the module version whenever a binary changes**, like any other
file — that is how installs learn about it.
- **Keep them lean.** Optimised builds, no debug symbols, a few megabytes at
most: the catalog fetches the whole repo as one archive, capped at 80 MB.
- **Signing.** Apple silicon refuses unsigned code, so sign the macOS binary
— Developer ID when you have it, ad-hoc at least. Windows needs nothing:
files the app writes carry no download mark, so SmartScreen never sees
them. Permissions come from the launcher (see "Permissions macOS has to
grant"), not from the binary.
A helper that ends up existing for one platform only is an exception made
on purpose, not a default: say so in the module's README and in the health
line, so a Windows booth knows why the feature is off.
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## module.json
```json
{
"id": "my-module",
"name": "My Module",
"version": "1.0.0",
"proddash": ">=1.1.0",
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"description": "One line shown in the Add-tile picker and the admin page",
"permissions": [
{ "kind": "microphone", "reason": "Why this module needs it, in one line" }
],
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"client": "client.js",
"server": "server.js",
"style": "style.css",
"minSize": { "w": 2, "h": 2 },
"defaultSize": { "w": 4, "h": 3 },
"configSchema": {
"upstreamUrl": { "type": "string", "label": "Upstream URL", "default": "http://10.0.0.5:1234" },
"apiKey": { "type": "password", "label": "API key", "default": "" }
},
"instanceSchema": {
"channel": { "type": "string", "label": "Channel filter", "default": "" }
}
}
```
| Field | Required | Meaning |
| --- | --- | --- |
| `id` | yes | Must equal the folder name. Lowercase, dashes. |
| `name` | yes | Human name shown on the tile header and in menus. |
| `version` | yes | Your module's version (`x.y.z`). Bump it on every change — the admin page offers updates when the repo's copy is newer than the installed one. |
| `proddash` | yes | The ProdDash versions this module works with: `">=1.1.0"`, `"^1.1.0"`, `">=1.1.0 <2.0.0"`, or `"*"`. A module whose requirement the running shell doesn't meet is listed in the admin page but never loaded, and can't be installed from the catalog. |
| `description` | no | Shown in the admin page / picker. |
| `permissions` | no | What macOS must allow before this module can work — see **Permissions macOS has to grant**. Ignored by the shell; read by the macOS launcher. |
| `provides` | no | Capabilities other modules can consume — `["timers"]`, `["messaging"]`. Forwarded in `/api/modules` so a consumer can find you. See **Working with other modules**. |
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| `client` | yes | Client entry file, loaded as an ES module. |
| `server` | no | Server entry file (CommonJS), loaded with `require()`. |
| `style` | no | A stylesheet the shell injects once per module. |
| `minSize`, `defaultSize` | no | Tile size in grid cells, declared for the default grid (12 columns, 72 px rows). Defaults: min 1×1, default 4×3. A dashboard may cut its board finer or coarser (8–24 columns, from the Layouts menu; row height follows). `defaultSize` is scaled to that density when a tile is added, so a new tile lands at about the size you meant; `minSize` is enforced in cells as declared, so on a finer grid a tile can be made smaller than it could at 12. |
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| `configSchema` | no | **Admin config** — server-wide settings (URLs, ports, keys) edited once at `/admin` for everyone. |
| `instanceSchema` | no | **Per-tile settings** — chosen in each tile's gear menu and stored with that browser's layout (filters, text sizes, display options). They apply as they are changed, so keep them to display choices. |
| `tiles` | no | Fixed multi-tile list for client-only modules; server modules export a dynamic `tiles()` instead. See **Presenting multiple tiles**. |
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Both schemas map field names to specs:
```
{ "type": "string" | "text" | "number" | "boolean" | "switch" | "select" | "multiselect" | "template" | "color" | "password" | "endpoint",
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"label": "Shown next to the field",
"default": <value>,
"group": "Section heading", // optional; see below
"showWhen": "<other boolean/switch key>", // optional; see below
"help": "One line shown under the control", // optional, admin config only
"options": [ { "value": "a", "label": "A", "group": "Optgroup" }, … ], // "select" only
"optionsRoute": "/devices", // "select" only, admin config only
"optionsDependsOn": "<other key>", // with optionsRoute; see below
"orderable": true, // "multiselect", admin config only
"addLabel": "Add a service type…" // with "orderable"; the dropdown's own line
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}
```
`boolean` and `switch` are the same true/false value. In a tile's gear popover
both render as a switch; in the admin page `switch` is the toggle and
`boolean` the plainer checkbox (use `switch` for a feature on/off that other
fields depend on). **Label a switch with the noun of what it turns on** —
"Seconds", "Top bar", "Section headers" — never "Show seconds": on means
shown or enabled, off means hidden or disabled, and the label shouldn't say
so twice.
`color` renders a swatch picker and stores a `#rrggbb` string (give it a hex
default; the tile applies it as a CSS custom property — see `pco-plan`).
`multiselect` is several picks from one list — the same `options` /
`optionsRoute` as `select`, rendered as one switch per option and stored as
an array of values. A saved value the list no longer offers stays checked and
marked, so nothing is dropped behind anyone's back. In a tile's gear popover
it also takes `columns` (2–4) and `allByDefault: true`: a tile that has never
chosen shows every option on and saves nothing until someone flips one, so
options that turn up later are on as well (give it no `default` then).
A `multiselect` with **`orderable: true`** stops being a ticklist. It renders
as a list built on purpose — the picks, numbered in their saved order, each
with a nudge either way and a remove — over a dropdown (`addLabel` names it)
holding everything not picked yet, `group` and all. The array is stored in
that order, so a module can read it as a priority. It is for a setting whose
ORDER means something, and it is also what to reach for when the list is long:
an account with forty service types is forty switches to read past, but one
dropdown and two picked rows. `pco-plan`'s service types are the worked
example — several are followed, and when two of them have a plan at the same
moment the one higher up wins. Admin config only; the tile gear's own
multiselect ignores it.
