Bring the checklist app under version control

The project has lived only as a folder on the Mac Studio and, briefly, as a
transfer tarball. This is the first commit: the Express server and its web
front end, the Capacitor iOS and Android wrappers, and the release and backup
scripts.

The repo is the source, not a backup of the machine. Left out on purpose, by
the .gitignore files that were already in the tree: node_modules, build output,
mobile/www (regenerated from server/public on every build), and server/data,
which holds the live checklists and belongs on the NAS rather than in git.

Every credential is excluded too — server/.env, the Play upload keystore and
its properties file, the App Store Connect key and ios-signing.config. The one
secret that was not in an ignored file was the NAS SSH password, hard-coded in
build-deploy.sh and grepped back out of it by backup-to-drive.sh. Both now read
it from the login keychain (service checklist-nas, account Christian), falling
back to NAS_PASS in the environment, so rotating it is one keychain entry
rather than a history rewrite.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Waters Church
2026-09-24 13:00:57 -04:00
co-authored by Claude Opus 5
commit 469db5bc60
177 changed files with 33247 additions and 0 deletions
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# ── Secrets: never commit, never tarball ────────────────────────────────────────────
# The upload key is the app's permanent identity on Play. Back both up off this Mac
# (password manager / encrypted external drive) — not into a repo.
keystore.properties
ios-signing.config
play-service-account.json
keystore/
*.jks
*.keystore
*.p12
*.mobileprovision
ExportOptions.plist
# ── Generated: rebuilt by `npm run sync:web` on every release ───────────────────────
# www/ is a disposable copy of ../server/public. Editing it is always a mistake — the
# next sync wipes it. Change the web app instead.
www/
node_modules/
# ── Build output ────────────────────────────────────────────────────────────────────
build/
dist/
*.ipa
*.aab
*.apk
*.dSYM.zip
*.xcarchive
# ── Machine-specific ────────────────────────────────────────────────────────────────
android/local.properties
android/.gradle/
android/build/
android/app/build/
android/capacitor-cordova-android-plugins/build/
.gradle/
# ── Xcode / SPM ─────────────────────────────────────────────────────────────────────
ios/App/build/
ios/App/Pods/
ios/App/App/public/
ios/App/DerivedData/
ios/.spm-cache/
**/xcuserdata/
**/*.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist
.swiftpm/
.DS_Store
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# Waters Checklist — native iOS & Android apps
The checklist app now ships to **three** targets, all built from the same front-end files in
`../server/public/`:
| Target | Where | Updates when |
|---|---|---|
| Website | `check.watersmedia.org` | you deploy — immediately |
| iOS app | App Store (unlisted) | a new build is uploaded **and released** |
| Android app | Play Store (unlisted track) | a new AAB is uploaded **and released** |
> **The one thing that matters:** the store apps bundle a *copy* of the front-end inside the
> app binary. They have no mechanism to notice a web deploy — not on relaunch, not on
> sign-out, not ever. Deploy the website alone and phones keep the UI they were last built
> with, silently, while the website moves on. So after any front-end change, run:
>
> ```bash
> ./release.sh
> ```
>
> from the project root (not from `mobile/`). That's the whole workflow.
---
## Everyday release
```bash
cd /Users/Studio/Documents/recurring-checklist-app
./release.sh # all three targets, bumps both build numbers
./release.sh --version 1.1.0 # …and set the version users see
./release.sh --web # website only — for a server/cron/email change
```
Once both API keys are configured (below), that one command deploys the website, uploads the
iOS build to App Store Connect and releases the Android build to the internal track — no
consoles, no dragging files. Builds also land in `dist-release/` either way.
**What "fully automated" can and cannot mean.** The website is live the second it deploys.
The stores are not, and no automation changes that: Play takes a few minutes to process an
internal-track release, and Apple takes ~15 minutes to process a build before TestFlight
testers can install it. Anything beyond TestFlight — a public App Store release — waits on
human review. The upload is automated; the stores' clocks are not.
