diff --git a/README.md b/README.md
index 0a9dbc3..9b4d374 100644
--- a/README.md
+++ b/README.md
@@ -190,12 +190,15 @@ below. Nothing is installed without someone clicking.
- **+** — add any enabled module; multiple tiles of the same module are
fine (e.g. two transcripts filtered to different channels).
- Drag a tile by its **title bar** to move it; drag either **bottom
- corner** to resize; **✕** removes it. Hover a tile and a small pill
- appears on its **bottom edge** — drag it to change just the height. If
- another tile sits directly below, the pill moves the shared edge instead,
- trading rows between the two so the column keeps its total height. Tiles
- sit flush — when two share a vertical edge, hover the seam and the same
- kind of pill appears; drag it to trade width (macOS split-view style).
+ corner** to resize; **✕** removes it. Hover a tile and a small mark
+ appears on each **edge** — drag one to move just that edge, so the tile
+ grows or shrinks into the space beside it while the opposite edge stays
+ put. The bottom edge is the exception: when another tile sits directly
+ below, it moves the shared edge instead, trading rows between the two so
+ the column keeps its total height. Tiles sit flush — when two share a
+ vertical edge, hover the seam and a pill appears; drag it to trade width
+ (macOS split-view style). That seam belongs to the pill, so the two tiles'
+ own side marks step aside there.
- **Fullscreen** (the ⛶ button) is a viewing mode: the menu bar hides (its
green lip at the top-left brings it back, minus the Admin button), the
occupied columns stretch to the full width, and every column runs to the
@@ -207,7 +210,16 @@ below. Nothing is installed without someone clicking.
its normal row height and scrolls.
- A tile's actions (menus, text size, clear…) live in its **title bar**;
the small **notch** on the bar's bottom edge hides/shows the whole bar
- for a clean wall-display look. The menu bar's handle is the **ProdDash
+ for a clean wall-display look. A hidden bar is not gone: point at the
+ tile's top edge and it slides back in over the content, where its buttons
+ click and its width drags the tile exactly as before — so a dashboard can
+ be arranged with every bar out of the way.
+- **Auto-hide bars** (the button left of ⛶) folds every title bar away at
+ once, for a windowed screen that should read like a wall display. It is
+ off on a fresh dashboard and saves with the layout — including a named
+ layout on the server, so a booth loads its screen with the bars already
+ tucked away. Fullscreen folds the bars away regardless; this is the
+ windowed equivalent, asked for by hand. The menu bar's handle is the **ProdDash
name itself**, wrapped in a translucent green pill at the left — click it
to hide the bar; the slim green lip it leaves at the top-left edge brings
the bar back. It stays at the left so it never sits on top of a tile's
diff --git a/package.json b/package.json
index 88de406..32e1974 100644
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
{
"name": "proddash",
- "version": "1.5.0",
+ "version": "1.6.0",
"private": true,
"description": "Modular production dashboard for Waters Church \u2014 zero-dependency Node server + vanilla client",
"license": "UNLICENSED",
diff --git a/public/index.html b/public/index.html
index a1bfa52..c494d74 100644
--- a/public/index.html
+++ b/public/index.html
@@ -19,6 +19,14 @@
+
+
+
+
+
+
+
+
diff --git a/public/shell.js b/public/shell.js
index d9d24d8..3975d38 100644
--- a/public/shell.js
+++ b/public/shell.js
@@ -24,6 +24,7 @@ function toast(msg, isError = false) {
toastTimer = setTimeout(() => { toastEl.hidden = true; }, 3200);
}
+const autoHideBtn = document.getElementById('autohide-btn');
const modalBackdrop = document.getElementById('modal-backdrop');
const modalEl = document.getElementById('modal');
@@ -161,18 +162,25 @@ async function loadRegistry() {
let tiles = [];
const tileEls = new Map(); // tile id -> { el, body, dot, titleEl, instance }
+/* Whether tile title bars fold away until you point at them. It is part of
+ how a dashboard is arranged rather than a preference of this browser, so
+ it saves with the layout — including a named layout on the server — and a