`select` and `multiselect` may use `optionsRoute` in `instanceSchema` too —
the popover GETs `/api/modules/<id><optionsRoute>` like the admin page does.
`optionsDependsOn` follows any field, not just a select: a multiselect hands
its values over comma-joined.
`template` (tile settings) is a text with placeholders, built by dragging or
clicking the variables the module offers into it: `"variables": [ { "value":
"{series}", "label": "Series" }, … ]`. Keep `help` to the joining rules; the
chips carry the names.
`text` is a multi-line string — a `<textarea>` in the admin page, stored with
its newlines; one item per line is the convention (the `slack` module's quick
replies). Admin config only.
`group` gathers consecutive fields under a labeled subsection in the admin
page, so a module with several distinct concerns (e.g. a ProPresenter
connection and an LTC audio input) reads as clearly separated blocks. Fields
with no `group` render loose, before/after the grouped ones in schema order.
A manifest-level `configGroups` map can dress a group up further, keyed by
the group name:
```json
"configGroups": {
"Planning Center credentials": { "collapsed": "whenSet", "help": "Where to get a token…" },
"Show / hide": { "collapsed": true, "columns": 3 }
}
```
- `collapsed`: `true` (starts folded), `false` (starts open but can fold),
or `"whenSet"` — folded once the group already holds values (a saved
password, or anything other than the schema default), open while it is
still empty. Omit it and the group is a plain, always-open block.
- `columns`: 2–4 lays the group's fields out in a grid — the way to keep a
long checklist of booleans compact.
- `help`: guidance for the whole group. The admin page shows it as an
ⓘ beside the group title (click or hover to read), so a group can carry a
paragraph without pushing its fields down the page. Say where a value comes
from, not what a field is.
- `toggle`: the key of a `switch` field in this group. It renders in the
group's title row, at the right, as the group's on/off; the rest of the group
dims while it is off, and the field is not repeated in the body. This is how
an integration is disabled without unmounting the module — ProPresenter
timers, say, on a Sunday when ProPresenter isn't running.
`help` on a field puts one line of guidance under its control — allowed
placeholders, where a value comes from. Keep labels short and put the
explanation there. **This is for `configSchema` only**: a tile's gear
carries no explanations at all (rule 5), so a setting that needs one is
telling you it belongs in admin.
`group` works on `instanceSchema` fields too, and a manifest
`instanceGroups` map plays the `configGroups` role for the tile's gear
popover (`collapsed: true | false`, `columns`, `toggle` — but not `help`,
per rule 5). That is how a module with a long show/hide checklist keeps the
popover usable: five or more hide-toggles go in one **Show** group, folded
by default, and fewer than five go in no group at all — see `pco-plan` for
the long form and `slack` for the short one. Display choices belong there,
per tile; admin config is for connections. The popover itself is a small window beside the tile — sized to
its content, moved by the slim bar on top, closed by clicking anywhere else
or pressing Escape — so a tile never has to be big enough to hold its own
settings, and a change can be watched as it lands. Under everything you
offer, the shell adds **Tile tint** — a colour the operator can wash that
tile's chrome in, saved with the layout. It is not yours to declare and it
never remounts you; don't offer one of your own.
A picker entry (see **Presenting multiple tiles**) may carry its own
`instanceSchema` and `instanceGroups`: tiles added from that entry get those
instead of the module's. A tile that shows one ProPresenter timer has no use
for a clock's format switches — give it a schema of what applies.
`showWhen: "<key>"` hides a field until the boolean/`switch` field named
`<key>` is on — e.g. the audio device and channel appear only once the LTC
listener switch is enabled. The hidden field still keeps its stored value.
It works the same in a tile's gear (`instanceSchema`): "Short day" and
"Short month" appear once the clock's "Date" is on.
A `select` whose choices are only knowable at runtime (audio devices, serial
ports, discovered sources) sets `optionsRoute` instead of — or as a fallback
refresh of — static `options`: the admin page GETs
`/api/modules/<id><optionsRoute>` and expects `{ "options": [ { "value",
"label" }, … ] }` from one of the module's own server routes. The saved value
stays selectable even when the route is down or the option has vanished. (See
`propresenter-timers`' "Audio device" for a worked example.)
An option may carry a `group`: options sharing one render under a single
`<optgroup>`, so a tree (Planning Center folders, device classes) is
browsable inside the select. `optionsDependsOn: "<key>"` makes the admin
page fetch the options with that other field's current value appended as a
query parameter (`?<key>=<value>`), now and again whenever it changes — e.g.
a plan list that follows the chosen service type. (Both in `pco-plan`.)
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`password` fields are admin-config only in practice: their values are stored
in the server's `modules.json` (in the per-machine data directory, see the
README), handed to your *server* entry, and **never sent to browsers** — not in `/api/modules`, and never echoed back into the admin
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form. Anything upstream that needs the secret must go through your server
routes.
### Connection settings: use `endpoint`
Anything that points at a device or service on the network — ProPresenter,
ProdCom, a camera, a mixer — must be **one `endpoint` field**, so every
module's connection is entered the same way. The admin page renders an
endpoint as a single "Host / IP : Port" control; the value is stored and
handed to your server as an object:
```json
"propresenter": {
"type": "endpoint",
"label": "ProPresenter",
"default": { "host": "", "port": 1025 }
}
```
```js
// in your server entry
const { host, port } = config.propresenter;
const base = `http://${host}:${port}`;
```
Do **not** split host and port into separate `string`/`number` fields, and
do **not** ask for a full `http://…` URL unless the setting genuinely is a
web address where protocol or path matter (a page to embed, a webhook).
