Church Translate, as it runs at the campuses

Live sermon translation into 100+ languages, running entirely on one Mac per
campus: audio in, voice detection, Whisper on the GPU, NLLB-200 in its own
process, and a built-in web server the congregation reads from on their
phones. No audio leaves the building.

This is the source only. What used to sit beside it — 14 GB of speech and
translation models, 8 GB of voice bundles, 6 GB of natural voices, the Electron
caches, and the app data holding the operator PIN and every service transcript
— is machine state and downloaded assets, and stays in the NAS backup where it
belongs. The vendored node, cloudflared and Windows ffmpeg binaries are out too
(533 MB, re-fetched for packaging); the browser-side runtime beside them is
kept, so a checkout still serves the congregation page.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-09-23 15:41:21 -04:00
co-authored by Claude Opus 5
commit c9eef0672c
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/*
* model-worker.js — one model, one worker, one WASM heap.
*
* This file exists because of a hard limit: ONNX Runtime stages model weights
* through a 32-bit WASM heap capped at 4 GB, even when inference itself runs on
* the GPU. Whisper's fp16 encoder is 1.2 GB and NLLB is another 0.9 GB, and
* loading both into one heap fails — first as an opaque `Aborted()`, then, with
* smaller weights, as a load that simply never returns.
*
* A Web Worker gets its own ONNX Runtime instance and therefore its own heap.
* Two workers means two ceilings instead of one, so both models can run at the
* quality we actually want. Keeping inference off the main thread also stops
* the level meter from stuttering every time a sentence is decoded.
*/
import { pipeline, env } from './vendor/transformers.min.js';
env.allowLocalModels = false;
env.backends.onnx.wasm.wasmPaths = new URL('./vendor/', import.meta.url).href;
env.backends.onnx.wasm.numThreads = 1;
let pipe = null;
let label = 'model';
/* Report the adapter's features once. Whether this worker's WebGPU exposes
shader-f16 decides which weights we can use, and a bare "does not support
fp16" from deep inside ONNX is not much to debug with. */
/*
* WebGPU when there is a real adapter, WASM when there is not.
*
* device:'webgpu' was hard-coded, which is safe on Apple Silicon where Metal
* is always there. On Windows Chromium disables WebGPU on blocklisted drivers,
* software adapters, old Intel iGPUs and over Remote Desktop — and with no
* fallback that is not "slower speech recognition", it is NO speech
* recognition, which is the whole app. WASM is several times slower but it
* runs; the choice is reported so the operator log says which one is in use.
*/
async function bestDevice() {
try {
if (!navigator.gpu) return 'wasm';
const adapter = await navigator.gpu.requestAdapter();
return adapter ? 'webgpu' : 'wasm';
} catch (_) { return 'wasm'; }
}
async function reportGpu() {
try {
if (!navigator.gpu) return 'no navigator.gpu';
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) return 'no adapter';
return Array.from(adapter.features || []).join(',') || '(no optional features)';
} catch (e) {
return 'adapter error: ' + e.message;
}
}
self.onmessage = async (e) => {
const msg = e.data || {};
try {
if (msg.type === 'load') {
label = msg.label || msg.task;
self.postMessage({ type: 'gpu', label, features: await reportGpu() });
const device = await bestDevice();
pipe = await pipeline(msg.task, msg.model, {
device,
dtype: msg.dtype,
progress_callback: (p) => self.postMessage({ type: 'progress', label, p })
});
self.postMessage({ type: 'ready', label, device });
return;
}
if (msg.type === 'run') {
if (!pipe) throw new Error(label + ' is not loaded yet');
const out = await pipe(msg.input, msg.options || {});
self.postMessage({ type: 'result', id: msg.id, out });
return;
}
} catch (err) {
self.postMessage({
type: msg.type === 'load' ? 'loadError' : 'error',
id: msg.id,
label,
message: (err && err.message) || String(err)
});
}
};