+ fresh dashboard starts with the bars showing. Fullscreen folds every bar
+ away regardless; this is the windowed equivalent, asked for by hand. */
+let autoHideHeads = false;
+
function saveLayout() {
try {
- localStorage.setItem(LS_LAYOUT, JSON.stringify({ v: 1, tiles }));
+ localStorage.setItem(LS_LAYOUT, JSON.stringify({ v: 1, autoHideHeads, tiles }));
} catch { /* private mode / full — layout just won't persist */ }
}
function loadLayoutFromStorage() {
try {
const raw = JSON.parse(localStorage.getItem(LS_LAYOUT) || 'null');
- if (raw && Array.isArray(raw.tiles)) return raw.tiles;
+ if (raw && Array.isArray(raw.tiles)) return raw;
} catch { /* corrupted — start fresh */ }
- return [];
+ return { tiles: [] };
}
function sanitizeTile(t) {
@@ -249,6 +257,44 @@ function minSizeOf(tile) {
};
}
+/* ── title bars that fold away ──────────────────────────────────────── */
+
+/* A bar is "off" when it is folded out of sight but the tile is still being
+ worked on — either this tile's own notch hid it, or the dashboard has
+ auto-hide switched on. Fullscreen is not one of these: there the bars fold
+ away for watching, and arranging is switched off entirely. */
+
+/** How close to the tile's top edge the pointer opens a folded-away bar. */
+const HEAD_REVEAL_PX = 22;
+/** How far down it may wander before that bar folds away again (bar + a little). */
+const HEAD_HOLD_PX = 38;
+
+function headIsOff(tile) {
+ if (document.body.classList.contains('fullscreen')) return false;
+ return autoHideHeads || Boolean(tile.headHidden);
+}
+
+function applyHeadState(tile, el = tileEls.get(tile.id)?.el) {
+ if (!el) return;
+ const off = headIsOff(tile);
+ el.classList.toggle('head-off', off);
+ if (!off) el.classList.remove('head-peek');
+}
+
+/** Re-read every tile's bar — after the toggle, or after fullscreen changes. */
+function applyAllHeadStates() {
+ for (const tile of tiles) applyHeadState(tile);
+}
+
+function setAutoHideHeads(on, { save = true } = {}) {
+ autoHideHeads = Boolean(on);
+ document.body.classList.toggle('autohide-heads', autoHideHeads);
+ autoHideBtn?.classList.toggle('is-on', autoHideHeads);
+ autoHideBtn?.setAttribute('aria-pressed', autoHideHeads ? 'true' : 'false');
+ applyAllHeadStates();
+ if (save) saveLayout();
+}
+
/* ── tile DOM ───────────────────────────────────────────────────────── */
const CLOSE_SVG = ' ';
@@ -320,6 +366,19 @@ function buildTile(tile) {
resizeBottom.className = 'tile-resize-bottom';
resizeBottom.title = 'Drag to adjust height';
+ // The other three edges move only themselves: the top edge changes where
+ // the tile starts, the sides change how wide it is. Each stops where a
+ // neighbour or the tile's own minimum says it must.
+ const edgeGrip = (cls, title) => {
+ const gripEl = document.createElement('div');
+ gripEl.className = cls;
+ gripEl.title = title;
+ return gripEl;
+ };
+ const edgeTop = edgeGrip('tile-resize-top', 'Drag to adjust height');
+ const edgeRight = edgeGrip('tile-resize-right', 'Drag to adjust width');
+ const edgeLeft = edgeGrip('tile-resize-side', 'Drag to adjust width');
+
// notch on the title bar's bottom edge: hides/shows the bar
const notch = document.createElement('button');
notch.className = 'tile-notch';
@@ -333,19 +392,41 @@ function buildTile(tile) {
return;
}
tile.headHidden = !tile.headHidden;
- el.classList.toggle('head-hidden', tile.headHidden);
+ applyHeadState(tile, el);
saveLayout();
});
+ // A folded-away bar is still reachable: point at the tile's top edge and it
+ // slides in over the content, where its buttons click and its whole width
+ // drags the tile exactly as when it is showing.
+ el.addEventListener('pointermove', (ev) => {
+ if (!headIsOff(tile)) return;
+ // Mid-drag the tile moves under the pointer, and mid-resize the edges do
+ // — neither is a moment to take the bar away.
+ if (el.classList.contains('dragging') || el.classList.contains('resizing')) return;
+ const y = ev.clientY - el.getBoundingClientRect().top;
+ const shown = el.classList.contains('head-peek');
+ // It takes less to hold the bar open than to open it, so a bar that
+ // appears under the pointer cannot flicker straight back out.