---
## Architecture, in one screen
The apps are **not** a browser pointed at the website — Apple rejects that under Guideline
4.2. They bundle the front-end and treat the server as a JSON API.
That creates exactly one problem: on the web, front-end and API share an origin, so
`/api/state` and `/equip-images/x.jpg` just work. Inside an app the page is served from
`capacitor://localhost` (iOS) or `https://localhost` (Android), where those paths resolve
against the app bundle and 404. Two files solve it:
- **`../server/public/native-bridge.js`** — shared by *all three* targets, loaded before
`app.js`. In a browser it is a deliberate no-op. In an app it patches `window.fetch` to
re-point server-absolute paths, exposes `resolveUrl()` for the few `<img>`/`<a>` sites,
routes `navigator.vibrate` → native haptics, and opens external links in the system
browser instead of blanking the WebView.
- **`src/native-shell.js`** — native only, esbuild-bundled and injected into app bundles
only. Publishes `window.CapPlugins` synchronously, then handles splash handover, status
bar, Android's hardware Back button, foreground resume, and online/offline.
`server.js` carries a matching **`NATIVE_CORS_ORIGINS`** allowlist (an allowlist, not `*`;
auth is a Bearer token with no cookies, so `Allow-Credentials` is deliberately omitted).
`www/` is generated. It is wiped and rebuilt from `../server/public` on every sync — editing
it is always a mistake.
---
## Toolchain (already installed, no Homebrew on this Mac)
| | |
|---|---|
| JDK 21 | `~/.jdks/temurin-21` |
| Android SDK | `~/Library/Android/sdk` (API 36 + 35, build-tools, platform-tools) |
| iOS deps | **Swift Package Manager, not CocoaPods** — system Ruby is 2.6, too old for CocoaPods |
None of it is on the default `PATH`, so **every Android command must source the env first**:
```bash
. mobile/scripts/env.sh
```
Skip that and Gradle fails with the misleading *"Unable to locate a Java Runtime."*
`release.sh` does it for you.
To rebuild the toolchain on a new Mac, `scripts/env.sh` carries the exact reinstall commands
in its error messages.
---
## iOS one-time setup
**Signing is DONE** (2026-09-14). Team **LIVING WATERS CHURCH**, Team ID `M87US675B3`, in
`mobile/ios-signing.config`. `release.sh --ios` produces a signed App Store `.ipa`
unattended — `-allowProvisioningUpdates` created the distribution certificate, the
provisioning profile and the App ID registration on its own.
If you ever set this up again (new Mac, new team): sign into Xcode ▸ Settings ▸ Accounts,
then put the Team ID in `ios-signing.config` and run `./release.sh --ios`. Xcode does the
rest. Finding the Team ID is the fiddly part — Xcode 26 shows your teams but never prints
their IDs, and caches nothing readable. Decode any profile you already have instead:
```bash
security cms -D -i ~/Library/Developer/Xcode/UserData/Provisioning\ Profiles/*.mobileprovision \
| grep -A1 -E "TeamIdentifier|TeamName"
```
Still to do in the portals:
1. **App Store Connect** → Apps → **+** → New App, bundle ID `org.waterschurch.checklist`.
Needed before a build can be uploaded.
2. For unlisted distribution, request it at
[Apple's unlisted app request form](https://developer.apple.com/contact/request/unlisted-app-distribution/).
Apple approves it manually — allow a few days. Until then use **TestFlight**, which works
immediately and is fine for volunteers.
### Automated uploads (App Store Connect API key)
With a key configured, `release.sh` validates the build against Apple's acceptance checks and
uploads it — no Organizer, no Transporter. Without one it just hands you the `.ipa`.
Creating the key needs your Apple ID and 2FA, so it's yours to do:
1. [appstoreconnect.apple.com](https://appstoreconnect.apple.com) → **Users and Access** →
**Integrations** → **App Store Connect API** → **Team Keys**.
2. **+** → name it (e.g. `Checklist release`) → Access: **App Manager** → Generate.
*(App Manager is the minimum that can upload builds. Developer is not enough.)*
3. **Download the .p8 — you get exactly one chance.** Apple never shows it again; a lost key
can only be revoked and replaced.
4. Move it where `altool` looks, keeping Apple's filename exactly:
```bash
mv ~/Downloads/AuthKey_*.p8 ~/.appstoreconnect/private_keys/
```
5. Copy two values off that page into `ios-signing.config`:
- **KEY ID** — 10 chars, in the key's own row
- **Issuer ID** — a UUID shown *above the table*, shared by every key on the team
(a classic mix-up: the Issuer ID is not the key's ID)
```
ASC_KEY_ID=XXXXXXXXXX
ASC_ISSUER_ID=xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
```
6. Confirm it works — authenticates only, uploads nothing:
```bash
./mobile/scripts/verify-asc-key.sh
```
The `.p8` is a credential that can ship builds as your team. It lives outside the repo in
`~/.appstoreconnect/private_keys/` (chmod 600), and `ios-signing.config` is gitignored. Back
the `.p8` up next to the Android keystore — losing it is recoverable (revoke and regenerate),
but it costs you the round trip.