Endpoints belong in admin config, not per-tile settings — connections are
server-wide by design.
Admin config lives in `modules.json` inside the server's data directory
(written by the admin page — your module never touches that file, and it
survives updates of the app folder). Per-tile settings live inside each
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browser's layout.
### Permissions macOS has to grant
Some things a module does need the operating system's permission, not just
configuration: reading an audio input, reaching gear on the local network.
macOS grants those to the **application that owns the process**, which for
ProdDash is the macOS launcher (`launcher/macos`) — the server is its child,
so the prompts are asked, and remembered, in ProdDash's name. A server
started over SSH or from a bare launchd job has no such owner, and the
permission is silently absent rather than refused: an LTC input reads as
endless zeroes, a local host simply never answers.
Declare what you need, and why, so the launcher's Permissions tab can list
it and ask for it before a service rather than during one:
```json
"permissions": [
{ "kind": "microphone", "reason": "Decoding SMPTE LTC timecode from an audio input on this machine" },
{ "kind": "local-network", "reason": "Reaching ProPresenter on this network" }
]
```
| `kind` | When to declare it |
| --- | --- |
| `microphone` | The module reads an audio input (`ltc-capture` and anything like it). |
| `local-network` | The module talks to gear on this building's network. Not needed for services out on the internet — Planning Center, say. |
`reason` is one line, shown to the operator as-is when they hover the
permission; modules giving the same reason are listed together. A bare `"permissions": ["microphone"]` works when
the standing explanation is enough. A `kind` the launcher doesn't manage is
still listed, so nothing goes unmentioned — the shell itself ignores the key
entirely, and other platforms ignore it too.
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## Client entry (`client.js`)
An ES module whose **default export is a factory**. The shell calls it once
per tile:
```js
export default function create({ root, moduleApi }) {
return {
start() {}, // begin rendering / connecting
stop() {}, // tear down EVERYTHING (timers, streams, observers)
onResize(w, h) {}, // optional; tile was resized (w, h in grid cells)
onConfigChange(cfg) {} // optional; admin config was saved
};
}
```
- `root` — the tile's body element. **The module owns everything inside it
and must never touch DOM outside it.**
- All four methods are optional, but a module without `stop()` will leak
timers when its tile is removed. `stop()` must leave nothing running.
### moduleApi
| Member | What it is |
| --- | --- |
| `id` | Your module id. |
| `instanceId` | Unique per tile — two tiles of the same module get different ids. Handy for keying anything per-tile. |
| `variant` | For multi-tile modules: the id of the tile-list entry this tile was added as, `''` otherwise (see **Presenting multiple tiles**). |
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| `config` | Admin (server-wide) config, read-only, always current. Password fields are absent — they never reach the client. |
| `instanceSettings` | This tile's settings: your `instanceSchema` defaults overlaid with whatever this tile has saved. Read it fresh whenever you render — don't cache it. Keys beginning `__` are the shell's own (`__tint`, the tile's colour) — never use that prefix, and ignore the ones you find. |
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| `saveInstanceSettings(patch)` | Merge `patch` into this tile's settings and persist them with the layout. No restart happens — you made the change, you already know. Use it for state the user sets *inside* your tile (a toggled filter, a chosen tab). |
| `fetch(path, opts)` | `fetch` scoped to your server routes: `fetch('/state')` hits `/api/modules/<id>/state`. |
| `sse(path, handlers)` | An `EventSource` scoped the same way, **with auto-reconnect** (see below). Returns a handle with `close()`. |
| `setStatus(state, msg)` | Drives the tile's status dot: `'ok'`, `'connecting'` or `'error'`, plus a hover message. Call it honestly — during a live service the dot is how an operator spots a dead feed. |
| `alert(opts)` | Flash every dashboard listening to an alert channel — `{ channel, level, text, duration }`, see **Raising alerts**. Returns a promise. A module with a server entry raises from there (`shell.alert`) instead. |
| `clearAlert(channel)` | End the alert on a channel early. Returns a promise. |
| `header.addButton(…)` | Put a small button in the tile's own title bar (see below). |
| `header.addMenu(…)` | Put a dropdown menu button there (see below). |
### Title-bar controls
Modules don't build their own toolbars — actions live in the tile's title
bar, next to the shell's gear/close buttons:
```js
const btn = moduleApi.header.addButton({
icon: '<svg …>…</svg>', // inline SVG string (13 px), and/or
label: 'Timers ▾', // short text
title: 'Larger text', // tooltip — one or two words; the shell shows
// it the moment the pointer arrives
onClick() { … },
});
btn.classList.add('active'); // toggle styling for on/off buttons
const menu = moduleApi.header.addMenu({
label: 'Channels ▾',
title: 'Channels',
build(menuEl) {
// called on every open with an emptied menu element — fill it with
// buttons (give them your scoped classes; the container is styled and
// positioned by the shell, hosted on the body under an element carrying
// your data-module, so your scoped CSS applies and nothing clips it)
},
});
menu.setLabel('Channels (2/4) ▾'); // update the button text any time
```
Everything you add is removed automatically when your instance stops, so a
remount never duplicates controls. **Icons only, no labels** (rule 9): the
title bar is 32 px tall and shared with the tile's name, and the tooltip
says what the icon means. Draw icons as inline SVG rather than characters —
a glyph such as ✕ or + takes its size from whatever font each browser
picks; text-size buttons are a drawn − and +. A small state indicator may
ride alongside an icon (ProdCom's channel button carries a count while a
filter is on); a name may not.