+ if (!shown && y <= HEAD_REVEAL_PX) el.classList.add('head-peek');
+ else if (shown && y > HEAD_HOLD_PX) el.classList.remove('head-peek');
+ });
+
// A peeked title bar stays while the pointer is on its tile, and starts
// counting down as soon as it leaves.
el.addEventListener('pointerenter', () => clearPeekTimer(tile.id));
el.addEventListener('pointerleave', () => {
- if (el.classList.contains('head-peek')) schedulePeekHide(tile.id, el);
+ if (!el.classList.contains('head-peek')) return;
+ if (el.classList.contains('dragging') || el.classList.contains('resizing')) return;
+ // Windowed, the bar is a hover-reveal and goes the moment the pointer
+ // does. In fullscreen it was opened deliberately from the notch, so it
+ // lingers (PEEK_HIDE_MS) before folding away again.
+ if (document.body.classList.contains('fullscreen')) schedulePeekHide(tile.id, el);
+ else el.classList.remove('head-peek');
});
- el.append(head, body, resize, resizeLeft, resizeBottom, notch);
- el.classList.toggle('head-hidden', Boolean(tile.headHidden));
+ el.append(head, body, resize, resizeLeft, resizeBottom, edgeTop, edgeRight, edgeLeft, notch);
+ applyHeadState(tile, el);
grid.appendChild(el);
const entry = { el, body, dot, titleEl: title, controls, instance: null };
@@ -356,6 +437,9 @@ function buildTile(tile) {
wireResize(tile, el, resize, false);
wireResize(tile, el, resizeLeft, true);
wireBottomResize(tile, el, resizeBottom);
+ wireEdgeResize(tile, el, edgeTop, 'n');
+ wireEdgeResize(tile, el, edgeRight, 'e');
+ wireEdgeResize(tile, el, edgeLeft, 'w');
mountModule(tile);
return entry;
@@ -486,6 +570,80 @@ function wireResize(tile, el, handle, fromLeft) {
});
}
+/* ── drag the top, left or right edge ───────────────────────────────── */
+
+/* One edge moves and the opposite one stays where it is, so the tile grows
+ or shrinks into the space beside it. Unlike the bottom-edge pill these do
+ not trade rows or columns with a neighbour: the edge simply stops when it
+ meets one, which is what "resize this tile" should mean. */
+
+function wireEdgeResize(tile, el, handle, edge) {
+ handle.addEventListener('pointerdown', (ev) => {
+ if (ev.button !== 0 && ev.pointerType === 'mouse') return;
+ if (document.body.classList.contains('fullscreen')) return;
+ ev.preventDefault();
+ ev.stopPropagation();
+ closeSettingsPopovers();
+ handle.setPointerCapture(ev.pointerId);
+ const m = cellMetrics();
+ const sx = ev.clientX;
+ const sy = ev.clientY;
+ const startX = tile.x;
+ const startY = tile.y;
+ const startW = tile.w;
+ const startH = tile.h;
+ const min = minSizeOf(tile);
+ el.classList.add('resizing');
+ grid.classList.add('no-dividers');
+ let changed = false;
+
+ const onMove = (e) => {
+ const dCols = Math.round((e.clientX - sx) / (m.cw + m.gap));
+ const dRows = Math.round((e.clientY - sy) / (m.ch + m.gap));
+ let cand;
+ if (edge === 'n') {
+ // the top edge moves; the bottom edge stays put
+ const y = Math.max(0, Math.min(startY + startH - min.h, startY + dRows));
+ cand = { x: tile.x, y, w: tile.w, h: startY + startH - y };
+ } else if (edge === 'w') {
+ // the left edge moves; the right edge stays put
+ const x = Math.max(0, Math.min(startX + startW - min.w, startX + dCols));
+ cand = { x, y: tile.y, w: startX + startW - x, h: tile.h };
+ } else {
+ cand = {
+ x: tile.x,
+ y: tile.y,