## Android one-time setup
Already done — the upload key exists and `release.sh` produces a signed AAB.
⚠️ **Back up `mobile/keystore/upload-keystore.jks` and `mobile/keystore.properties` off this
Mac** (password manager / encrypted drive). Play identifies every update by that key. Both
files are gitignored and excluded from the deploy tarball.
Remaining: **Play Console** → Create app → bundle ID `org.waterschurch.checklist` → set up
an internal testing track → upload the AAB → add testers by email.
### Android uploads (Play Developer API)
With a service-account key present, `release.sh` uploads the `.aab` and releases it to the
internal track by itself. Without one it just leaves the file in `dist-release/`.
**Play requires the very first bundle of a new app to go through the Console UI by hand.**
The API can only take over from the second release onward — so do one manual upload first,
then this works forever after.
1. **Play Console** → *Users and permissions* → note you'll come back here in step 5.
2. [console.cloud.google.com](https://console.cloud.google.com) → create (or pick) a project →
**APIs & Services** → enable **Google Play Android Developer API**.
3. **IAM & Admin → Service Accounts → Create**. Name it `play-release`. No Cloud roles are
needed — permission comes from Play, not from Cloud IAM.
4. On that service account → **Keys → Add key → Create new key → JSON**. Save it as:
```
mobile/play-service-account.json
```
5. Back in **Play Console → Users and permissions → Invite user**, paste the service
account's `client_email` (ends `.iam.gserviceaccount.com`). Grant it, for this app:
*Release to testing tracks* and *View app information*. Nothing more.
6. Confirm it works — opens an edit and abandons it, changing nothing:
```bash
cd mobile && node scripts/upload-play.js --dry-run
```
Pick a different track with `PLAY_TRACK=alpha ./release.sh`. Default is `internal`.
The JSON key can ship releases as you — it's gitignored, and belongs in your password manager
alongside the upload keystore.
---
## Useful commands
```bash
. mobile/scripts/env.sh # required before any Android command
cd mobile
npm run sync:web # rebuild www/ from ../server/public
npm run sync # …and push it into both native projects
npm run open:ios # open in Xcode
npm run open:android # open in Android Studio (if installed)
npm run assets # regenerate icons/splash from assets/*.png
cd mobile/android && ./gradlew :app:assembleDebug # debug APK, for a device or emulator
```
**If you regenerate assets**, re-apply the fix in
`android/app/src/main/res/mipmap-anydpi-v26/ic_launcher*.xml` — `@capacitor/assets` insets
both adaptive-icon layers by 16.7%, which stops the gradient background reaching the
launcher's mask. The files carry a comment explaining it.
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# Using Android gitignore template: https://github.com/github/gitignore/blob/HEAD/Android.gitignore