**One control per action** (rule 11). Whatever has a dedicated header button
is not offered again in the gear popover: text size is − / + up here
(persisted through `saveInstanceSettings({ textSize })`, read back with a
sane fallback), never a "Text size" field in `instanceSchema`; a timestamps
or newest-first toggle in the header means no such switch in the gear. The
gear is for display choices that have no button of their own.
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One more thing to know: the whole title bar folds away when the dashboard
auto-hides it, and always in fullscreen (a clean-view mode for wall
displays) — it comes back only while the pointer is at the tile's top edge.
Your controls fold away with it, so nothing essential — status, reconnects,
live data — may exist *only* as a header control.
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`sse(path, handlers)` handlers:
```js
const stream = moduleApi.sse('/stream', {
open(e) {}, // (re)connected
error(e) {}, // connection lost — say so via setStatus
message(e) {}, // unnamed "data:" events
events: { state(e) {} }, // named events by name
});
// later: stream.close()
```
Your route serves a plain SSE stream; how it reaches the page is the
shell's business. A dashboard holds **one** connection for every stream on
it (`GET /api/stream`, which the server feeds from your route over
loopback) — browsers allow about six connections to a host and a tile per
stream ran out of them — so `open` also fires whenever that shared
connection is remade (a tile was added or removed) and whenever your route
comes back after a drop. Browsers' `EventSource` retries transient drops
itself but gives up for good when a retry gets a completed non-SSE
response — which is what a proxy's 502 looks like while the upstream is
down; the shell recreates a closed connection on a 3-second timer until it
works again, so **reconnect logic is free**: handle `open` (refresh/backfill
your state; you may have missed events) and `error` (report degraded
status), and you're resilient. Streams you forget to close are force-closed
when the tile unmounts — but close your own in `stop()` anyway.
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### Lifecycle you must expect
- **Any number of instances.** Two transcript tiles with different filters
is a feature. Keep all state inside `create()`'s closure — no module-level
mutable state in `client.js`.
- **Remounts are routine.** Gear settings apply as the user changes them —
there is no Apply button — so each change calls `stop()` and starts a fresh
instance (typing is debounced, and an unchanged value remounts nothing).
Starting cheaply matters: hold connections and timers in the closure and
tear them down in `stop()`. When admin config changes, the shell calls your
`onConfigChange(cfg)` if you export one, otherwise it remounts you. Either
way you must come back cleanly.
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- **The tile can be removed at any moment.** `stop()` is your only notice.
### Rules for the client
1. **Never touch DOM outside `root`. Never define global CSS.** Scope every
rule in your stylesheet with the attribute the shell puts on your tiles:
```css
[data-module="my-module"] .my-thing { … }
```
(Shadow DOM works too, if you prefer full isolation.)
2. **Style with the shell's CSS variables — no hardcoded colors.** The
palette: `--bg` (page), `--panel` (tile), `--border`, `--text`,
`--muted`, `--accent`, `--accent-text` (text that sits on the accent —
dark on most themes, white where the accent is deep), `--danger`,
`--warn`. Derive tints with
2026-08-30 15:21:05 +00:00
`color-mix(in srgb, var(--accent) 20%, transparent)`. This is what makes
every module look native — and what makes the dashboard's **themes**
(Admin → Theme) reach into every tile: a theme swaps those variables and
nothing else. A colour a tile is configured with (a `color` instance
setting, applied as a custom property on the tile) is set closer than the
theme and wins over it, by design.
2026-08-30 15:21:05 +00:00
3. **No external network calls from the client.** Browsers talk only to
ProdDash. Anything upstream (your device, service, API) goes through your
module's server routes — same reasoning as the reference apps: no CORS,
no per-browser credentials, one place that owns the connection.
4. **Handle upstream loss.** Reconnect with backoff (or lean on `sse()`),
and report honestly via `setStatus`. Tiles run unattended during live
services; a module that silently freezes is worse than one that says
it's down.
## Server entry (`server.js`)
Optional — only needed when your module talks to something upstream or keeps
server-side state. CommonJS, Node built-ins only (keep the zero-dependency
ethos; Node 18+ so global `fetch` is available). Exports either or both of:
```js
module.exports = {
init({ config, log, shell }) {
2026-08-30 15:21:05 +00:00
// Called on startup / re-init, BEFORE routes(). Start your upstream
// connection here. Return a handle:
return {
stop() {}, // tear everything down
health() { return { status: 'ok', message: '' }; } // optional
};
},
routes({ config, log, shell }) {
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// Route table, mounted under /api/modules/<id>/
return {
'GET /state': (req, res) => { … },
'GET /stream': (req, res) => { … }, // SSE — see notes
'POST /command': (req, res) => { … },
'GET /proxy/*': (req, res) => { … }, // trailing /* = prefix route
'* /anything/*': (req, res) => { … }, // * method = any method
};
},
};
```
- `config` is your admin config: `configSchema` defaults overlaid with what
the admin page saved — **including password fields**.
- `log(...)` prefixes output with your module id.
- `shell.port` is the port ProdDash is serving on — what you need to read
another module's routes over loopback (`http://127.0.0.1:${shell.port}/api/
modules/<id>/…`). Never guess it.
- `shell.alert(opts)` flashes every dashboard listening to an alert channel
and `shell.clearAlert(channel)` ends one early — see **Raising alerts**.
Alerts your module raised end when it stops.
2026-08-30 15:21:05 +00:00
- Handlers get plain Node `(req, res)`. On a prefix route, `req.wildcard` is
the matched remainder (leading `/` included) and `req.search` is the query
string (with `?`, or `''`) — so a proxy rebuilds the upstream path as
`req.wildcard + req.search`.
- Exact routes match the path exactly; prefix routes (`/x/*`) match `/x` and
everything under it. First declared match wins.