+ w: Math.max(min.w, Math.min(COLS - tile.x, startW + dCols)),
+ h: tile.h,
+ };
+ }
+ if (cand.x === tile.x && cand.y === tile.y && cand.w === tile.w && cand.h === tile.h) return;
+ if (!isFree(cand, tile.id)) return;
+ tile.x = cand.x;
+ tile.y = cand.y;
+ tile.w = cand.w;
+ tile.h = cand.h;
+ applyRect(tile);
+ changed = true;
+ notifyResize(tile);
+ };
+ const onUp = () => {
+ handle.removeEventListener('pointermove', onMove);
+ handle.removeEventListener('pointerup', onUp);
+ handle.removeEventListener('pointercancel', onUp);
+ el.classList.remove('resizing');
+ grid.classList.remove('no-dividers');
+ if (changed) {
+ saveLayout();
+ rebuildDividers();
+ }
+ };
+ handle.addEventListener('pointermove', onMove);
+ handle.addEventListener('pointerup', onUp);
+ handle.addEventListener('pointercancel', onUp);
+ });
+}
+
/* ── drag the bottom edge: height only ──────────────────────────────── */
/* The pill on a tile's bottom edge moves that edge. When other tiles sit
@@ -594,6 +752,29 @@ function rebuildDividers() {
buildDivider(L, R, top, bottom);
}
}
+ markSeamSides();
+}
+
+/* Where two tiles meet, the seam pill between them already owns that
+ boundary — and it is the better tool there, since it moves both edges at
+ once and leaves no gap. A side grip on the same pixels would be a second
+ control doing something else, so it steps aside and the tile is resized
+ from that side by the pill. Free sides keep their grip. */
+function markSeamSides() {
+ const rowsOverlap = (a, b) => Math.min(a.y + a.h, b.y + b.h) > Math.max(a.y, b.y);
+ for (const t of tiles) {
+ const el = tileEls.get(t.id)?.el;
+ if (!el) continue;
+ let left = false;
+ let right = false;
+ for (const o of tiles) {
+ if (o === t || !rowsOverlap(o, t)) continue;
+ if (o.x + o.w === t.x) left = true;
+ if (o.x === t.x + t.w) right = true;
+ }
+ el.classList.toggle('seam-left', left);
+ el.classList.toggle('seam-right', right);
+ }
}
/** Every pair of tiles that meets at this column boundary, in any row. */
@@ -1712,9 +1893,13 @@ function remountTile(tile) {
/* ── layout apply / reset ───────────────────────────────────────────── */
-function renderLayout(list) {
+function renderLayout(layout) {
+ // Callers pass a whole layout; an array on its own is still understood so
+ // "reset" can simply hand over no tiles.
+ const list = Array.isArray(layout) ? layout : (layout?.tiles || []);
clearAllTiles();
tiles = list.map(sanitizeTile);
+ if (!Array.isArray(layout)) setAutoHideHeads(Boolean(layout?.autoHideHeads), { save: false });
for (const tile of tiles) buildTile(tile);
refreshEmptyState();
rebuildDividers();
@@ -1794,7 +1979,7 @@ wireDropdown('layout-btn', 'layout-menu', async (menu, stillOpen) => {
const res = await fetch('/api/layouts/' + encodeURIComponent(name), {
method: 'PUT',
headers: { 'Content-Type': 'application/json' },
- body: JSON.stringify({ layout: { tiles } }),
+ body: JSON.stringify({ layout: { autoHideHeads, tiles } }),
});
const body = await res.json().catch(() => ({}));
if (!res.ok) throw new Error(body.error || 'Save failed (' + res.status + ')');
@@ -1838,7 +2023,7 @@ wireDropdown('layout-btn', 'layout-menu', async (menu, stillOpen) => {
if (!res.ok) throw new Error(body.error || 'Load failed (' + res.status + ')');
// Loading copies the layout into this browser's own state — it
// does not live-link browsers together.