# Built application files
*.apk
*.aar
*.ap_
*.aab
# Files for the ART/Dalvik VM
*.dex
# Java class files
*.class
# Generated files
bin/
gen/
out/
# Uncomment the following line in case you need and you don't have the release build type files in your app
# release/
# Gradle files
.gradle/
build/
# Local configuration file (sdk path, etc)
local.properties
# Proguard folder generated by Eclipse
proguard/
# Log Files
*.log
# Android Studio Navigation editor temp files
.navigation/
# Android Studio captures folder
captures/
# IntelliJ
*.iml
.idea/workspace.xml
.idea/tasks.xml
.idea/gradle.xml
.idea/assetWizardSettings.xml
.idea/dictionaries
.idea/libraries
# Android Studio 3 in .gitignore file.
.idea/caches
.idea/modules.xml
# Comment next line if keeping position of elements in Navigation Editor is relevant for you
.idea/navEditor.xml
# Keystore files
# Uncomment the following lines if you do not want to check your keystore files in.
#*.jks
#*.keystore
# External native build folder generated in Android Studio 2.2 and later
.externalNativeBuild
.cxx/
# Google Services (e.g. APIs or Firebase)
# google-services.json
# Freeline
freeline.py
freeline/
freeline_project_description.json
# fastlane
fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots
fastlane/test_output
fastlane/readme.md
# Version control
vcs.xml
# lint
lint/intermediates/
lint/generated/
lint/outputs/
lint/tmp/
# lint/reports/
# Android Profiling
*.hprof
# Cordova plugins for Capacitor
capacitor-cordova-android-plugins
# Copied web assets
app/src/main/assets/public
# Generated Config files
app/src/main/assets/capacitor.config.json
app/src/main/assets/capacitor.plugins.json
app/src/main/res/xml/config.xml
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/build/*
!/build/.npmkeep
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apply plugin: 'com.android.application'
// Version numbers live in mobile/release.config.json, shared with the iOS build, so a
// release bumps ONE file instead of drifting between the two stores. Play permanently
// reserves every versionCode it has ever seen — a duplicate is rejected and the number can
// never be reused, even after deleting the release — so this must always come from the
// file that release.sh increments.
def releaseConfig = new groovy.json.JsonSlurper().parseText(file('../../release.config.json').getText('UTF-8'))
// Signing credentials are read from mobile/keystore.properties, which is gitignored and
// never checked in. Absent (a fresh clone, a CI box), release builds simply come out
// unsigned rather than failing the whole Gradle configuration phase.
// NOTE the '../': rootProject here is mobile/android, not mobile. Pointing at
// 'keystore.properties' silently finds nothing, and an unsigned AAB builds happily and is
// only rejected once you upload it to Play — so this path is load-bearing.
def keystorePropsFile = rootProject.file('../keystore.properties')
def keystoreProps = new Properties()
if (keystorePropsFile.exists()) {
keystorePropsFile.withInputStream { keystoreProps.load(it) }
}
android {
namespace = "org.waterschurch.checklist"
compileSdk = rootProject.ext.compileSdkVersion
defaultConfig {
applicationId "org.waterschurch.checklist"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode releaseConfig.androidVersionCode
versionName releaseConfig.version
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
aaptOptions {
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
// Default: https://android.googlesource.com/platform/frameworks/base/+/282e181b58cf72b6ca770dc7ca5f91f135444502/tools/aapt/AaptAssets.cpp#61
ignoreAssetsPattern = '!.svn:!.git:!.ds_store:!*.scc:.*:!CVS:!thumbs.db:!picasa.ini:!*~'
}
}
signingConfigs {
release {
if (keystorePropsFile.exists()) {
storeFile file(keystoreProps['storeFile'])
storePassword keystoreProps['storePassword']
keyAlias keystoreProps['keyAlias']
keyPassword keystoreProps['keyPassword']
}
}
}
buildTypes {
release {
if (keystorePropsFile.exists()) {
signingConfig signingConfigs.release
}
// minifyEnabled stays false on purpose. All the app's logic is JavaScript in
// assets/public/, which R8 never touches; the only Java here is Capacitor's
// bridge and its plugins, where shrinking buys a couple hundred KB in exchange
// for reflection-based plugin registration breaking in ways that only show up
// in a signed release build.
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
repositories {
flatDir{
dirs '../capacitor-cordova-android-plugins/src/main/libs', 'libs'
}
}
dependencies {
implementation fileTree(include: ['*.jar'], dir: 'libs')
implementation "androidx.appcompat:appcompat:$androidxAppCompatVersion"
implementation "androidx.coordinatorlayout:coordinatorlayout:$androidxCoordinatorLayoutVersion"
implementation "androidx.core:core-splashscreen:$coreSplashScreenVersion"
implementation project(':capacitor-android')
testImplementation "junit:junit:$junitVersion"
androidTestImplementation "androidx.test.ext:junit:$androidxJunitVersion"
androidTestImplementation "androidx.test.espresso:espresso-core:$androidxEspressoCoreVersion"
implementation project(':capacitor-cordova-android-plugins')
}
apply from: 'capacitor.build.gradle'
try {
def servicesJSON = file('google-services.json')
if (servicesJSON.text) {
apply plugin: 'com.google.gms.google-services'
}
} catch(Exception e) {
logger.info("google-services.json not found, google-services plugin not applied. Push Notifications won't work")
}
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// DO NOT EDIT THIS FILE! IT IS GENERATED EACH TIME "capacitor update" IS RUN
android {
compileOptions {
sourceCompatibility JavaVersion.VERSION_21
targetCompatibility JavaVersion.VERSION_21
}
}
apply from: "../capacitor-cordova-android-plugins/cordova.variables.gradle"
dependencies {
implementation project(':capacitor-app')
implementation project(':capacitor-browser')
implementation project(':capacitor-haptics')
implementation project(':capacitor-keyboard')
implementation project(':capacitor-network')
implementation project(':capacitor-splash-screen')
implementation project(':capacitor-status-bar')
}
if (hasProperty('postBuildExtras')) {
postBuildExtras()
}
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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