- **Re-init instead of restart:** when the admin page saves your config, the
shell calls your handle's `stop()`, then `init()` and `routes()` again
with the new config. Keep module-level state inside `init()`'s closure (or
reset it there) so a re-init starts clean. Disabling a module unmounts its
routes entirely (clients get 404).
- `health()` feeds the admin page's status line — report your upstream's
reachability (`status: 'ok' | 'connecting' | 'error'`), not just "running".
- A throw from `init()`/`routes()` marks the module as failed: the error
shows in `/admin`, and API calls answer 502 until a config fix re-inits
it. Validate config early so bad input fails loudly there.
### Presenting multiple tiles
By default a module is one entry in the + Add-tile picker. A module can
instead present a **list of tiles** — one picker entry each, grouped under
the module's name. This is how a module whose content is naturally plural
works: one tile per ProPresenter timer, one tile per admin-configured page.
Export `tiles` from your server entry (sync or async):
```js
module.exports = {
init({ config, log }) { … },
routes({ config, log }) { … },
tiles({ config, log }) {
// e.g. derived from admin config, or discovered from your upstream
return config.pages.map((page) => ({
id: page.name, // stable id, stored with the tile
name: page.name, // picker label AND the tile's title
description: page.url, // optional; the picker's tooltip
settings: { page: page.name }, // preset instance settings
defaultSize: { w: 4, h: 3 }, // optional per-entry size overrides
minSize: { w: 2, h: 2 },
}));
},
};
```
- `tiles()` runs on **every picker load**, so the list may be live data —
keep it fast (answer from state you already hold; don't fetch upstream on
demand). A throw or a hang (>2 s) falls back to the classic single entry,
so a dead upstream can't break the picker.
- `instanceSchema` / `instanceGroups` on an entry replace the module's for
tiles added from it — settings that fit that tile, nothing else.
- `aliases: ['old-id', …]` on an entry names earlier variant ids it stands
for: a tile added under one of them (a layout saved by an older version of
your module) gets this entry's settings too. A tile whose variant matches
no entry and no alias falls back to the module's full `instanceSchema`.
- Entry `description`s are tooltips in the + picker now, not visible lines —
one short sentence.
- `single: true` on an entry allows at most one such tile per dashboard: the
picker greys the entry out once it is placed. Use it for a control surface
that would only confuse in duplicate — a send box, a master switch.
- When the user adds an entry, its `settings` overlay your `instanceSchema`
defaults in that tile's instance settings, the entry's `name` becomes the
tile's title, and `moduleApi.variant` carries its `id`.
- **A tile is shown only while its entry is offered.** The shell mounts a
tile added from an entry only when that entry (or one of its `aliases`) is
in your list right now; otherwise the tile keeps its place in the layout,
draws nothing, and appears the moment your list offers it again — a
Service timer waits for PCO Plan, a transcript for its channel. The
operator can remove such a tile from the Layouts menu's **Not shown**
section, so an entry you retire for good (a send box that moved to another
module) leaves no dead cells behind. So your client is never asked to
render an entry you did not offer at mount time.
One case is still yours: an entry that vanishes *after* the tile mounted
(a timer deleted in ProPresenter mid-service). Render nothing for it — no
placeholder, no error — and the shell folds the tile away at its next
registry refresh. Never fall back to your default view in its place: five
different timers turning into five "All timers" is worse than five gaps.
- A client-only module can declare a fixed list as a `tiles` array in
`module.json` instead (same entry shape).
- An empty list (or no `tiles` at all) keeps today's behavior: one picker
entry, no preset.
2026-08-30 15:21:05 +00:00
### Server-Sent Events from a module
For live data, expose a `/stream` route and let clients use
`moduleApi.sse('/stream', …)`:
```js
'GET /stream': (req, res) => {
res.writeHead(200, {
'Content-Type': 'text/event-stream; charset=utf-8',
'Cache-Control': 'no-cache, no-transform',
Connection: 'keep-alive',
});
res.write('retry: 3000\n\n');
res.write(`event: state\ndata: ${JSON.stringify(latest)}\n\n`); // instant paint
streams.add(res);
req.on('close', () => streams.delete(res));
}
```
Broadcast only when the payload actually changed, send a `: ping\n\n`
comment every ~15 s so idle connections survive sleepy Wi-Fi, and wrap every
per-client `res.write` in try/catch (drop the client on failure). The
`propresenter-now-next` module is the reference implementation of this
pattern.
## Raising alerts
An alert is for the thing a tech must act on *now*, whichever tile they
happen to be looking at — a timer that has overrun, a meter past its limit,
timecode that has gone quiet mid-service. Every dashboard that listens to
the alert's channel flashes: its menu bar (brought out for the duration,
even if it was hidden) and a frame round the whole screen alternate between
the level's two colours, with your text bold across the middle of the bar.
The shell owns all of that — the colours (Admin → Alerts), the cadence,
which screens listen (each dashboard's Layouts menu → Alerts) — so a module
only has to say what happened. [docs/ALERTS.md](ALERTS.md) has the
operator's side.