- renderLayout(body.layout.tiles || []);
+ renderLayout(body.layout);
saveLayout();
toast(`Loaded “${l.name}”`);
} catch (e) {
@@ -2026,6 +2211,13 @@ function clearFullscreenFit() {
}
}
+autoHideBtn?.addEventListener('click', () => {
+ setAutoHideHeads(!autoHideHeads);
+ toast(autoHideHeads
+ ? 'Title bars hide until you point at a tile\u2019s top edge'
+ : 'Title bars stay put');
+});
+
fsBtn.addEventListener('click', () => {
if (!document.fullscreenElement) {
document.documentElement.requestFullscreen?.().catch(() => {});
@@ -2039,6 +2231,7 @@ document.addEventListener('fullscreenchange', () => {
document.body.classList.toggle('fullscreen', active);
if (active) {
closeSettingsPopovers();
+ applyAllHeadStates(); // fullscreen has its own rule for the bars
menuHiddenBeforeFs = document.body.classList.contains('menu-hidden');
setMenuHidden(true, { persist: false }); // the menu auto-hides; its notch brings it back
// let the collapsed menubar's space settle before measuring
@@ -2047,6 +2240,7 @@ document.addEventListener('fullscreenchange', () => {
setMenuHidden(menuHiddenBeforeFs, { persist: false });
clearPeeks();
clearFullscreenFit();
+ applyAllHeadStates();
}
});
diff --git a/public/style.css b/public/style.css
index dfb8491..b679bc6 100644
--- a/public/style.css
+++ b/public/style.css
@@ -126,6 +126,14 @@ body.menu-hidden #topbar {
line-height: 1;
}
.tb-btn.icon svg { display: block; }
+/* A top-bar button that is a switch rather than an action lights up the same
+ way an open tile button does, so "on" reads the same everywhere. */
+.tb-btn.is-on,
+.tb-btn.is-on:hover {
+ background: var(--accent);
+ border-color: var(--accent);
+ color: var(--accent-text);
+}
/* ── dropdown menus ────────────────────────────────────────────────── */
@@ -270,12 +278,37 @@ body.menu-hidden #topbar {
transition: height 0.22s ease, border-bottom-width 0.22s ease;
}
.tile.dragging .tile-head { cursor: grabbing; }
-/* hidden = collapsed, not removed, so the notch toggle animates */
-.tile.head-hidden .tile-head {
- height: 0;
- border-bottom-width: 0;
- overflow: hidden;
+
+/* Folded away: the bar leaves the flow and parks just above the tile, so the
+ module keeps the whole body and nothing reflows as the bar comes and goes.
+ Pointing at the tile's top edge slides it back in over the content
+ (shell.js adds .head-peek) — and because it is the same element, its
+ buttons click and its width drags the tile just as they always did. */
+body:not(.fullscreen) .tile.head-off > .tile-head {
+ position: absolute;
+ top: 0;
+ left: 0;
+ right: 0;
+ z-index: 7;
+ background: color-mix(in srgb, var(--panel) 90%, transparent);
+ -webkit-backdrop-filter: blur(7px);
+ backdrop-filter: blur(7px);
+ transform: translateY(-100%);
+ opacity: 0;
+ pointer-events: none;
+ transition: transform 0.18s ease, opacity 0.18s ease;
}
+body:not(.fullscreen) .tile.head-off.head-peek > .tile-head {
+ transform: none;
+ opacity: 1;
+ pointer-events: auto;
+}
+body:not(.fullscreen) .tile.is-tinted.head-off > .tile-head {
+ background: color-mix(in srgb, var(--tile-tint) 20%, var(--panel));
+}
+/* Auto-hide already reveals on hover, so the notch would be a dead control;
+ a bar this tile hid by itself keeps its notch, which is how it comes back. */
+body.autohide-heads .tile-notch { display: none; }
.tile-head .dot {
flex: none;
@@ -395,7 +428,7 @@ body.menu-hidden #topbar {
}
.tile:hover .tile-notch { opacity: 0.6; }
.tile .tile-notch:hover { opacity: 1; }
-.tile.head-hidden .tile-notch { top: 0; }
+body:not(.fullscreen) .tile.head-off .tile-notch { top: 0; }
.tile-notch::after {
content: "";
display: block;
@@ -496,6 +529,72 @@ body.fullscreen .tile.head-peek .tile-notch { top: 32px; }
margin-bottom: 4px;
border-bottom: 2px solid currentColor;
}
+/* the other three edges: the same mark, turned to face its own side. Each
+ stops short of the corners so the corner grips keep their full 20px. */
