The dev machine is now a laptop, so the release path had to stop assuming Windows and a reachable network share. - tools/build-win.cjs: build the Windows x64 installer from macOS or Windows. electron-builder fetches its own mac wine build, so the only real trap is architecture: a plain `electron-builder --win` on Apple Silicon silently produces an arm64 installer the stage PC cannot run. This pins --x64 and strips the CSC_* signing vars (an EMPTY WIN_CSC_LINK aborts the build). - tools/publish-update.cjs: an http(s) destination now uploads to a Gitea generic package registry. Not a Gitea release: this server caps release attachments at 100 MB and disallows .exe, while the package registry takes the 750 MB installer and serves it anonymously — which the updater requires, since it sends no credentials. Installer first, manifest last, so a TV checking mid-publish never sees a manifest naming a file that is not there yet. - tools/release.cjs: bump, build and publish in one command. - server.js: honour "check for updates automatically when the app starts". The setting was stored but never acted on. It checks only — installing restarts the app, which must stay a deliberate tap. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
36 lines
1.5 KiB
JavaScript
36 lines
1.5 KiB
JavaScript
/*
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* build-win.cjs — build the Windows x64 installer. Works on Windows AND on macOS: electron-builder
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* fetches its own mac build of wine for the few Windows-only steps, so the laptop can produce the
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* exact installer the stage PC installs.
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*
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* npm run build:win
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*
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* Two things this wrapper exists to guarantee:
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*
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* - --x64. electron-builder otherwise targets the HOST architecture, so on an Apple Silicon Mac a
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* plain `electron-builder --win` quietly produces an arm64 build that the stage PC cannot run.
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* - a clean signing environment. There is no code-signing certificate. electron-builder aborts on
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* an EMPTY WIN_CSC_LINK ("Env WIN_CSC_LINK is not correct"), so those variables are removed
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* rather than blanked, and identity auto-discovery is turned off.
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*/
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const { spawnSync } = require('child_process');
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const path = require('path');
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const env = { ...process.env, CSC_IDENTITY_AUTO_DISCOVERY: 'false' };
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for (const key of ['CSC_LINK', 'WIN_CSC_LINK', 'CSC_KEY_PASSWORD', 'WIN_CSC_KEY_PASSWORD', 'CSC_KEYCHAIN']) {
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delete env[key];
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}
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const extra = process.argv.slice(2);
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const args = ['electron-builder', '--win', '--x64', ...extra];
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console.log(`Building the Windows x64 installer on ${process.platform}…`);
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const r = spawnSync(process.platform === 'win32' ? 'npx.cmd' : 'npx', args, {
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cwd: path.join(__dirname, '..'),
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env,
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stdio: 'inherit',
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shell: process.platform === 'win32'
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});
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if (r.error) { console.error('Build failed to start:', r.error.message); process.exit(1); }
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process.exit(r.status === null ? 1 : r.status);
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