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package com.getcapacitor.myapp;
import static org.junit.Assert.*;
import android.content.Context;
import androidx.test.ext.junit.runners.AndroidJUnit4;
import androidx.test.platform.app.InstrumentationRegistry;
import org.junit.Test;
import org.junit.runner.RunWith;
/**
* Instrumented test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() throws Exception {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getInstrumentation().getTargetContext();
assertEquals("com.getcapacitor.app", appContext.getPackageName());
}
}
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<?xml version="1.0" encoding="utf-8" ?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|smallestScreenSize|screenLayout|uiMode|navigation|density"
android:name=".MainActivity"
android:label="@string/title_activity_main"
android:theme="@style/AppTheme.NoActionBarLaunch"
android:launchMode="singleTask"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<provider
android:name="androidx.core.content.FileProvider"
android:authorities="${applicationId}.fileprovider"
android:exported="false"
android:grantUriPermissions="true">
<meta-data android:name="android.support.FILE_PROVIDER_PATHS" android:resource="@xml/file_paths" />
</provider>
</application>
<!-- Permissions -->
<uses-permission android:name="android.permission.INTERNET" />
<!-- The equipment-photo screen captures straight from the camera via getUserMedia
(app.js → "In-app camera capture"). Capacitor's WebChromeClient turns the WebView's
permission request into this runtime permission, so without it the capture screen
opens to a black frame. Photos can also come from the gallery through
<input type="file">, which uses the system picker and needs no permission. -->
<uses-permission android:name="android.permission.CAMERA" />
<!-- required=false: a tablet or Chromebook with no camera must still be able to
install the app and use the file picker instead. -->
<uses-feature android:name="android.hardware.camera" android:required="false" />
<uses-feature android:name="android.hardware.camera.autofocus" android:required="false" />
</manifest>
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package org.waterschurch.checklist;
import com.getcapacitor.BridgeActivity;
public class MainActivity extends BridgeActivity {}
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<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportHeight="108"
android:viewportWidth="108">
<path
android:fillType="evenOdd"
android:pathData="M32,64C32,64 38.39,52.99 44.13,50.95C51.37,48.37 70.14,49.57 70.14,49.57L108.26,87.69L108,109.01L75.97,107.97L32,64Z"
android:strokeColor="#00000000"
android:strokeWidth="1">
<aapt:attr name="android:fillColor">
<gradient
android:endX="78.5885"
android:endY="90.9159"
android:startX="48.7653"
android:startY="61.0927"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M66.94,46.02L66.94,46.02C72.44,50.07 76,56.61 76,64L32,64C32,56.61 35.56,50.11 40.98,46.06L36.18,41.19C35.45,40.45 35.45,39.3 36.18,38.56C36.91,37.81 38.05,37.81 38.78,38.56L44.25,44.05C47.18,42.57 50.48,41.71 54,41.71C57.48,41.71 60.78,42.57 63.68,44.05L69.11,38.56C69.84,37.81 70.98,37.81 71.71,38.56C72.44,39.3 72.44,40.45 71.71,41.19L66.94,46.02ZM62.94,56.92C64.08,56.92 65,56.01 65,54.88C65,53.76 64.08,52.85 62.94,52.85C61.8,52.85 60.88,53.76 60.88,54.88C60.88,56.01 61.8,56.92 62.94,56.92ZM45.06,56.92C46.2,56.92 47.13,56.01 47.13,54.88C47.13,53.76 46.2,52.85 45.06,52.85C43.92,52.85 43,53.76 43,54.88C43,56.01 43.92,56.92 45.06,56.92Z"
android:strokeColor="#00000000"
android:strokeWidth="1" />
</vector>
@@ -0,0 +1,170 @@
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportHeight="108"
android:viewportWidth="108">
<path
android:fillColor="#26A69A"
android:pathData="M0,0h108v108h-108z" />
<path
android:fillColor="#00000000"
android:pathData="M9,0L9,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M19,0L19,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M29,0L29,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M39,0L39,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M49,0L49,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M59,0L59,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M69,0L69,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M79,0L79,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M89,0L89,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M99,0L99,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,9L108,9"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,19L108,19"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,29L108,29"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,39L108,39"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,49L108,49"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,59L108,59"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,69L108,69"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,79L108,79"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,89L108,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,99L108,99"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M19,29L89,29"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M19,39L89,39"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M19,49L89,49"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M19,59L89,59"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M19,69L89,69"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M19,79L89,79"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M29,19L29,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M39,19L39,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M49,19L49,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M59,19L59,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M69,19L69,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M79,19L79,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
</vector>
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@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<WebView
android:layout_width="match_parent"
android:layout_height="match_parent" />
</androidx.coordinatorlayout.widget.CoordinatorLayout>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Hand-corrected after @capacitor/assets generated this.