+.tile-resize-top,
+.tile-resize-right,
+.tile-resize-side {
+ position: absolute;
+ z-index: 6;
+ display: flex;
+ align-items: center;
+ justify-content: center;
+ touch-action: none;
+ color: var(--muted);
+ opacity: 0;
+ transition: opacity 0.15s ease;
+}
+.tile-resize-top {
+ top: 0;
+ left: 24px;
+ right: 24px;
+ height: 10px;
+ align-items: flex-start;
+ cursor: ns-resize;
+ /* Above a revealed title bar: the bar slides in under the pointer here, and
+ this strip has to stay the top edge rather than become part of it. */
+ z-index: 8;
+}
+.tile-resize-right,
+.tile-resize-side {
+ top: 24px;
+ bottom: 24px;
+ width: 10px;
+ cursor: ew-resize;
+}
+.tile-resize-right { right: 0; justify-content: flex-end; }
+.tile-resize-side { left: 0; justify-content: flex-start; }
+.tile-resize-top::after,
+.tile-resize-right::after,
+.tile-resize-side::after {
+ content: "";
+ border-radius: 999px;
+}
+.tile-resize-top::after {
+ width: 44px;
+ max-width: 60%;
+ height: 0;
+ margin-top: 4px;
+ border-top: 2px solid currentColor;
+}
+.tile-resize-right::after,
+.tile-resize-side::after {
+ width: 0;
+ height: 44px;
+ max-height: 60%;
+}
+.tile-resize-right::after { margin-right: 4px; border-right: 2px solid currentColor; }
+.tile-resize-side::after { margin-left: 4px; border-left: 2px solid currentColor; }
+/* A side that meets another tile belongs to the seam pill between them. */
+.tile.seam-left .tile-resize-side,
+.tile.seam-right .tile-resize-right { display: none; }
+.tile:hover .tile-resize-top,
+.tile:hover .tile-resize-right,
+.tile:hover .tile-resize-side { opacity: 0.6; }
+.tile .tile-resize-top:hover,
+.tile .tile-resize-right:hover,
+.tile .tile-resize-side:hover { opacity: 1; color: var(--text); }
+
.tile:hover .tile-resize-bottom { opacity: 0.6; }
.tile .tile-resize-bottom:hover,
.tile.resizing .tile-resize-bottom { opacity: 1; color: var(--text); }
@@ -543,7 +642,11 @@ body.fullscreen .tile.head-peek .tile-notch { top: 32px; }
body.fullscreen .tile-resize,
body.fullscreen .tile-resize-left,
body.fullscreen .tile-resize-bottom,
+body.fullscreen .tile-resize-top,
+body.fullscreen .tile-resize-right,
+body.fullscreen .tile-resize-side,
body.fullscreen .tile-divider,
+body.fullscreen #autohide-btn,
body.fullscreen #admin-link { display: none; }
body.fullscreen #grid { padding-bottom: 0; }
#gridwrap.no-scroll { overflow-y: hidden; }
diff --git a/server.js b/server.js
index 5a606e7..e6c69a6 100644
--- a/server.js
+++ b/server.js
@@ -1394,15 +1394,30 @@ function layoutPath(name) {
function sanitizeLayout(raw) {
const tiles = Array.isArray(raw?.tiles) ? raw.tiles.slice(0, 100) : [];
return {
- tiles: tiles.map((t) => ({
- id: String(t?.id || ''),
- module: String(t?.module || ''),
- x: Number(t?.x) || 0,
- y: Number(t?.y) || 0,
- w: Number(t?.w) || 1,
- h: Number(t?.h) || 1,
- settings: t?.settings && typeof t.settings === 'object' ? t.settings : {},
- })),
+ // Whether tile title bars auto-hide is part of how a dashboard is
+ // arranged, so it travels with the layout like the tiles themselves.
+ autoHideHeads: Boolean(raw?.autoHideHeads),
+ tiles: tiles.map((t) => {
+ const tile = {
+ id: String(t?.id || ''),
+ module: String(t?.module || ''),
+ x: Number(t?.x) || 0,
+ y: Number(t?.y) || 0,
+ w: Number(t?.w) || 1,
+ h: Number(t?.h) || 1,
+ settings: t?.settings && typeof t.settings === 'object' ? t.settings : {},
+ // Which picker entry the tile came from, and what it was called.
+ // Without these a saved "Now" tile comes back as the full Now/Next
+ // card, and a solo timer comes back with a full tile's settings.
+ variant: String(t?.variant || ''),
+ title: String(t?.title || ''),
+ headHidden: Boolean(t?.headHidden),
+ };
+ if (Number(t?.minSize?.w) > 0 && Number(t?.minSize?.h) > 0) {
+ tile.minSize = { w: Number(t.minSize.w), h: Number(t.minSize.h) };
+ }
+ return tile;
+ }),
};
}