Raise one from your server entry, where the condition is usually noticed:
```js
init({ config, log, shell }) {
// …when timecode drops:
shell.alert({ channel: config.alertChannel, level: 'critical', text: 'LTC lost', duration: 0 });
// …and when it is back:
shell.clearAlert(config.alertChannel);
}
```
or from a tile, through the shell's server:
```js
await moduleApi.alert({ channel: 2, level: 'medium', text: 'Service over by 5:00', duration: 20 });
```
| Field | Meaning |
| --- | --- |
| `channel` | `1`–`6`. Which dashboards flash: each listens to the channels its operator chose in the Layouts menu. A channel carries no meaning of its own — the booth decides that "1 is the stage, 2 is video" — so **make yours an admin setting** (`configSchema`, `type: "number"`, `min: 1`, `max: 6`) rather than hard-coding one. |
| `level` | `low` — a slow fade between the two colours, for something to know about; `medium` — a quicker pulse, for something to deal with soon; `critical` — no fade, the colours snap, and the board behind the tiles floods with a muted cut of them too, for something to deal with now. |
| `text` | What happened, in a few words — 80 characters at most (more is cut, whitespace is collapsed). It is shown as given, so write it the way it should read on a wall: `SPL 102 dB — over limit`, not `spl_over_limit`. |
| `duration` | Seconds, 1 to 600; `15` when omitted. `0` holds the alert until you clear it — for a condition you will *notice ending* (timecode lost, a feed down) and clear; a one-off event takes a duration. |
Both return the alert as raised (`{ id, channel, level, text, source,
startedAt, duration, endsAt, remainingMs }`) and throw — reject, on the
client — with a one-line reason when the input is refused. That is a bug
in your module, not something to show the operator.
What to know:
- **One alert per channel.** A new alert on a channel replaces whatever was
on it, whoever raised it; `clearAlert(channel)` ends whatever is on it.
Two modules on one channel talk over each other — one more reason the
channel is admin config.
- **Your alerts end when you stop.** A disable, an uninstall or a config
save that re-inits you clears every alert your module raised, held ones
included. If the condition is still true, raise it again from `init()`.
- **Raise on the transition, not the state.** `if (over && !wasOver)
shell.alert(…)` — an alert re-raised on every poll restarts its timer and
flashes for ever. Clear it, or let it expire, when the condition ends.
- **Make alerting a setting**, and the threshold too: a `switch` in
`configSchema`, off by default unless alerting is the module's reason to
exist. A screen that flashes for nothing teaches a room to ignore it.
- **It is not a status.** The tile's dot (`setStatus`) says how *you* are;
an alert says what the *room* must do. An unreachable upstream turns the
dot red; it raises an alert only if that is something a tech has to act on
during the service, and the operator switched that on.
- Alerts reach the server over `POST /api/alerts` — what `moduleApi.alert`
calls, with your module id as `source` — which anything on the network may
use too; `node tools/alert.js -c 1 -l critical "LTC lost"` raises one from
the command line while you build (`--clear`, `--list`).
## Working with other modules
Modules don't import each other. When one needs what another knows, it reads
that module's **own server routes over loopback**, exactly as a browser would:
`http://127.0.0.1:${shell.port}/api/modules/<id>/…`. The PCO Plan module
follows ProPresenter this way — it reads `propresenter-now-next`'s `/stream`
rather than talking to ProPresenter a second time. A consumer must survive the
provider being disabled, uninstalled, or restarting mid-service (404s and
dropped connections are normal; retry with backoff and say so in `health()`).
### Offering timers to the Timers module
The Timers module shows timers from anywhere: ProPresenter, LTC, its own
clock, and any module that offers some. A module offers timers by:
1. Declaring it — `"provides": ["timers"]` in `module.json`. The shell
forwards `provides` in `/api/modules`, which is how the Timers module finds
providers without a list anyone maintains.
2. Serving `GET /timers` from its server routes, returning a snapshot:
```json
{
"source": "pco-plan",
"label": "PCO Plan",
"updatedAt": 1757800000000,
"timers": [
{
"id": "service",
"label": "Service",
"kind": "elapsed",
"state": "running",
"startedAt": 1757799000000,
"elapsedMs": 1000000,
"remainingMs": null,
"targetMs": 4500000,
"status": { "text": "Welcome & Announcements", "tone": "ok" },
"detail": "Item 3 of 12"
}
]
}
```
| Field | Meaning |
| --- | --- |
| `source`, `label` | Your module id, and the heading the Timers module puts over your timers. |
| `updatedAt` | ms since epoch when this snapshot was taken. Every duration below is *as of this instant*. |
| `id` | Stable within your module — the Timers module keys tile settings (shown/hidden, colours) on `source` + `id`. |
| `kind` | `elapsed` (counts up), `countdown` (counts down to zero), `clock` (a time of day; put the ISO time in `status.text`). |
| `state` | `running`, `paused`, `stopped` (finished; value frozen), `idle` (exists, hasn't started — a timer that will start at 11:00). |
| `startedAt` | ms epoch when it last started running; the consumer extrapolates from here, so a running timer never needs a fast poll. |
| `elapsedMs`, `remainingMs` | The values at `updatedAt`; `null` when not meaningful for the kind. |
| `asOf` | Optional, per timer: ms epoch this timer's durations were measured, when that differs from the snapshot's `updatedAt` (e.g. a value phase-locked to an upstream's second flips). Consumers extrapolate from it instead. |
| `targetMs` | Planned length (elapsed) or full length (countdown), or `null`. Lets the consumer colour overruns. |
| `status` | Optional one-liner the consumer shows beside the time — the current item, "ahead 1:20". `tone`: `ok`, `warn`, `danger`, `muted`. |
| `detail` | Optional second line. |
The consumer derives the displayed time locally from `startedAt`/`elapsedMs`
and its own clock, so a snapshot every couple of seconds is plenty — `/timers`
must be cheap to answer (serve from state you already hold; never call
upstream to answer it). Optionally also serve `GET /timers/stream` as SSE
(`event: timers`, `data:` the same object, on every change plus a heartbeat
comment every 15 s); the consumer uses the stream when it exists and polls
`/timers` otherwise. Only offer timers a production tech would want on a
wall — the Timers module lets them hide any of them per tile, but every entry
you add is a decision someone has to make.
### Offering messaging to the Send Message module
The Send Message module is the one place a dashboard sends from — a
PIN-gated compose box and a grid of quick replies — whatever the platform.