The generator insets BOTH layers by 16.7%. That's wrong for a full-bleed background:
inset, the gradient stops short of the launcher's mask and the corners show through as
bare edges. The background must cover the whole 108dp canvas. The foreground needs no
inset either — assets/icon-foreground.png already draws the check at ~51% of the
canvas, comfortably inside the 66% safe zone, and insetting shrank it to ~34%.
monochrome backs Android 13+ themed icons; the system uses only this layer's alpha. -->
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@mipmap/ic_launcher_background" />
<foreground android:drawable="@mipmap/ic_launcher_foreground" />
<monochrome android:drawable="@mipmap/ic_launcher_foreground" />
</adaptive-icon>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Hand-corrected after @capacitor/assets generated this.
The generator insets BOTH layers by 16.7%. That's wrong for a full-bleed background:
inset, the gradient stops short of the launcher's mask and the corners show through as
bare edges. The background must cover the whole 108dp canvas. The foreground needs no
inset either — assets/icon-foreground.png already draws the check at ~51% of the
canvas, comfortably inside the 66% safe zone, and insetting shrank it to ~34%.
monochrome backs Android 13+ themed icons; the system uses only this layer's alpha. -->
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@mipmap/ic_launcher_background" />
<foreground android:drawable="@mipmap/ic_launcher_foreground" />
<monochrome android:drawable="@mipmap/ic_launcher_foreground" />
</adaptive-icon>
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@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Kept in step with server/public/styles.css. If the web app's palette changes,
change these too or the native chrome stops matching the page. -->
<color name="checklistHeader">#1d2026</color> <!-- styles.css header { background } -->
<color name="checklistBackground">#14161b</color> <!-- styles.css body { background } -->
</resources>
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#FFFFFF</color>
</resources>
@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<resources>
<string name="app_name">Waters Checklist</string>
<string name="title_activity_main">Waters Checklist</string>
<string name="package_name">org.waterschurch.checklist</string>
<string name="custom_url_scheme">org.waterschurch.checklist</string>
</resources>
@@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
</style>
<!-- Parent is the DARK AppCompat theme, not DayNight, and windowBackground is set
explicitly. Why: the web app is dark-only (styles.css sets color-scheme: dark), but
the generated theme inherited DayNight — so on a phone in light mode the window
background was #fafafa. Android 15+ enforces edge-to-edge and ignores
android:statusBarColor, and Capacitor insets the WebView below the status bar, so
that white window background showed through as a bright unreadable strip behind the
white status-bar icons. Painting it the header colour makes the strip read as a
continuation of the app's own header, matching how iOS looks.
Chosen over overlaysWebView:true because minSdk is 24 — old System WebView builds
report env(safe-area-inset-top) as 0, which would drop the header UNDER the clock. -->
<style name="AppTheme.NoActionBar" parent="Theme.AppCompat.NoActionBar">
<item name="windowActionBar">false</item>
<item name="windowNoTitle">true</item>
<item name="android:background">@null</item>
<item name="android:windowBackground">@color/checklistHeader</item>
<item name="android:navigationBarColor">@color/checklistBackground</item>
<!-- false = light glyphs, for the dark strip above -->
<item name="android:windowLightStatusBar">false</item>
<item name="android:windowLightNavigationBar">false</item>
</style>
<style name="AppTheme.NoActionBarLaunch" parent="Theme.SplashScreen">
<item name="android:background">@drawable/splash</item>
</style>
</resources>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<paths xmlns:android="http://schemas.android.com/apk/res/android">
<external-path name="my_images" path="." />
<cache-path name="my_cache_images" path="." />
</paths>
@@ -0,0 +1,18 @@
package com.getcapacitor.myapp;
import static org.junit.Assert.*;
import org.junit.Test;
/**
* Example local unit test, which will execute on the development machine (host).
