Bring the checklist app under version control

The project has lived only as a folder on the Mac Studio and, briefly, as a
transfer tarball. This is the first commit: the Express server and its web
front end, the Capacitor iOS and Android wrappers, and the release and backup
scripts.

The repo is the source, not a backup of the machine. Left out on purpose, by
the .gitignore files that were already in the tree: node_modules, build output,
mobile/www (regenerated from server/public on every build), and server/data,
which holds the live checklists and belongs on the NAS rather than in git.

Every credential is excluded too — server/.env, the Play upload keystore and
its properties file, the App Store Connect key and ios-signing.config. The one
secret that was not in an ignored file was the NAS SSH password, hard-coded in
build-deploy.sh and grepped back out of it by backup-to-drive.sh. Both now read
it from the login keychain (service checklist-nas, account Christian), falling
back to NAS_PASS in the environment, so rotating it is one keychain entry
rather than a history rewrite.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Waters Church
2026-09-24 13:00:57 -04:00
co-authored by Claude Opus 5
commit 469db5bc60
177 changed files with 33247 additions and 0 deletions
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import UIKit
import Capacitor
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ application: UIApplication,
configurationForConnecting connectingSceneSession: UISceneSession,
options: UIScene.ConnectionOptions) -> UISceneConfiguration {
let config = UISceneConfiguration(name: "Default Configuration",
sessionRole: connectingSceneSession.role)
config.delegateClass = SceneDelegate.self
return config
}
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"info": {
"author": "xcode",
"version": 1
}
}
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{
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}
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<device id="retina4_7" orientation="portrait" appearance="light"/>
<dependencies>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="17105"/>
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<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="CAPBridgeViewController" customModule="Capacitor" sceneMemberID="viewController"/>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CAPACITOR_DEBUG</key>
<string>$(CAPACITOR_DEBUG)</string>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>Waters Checklist</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(MARKETING_VERSION)</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<!-- Required. The equipment screen captures photos straight from the camera via
getUserMedia; iOS terminates the app on the first capture attempt if this key is
absent. Wording is what the volunteer sees in the permission prompt, so it names
the actual task rather than the API. -->
<key>NSCameraUsageDescription</key>
<string>Take photos of equipment and setup issues to attach to a checklist item.</string>
<!-- Declares that the app uses only standard HTTPS (exempt encryption). Without it,
App Store Connect asks the export-compliance question on EVERY upload and holds
the build until it's answered — a real tax on a workflow that re-ships often. -->
<key>ITSAppUsesNonExemptEncryption</key>
<false/>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<true/>
</dict>
</plist>
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import UIKit
import Capacitor
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = scene as? UIWindowScene else { return }
window = UIWindow(windowScene: windowScene)
window?.rootViewController = CAPBridgeViewController()
window?.makeKeyAndVisible()
SceneDelegateProxy.shared.scene(scene, willConnectTo: session, options: connectionOptions)
}
func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
SceneDelegateProxy.shared.scene(scene, openURLContexts: URLContexts)
}
func scene(_ scene: UIScene, continue userActivity: NSUserActivity) {
SceneDelegateProxy.shared.scene(scene, continue: userActivity)
}
}
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.DS_Store
/.build
/Packages
/*.xcodeproj
xcuserdata/
DerivedData/
.swiftpm/config/registries.json
.swiftpm/xcode/package.xcworkspace/contents.xcworkspacedata
.netrc
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// swift-tools-version: 5.9
import PackageDescription
// DO NOT MODIFY THIS FILE - managed by Capacitor CLI commands
let package = Package(
name: "CapApp-SPM",
platforms: [.iOS(.v15)],
products: [
.library(
name: "CapApp-SPM",
targets: ["CapApp-SPM"])
],
dependencies: [
.package(url: "https://github.com/ionic-team/capacitor-swift-pm.git", exact: "8.5.1"),
.package(name: "CapacitorApp", path: "../../../node_modules/@capacitor/app"),
.package(name: "CapacitorBrowser", path: "../../../node_modules/@capacitor/browser"),
.package(name: "CapacitorHaptics", path: "../../../node_modules/@capacitor/haptics"),
.package(name: "CapacitorKeyboard", path: "../../../node_modules/@capacitor/keyboard"),
.package(name: "CapacitorNetwork", path: "../../../node_modules/@capacitor/network"),
.package(name: "CapacitorSplashScreen", path: "../../../node_modules/@capacitor/splash-screen"),
.package(name: "CapacitorStatusBar", path: "../../../node_modules/@capacitor/status-bar")
],
targets: [
.target(
name: "CapApp-SPM",
dependencies: [
.product(name: "Capacitor", package: "capacitor-swift-pm"),
.product(name: "Cordova", package: "capacitor-swift-pm"),
.product(name: "CapacitorApp", package: "CapacitorApp"),
.product(name: "CapacitorBrowser", package: "CapacitorBrowser"),
.product(name: "CapacitorHaptics", package: "CapacitorHaptics"),
.product(name: "CapacitorKeyboard", package: "CapacitorKeyboard"),
.product(name: "CapacitorNetwork", package: "CapacitorNetwork"),
.product(name: "CapacitorSplashScreen", package: "CapacitorSplashScreen"),
.product(name: "CapacitorStatusBar", package: "CapacitorStatusBar")
]
)
]
)
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# CapApp-SPM
This package is used to host SPM dependencies for your Capacitor project
Do not modify the contents of it or there may be unintended consequences.
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public let isCapacitorApp = true