It owns nothing upstream: a module that *can* deliver a message (Slack posts
to a channel, ProdCom puts typed text on a comms channel) offers that over
its own routes, keeps its one upstream connection, and the Send Message
module hands messages to it over loopback. A provider has no PIN, no send
tile and no quick replies of its own; the shell's Add-tile picker shows the
Send message and Quick replies tiles once, under Send Message.
A module offers messaging by:
1. Declaring it — `"provides": ["messaging"]` in `module.json`. The Send
Message module re-reads `/api/modules` every 30 s, so a provider installed
mid-session shows up without a restart.
2. Serving `GET /messaging` — what it can send to, from state it already
holds (it is polled every few seconds while a send tile is open):
```json
{
"label": "Slack",
"identity": "Apollo Beach",
"destinationRole": "recipient",
"status": { "state": "ok", "message": "Apollo Beach · #production, #ops" },
"destinations": [
{ "id": "C01ABC", "label": "#production" },
{ "id": "C02DEF", "label": "#ops", "color": "#5c9de0" }
],
"emptyMessage": "",
"maxChars": 4000
}
```
| Field | Meaning |
| --- | --- |
| `label` | The platform's name, as the sending line and the Send as menu show it. |
| `identity` | Who a message appears to come from when that is fixed by the connection, or `''`. Shown as "as Apollo Beach". |
| `destinationRole` | What a destination *is*. `recipient` (the default): a message goes **to** it — a Slack channel — and the operator picks one by clicking its transcript tile, so it never appears in the Send as menu. `identity`: a message goes out **as** it — a ProdCom channel — and the Send as menu lists them; the tiles then say "Send message to ProdCom as FOH" and "Sent to ProdCom as FOH". The menu exists only while some installed platform offers identities. |
| `status` | `ok`, `connecting` or `error` plus one line — the same thing your `health()` says. A provider in error is still listed, so the operator sees why a send will fail before trying. |
| `destinations` | Where a message can go, or who it can go out as: a stable `id` (what `/messaging/send` receives), a `label`, and an optional `color`. Offer only what will work — ProdCom lists just the channels that accept typed text. Order is the order the menu shows. |
| `emptyMessage` | Optional: why the list is empty, when you know ("No ProdCom channel accepts typed text — turn on typing for one in ProdCom"). The tiles show it in place of a destination. |
| `maxChars` | The longest text you accept; the Send Message module refuses longer ones before asking you. |
3. Serving `POST /messaging/send` — `{ "destination": "<id>", "text": "…" }`
with the browser's unlock token as `Authorization: Bearer …`. **Check the
token before touching your upstream**: the Send Message module owns the
PIN, so ask it — `GET http://127.0.0.1:${shell.port}/api/modules/send-message/verify`
with the same `Authorization` header answers `200 { ok: true, expiresAt }`
or `401`. A `404` means no Send Message module is installed or enabled:
refuse with a sentence that says so. Without this check, any browser on
the network could post as the location by calling your route directly.
Answer `200 { "ok": true, "label": "#ops" }` when it landed, otherwise
`{ "error": "<one sentence a tech can act on>", "code": "…" }` with `400`
(bad destination or text), `401` (the token was refused), `429` (your
upstream is rate-limiting) or `502` (your upstream failed). Validate the
destination against your own list — never pass an arbitrary id upstream.
The same verification gates any other outbound action a module offers from
its tiles — the Slack transcript's emoji reactions ride on it — so a module
never needs a PIN of its own: one unlock serves every messaging tile on the
page. The `slack` and `prodcom-transcript` modules are the reference
implementations (`verifyUnlock()` in either server entry is the whole check).
### Messaging on the page
Where the next message goes is a fact about the whole dashboard, not one
tile: the Send message tile, the Quick replies tile and every transcript on
the page must agree, and they belong to different modules. Modules don't
import each other, so the agreement lives on `window` — one plain object plus
`CustomEvent`s on `window`, created by whichever messaging-aware tile mounts
first:
```js
window.proddashMessaging = {
version: 1,
target: { provider: '', destination: '', providerLabel: '', destinationLabel: '', identity: '' },
unlock: { token: '', expiresAt: 0, reason: '' },
quickEmojis: [], // the Send Message module's admin list, plain strings
transcripts: new Map(), // instanceId → { provider, destination }
senders: new Set(), // instanceIds of Send message / Quick replies tiles
};
```
Events, all named `proddash:messaging:<name>` with the payload in `detail`:
| Event | Who sends it | Meaning |
| --- | --- | --- |
| `select` | a transcript tile, or a Send as menu | `{ provider, destination }` — the operator pointed the senders here. A tile bound to one recipient (a Slack channel transcript) names it; one that shows a whole platform (ProdCom) sends `destination: ''` and the Send Message tile keeps the identity it has chosen for that platform. |
| `target` | the Send Message tiles | `window.proddashMessaging.target` changed: where the next message goes, resolved. A transcript compares `provider` (and `destination`, when it has one) and lights its bottom edge. |
| `unlock` | the Send Message tiles; a provider's tile on a `401` | `window.proddashMessaging.unlock` changed. Read the token from the object, never cache it; `''` means locked, with `reason` saying why. |
| `transcripts` | transcript tiles | the `transcripts` map changed (a tile mounted, unmounted or learned its channel). Register once you know your destination; unregister in `stop()`. This is how a dashboard with one transcript sends there by default. |
| `senders` | the Send Message tiles | the `senders` set changed — a transcript's locked note can say "add a Send message tile" rather than "enter the PIN". |
A transcript tile needs only three things: emit `select` on a click in its
body, register in `transcripts`, and toggle a target class on `target`. A
tile that performs a gated action itself (a reaction) reads
`window.proddashMessaging.unlock.token` and sends it as the Bearer token to
its own module's route. The Send Message tiles save the chosen platform and
per-platform destination in their instance settings, so a named layout
remembers them; the page object is the live copy.