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
public class ExampleUnitTest {
@Test
public void addition_isCorrect() throws Exception {
assertEquals(4, 2 + 2);
}
}
+29
View File
@@ -0,0 +1,29 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
google()
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:8.13.0'
classpath 'com.google.gms:google-services:4.4.4'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
apply from: "variables.gradle"
allprojects {
repositories {
google()
mavenCentral()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}
+24
View File
@@ -0,0 +1,24 @@
// DO NOT EDIT THIS FILE! IT IS GENERATED EACH TIME "capacitor update" IS RUN
include ':capacitor-android'
project(':capacitor-android').projectDir = new File('../node_modules/@capacitor/android/capacitor')
include ':capacitor-app'
project(':capacitor-app').projectDir = new File('../node_modules/@capacitor/app/android')
include ':capacitor-browser'
project(':capacitor-browser').projectDir = new File('../node_modules/@capacitor/browser/android')
include ':capacitor-haptics'
project(':capacitor-haptics').projectDir = new File('../node_modules/@capacitor/haptics/android')
include ':capacitor-keyboard'
project(':capacitor-keyboard').projectDir = new File('../node_modules/@capacitor/keyboard/android')
include ':capacitor-network'
project(':capacitor-network').projectDir = new File('../node_modules/@capacitor/network/android')
include ':capacitor-splash-screen'
project(':capacitor-splash-screen').projectDir = new File('../node_modules/@capacitor/splash-screen/android')
include ':capacitor-status-bar'
project(':capacitor-status-bar').projectDir = new File('../node_modules/@capacitor/status-bar/android')
+22
View File
@@ -0,0 +1,22 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx1536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app's APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
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@@ -0,0 +1,7 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.14.3-all.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
Vendored Executable
+251
View File
@@ -0,0 +1,251 @@
#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# SPDX-License-Identifier: Apache-2.0
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH="\\\"\\\""
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
-jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"
+94
View File
@@ -0,0 +1,94 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:execute
@rem Setup the command line
set CLASSPATH=
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
+5
View File
@@ -0,0 +1,5 @@
include ':app'
include ':capacitor-cordova-android-plugins'
project(':capacitor-cordova-android-plugins').projectDir = new File('./capacitor-cordova-android-plugins/')
apply from: 'capacitor.settings.gradle'
+16
View File
@@ -0,0 +1,16 @@
ext {
minSdkVersion = 24
compileSdkVersion = 36
targetSdkVersion = 36
androidxActivityVersion = '1.11.0'
androidxAppCompatVersion = '1.7.1'
androidxCoordinatorLayoutVersion = '1.3.0'
androidxCoreVersion = '1.17.0'
androidxFragmentVersion = '1.8.9'
coreSplashScreenVersion = '1.2.0'
androidxWebkitVersion = '1.14.0'
junitVersion = '4.13.2'
androidxJunitVersion = '1.3.0'
androidxEspressoCoreVersion = '3.7.0'
cordovaAndroidVersion = '14.0.1'
}
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+45
View File
@@ -0,0 +1,45 @@
{
"appId": "org.waterschurch.checklist",
"appName": "Waters Checklist",
"webDir": "www",
"bundledWebRuntime": false,
"loggingBehavior": "production",
"ios": {
"contentInset": "never",
"allowsLinkPreview": false,
"backgroundColor": "#14161bff",
"scheme": "capacitor"
},
"android": {
"backgroundColor": "#14161bff",
"zoomEnabled": false,
"allowMixedContent": false,
"captureInput": true
},
"plugins": {
"CapacitorHttp": {
"enabled": false
},
"CapacitorCookies": {
"enabled": false
},
"SplashScreen": {
"launchAutoHide": false,
"backgroundColor": "#14161bff",
"showSpinner": false,
"splashFullScreen": true,
"splashImmersive": false,
"androidScaleType": "CENTER_CROP"
