Live sermon translation into 100+ languages, running entirely on one Mac per campus: audio in, voice detection, Whisper on the GPU, NLLB-200 in its own process, and a built-in web server the congregation reads from on their phones. No audio leaves the building. This is the source only. What used to sit beside it — 14 GB of speech and translation models, 8 GB of voice bundles, 6 GB of natural voices, the Electron caches, and the app data holding the operator PIN and every service transcript — is machine state and downloaded assets, and stays in the NAS backup where it belongs. The vendored node, cloudflared and Windows ffmpeg binaries are out too (533 MB, re-fetched for packaging); the browser-side runtime beside them is kept, so a checkout still serves the congregation page. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
89 lines
3.2 KiB
JavaScript
89 lines
3.2 KiB
JavaScript
/*
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* model-worker.js — one model, one worker, one WASM heap.
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*
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* This file exists because of a hard limit: ONNX Runtime stages model weights
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* through a 32-bit WASM heap capped at 4 GB, even when inference itself runs on
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* the GPU. Whisper's fp16 encoder is 1.2 GB and NLLB is another 0.9 GB, and
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* loading both into one heap fails — first as an opaque `Aborted()`, then, with
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* smaller weights, as a load that simply never returns.
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*
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* A Web Worker gets its own ONNX Runtime instance and therefore its own heap.
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* Two workers means two ceilings instead of one, so both models can run at the
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* quality we actually want. Keeping inference off the main thread also stops
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* the level meter from stuttering every time a sentence is decoded.
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*/
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import { pipeline, env } from './vendor/transformers.min.js';
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env.allowLocalModels = false;
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env.backends.onnx.wasm.wasmPaths = new URL('./vendor/', import.meta.url).href;
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env.backends.onnx.wasm.numThreads = 1;
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let pipe = null;
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let label = 'model';
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/* Report the adapter's features once. Whether this worker's WebGPU exposes
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shader-f16 decides which weights we can use, and a bare "does not support
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fp16" from deep inside ONNX is not much to debug with. */
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/*
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* WebGPU when there is a real adapter, WASM when there is not.
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*
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* device:'webgpu' was hard-coded, which is safe on Apple Silicon where Metal
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* is always there. On Windows Chromium disables WebGPU on blocklisted drivers,
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* software adapters, old Intel iGPUs and over Remote Desktop — and with no
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* fallback that is not "slower speech recognition", it is NO speech
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* recognition, which is the whole app. WASM is several times slower but it
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* runs; the choice is reported so the operator log says which one is in use.
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*/
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async function bestDevice() {
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try {
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if (!navigator.gpu) return 'wasm';
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const adapter = await navigator.gpu.requestAdapter();
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return adapter ? 'webgpu' : 'wasm';
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} catch (_) { return 'wasm'; }
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}
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async function reportGpu() {
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try {
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if (!navigator.gpu) return 'no navigator.gpu';
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const adapter = await navigator.gpu.requestAdapter();
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if (!adapter) return 'no adapter';
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return Array.from(adapter.features || []).join(',') || '(no optional features)';
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} catch (e) {
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return 'adapter error: ' + e.message;
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}
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}
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self.onmessage = async (e) => {
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const msg = e.data || {};
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try {
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if (msg.type === 'load') {
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label = msg.label || msg.task;
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self.postMessage({ type: 'gpu', label, features: await reportGpu() });
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const device = await bestDevice();
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pipe = await pipeline(msg.task, msg.model, {
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device,
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dtype: msg.dtype,
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progress_callback: (p) => self.postMessage({ type: 'progress', label, p })
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});
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self.postMessage({ type: 'ready', label, device });
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return;
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}
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if (msg.type === 'run') {
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if (!pipe) throw new Error(label + ' is not loaded yet');
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const out = await pipe(msg.input, msg.options || {});
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self.postMessage({ type: 'result', id: msg.id, out });
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return;
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}
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} catch (err) {
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self.postMessage({
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type: msg.type === 'load' ? 'loadError' : 'error',
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id: msg.id,
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label,
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message: (err && err.message) || String(err)
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});
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}
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};
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