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## Complete minimal example
A working clock — copy-paste this as your starter. (A slightly fancier
version ships in `modules/clock/`.)
`modules/hello-clock/module.json`
```json
{
"id": "hello-clock",
"name": "Hello Clock",
"version": "1.0.0",
"description": "Minimal example module",
"client": "client.js",
"style": "style.css",
"minSize": { "w": 2, "h": 1 },
"defaultSize": { "w": 3, "h": 2 },
"instanceSchema": {
"showSeconds": { "type": "boolean", "label": "Show seconds", "default": true }
}
}
```
`modules/hello-clock/client.js`
```js
export default function create({ root, moduleApi }) {
let timer = null;
function tick() {
const { showSeconds } = moduleApi.instanceSettings;
root.querySelector('.hc-time').textContent = new Date().toLocaleTimeString(
[], { hour: '2-digit', minute: '2-digit', ...(showSeconds ? { second: '2-digit' } : {}) }
);
}
return {
start() {
root.innerHTML = '<div class="hc-time"></div>';
tick();
timer = setInterval(tick, 250);
moduleApi.setStatus('ok', 'Ticking');
},
stop() {
clearInterval(timer);
root.innerHTML = '';
},
};
}
```
`modules/hello-clock/style.css`
```css
[data-module="hello-clock"] .hc-time {
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
font-size: 2.4em;
font-weight: 700;
font-variant-numeric: tabular-nums;
color: var(--text);
}
```
Drop the folder in `modules/`, restart ProdDash, and “Hello Clock” appears
in the Add-tile picker (new modules are enabled by default; `/admin` can
disable them).
## Testing your module
**Run it:**
```bash
node server.js # from the repo root — prints the LAN URL
```
The server logs each module it mounts (or why it refused to). `/admin`
shows mount errors and your `health()` line; the browser console shows
client-side failures (a tile that fails to start says so in the tile).
**Poke the pieces directly:**
- `GET /api/modules` — what the shell sees (your manifest + non-secret
config; `inactive` names the installed modules that are not running).
2026-08-30 15:21:05 +00:00
- `GET /api/modules/<id>/...` — your routes, `curl`-able. For SSE:
`curl -N http://localhost:24500/api/modules/<id>/stream`.
- `GET /api/admin/state` — enabled flags, health, mount errors.
- `GET /api/alerts` — what is flashing, and the colours. `node tools/alert.js
-c 1 -l critical "LTC lost"` raises one without a module (`--clear`,
`--list`); a dashboard shows it once channel 1 is chosen in its Layouts
menu → Alerts.
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**Mock upstreams** (so you can develop without the real gear):
- ProdCom: `node tools/prodcom-mock.js` (port 24480) — channels, groups,
history, a live stream with in-progress speech, and
`POST /api/v1/channels/{id}/send`, which lands typed text in the channel
as a `source: "typed"` entry (so a send from the Send Message module can
be watched arriving; a text containing `!429` answers RATE_LIMITED, and
`PRODCOM_MOCK_KEY=…` makes it demand that API key). Point the transcript
module's ProdCom endpoint at `127.0.0.1`, port `24480`.
- Send Message: no mock — it talks to the installed modules. Run the Slack
and ProdCom mocks, set a PIN under Send Message in `/admin` (or switch the
PIN off), add a transcript or two plus Send message and Quick replies from
+, and watch a send arrive in the transcript you clicked.
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- ProPresenter: `node band-lineup-display/tmp/pp-mock.js 1599` — playlists
and an advancing slide index (including the arrangement-repeat case).
Point the Now/Next module at host `127.0.0.1`, port `1599`.
- ProPresenter timers: `node tools/pp-timers-mock.js 1600` — running,
overrunning, stopped and elapsed timers plus an LTC timecode that
periodically drops to no-signal (`--no-ltc` serves a ProPresenter without
a timecode API). Also serves the stage-display websocket with an
LTC-labeled layout field (`--stage-pwd`, `--no-ltc-field` exercise its
failure paths). Point the Timers module at host `127.0.0.1`, port `1600`.
- Planning Center: `node tools/pco-mock.js` (port 24700) — folders, service
types, plans (last week / today / next week), plan times and items with
songs, keys and item notes, behind a Basic/Bearer auth check. Planning
Center is a cloud API, so the module reads its base URL from the
environment instead of admin config: run ProdDash with
`PCO_PLAN_API_BASE=http://127.0.0.1:24700 node server.js`, enter any
Application ID + Secret under PCO Plan in `/admin`, save, then pick
"Sunday Service" from the Service type list. Its item titles match
`pp-mock.js`, so running both mocks exercises the ProPresenter matching.
- AbleSet: `node tools/ableset-mock.js 39071` — a setlist playing through
over AbleSet's OSC API (UDP): sections, a tempo and meter per song, a
section that loops twice, a song queued out of order, heartbeats.
`--stopped`, `--no-live` and `--speed 4` exercise the other states. Point
the AbleSet module at host `127.0.0.1`, port `39071`.
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**The resilience checklist** — every module must pass this before it's done:
1. Add your tile, then **kill the upstream** (or the mock). The status dot
must go red (with a useful hover message) and the tile must show a clear
degraded state, not a freeze.
2. **Restart the upstream.** The tile must recover by itself — no reload,
no clicking.
3. **Restart ProdDash itself** with the tile open. Same expectation.
4. Add **two tiles of your module** with different per-tile settings — both
must work independently.
5. **Remove your tile**, then check the browser console and server log: no
errors, no timers still firing, no streams still open.
6. Change your admin config in `/admin` while the tile is open — the tile
must pick it up (via `onConfigChange` or the automatic remount).
7. Reload the page — the tile comes back with its settings intact.