},
"Keyboard": {
"resize": "native",
"style": "DARK",
"resizeOnFullScreen": true
},
"StatusBar": {
"style": "DARK",
"backgroundColor": "#1d2026",
"overlaysWebView": false
}
}
}
+24
View File
@@ -0,0 +1,24 @@
# iOS signing — copy to `ios-signing.config` (gitignored) and fill in.
#
# cp mobile/ios-signing.config.example mobile/ios-signing.config
#
# Until this file exists, `./release.sh` builds the website and the Android app and SKIPS
# iOS with a note. Nothing else breaks.
# ── Required ───────────────────────────────────────────────────────────────────────────
# Your Apple Developer Team ID: 10 characters, e.g. A1B2C3D4E5.
# Find it at https://developer.apple.com/account → Membership details → Team ID.
DEVELOPMENT_TEAM=
# ── Optional: hands-off upload to App Store Connect ────────────────────────────────────
# Without these, release.sh still produces a signed .ipa in dist-release/ and you upload it
# by hand (Xcode ▸ Window ▸ Organizer ▸ Distribute App, or the Transporter app). With them,
# release.sh uploads it for you — worth setting up once if you ship often.
#
# Create the key at App Store Connect → Users and Access → Integrations → App Store Connect
# API → "+". Role "App Manager" is enough. You can download the .p8 ONCE, so save it
# immediately to ~/.appstoreconnect/private_keys/AuthKey_<KEYID>.p8 — xcrun looks there by
# name, which is why there's no path setting here.
#
# ASC_KEY_ID=XXXXXXXXXX
# ASC_ISSUER_ID=xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
+13
View File
@@ -0,0 +1,13 @@
App/build
App/Pods
App/output
App/App/public
DerivedData
xcuserdata
# Cordova plugins for Capacitor
capacitor-cordova-ios-plugins
# Generated Config files
App/App/capacitor.config.json
App/App/config.xml
@@ -0,0 +1,380 @@
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 60;
objects = {
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2FAD9763203C412B000D30F8 /* config.xml in Resources */ = {isa = PBXBuildFile; fileRef = 2FAD9762203C412B000D30F8 /* config.xml */; };
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50379B232058CBB4000EE86E /* capacitor.config.json in Resources */ = {isa = PBXBuildFile; fileRef = 50379B222058CBB4000EE86E /* capacitor.config.json */; };
504EC3081FED79650016851F /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 504EC3071FED79650016851F /* AppDelegate.swift */; };
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@@ -0,0 +1,15 @@
{
"originHash" : "651de3af455361779c46e35db0e93bac957b770c95f2ac44aeec548c10075543",
"pins" : [
{
"identity" : "capacitor-swift-pm",
"kind" : "remoteSourceControl",
"location" : "https://github.com/ionic-team/capacitor-swift-pm.git",
"state" : {
"revision" : "6afa7424fd2fcd8ca1e577478e8a00af284b7e82",
"version" : "8.5.1"
}
}
],
"version" : 3
}
+44
View File
@@ -0,0 +1,44 @@
import UIKit
import Capacitor
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ application: UIApplication,
configurationForConnecting connectingSceneSession: UISceneSession,
options: UIScene.ConnectionOptions) -> UISceneConfiguration {
let config = UISceneConfiguration(name: "Default Configuration",
sessionRole: connectingSceneSession.role)
config.delegateClass = SceneDelegate.self
return config
}
}
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{
"images": [
{
"idiom": "universal",
"size": "1024x1024",
"filename": "AppIcon-512@2x.png",
"platform": "ios"
}
],
"info": {
"author": "xcode",
"version": 1
}
}
@@ -0,0 +1,6 @@
{
"info" : {
"version" : 1,
"author" : "xcode"
}
}
@@ -0,0 +1,56 @@
{
"images": [
{
"idiom": "universal",
"filename": "Default@1x~universal~anyany.png",
"scale": "1x"
},
{
"idiom": "universal",
"filename": "Default@2x~universal~anyany.png",
"scale": "2x"
},
{
"idiom": "universal",
"filename": "Default@3x~universal~anyany.png",
"scale": "3x"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"idiom": "universal",
"scale": "1x",
"filename": "Default@1x~universal~anyany-dark.png"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"idiom": "universal",
"scale": "2x",
"filename": "Default@2x~universal~anyany-dark.png"
},
{
"appearances": [
{
"appearance": "luminosity",
"value": "dark"
}
],
"idiom": "universal",
"scale": "3x",
"filename": "Default@3x~universal~anyany-dark.png"
}
],
"info": {
"version": 1,
"author": "xcode"
}
}
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